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335f573681
v0.7.2: significant balance adjustments to wand of transfusion
Evan Debenham
2019-01-31 16:54:00 -05:00
67d8bb9781
v0.7.2: added a safety check to string formatting
Evan Debenham
2019-01-31 15:57:20 -05:00
0c0e831015
v0.7.2: fixed issues with wand charging when recharging large amounts
Evan Debenham
2019-01-30 22:00:46 -05:00
2b867c98c2
v0.7.2: removed support for save data from v0.6.0 and v0.6.1
Evan Debenham
2019-01-29 14:00:19 -05:00
247cfc1f97
v0.7.2: overhauled how items are IDed through use.
Evan Debenham
2019-01-29 13:29:12 -05:00
836782a0fc
v0.7.2: updated translations
Evan Debenham
2019-01-27 00:27:09 -05:00
a29672c7b3
v0.7.2: Fixed:
Evan Debenham
2019-01-26 16:33:46 -05:00
1807814e81
v0.7.2: updated translations
Evan Debenham
2019-01-25 21:46:04 -05:00
6d70b9b5e0
v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors
Evan Debenham
2019-01-25 21:33:12 -05:00
c0e1856bb4
v0.7.2: rebalanced gain rate for alchemy pages
Evan Debenham
2019-01-25 18:21:49 -05:00
e73dffc615
v0.7.2: fixed a no text found error in talisman of foresight
Evan Debenham
2019-01-25 15:16:22 -05:00
0a7c660f2e
v0.7.2: reverted changes to magical infusion
Evan Debenham
2019-01-25 00:53:33 -05:00
a9fa21dd4e
v0.7.2: identified items are now only required for specific recipes
Evan Debenham
2019-01-22 16:11:17 -05:00
1613c8adc4
v0.7.2: corrected incorrect item spritesheet values for brews
Evan Debenham
2019-01-22 15:45:45 -05:00
0bcac361ea
v0.7.2: significant alchemy system changes:
Evan Debenham
2019-01-18 22:24:52 -05:00
84f6be71db
v0.7.1d: added missing import to titlescene
Evan Debenham
2019-01-18 17:35:33 -05:00
9658ad26fb
v0.7.1d: manifest commit
Evan Debenham
2019-01-18 16:52:11 -05:00
439e6b078e
v0.7.1d: fixed dwarf king attacking when he should try to summon
Evan Debenham
2019-01-16 21:27:41 -05:00
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
Evan Debenham
2019-01-16 21:21:46 -05:00
0cbfea7c67
updated copyright notices for 2019
Evan Debenham
2019-01-12 17:06:31 -05:00
2d0c9eb5d0
v0.7.1c: manifest commit
Evan Debenham
2019-01-12 16:13:09 -05:00
5e759d4f1f
v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
Evan Debenham
2019-01-12 16:12:52 -05:00
61c85b031e
v0.7.1c: updated translations
Evan Debenham
2019-01-11 17:39:19 -05:00
ab3de97c03
v0.7.1c: added a safety check to loading games in progress info
Evan Debenham
2019-01-11 17:34:12 -05:00
35497542a8
v0.7.1c: updated gradle version
Evan Debenham
2019-01-11 17:33:44 -05:00
34d150d682
v0.7.1c: fixed various incorrect charging interactions with mystical energy
Evan Debenham
2019-01-11 17:21:52 -05:00
7dffe6bf23
v0.7.1c: removed android-specific code from several classes in core
Evan Debenham
2019-01-10 20:30:13 -05:00
18f72cd5ac
v0.7.1c: buffed dwarf king, he now resists common AOE effects
Evan Debenham
2019-01-10 20:14:42 -05:00
39286d005b
v0.7.1c: buffed soul mark effect significantly
Evan Debenham
2019-01-10 20:12:03 -05:00
04edae387d
v0.7.1c: actually fixed remains issues with thrown weapons
Evan Debenham
2019-01-10 20:06:52 -05:00
e70c5bbb41
v0.7.1c: Fixed: - Dwarf King not being able to summon if he could not see an enemy - recycle generating health potions when it shouldn't - soul mark being substantially more common than intended - rare cases where DM-300 could fail to spawn due to too small a level - magical porter rarely causing soft-locks - thrown weapons not having their level IDed from remains
Evan Debenham
2019-01-10 02:28:31 -05:00
f3705520ed
v0.7.1b: manifest commit
Evan Debenham
2018-12-30 16:48:36 -05:00
1c579107f6
v0.7.1b: updated translations
Evan Debenham
2018-12-30 16:22:44 -05:00
f4dbb59365
v0.7.1b: bugfixes: - fixed prison guards not correctly incrementing their potion drop count - added safety checks to high grass and spirit bow
