Evan Debenham
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f4e5060041
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V0.2.0: Corrected some misc. item buff detach logic
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2014-09-14 04:36:05 -04:00 |
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Evan Debenham
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827bbac105
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V0.2.0: Corrected missile logic with Ring of Sharpshooting
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2014-09-14 02:11:06 -04:00 |
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Evan Debenham
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b60478233d
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V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
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2014-09-13 20:42:37 -04:00 |
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Evan Debenham
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7abb24f723
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V0.2.0: Changed artifacts to use upgrade() instead of level++
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2014-09-13 17:34:50 -04:00 |
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Evan Debenham
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2e85c6cf33
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V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
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2014-09-12 14:43:03 -04:00 |
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Evan Debenham
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69b7e5a9fc
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V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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5eea9c6cfc
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V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
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2014-09-12 10:55:30 -04:00 |
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Evan Debenham
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b3069feee9
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V0.2.0: Added Horn of Plenty Sprite Switching
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2014-09-12 00:47:25 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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902b2a096f
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V0.2.0: Implemented Ring of Might
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2014-09-11 11:13:25 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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9c8ab0ccc9
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V0.2.0: Updated TODOs
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2014-09-11 00:48:13 -04:00 |
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Evan Debenham
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ed86176362
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V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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2014-09-10 17:20:33 -04:00 |
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Evan Debenham
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255c98b148
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V0.2.0: renamed Ring of Power to Ring of Magic
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2014-09-10 15:50:28 -04:00 |
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Evan Debenham
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ec16f3995c
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:29:42 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
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5684fe2367
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V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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e414777568
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V0.2.0: Corrected a typo in ring of haste
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2014-09-10 11:42:53 -04:00 |
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Evan Debenham
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17b71d183c
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V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
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2014-09-10 11:41:35 -04:00 |
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Evan Debenham
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1828209594
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V0.2.0: reworked Ring of Haste, now only increases movement speed.
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2014-09-10 10:34:43 -04:00 |
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Evan Debenham
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ba636007c2
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V0.2.0: improved bundling on several artifacts.
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2014-09-08 17:35:44 -04:00 |
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Evan Debenham
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80467934f7
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V0.2.0: added Talisman of Foresight
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2014-09-08 17:15:47 -04:00 |
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Evan Debenham
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e8b3365f08
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V0.2.0: Initial implementation for Sandals of Nature
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2014-09-08 15:41:09 -04:00 |
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Evan Debenham
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33a6533d08
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V0.2.0: Tiny correction in Horn of Plenty
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2014-09-08 10:42:07 -04:00 |
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Evan Debenham
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20b59a372d
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V0.2.0: ...further corrected Chalice Logic & artifact logic
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2014-09-08 01:12:36 -04:00 |
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Evan Debenham
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b91ed818ce
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V0.2.0: corrected Chalice Logic
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2014-09-08 01:08:46 -04:00 |
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Evan Debenham
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aa591d7c71
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V0.2.0: correct string mismatch
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2014-09-08 01:06:24 -04:00 |
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Evan Debenham
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14ff09373b
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V0.2.0: Various artifact logic/sprite changes
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2014-09-08 01:01:34 -04:00 |
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Evan Debenham
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5e038f5c5d
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V0.2.0: Lots of Armband implementation
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2014-09-07 17:13:52 -04:00 |
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Evan Debenham
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1338cabf67
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V0.2.0: removed an unnecessary Curly Brace.
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2014-09-05 17:30:41 -04:00 |
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Evan Debenham
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ff560b46a3
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V0.2.0: further implemented armband, not yet tied to game logic.
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2014-09-05 17:27:18 -04:00 |
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Evan Debenham
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e650767d29
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V0.2.0: Partially implemented armband.
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2014-09-05 16:29:57 -04:00 |
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Evan Debenham
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0f9854d40a
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V0.2.0: further improved Blandfruit info string construction.
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2014-09-05 10:10:38 -04:00 |
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Evan Debenham
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f4d2d8783c
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V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
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2014-09-04 02:34:41 -04:00 |
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Evan Debenham
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eab87af82c
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V0.2.0: Created Master Thieves' Armband & tied into drop logic.
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2014-09-03 17:18:30 -04:00 |
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Evan Debenham
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bdc0c29882
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V0.2.0: updated Cape of Thorns ToString()
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2014-09-03 17:13:54 -04:00 |
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Evan Debenham
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33b015a25e
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V0.2.0: Added Cape of Thorns
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2014-09-03 14:39:15 -04:00 |
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Evan Debenham
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93b5fe3eb6
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V0.2.0: fully implemented charging chalice
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2014-09-03 10:38:02 -04:00 |
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Evan Debenham
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e731f6f71d
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V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)
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2014-08-31 03:42:31 -04:00 |
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Evan Debenham
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9034325963
|
V0.2.0: Implemented artifact level display
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2014-08-30 19:30:35 -04:00 |
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Evan Debenham
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4721a9476c
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V0.2.0: Cloak of Shadows now properly stores exp over save/load
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2014-08-30 18:27:57 -04:00 |
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Evan Debenham
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b3b39bdbb2
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V0.2.0: added death interaction with Chalice of Blood
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2014-08-30 02:30:43 -04:00 |
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Evan Debenham
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9cf86c5f93
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V0.2.0: fixed a nullpointer bug
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2014-08-30 02:26:21 -04:00 |
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Evan Debenham
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7301b5a751
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V0.2.0: fixed death interaction with Scroll of Psionic Blast
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2014-08-30 02:25:52 -04:00 |
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Evan Debenham
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41d0ca00da
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V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
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2014-08-29 15:19:35 -04:00 |
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Evan Debenham
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d84ed470cd
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V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
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2014-08-29 13:54:28 -04:00 |
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