Evan Debenham
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13b3c13f0c
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v2.5.0: fixed scene reset jitter caused by camera rounding errors
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2024-08-28 11:59:43 -04:00 |
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Evan Debenham
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ea226259e9
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v2.5.0: reverted a v2.4 change I think was affecting Android start times
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2024-08-21 17:50:40 -04:00 |
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Evan Debenham
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9d817725eb
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v2.5.0: fixed image copy not copying color value changes
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2024-07-05 12:28:07 -04:00 |
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Evan Debenham
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25ddbcf071
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v2.4.0: fixed smarttexture.getpixel using RGBA, not ARGB
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2024-04-30 14:07:12 -04:00 |
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Evan Debenham
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32a1e46311
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v2.4.0: fixed Random.Long accidentally using Java 17+ APIs
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2024-04-23 13:43:06 -04:00 |
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Evan Debenham
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898f756a07
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v2.4.0: added version compatibility checks to github updates
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2024-04-23 13:43:04 -04:00 |
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Evan Debenham
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28e1c18694
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v2.4.0: added two more trinkets
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2024-04-23 13:42:36 -04:00 |
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Evan Debenham
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97fc33d926
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v2.4.0: fixed and slightly expanded functionality in Random
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2024-04-23 13:42:12 -04:00 |
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Evan Debenham
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7195d81d7b
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v2.4.0: added a check to prevent actor processing after scene change
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2024-04-23 13:42:11 -04:00 |
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Evan Debenham
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46e30809c2
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v2.4.0: adjusted temp file cleaning to ignore 0 length files
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2024-04-23 13:42:10 -04:00 |
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Evan Debenham
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19ac7e7a45
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v2.4.0: fixed music not properly pausing if tracks are switched
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2024-04-23 13:36:34 -04:00 |
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Evan Debenham
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2466974a71
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v2.4.0: cleaned up various allocations that occurred every frame
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2024-04-23 13:36:33 -04:00 |
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Evan Debenham
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d8aa84ae46
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v2.3.1: shifted music tracks are now considered equivalent
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2024-01-25 17:48:05 -05:00 |
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Evan Debenham
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f36dda3064
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v2.3.1: added a setting for vibration & improved vibration support logic
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2024-01-25 17:48:00 -05:00 |
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Evan Debenham
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bd06d891f6
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v2.3.1: added support for controller vibration
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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4056c48545
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v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20
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2024-01-25 17:45:19 -05:00 |
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Evan Debenham
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eec2479903
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v2.3.0: updated copyright to 2024
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2024-01-16 14:54:39 -05:00 |
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Evan Debenham
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e1ba53b710
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v2.3.0: fixed particle issues caused by gnoll earth armor
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2024-01-16 14:54:25 -05:00 |
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Evan Debenham
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6d96498075
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v2.3.0: adjusted out-of-screen touch rejection
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2024-01-10 12:12:15 -05:00 |
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Evan Debenham
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e37ab84b2d
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v2.3.0: removed unnecessary cursor allocation attempts on mobile
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2023-12-20 15:53:04 -05:00 |
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Evan Debenham
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8695eeb66b
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v2.3.0: fixed track looping interfering with fade behaviour
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2023-12-15 13:58:47 -05:00 |
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Evan Debenham
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7a49a1b887
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v2.3.0: updated version info, removed support for saves prior to v1.4.3
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2023-12-06 17:00:25 -05:00 |
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Evan Debenham
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9e59f6598a
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v2.3.0: one more crack at iOS gestures, think this one fixes everything
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2023-12-06 17:00:20 -05:00 |
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Evan Debenham
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412539b4f0
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v2.3.0: changed up game sample loading to occur on main thread
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2023-12-06 17:00:19 -05:00 |
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Evan Debenham
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b1348dcf72
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v2.3.0: fixed a few cases of error message spam
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2023-12-06 17:00:18 -05:00 |
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Evan Debenham
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e4b8f3107f
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v2.2.1: fixed various issues with iOS gestures (actually hopefully)
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2023-10-25 16:10:14 -04:00 |
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Evan Debenham
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386e086130
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v2.2.0: substantially improved crystal wisp visuals
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2023-10-16 22:47:45 -04:00 |
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Evan Debenham
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cbbbb22298
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v2.2.0: improved music logic when fade effects apply in quick succession
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2023-10-11 18:03:49 -04:00 |
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Evan Debenham
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d51e397c26
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v2.2.0: early code for gnoll caves quest levelgen
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2023-10-11 18:03:47 -04:00 |
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Evan Debenham
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5d16bf99b0
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v2.2.0: fixed various minor hiccups with new music system
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2023-09-25 16:41:15 -04:00 |
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Evan Debenham
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6c4c4be6f6
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v2.2.0: fixed crashes with text input and controllers
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2023-09-25 16:41:13 -04:00 |
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Evan Debenham
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3e6ae53d2b
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v2.2.0: improved mobsprite sorting, more efficient & sorts other visuals
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2023-09-13 16:40:20 -04:00 |
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Evan Debenham
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dc6749f43e
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v2.2.0: added support for a fade out transition when changing music
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2023-09-03 18:59:03 -04:00 |
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Evan Debenham
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5dcf2f0176
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v2.2.0: char sprites are now drawn in order from top to bottom
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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caaa820038
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v2.2.0: added various safety checks to prevent rare crash errors
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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e597624555
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v2.2.0: fixed combined direction key actions not always being adjacent
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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8abc3699d5
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v2.2.0: overhauled retreating enemy AI
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2023-09-03 18:58:30 -04:00 |
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Evan Debenham
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c9eb216d20
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v2.2.0: moved BArray into the SPD-classes module
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2023-09-03 18:58:30 -04:00 |
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Evan Debenham
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fcc136e2eb
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v2.1.3: adjusted error logging in a few places
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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aede0d6a48
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v2.1.2: actually properly implemented controller init safety check
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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e9ccd7929b
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v2.1.1: added some safety checks for controllers failing to initialize
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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4e6a8ce0ab
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v2.1.1: optimized imports for the whole codebase
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2023-06-13 11:29:13 -04:00 |
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Evan Debenham
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bac2af9df8
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v2.1.1: fixed bugs with cursor capture
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2023-06-13 11:23:12 -04:00 |
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Evan Debenham
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e995af5c95
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v2.0.2: fixed controller drag events incorrectly using separate IDs
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2023-04-13 13:26:19 -04:00 |
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Evan Debenham
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1c944a0ada
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v2.0.2: fixed bugs with dragging view + corners + controller cursor
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2023-04-13 13:26:19 -04:00 |
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Evan Debenham
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5916125121
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v2.0.2: fixed emulated drags being added before emulated pointer up
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2023-04-13 13:26:19 -04:00 |
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Evan Debenham
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5e3a9cc728
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v2.0.0: updated copyright to 2023
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2023-03-07 15:28:57 -05:00 |
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Evan Debenham
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853e6050b1
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v2.0.0: fixed another case where emitters may fail to appear
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2023-02-14 15:05:19 -05:00 |
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Evan Debenham
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03bc987ec3
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v2.0.0: fixed another race condition that rarely breaks emitters
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2023-01-26 18:06:23 -05:00 |
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Evan Debenham
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5d0c1bf2e2
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v1.4.2: Buff bar can now squish itself, max visible hero buffs up to 15
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2022-10-28 12:48:09 -04:00 |
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