Commit Graph

3428 Commits

Author SHA1 Message Date
Evan Debenham ba65051e18 v0.7.5: removed the eyes from Tengu's sprite 2019-10-01 00:44:31 -04:00
Evan Debenham 91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham 39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham 3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham 8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham 2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham 92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham 868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham 57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham 2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham 02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham 48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham 0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00
Evan Debenham f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged 2019-10-01 00:44:27 -04:00
Evan Debenham a7d7a50e45 v0.7.5: fixed crash issues with tengu 2019-10-01 00:44:27 -04:00
Evan Debenham ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted 2019-10-01 00:44:27 -04:00
Evan Debenham 21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms 2019-10-01 00:44:26 -04:00
Evan Debenham 9e7193be71 v0.7.5: fixed thieves being unable to get away with loot 2019-10-01 00:44:26 -04:00
Evan Debenham 107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans 2019-10-01 00:44:26 -04:00
Evan Debenham 9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be 2019-10-01 00:44:26 -04:00
Evan Debenham ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' 2019-10-01 00:44:26 -04:00
Evan Debenham c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham 5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham 6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham 309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham 96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham 59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham 8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham 15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham 80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham 36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham 395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham 3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham 6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham 09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham 388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham 19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham 8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00