Evan Debenham
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2dfb01f258
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v0.3.1d: prevented traps from spawning in tunnels on floor 1
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2015-09-15 21:32:55 -04:00 |
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Evan Debenham
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1c2312520d
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v0.3.1a: made trap spawning more consistent
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2015-08-24 13:07:47 -04:00 |
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Evan Debenham
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b2494fe76e
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v0.3.1a: floors now remember their entrance and exit rooms.
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2015-08-24 13:07:26 -04:00 |
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Evan Debenham
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8d0e21aea0
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v0.3.1: implemented generation logic for traps from floors 1 to 9
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2015-08-24 13:04:45 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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88a55f3336
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v0.3.0d: corrected an error in sign placement
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2015-06-12 15:23:02 -04:00 |
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Evan Debenham
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abbdcff9ea
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v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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976ff5cb96
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v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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9fad20a071
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v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
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2015-06-07 21:54:38 -04:00 |
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Evan Debenham
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9dab291797
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Merging 1.7.5 Source: levels changes
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2015-02-06 09:57:28 -05:00 |
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Evan Debenham
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18580f7f0b
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v0.2.3e: scrolls can no longer appear on top of fire traps
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2015-01-20 16:50:23 -05:00 |
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Evan Debenham
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a1754cd68a
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v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error.
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2015-01-17 04:38:18 -05:00 |
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Evan Debenham
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e4ea5685ba
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v0.2.3d: further tweaks, now actually fixes blacksmith bug
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2015-01-14 23:16:13 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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462f4c9d8b
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v0.2.2: gave heroes remains a unique heap type & sprite
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2014-10-30 10:02:25 -04:00 |
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Evan Debenham
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161b444d67
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v0.2.2: corrected casting errors in javac compiler
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2014-10-24 22:13:31 -04:00 |
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Evan Debenham
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6c818ec0b1
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V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly)
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2014-10-03 15:56:47 -04:00 |
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Evan Debenham
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d1700407c8
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V0.2.0: Buffed ring of Wealth a bit
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2014-09-14 19:39:26 -04:00 |
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Evan Debenham
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96d5f1000f
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V0.2.0: Fully implemented Ring of Wealth
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2014-09-14 19:31:31 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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