Commit Graph

132 Commits

Author SHA1 Message Date
Evan Debenham dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham 44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham 6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham 0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham 9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham 81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham 72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene 2015-08-24 13:04:46 -04:00
Evan Debenham 67e8904194 v0.3.1: reverted emoicon render order 2015-08-24 13:04:44 -04:00
Evan Debenham fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes 2015-08-24 13:04:38 -04:00
Evan Debenham 00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. 2015-08-24 13:04:27 -04:00
Evan Debenham 95a3833448 v0.3.1: the descending gong sound now only plays when actually descending. 2015-08-24 13:04:24 -04:00
Evan Debenham f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. 2015-08-24 13:04:23 -04:00
Evan Debenham 18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham 0a6c9c6e7f v0.3.1: added additional checks for display scaling. 2015-08-24 13:04:13 -04:00
Evan Debenham c5252a5045 v0.3.1: all sorta UI changes 2015-08-24 13:04:04 -04:00
Evan Debenham efd506dda7 v0.3.1: tweaked existing scenes to support new audio functionality 2015-08-24 13:00:29 -04:00
Evan Debenham 063d488dce v0.3.1: updated about scene to point to shattered website instead of tumblr. 2015-08-24 13:00:26 -04:00
Evan Debenham 5aabc2ea64 v0.3.1: tweaked fading on welcome scene 2015-08-24 13:00:22 -04:00
Evan Debenham 23162fcc82 v0.3.1: made display scaling a bit more strict on lower values. 2015-08-24 13:00:21 -04:00
Evan Debenham e881dcf4f3 v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions. 2015-08-24 13:00:20 -04:00
Evan Debenham d3ea235f61 v0.3.1: reworked UI scaling, now multiplier is user-selectable 2015-08-24 13:00:17 -04:00
Evan Debenham dae5aca01b v0.3.1: added a button to allow re-checking of changes 2015-08-24 13:00:11 -04:00
Evan Debenham d51a8b6182 v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration. 2015-08-24 11:37:41 -04:00
Evan Debenham 8947eabaf0 v0.3.1: added fine-grained brightness controls 2015-08-24 11:37:38 -04:00
Evan Debenham 179935fb87 v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support. 2015-08-24 11:37:15 -04:00
Evan Debenham 938db71192 v0.3.0e: manifest commit 2015-06-21 20:59:18 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham baa83b7e43 v0.3.0d: manifest commit 2015-06-12 15:34:24 -04:00
Evan Debenham 8c42ebda5e v0.3.0c: manifest commit 2015-06-07 21:55:36 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 512c51dee1 v0.3.0b: final commit 2015-06-07 21:55:18 -04:00
Evan Debenham 3680179221 v0.3.0a: final commit 2015-06-07 21:55:14 -04:00
Evan Debenham 6f6cba893b v0.3.0: final commit 2015-06-07 21:55:11 -04:00
Evan Debenham 67601162f7 v0.3.0: fixed a bug involving older saves 2015-06-07 21:55:11 -04:00
Evan Debenham 39f140a4f5 v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation) 2015-06-07 21:55:04 -04:00
Evan Debenham 00dc49c021 v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0 2015-06-07 21:54:47 -04:00