Commit Graph

  • 335f573681 v0.7.2: significant balance adjustments to wand of transfusion Evan Debenham 2019-01-31 16:54:00 -05:00
  • 67d8bb9781 v0.7.2: added a safety check to string formatting Evan Debenham 2019-01-31 15:57:20 -05:00
  • 0c0e831015 v0.7.2: fixed issues with wand charging when recharging large amounts Evan Debenham 2019-01-30 22:00:46 -05:00
  • 2b867c98c2 v0.7.2: removed support for save data from v0.6.0 and v0.6.1 Evan Debenham 2019-01-29 14:00:19 -05:00
  • 247cfc1f97 v0.7.2: overhauled how items are IDed through use. Evan Debenham 2019-01-29 13:29:12 -05:00
  • 836782a0fc v0.7.2: updated translations Evan Debenham 2019-01-27 00:27:09 -05:00
  • a29672c7b3 v0.7.2: Fixed: Evan Debenham 2019-01-26 16:33:46 -05:00
  • 1807814e81 v0.7.2: updated translations Evan Debenham 2019-01-25 21:46:04 -05:00
  • 6d70b9b5e0 v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors Evan Debenham 2019-01-25 21:33:12 -05:00
  • c0e1856bb4 v0.7.2: rebalanced gain rate for alchemy pages Evan Debenham 2019-01-25 18:21:49 -05:00
  • e73dffc615 v0.7.2: fixed a no text found error in talisman of foresight Evan Debenham 2019-01-25 15:16:22 -05:00
  • 0a7c660f2e v0.7.2: reverted changes to magical infusion Evan Debenham 2019-01-25 00:53:33 -05:00
  • a9fa21dd4e v0.7.2: identified items are now only required for specific recipes Evan Debenham 2019-01-22 16:11:17 -05:00
  • 1613c8adc4 v0.7.2: corrected incorrect item spritesheet values for brews Evan Debenham 2019-01-22 15:45:45 -05:00
  • 0bcac361ea v0.7.2: significant alchemy system changes: Evan Debenham 2019-01-18 22:24:52 -05:00
  • 84f6be71db v0.7.1d: added missing import to titlescene Evan Debenham 2019-01-18 17:35:33 -05:00
  • 9658ad26fb v0.7.1d: manifest commit Evan Debenham 2019-01-18 16:52:11 -05:00
  • 439e6b078e v0.7.1d: fixed dwarf king attacking when he should try to summon Evan Debenham 2019-01-16 21:27:41 -05:00
  • 109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen Evan Debenham 2019-01-16 21:21:46 -05:00
  • 0cbfea7c67 updated copyright notices for 2019 Evan Debenham 2019-01-12 17:06:31 -05:00
  • 2d0c9eb5d0 v0.7.1c: manifest commit Evan Debenham 2019-01-12 16:13:09 -05:00
  • 5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard. Evan Debenham 2019-01-12 16:12:52 -05:00
  • 61c85b031e v0.7.1c: updated translations Evan Debenham 2019-01-11 17:39:19 -05:00
  • ab3de97c03 v0.7.1c: added a safety check to loading games in progress info Evan Debenham 2019-01-11 17:34:12 -05:00
  • 35497542a8 v0.7.1c: updated gradle version Evan Debenham 2019-01-11 17:33:44 -05:00
  • 34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy Evan Debenham 2019-01-11 17:21:52 -05:00
  • 7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core Evan Debenham 2019-01-10 20:30:13 -05:00
  • 18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects Evan Debenham 2019-01-10 20:14:42 -05:00
  • 39286d005b v0.7.1c: buffed soul mark effect significantly Evan Debenham 2019-01-10 20:12:03 -05:00
  • 04edae387d v0.7.1c: actually fixed remains issues with thrown weapons Evan Debenham 2019-01-10 20:06:52 -05:00
  • e70c5bbb41 v0.7.1c: Fixed: - Dwarf King not being able to summon if he could not see an enemy - recycle generating health potions when it shouldn't - soul mark being substantially more common than intended - rare cases where DM-300 could fail to spawn due to too small a level - magical porter rarely causing soft-locks - thrown weapons not having their level IDed from remains Evan Debenham 2019-01-10 02:28:31 -05:00
  • f3705520ed v0.7.1b: manifest commit Evan Debenham 2018-12-30 16:48:36 -05:00
  • 1c579107f6 v0.7.1b: updated translations Evan Debenham 2018-12-30 16:22:44 -05:00
  • f4dbb59365 v0.7.1b: bugfixes: - fixed prison guards not correctly incrementing their potion drop count - added safety checks to high grass and spirit bow Evan Debenham 2018-12-30 16:15:23 -05:00
