104 lines
3.0 KiB
Java
104 lines
3.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2022 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.Input;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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//FIXME at lot of the logic here, in WndKeyBindings, and SPDAction is fairly messy
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// should see about doing some refactoring to clean this up
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public class KeyBindings {
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private static LinkedHashMap<Integer, GameAction> bindings = new LinkedHashMap<>();
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public static LinkedHashMap<Integer, GameAction> getAllBindings(){
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return new LinkedHashMap<>(bindings);
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}
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public static void setAllBindings(LinkedHashMap<Integer, GameAction> newBindings){
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bindings = new LinkedHashMap<>(newBindings);
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}
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//these are special keybinding that are not user-configurable
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private static LinkedHashMap<Integer, GameAction> hardBindings = new LinkedHashMap<>();
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public static void addHardBinding(int keyCode, GameAction action){
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hardBindings.put(keyCode, action);
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}
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public static boolean bindingKey = false;
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public static boolean isKeyBound(int keyCode){
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if (keyCode < 0 || (keyCode > 255 && keyCode < 1000)){
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return false;
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}
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return bindingKey || bindings.containsKey( keyCode ) || hardBindings.containsKey( keyCode );
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}
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public static GameAction getActionForKey(KeyEvent event){
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if (bindings.containsKey( event.code )){
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return bindings.get( event.code );
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} else if (hardBindings.containsKey( event.code )) {
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return hardBindings.get( event.code );
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}
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return GameAction.NONE;
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}
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public static ArrayList<Integer> getBoundKeysForAction(GameAction action){
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ArrayList<Integer> result = new ArrayList<>();
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for( int i : bindings.keySet()){
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if (bindings.get(i) == action){
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result.add(i);
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}
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}
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return result;
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}
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public static String getKeyName( int keyCode ){
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if (ControllerHandler.customButtonName(keyCode) != null){
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return ControllerHandler.customButtonName(keyCode);
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}
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//custom codes for mouse buttons
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if (keyCode == 1003){
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return "Mouse 4";
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} else if (keyCode == 1004) {
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return "Mouse 5";
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}
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if (keyCode == Input.Keys.UNKNOWN){
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return "None";
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} else if (keyCode == Input.Keys.PLUS){
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return "+";
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} else if (keyCode == Input.Keys.BACKSPACE) {
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return "Backspc";
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} else if (keyCode == Input.Keys.FORWARD_DEL) {
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return "Delete";
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} else {
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return Input.Keys.toString(keyCode);
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}
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}
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}
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