v2.2.0: crystal wisp light rays are now colored
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+3
-1
@@ -72,7 +72,9 @@ public abstract class CrystalWispSprite extends MobSprite {
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public void onComplete() {
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public void onComplete() {
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light.alpha(0.3f);
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light.alpha(0.3f);
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((CrystalWisp)ch).onZapComplete();
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((CrystalWisp)ch).onZapComplete();
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parent.add( new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)));
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Beam ray = new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell));
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ray.hardlight(blood());
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parent.add( ray );
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}
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}
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});
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});
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