  • 4737fb60b0 v0.7.1b: various hero balance changes Evan Debenham 2018-12-29 20:08:46 -05:00
  • fe2025e334 v0.7.1b: various item balance changes Evan Debenham 2018-12-29 20:07:47 -05:00
  • f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit Evan Debenham 2018-12-21 02:50:16 -05:00
  • fc5cca1446 v0.7.1a: manifest commit Evan Debenham 2018-12-20 22:44:04 -05:00
  • 489eda3a24 v0.7.1a: updated translations Evan Debenham 2018-12-20 22:43:44 -05:00
  • 77e712003c v0.7.1a: added safety checks to blacksmith and bones Evan Debenham 2018-12-20 21:29:39 -05:00
  • 5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate Evan Debenham 2018-12-20 21:19:29 -05:00
  • 51be374f75 v0.7.1a: bugfixes: Evan Debenham 2018-12-20 00:25:26 -05:00
  • 227013177d v0.7.1: manifest commit Evan Debenham 2018-12-18 18:45:51 -05:00
  • f260807958 v0.7.1: updated translations and translator credits Evan Debenham 2018-12-18 17:06:13 -05:00
  • 4b11a8cdcb v0.7.1: updated translations Evan Debenham 2018-12-17 11:21:53 -05:00
  • 787c64571f v0.7.1: substantially improved the studded glove sprite Evan Debenham 2018-12-17 10:49:41 -05:00
  • b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter Evan Debenham 2018-12-16 22:46:40 -05:00
  • 72661657d2 v0.7.1: Fixed: - buffs retaining target after failing to attach - tengu incorrectly not pausing acting in some cases - being able to carry partial turns between floors (they are spent now) - quickslot failing to update correctly when thrown weapons are upgraded - time to drop taking 1/2 turn for no reason - circle arc using a gradient for no reason Evan Debenham 2018-12-16 22:41:24 -05:00
  • 3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter Evan Debenham 2018-12-16 16:20:34 -05:00
  • a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals Evan Debenham 2018-12-16 15:46:58 -05:00
  • 3a5ba568b0 v0.7.1: updated translations Evan Debenham 2018-12-15 18:59:15 -05:00
  • 680f841845 v0.7.1: added a partial turn indicator to the game scene Evan Debenham 2018-12-15 17:48:46 -05:00
  • 5c77c0feee v0.7.1: added item stats into the journal Evan Debenham 2018-12-15 17:47:14 -05:00
  • a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps Evan Debenham 2018-12-15 16:11:16 -05:00
  • bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time Evan Debenham 2018-12-15 14:03:32 -05:00
  • 738a0e91e3 v0.7.1: updated translations Evan Debenham 2018-12-13 14:54:13 -05:00
  • ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit Evan Debenham 2018-12-12 21:07:49 -05:00
  • 2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) Evan Debenham 2018-12-12 19:15:47 -05:00
  • 4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it Evan Debenham 2018-12-12 18:22:08 -05:00
  • 1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons Evan Debenham 2018-12-12 18:16:50 -05:00
  • bc5372a4ca v0.7.1: updated translations Evan Debenham 2018-12-07 23:10:23 -05:00
  • 5ae7b2df9d v0.7.1: added a safety check to sniper's mark Evan Debenham 2018-12-07 23:01:17 -05:00
  • 5157b83394 v0.7.1: corrected inconsistencies with ring description logic Evan Debenham 2018-12-07 22:43:26 -05:00
  • 0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith Evan Debenham 2018-12-07 22:42:26 -05:00
  • e1bfd1bbbc v0.7.1: bugfixes: - fixed spirit bow not working with ring of sharpshooting - fixed curse infusion not cursing spirit bow - removed boomerang from the catalog - fixed missile weapons being cursable in various situations Evan Debenham 2018-12-07 16:30:31 -05:00
  • 54d8adf7ac v0.7.1: fixed various typos and grammar errors Evan Debenham 2018-12-07 15:14:46 -05:00
