70 lines
1.9 KiB
Java
70 lines
1.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import java.util.ArrayList;
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//This is similar to an enum, but we don't use that because subclasses should be able to add actions
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public class GameAction {
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private static final ArrayList<GameAction> ALL_ACTIONS = new ArrayList<>();
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private int code;
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private String name;
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protected GameAction( String name ){
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code = ALL_ACTIONS.size();
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this.name = name;
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ALL_ACTIONS.add(this);
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}
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public int code(){
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return code;
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}
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public String name(){
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return name;
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}
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@Override
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public boolean equals(Object o) {
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return o instanceof GameAction && ((GameAction) o).code == code;
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}
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public static final GameAction NONE = new GameAction( "none" );
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public static final GameAction BACK = new GameAction( "back" );
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public static final GameAction LEFT_CLICK = new GameAction( "left_click" );
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public static final GameAction RIGHT_CLICK = new GameAction( "right_click" );
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public static final GameAction MIDDLE_CLICK = new GameAction( "middle_click" );
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public static ArrayList<GameAction> allActions(){
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return new ArrayList<>(ALL_ACTIONS);
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}
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public static int totalActions(){
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return ALL_ACTIONS.size();
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}
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}
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