bf5fbd1a1d
v0.7.0: fixed a crash caused by bleeding adjustments
Evan Debenham
2018-08-07 20:12:49 -04:00
0c59efd5f3
v0.7.0: fixed a crash caused by flashbangs
Evan Debenham
2018-08-07 19:56:27 -04:00
9337d28948
v0.7.0: fixes/adjustments: - ballisticas now go through vision-blocking terrain, but not solid - bleeding is now floating-point internally - fixed hanging when caustic ooze is attached to a dead character - attached a check for shadowcaster crashes - fixed problematic interactions between traps, thrown items, and hourglass
Evan Debenham
2018-08-07 19:00:43 -04:00
61787086e3
v0.7.0: bugfixes: - mirror and prismatic images spawning over pits - position-swapping with images putting the hero into invalid terrain - rooting not working when an enemy is retreating - timekeeper's hourglass interacting poorly with some traps - scroll of upgrade revealing if an item is cursed when it is unknown - stone of clairvoyance disarming inactive traps - some wands interacting incorrectly with timekeeper's hourglass - class armor dissappearing in faith is my armor challenge
Evan Debenham
2018-08-03 20:56:19 -04:00
405bfeb77c
v0.7.0: bugfixes: - mirror and prismatic images being able to dodge friendly darts - friendly darts not working on fading prismatic images - prismatic images always healing while a floor is locked
Evan Debenham
2018-08-03 17:51:53 -04:00
651c02410f
v0.7.0: various fixes: - searching incrementing hunger while floor is locked - scrolls of mystical energy not resetting recharge buff - sheep-ified shopkeepers not losing their stock - unstable spellbook going to -1 charges - typo in potion of cleansing desc
Evan Debenham
2018-08-02 19:31:28 -04:00
a4cb2cd891
v0.7.0: adjusted transmutation behaviour when used on scrolls/potions
Evan Debenham
2018-07-31 01:57:55 -04:00
f11a2727bc
v0.7.0: fixes: - teleportation working on floor 5 - glitches in tranfusion shield calculation - incorrect boolean logic on magic immune - dragon's breath and enchantment being lost when they shouldn't be - typo in potion of shielding
Evan Debenham
2018-07-25 23:04:09 -04:00
04fe09cdc6
v0.7.0: fixed weapons being identified when not used by the hero
Evan Debenham
2018-07-15 20:12:12 -04:00
1f24e84ee4
v0.7.0: overhauled how shields work internally, implement shield potion
Evan Debenham
2018-07-15 18:12:07 -04:00
c95c5e93ad
v0.7.0: rough implementation of some exotic potions/scrolls
Evan Debenham
2018-07-14 18:49:35 -04:00
e3ec860e18
v0.7.0: adjusted base identification mechanics for exotics
Evan Debenham
2018-07-13 18:31:08 -04:00
7e30247c09
v0.7.0: darkened version information texts
Evan Debenham
2018-07-10 23:32:52 -04:00
8c89075043
v0.7.0: added a version indicator to the main game UI and debug functionality to the starting scene
Evan Debenham
2018-07-10 23:24:57 -04:00
a69cc7a12e
v0.7.0: WIP implementation of 8 new bombs
Evan Debenham
2018-07-10 22:35:14 -04:00
c7df1d6a3d
v0.7.0: adjusted proguard config, as the optimize variant is becoming default
Evan Debenham
2018-07-08 19:10:36 -04:00