Evan Debenham
2018-12-30 16:15:23 -05:00
4737fb60b0
v0.7.1b: various hero balance changes
Evan Debenham
2018-12-29 20:08:46 -05:00
fe2025e334
v0.7.1b: various item balance changes
Evan Debenham
2018-12-29 20:07:47 -05:00
f840e5b2f0
v0.7.1a: fixed a serious loading bug, and re-manifest commit
Evan Debenham
2018-12-21 02:50:16 -05:00
fc5cca1446
v0.7.1a: manifest commit
Evan Debenham
2018-12-20 22:44:04 -05:00
489eda3a24
v0.7.1a: updated translations
Evan Debenham
2018-12-20 22:43:44 -05:00
77e712003c
v0.7.1a: added safety checks to blacksmith and bones
Evan Debenham
2018-12-20 21:29:39 -05:00
5b6bacc627
v0.7.1a: traps now check if chars on them are flying when appropriate
Evan Debenham
2018-12-20 21:19:29 -05:00
51be374f75
v0.7.1a: bugfixes:
Evan Debenham
2018-12-20 00:25:26 -05:00
227013177d
v0.7.1: manifest commit
Evan Debenham
2018-12-18 18:45:51 -05:00
f260807958
v0.7.1: updated translations and translator credits
Evan Debenham
2018-12-18 17:06:13 -05:00
4b11a8cdcb
v0.7.1: updated translations
Evan Debenham
2018-12-17 11:21:53 -05:00
787c64571f
v0.7.1: substantially improved the studded glove sprite
Evan Debenham
2018-12-17 10:49:41 -05:00
b8f2bf873f
v0.7.1: Further reduced the opacity of the turn counter
Evan Debenham
2018-12-16 22:46:40 -05:00
72661657d2
v0.7.1: Fixed: - buffs retaining target after failing to attach - tengu incorrectly not pausing acting in some cases - being able to carry partial turns between floors (they are spent now) - quickslot failing to update correctly when thrown weapons are upgraded - time to drop taking 1/2 turn for no reason - circle arc using a gradient for no reason
Evan Debenham
2018-12-16 22:41:24 -05:00
3474ec95cc
v0.7.1: adjusted the size and transparency of the turn counter
Evan Debenham
2018-12-16 16:20:34 -05:00
a4e4dd3449
v0.7.1: added some transparency to furrowed grass visuals
Evan Debenham
2018-12-16 15:46:58 -05:00
3a5ba568b0
v0.7.1: updated translations
Evan Debenham
2018-12-15 18:59:15 -05:00
680f841845
v0.7.1: added a partial turn indicator to the game scene
Evan Debenham
2018-12-15 17:48:46 -05:00
5c77c0feee
v0.7.1: added item stats into the journal
Evan Debenham
2018-12-15 17:47:14 -05:00
a7f1174bb9
v0.7.1: made adjustments to cut down on SFX spam from some traps
Evan Debenham
2018-12-15 16:11:16 -05:00
bf5e12e9d3
v0.7.1: adjusted some specific elements of how the game handles time
Evan Debenham
2018-12-15 14:03:32 -05:00
738a0e91e3
v0.7.1: updated translations
Evan Debenham
2018-12-13 14:54:13 -05:00
ae29fb3275
v0.7.1: sniper damage-augmented special attack is now garunteed to hit
Evan Debenham
2018-12-12 21:07:49 -05:00
2349e44099
v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP)
Evan Debenham
2018-12-12 19:15:47 -05:00
4fb394214d
v0.7.1: weapons that block damage now have precise descriptions for it
Evan Debenham
2018-12-12 18:22:08 -05:00
1ace437283
v0.7.1: adjusted ring of force, no longer works with thrown weapons
Evan Debenham
2018-12-12 18:16:50 -05:00
bc5372a4ca
v0.7.1: updated translations
Evan Debenham
2018-12-07 23:10:23 -05:00
5ae7b2df9d
v0.7.1: added a safety check to sniper's mark
Evan Debenham
2018-12-07 23:01:17 -05:00
5157b83394
v0.7.1: corrected inconsistencies with ring description logic
Evan Debenham
2018-12-07 22:43:26 -05:00
0ea97b0149
v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith
Evan Debenham
2018-12-07 22:42:26 -05:00
e1bfd1bbbc
v0.7.1: bugfixes: - fixed spirit bow not working with ring of sharpshooting - fixed curse infusion not cursing spirit bow - removed boomerang from the catalog - fixed missile weapons being cursable in various situations
Evan Debenham
2018-12-07 16:30:31 -05:00
54d8adf7ac
v0.7.1: fixed various typos and grammar errors
Evan Debenham
2018-12-07 15:14:46 -05:00
e78574ca5f
