Evan Debenham
a994e84a3f
v0.9.0: talent balance tweaks:
...
- Hearty meal healing down to 3/5 from 4/6.
- Test subject healing up to 4/6 from 3/5.
- Tested hypothesis shielding up to 8/12 from 6/9.
- Mending shadows heal now every 5/3 turns from 3/2 turns, but now also includes the turn cloak is activated.
2020-09-26 13:20:15 -04:00
Evan Debenham
b88f267208
v0.9.0: updated translations
2020-09-23 13:30:19 -04:00
Evan Debenham
d89d908b11
v0.9.0: removed the poison message from potions of healing
2020-09-22 22:31:55 -04:00
Evan Debenham
316e2f46d6
v0.9.0: implemented a new challenge: hostile champions
2020-09-22 22:31:55 -04:00
Evan Debenham
afb53fe171
v0.9.0: added info on talents to the hero select UI
2020-09-22 22:31:55 -04:00
Evan Debenham
2a48f2e944
v0.9.0: implemented an offensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
d4666e94b1
v0.9.0: implemented a defensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
c46576a175
v0.9.0: reworked the faith is my armor challenge
2020-09-22 22:31:54 -04:00
Evan Debenham
cfca4165a4
v0.9.0: adjusted some earlygame text and hero unlocks
2020-09-22 22:31:52 -04:00
Evan Debenham
0dc3a21436
v0.9.0: implemented two more talents for the Mage
2020-09-22 22:27:54 -04:00
Evan Debenham
7e1101635b
v0.9.0: implemented two more talents for the warrior
2020-09-22 22:27:53 -04:00
Evan Debenham
8aeeacb10e
v0.9.0: implemented an ID speed related talent for each hero
2020-09-22 22:27:53 -04:00
Evan Debenham
8f33bf5925
v0.9.0: implemented a food-related talent for each class
2020-09-22 22:27:52 -04:00
Evan Debenham
24c4ae4185
v0.9.0: initial interface work for talents
2020-09-22 22:27:50 -04:00
Evan Debenham
bd480e25cd
v0.9.0: baseline talent logic implementation
2020-09-22 22:26:00 -04:00
Evan Debenham
2a7b94d51d
v0.9.0: reworked the Pharmacophobia challenge
2020-09-22 22:25:22 -04:00
Evan Debenham
832df0324f
v0.9.0: reworked the 'on diet' challenge, now makes food less effective
2020-09-22 22:25:22 -04:00
Evan Debenham
8806807b0a
v0.8.2c: updated translations
2020-08-27 15:19:44 -04:00
Evan Debenham
65f30cfcbf
v0.8.2c: shortened an unnecessarily long string from well of awareness
2020-08-27 15:19:39 -04:00
Evan Debenham
f210cc23f4
v0.8.2c: added missing placeholder ordering to desc of RoEn
2020-08-27 15:19:38 -04:00
Evan Debenham
1f06f09175
v0.8.2b: fixed a typo in magical holster
2020-08-17 11:28:56 -04:00
Evan Debenham
b94f188295
v0.8.2a: updated translations
2020-08-16 23:23:50 -04:00
Evan Debenham
db1ba4e60e
v0.8.2: updated translations
2020-08-06 10:22:23 -04:00
Evan Debenham
eecded2bed
v0.8.2: added ukranian language, and updated translations
2020-08-05 13:29:13 -04:00
Evan Debenham
0ff0727a05
v0.8.2: updated description of quarterstaff
2020-07-30 14:43:39 -04:00
Evan Debenham
b6990f149e
v0.8.2: added a support prompt window after the player first beats Goo
2020-07-29 18:56:38 -04:00
Evan Debenham
9e6339aa7f
v0.8.2: the ring of energy now also boosts artifact recharge speed
2020-07-29 18:53:57 -04:00
Evan Debenham
4b81a9c138
v0.8.2: final tweaks to patreon supporter scene
2020-07-29 18:53:56 -04:00
Evan Debenham
18bc8f98ee
v0.8.2: various UI tweaks and fixes:
...
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham
6cca2154d6
v0.8.2: added some basic support for demo and instant app functionality
2020-07-25 16:15:33 -04:00
Evan Debenham
42a51304a9
v0.8.2: improved new supporter scene
2020-07-25 16:12:42 -04:00
Evan Debenham
4950e49a9a
v0.8.2: moved supporter window into its own scene
2020-07-24 15:55:15 -04:00
Evan Debenham
81bdd42e7e
v0.8.2: Finished news implementation, including a full news scene
2020-07-24 15:54:26 -04:00
Evan Debenham
554ef6ef20
v0.8.2: Added shops to landmarks & sale price back to item info windows
2020-07-24 15:53:26 -04:00
Evan Debenham
f05c11e673
v0.8.2: Finalized layout and visuals for TitleScene.java
2020-07-24 15:53:25 -04:00
Evan Debenham
43fb81fc36
v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame
2020-07-14 14:34:50 -04:00
Evan Debenham
192ecce74b
v0.8.2: added a settings menu tab for connectivity options
2020-07-14 14:32:02 -04:00
Evan Debenham
468ef2664c
v0.8.2: settings window is now wider in landscape and has a language tab
2020-07-14 14:31:56 -04:00
Evan Debenham
ebac9d2e97
v0.8.2: partially implemented new title scene UI
2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f
v0.8.2: Player can now equip 3 misc items, but not all of the same type
2020-07-14 14:27:59 -04:00
Evan Debenham
3cb09e3504
v0.8.1a: updated translations
2020-07-02 19:58:18 -04:00
Evan Debenham
55bbb60a6d
v0.8.1: updated translations
2020-06-27 21:24:44 -04:00
Evan Debenham
4415dde0fa
v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
2020-06-22 21:22:46 -04:00
Evan Debenham
85830ff2af
v0.8.1: fixed typos in the description of cornish pasty
2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba
v0.8.1: reworked wand of regrowth!
2020-06-18 17:00:12 -04:00
Evan Debenham
5db6795d54
v0.8.1: refactored item windows
2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337
v0.8.1: added a keybind for resting
2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f
v0.8.1: reworked talisman of foresight
2020-06-18 16:59:23 -04:00
Evan Debenham
02270aa3d8
v0.8.1: loads of changes and improvements to wand of warding:
...
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
fa4d0e908d
v0.8.1: balance/design improvements to assassin and sniper:
...
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00