  • e78574ca5f v0.7.1: balance adjustments: - tomahawk damage scaling reduced to +2/+2, from +2/+3 - throwing hammer damage scaling increased to +2/+5 from +2/+4 - damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot) - thrown weapons now get a 50% accuracy bonus when used at range - removed sniper accuracy bonus Evan Debenham 2018-12-07 14:06:04 -05:00
  • 3fcf77898a v0.7.1: updated translations Evan Debenham 2018-12-01 14:38:22 -05:00
  • 90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality Evan Debenham 2018-12-01 14:22:01 -05:00
  • c05fdef69e v0.7.1: added debug functionality for hero class unlocks Evan Debenham 2018-12-01 14:19:24 -05:00
  • 584fabd667 v0.7.1: implemented sniper special attacks Evan Debenham 2018-11-30 23:12:22 -05:00
  • 9f8b66cdf0 v0.7.1: added special plant effects for warden Evan Debenham 2018-11-30 13:14:57 -05:00
  • a14dcf4a35 v0.7.1: tipped darts now tie into durability and synergize with warden Evan Debenham 2018-11-30 09:04:46 -05:00
  • 0a839897e7 v0.7.1: nerfed new ring of furor Evan Debenham 2018-11-29 16:16:44 -05:00
  • ff02c1d549 v0.7.1: adjusted dart scaling with sharpshooting + crossbow Evan Debenham 2018-11-28 06:24:10 -05:00
  • 782c5a0dd4 v0.7.1: implemented simpler benefits for warden and sniper Evan Debenham 2018-11-28 06:23:52 -05:00
  • 42895419a9 v0.7.1: adjusted vision logic to account for new huntress subclasses Evan Debenham 2018-11-28 04:04:20 -05:00
  • a2cf8c576b v0.7.1: adjusted boomerang upgrade conversion logic Evan Debenham 2018-11-28 03:39:54 -05:00
  • bd51337996 v0.7.1: fixed grammar in water of awareness Evan Debenham 2018-11-28 03:38:27 -05:00
  • d50f42c902 v0.7.1: the game now always refers to missile weapons as thrown weapons Evan Debenham 2018-11-25 16:22:30 -05:00
  • 6ebdd8b286 v0.7.1: thrown weapons now benefit from excess str for all classes Evan Debenham 2018-11-24 21:39:55 -05:00
  • 06458bfb20 v0.7.1: added hero unlock requirements and 3 badges for hero unlocking Evan Debenham 2018-11-24 21:13:13 -05:00
  • 650f10983e v0.7.1: fixed a text error in missile weapons Evan Debenham 2018-11-24 20:45:59 -05:00
  • da38e0bb81 v0.7.1: extended items which are identified by default for each class Evan Debenham 2018-11-23 03:57:01 -05:00
  • 97483b8062 v0.7.1: adjusted wand of regrowth to work with furrowed grass Evan Debenham 2018-11-22 19:00:01 -05:00
  • a3b9fefc65 v0.7.1: fixed a crash caused by converted upgraded boomerangs Evan Debenham 2018-11-22 02:30:20 -05:00
  • 47d01ebe00 v0.7.1: added conversion logic for huntress boomerangs Evan Debenham 2018-11-22 01:54:31 -05:00
  • b79098d46a v0.7.1: adjusted sprites for scorpio shots Evan Debenham 2018-11-22 01:39:43 -05:00
  • bd3b87c9af v0.7.1: reworked huntress's signature weapon Evan Debenham 2018-11-22 01:29:53 -05:00
  • 621659c9c5 v0.7.1: adjusted ankh window behaviour, no longer force-closes on save Evan Debenham 2018-11-21 02:08:01 -05:00
  • b6f8aacd9d v0.7.1: bugfixes: Evan Debenham 2018-11-18 19:23:55 -05:00
  • 24e311dc58 v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews Evan Debenham 2018-11-17 15:27:39 -05:00
  • 63a5f57b01 v0.7.1: fixed a few pixels being off in albino rat's sprite Evan Debenham 2018-11-17 14:53:54 -05:00
  • 74fc34bd97 v0.7.1: implemented new furrowed grass mechanic for huntress Evan Debenham 2018-11-17 03:30:10 -05:00
  • 72249110bf v0.7.1: various ring adjustments/improvements: Evan Debenham 2018-11-16 01:48:50 -05:00
  • 054c20ef62 v0.7.1: fixed a rare edge-case in shadowcasting logic Evan Debenham 2018-11-15 19:37:51 -05:00
  • 7603fc030a v0.7.1: fixes and QOL improvements to missile weapons Evan Debenham 2018-11-15 19:36:58 -05:00
  • 4c120528ec v0.7.1: improved how quickslots handled upgraded items Evan Debenham 2018-11-15 19:35:50 -05:00
  • 5207ba4e90 v0.7.1: implemented upgradeable missile weapons! Evan Debenham 2018-11-13 21:12:46 -05:00
  • 24a22626ee v0.7.0c: manifest commit Evan Debenham 2018-11-10 22:28:39 -05:00