v0.7.1: balance adjustments: - tomahawk damage scaling reduced to +2/+2, from +2/+3 - throwing hammer damage scaling increased to +2/+5 from +2/+4 - damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot) - thrown weapons now get a 50% accuracy bonus when used at range - removed sniper accuracy bonus
Evan Debenham
2018-12-07 14:06:04 -05:00
3fcf77898a
v0.7.1: updated translations
Evan Debenham
2018-12-01 14:38:22 -05:00
90a76fbf12
v0.7.1: fixed various bugs with missile weapon functionality
Evan Debenham
2018-12-01 14:22:01 -05:00
c05fdef69e
v0.7.1: added debug functionality for hero class unlocks
Evan Debenham
2018-12-01 14:19:24 -05:00
584fabd667
v0.7.1: implemented sniper special attacks
Evan Debenham
2018-11-30 23:12:22 -05:00
9f8b66cdf0
v0.7.1: added special plant effects for warden
Evan Debenham
2018-11-30 13:14:57 -05:00
a14dcf4a35
v0.7.1: tipped darts now tie into durability and synergize with warden
Evan Debenham
2018-11-30 09:04:46 -05:00
0a839897e7
v0.7.1: nerfed new ring of furor
Evan Debenham
2018-11-29 16:16:44 -05:00
ff02c1d549
v0.7.1: adjusted dart scaling with sharpshooting + crossbow
Evan Debenham
2018-11-28 06:24:10 -05:00
782c5a0dd4
v0.7.1: implemented simpler benefits for warden and sniper
Evan Debenham
2018-11-28 06:23:52 -05:00
42895419a9
v0.7.1: adjusted vision logic to account for new huntress subclasses
Evan Debenham
2018-11-28 04:04:20 -05:00
a2cf8c576b
v0.7.1: adjusted boomerang upgrade conversion logic
Evan Debenham
2018-11-28 03:39:54 -05:00
bd51337996
v0.7.1: fixed grammar in water of awareness
Evan Debenham
2018-11-28 03:38:27 -05:00
d50f42c902
v0.7.1: the game now always refers to missile weapons as thrown weapons
Evan Debenham
2018-11-25 16:22:30 -05:00
6ebdd8b286
v0.7.1: thrown weapons now benefit from excess str for all classes
Evan Debenham
2018-11-24 21:39:55 -05:00
06458bfb20
v0.7.1: added hero unlock requirements and 3 badges for hero unlocking
Evan Debenham
2018-11-24 21:13:13 -05:00
650f10983e
v0.7.1: fixed a text error in missile weapons
Evan Debenham
2018-11-24 20:45:59 -05:00
da38e0bb81
v0.7.1: extended items which are identified by default for each class
Evan Debenham
2018-11-23 03:57:01 -05:00
97483b8062
v0.7.1: adjusted wand of regrowth to work with furrowed grass
Evan Debenham
2018-11-22 19:00:01 -05:00
a3b9fefc65
v0.7.1: fixed a crash caused by converted upgraded boomerangs
Evan Debenham
2018-11-22 02:30:20 -05:00
47d01ebe00
v0.7.1: added conversion logic for huntress boomerangs
Evan Debenham
2018-11-22 01:54:31 -05:00
b79098d46a
v0.7.1: adjusted sprites for scorpio shots
Evan Debenham
2018-11-22 01:39:43 -05:00
bd3b87c9af
v0.7.1: reworked huntress's signature weapon
Evan Debenham
2018-11-22 01:29:53 -05:00
621659c9c5
v0.7.1: adjusted ankh window behaviour, no longer force-closes on save
Evan Debenham
2018-11-21 02:08:01 -05:00
b6f8aacd9d
v0.7.1: bugfixes:
Evan Debenham
2018-11-18 19:23:55 -05:00
24e311dc58
v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews
Evan Debenham
2018-11-17 15:27:39 -05:00
63a5f57b01
v0.7.1: fixed a few pixels being off in albino rat's sprite
Evan Debenham
2018-11-17 14:53:54 -05:00
74fc34bd97
v0.7.1: implemented new furrowed grass mechanic for huntress
Evan Debenham
2018-11-17 03:30:10 -05:00
72249110bf
v0.7.1: various ring adjustments/improvements:
Evan Debenham
2018-11-16 01:48:50 -05:00
054c20ef62
v0.7.1: fixed a rare edge-case in shadowcasting logic
Evan Debenham
2018-11-15 19:37:51 -05:00
7603fc030a
v0.7.1: fixes and QOL improvements to missile weapons
Evan Debenham
2018-11-15 19:36:58 -05:00
4c120528ec
v0.7.1: improved how quickslots handled upgraded items
Evan Debenham
2018-11-15 19:35:50 -05:00
5207ba4e90
v0.7.1: implemented upgradeable missile weapons!
Evan Debenham
2018-11-13 21:12:46 -05:00
24a22626ee
v0.7.0c: manifest commit
Evan Debenham
2018-11-10 22:28:39 -05:00