Commit Graph

93 Commits

Author SHA1 Message Date
Evan Debenham f4e5060041 V0.2.0: Corrected some misc. item buff detach logic 2014-09-14 04:36:05 -04:00
Evan Debenham 827bbac105 V0.2.0: Corrected missile logic with Ring of Sharpshooting 2014-09-14 02:11:06 -04:00
Evan Debenham b60478233d V0.2.0: Implemented further Sandal logic, small tweak to horn logic. 2014-09-13 20:42:37 -04:00
Evan Debenham 7abb24f723 V0.2.0: Changed artifacts to use upgrade() instead of level++ 2014-09-13 17:34:50 -04:00
Evan Debenham 2e85c6cf33 V0.2.0: Buffed Ring of Elements, resistance and duration factors increased 2014-09-12 14:43:03 -04:00
Evan Debenham 69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham 04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham 5eea9c6cfc V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting 2014-09-12 10:55:30 -04:00
Evan Debenham b3069feee9 V0.2.0: Added Horn of Plenty Sprite Switching 2014-09-12 00:47:25 -04:00
Evan Debenham c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham 110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham 2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham 902b2a096f V0.2.0: Implemented Ring of Might 2014-09-11 11:13:25 -04:00
Evan Debenham cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham 9c8ab0ccc9 V0.2.0: Updated TODOs 2014-09-11 00:48:13 -04:00
Evan Debenham ed86176362 V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation. 2014-09-10 17:20:33 -04:00
Evan Debenham 255c98b148 V0.2.0: renamed Ring of Power to Ring of Magic 2014-09-10 15:50:28 -04:00
Evan Debenham ec16f3995c V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:29:42 -04:00
Evan Debenham 2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham 5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham e414777568 V0.2.0: Corrected a typo in ring of haste 2014-09-10 11:42:53 -04:00
Evan Debenham 17b71d183c V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy. 2014-09-10 11:41:35 -04:00
Evan Debenham 1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham ba636007c2 V0.2.0: improved bundling on several artifacts. 2014-09-08 17:35:44 -04:00
Evan Debenham 80467934f7 V0.2.0: added Talisman of Foresight 2014-09-08 17:15:47 -04:00
Evan Debenham e8b3365f08 V0.2.0: Initial implementation for Sandals of Nature 2014-09-08 15:41:09 -04:00
Evan Debenham 33a6533d08 V0.2.0: Tiny correction in Horn of Plenty 2014-09-08 10:42:07 -04:00
Evan Debenham 20b59a372d V0.2.0: ...further corrected Chalice Logic & artifact logic 2014-09-08 01:12:36 -04:00
Evan Debenham b91ed818ce V0.2.0: corrected Chalice Logic 2014-09-08 01:08:46 -04:00
Evan Debenham aa591d7c71 V0.2.0: correct string mismatch 2014-09-08 01:06:24 -04:00
Evan Debenham 14ff09373b V0.2.0: Various artifact logic/sprite changes 2014-09-08 01:01:34 -04:00
Evan Debenham 5e038f5c5d V0.2.0: Lots of Armband implementation 2014-09-07 17:13:52 -04:00
Evan Debenham 1338cabf67 V0.2.0: removed an unnecessary Curly Brace. 2014-09-05 17:30:41 -04:00
Evan Debenham ff560b46a3 V0.2.0: further implemented armband, not yet tied to game logic. 2014-09-05 17:27:18 -04:00
Evan Debenham e650767d29 V0.2.0: Partially implemented armband. 2014-09-05 16:29:57 -04:00
Evan Debenham 0f9854d40a V0.2.0: further improved Blandfruit info string construction. 2014-09-05 10:10:38 -04:00
Evan Debenham f4d2d8783c V0.2.0: Cape of Thorns bugfixes, numbers tweaking. 2014-09-04 02:34:41 -04:00
Evan Debenham eab87af82c V0.2.0: Created Master Thieves' Armband & tied into drop logic. 2014-09-03 17:18:30 -04:00
Evan Debenham bdc0c29882 V0.2.0: updated Cape of Thorns ToString() 2014-09-03 17:13:54 -04:00
Evan Debenham 33b015a25e V0.2.0: Added Cape of Thorns 2014-09-03 14:39:15 -04:00
Evan Debenham 93b5fe3eb6 V0.2.0: fully implemented charging chalice 2014-09-03 10:38:02 -04:00
Evan Debenham e731f6f71d V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak) 2014-08-31 03:42:31 -04:00
Evan Debenham 9034325963 V0.2.0: Implemented artifact level display 2014-08-30 19:30:35 -04:00
Evan Debenham 4721a9476c V0.2.0: Cloak of Shadows now properly stores exp over save/load 2014-08-30 18:27:57 -04:00
Evan Debenham b3b39bdbb2 V0.2.0: added death interaction with Chalice of Blood 2014-08-30 02:30:43 -04:00
Evan Debenham 9cf86c5f93 V0.2.0: fixed a nullpointer bug 2014-08-30 02:26:21 -04:00
Evan Debenham 7301b5a751 V0.2.0: fixed death interaction with Scroll of Psionic Blast 2014-08-30 02:25:52 -04:00
Evan Debenham 41d0ca00da V0.2.0: Partially implemented Chalice of Blood, needs testing/refining 2014-08-29 15:19:35 -04:00
Evan Debenham d84ed470cd V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super) 2014-08-29 13:54:28 -04:00