Commit Graph

241 Commits

Author SHA1 Message Date
Evan Debenham 452f944678 v3.2.3: implemented mostly complete new iOS inset support 2025-08-31 18:09:28 -04:00
Evan Debenham 31ddefce35 v3.2.2: adjusted itemspritesheet to not longer init with texture ref 2025-08-25 14:15:52 -04:00
Evan Debenham 9eaf2618f7 v3.2.2: fixed iOS keyboard not showing return key for multiline 2025-08-25 14:15:47 -04:00
Evan Debenham 701498a8e8 v3.2.2: moved pixel scale getters to deviceCompat 2025-08-25 14:15:28 -04:00
Evan Debenham 00c6c6a8ef v3.2.2: updated libGDX to 1.13.6-SNAPSHOT 2025-08-25 14:14:54 -04:00
Evan Debenham 45c8eb3e70 v3.2.2: Removed power saver, no longer useful now that we're Android 5+ 2025-08-25 14:14:50 -04:00
Evan Debenham 11373e6fdf v3.2.1: adjusted sound asset loading to use Sample.update 2025-08-14 13:54:39 -04:00
Evan Debenham a0af4894a6 v3.2.1: fixed camera follow working on enemies out of FOV 2025-08-14 13:54:39 -04:00
Evan Debenham b6dee52811 v3.1.1: various stability improvements for low/inconsistent FPS:
- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
2025-06-14 16:01:17 -04:00
Evan Debenham 8c3a94037c v3.1.0: fixed camera following enemies after teleport in specific cases 2025-06-01 14:34:03 -04:00
Evan Debenham ebee0a6014 v3.1.0: updated copyright for 2025 2025-05-13 12:53:08 -04:00
Evan Debenham 6a31a1bcb9 v3.1.0: added sync checks to camera class 2025-05-13 12:52:57 -04:00
Evan Debenham d730f3b49f v3.1.0: improved the weird steam deck reported display dimensions test 2025-04-10 13:22:58 -04:00
Evan Debenham d98a483a87 v3.0.2: fixed a display scaling error on Steam Deck 2025-03-20 14:45:26 -04:00
Evan Debenham 6b61425cd8 v3.0.2: blacksmith sfx now pause if music is paused in BG 2025-03-20 14:45:26 -04:00
Evan Debenham 0a602a9fb1 v3.0.0: added proper support for touches cancelled by system gestures 2025-01-23 15:59:50 -05:00
Evan Debenham cc3c434d35 v2.5.0: improved text input performance regarding copy/paste 2024-08-30 16:04:46 -04:00
Evan Debenham 13b3c13f0c v2.5.0: fixed scene reset jitter caused by camera rounding errors 2024-08-28 11:59:43 -04:00
Evan Debenham 9d817725eb v2.5.0: fixed image copy not copying color value changes 2024-07-05 12:28:07 -04:00
Evan Debenham 7195d81d7b v2.4.0: added a check to prevent actor processing after scene change 2024-04-23 13:42:11 -04:00
Evan Debenham 19ac7e7a45 v2.4.0: fixed music not properly pausing if tracks are switched 2024-04-23 13:36:34 -04:00
Evan Debenham 2466974a71 v2.4.0: cleaned up various allocations that occurred every frame 2024-04-23 13:36:33 -04:00
Evan Debenham d8aa84ae46 v2.3.1: shifted music tracks are now considered equivalent 2024-01-25 17:48:05 -05:00
Evan Debenham f36dda3064 v2.3.1: added a setting for vibration & improved vibration support logic 2024-01-25 17:48:00 -05:00
Evan Debenham eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham e1ba53b710 v2.3.0: fixed particle issues caused by gnoll earth armor 2024-01-16 14:54:25 -05:00
Evan Debenham e37ab84b2d v2.3.0: removed unnecessary cursor allocation attempts on mobile 2023-12-20 15:53:04 -05:00
Evan Debenham 8695eeb66b v2.3.0: fixed track looping interfering with fade behaviour 2023-12-15 13:58:47 -05:00
Evan Debenham 9e59f6598a v2.3.0: one more crack at iOS gestures, think this one fixes everything 2023-12-06 17:00:20 -05:00
Evan Debenham 412539b4f0 v2.3.0: changed up game sample loading to occur on main thread 2023-12-06 17:00:19 -05:00
Evan Debenham 386e086130 v2.2.0: substantially improved crystal wisp visuals 2023-10-16 22:47:45 -04:00
Evan Debenham cbbbb22298 v2.2.0: improved music logic when fade effects apply in quick succession 2023-10-11 18:03:49 -04:00
Evan Debenham 5d16bf99b0 v2.2.0: fixed various minor hiccups with new music system 2023-09-25 16:41:15 -04:00
Evan Debenham 3e6ae53d2b v2.2.0: improved mobsprite sorting, more efficient & sorts other visuals 2023-09-13 16:40:20 -04:00
Evan Debenham dc6749f43e v2.2.0: added support for a fade out transition when changing music 2023-09-03 18:59:03 -04:00
Evan Debenham 5dcf2f0176 v2.2.0: char sprites are now drawn in order from top to bottom 2023-09-03 18:59:02 -04:00
Evan Debenham caaa820038 v2.2.0: added various safety checks to prevent rare crash errors 2023-09-03 18:59:02 -04:00
Evan Debenham fcc136e2eb v2.1.3: adjusted error logging in a few places 2023-06-28 11:33:23 -04:00
Evan Debenham 4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham bac2af9df8 v2.1.1: fixed bugs with cursor capture 2023-06-13 11:23:12 -04:00
Evan Debenham 1c944a0ada v2.0.2: fixed bugs with dragging view + corners + controller cursor 2023-04-13 13:26:19 -04:00
Evan Debenham 5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham 853e6050b1 v2.0.0: fixed another case where emitters may fail to appear 2023-02-14 15:05:19 -05:00
Evan Debenham 03bc987ec3 v2.0.0: fixed another race condition that rarely breaks emitters 2023-01-26 18:06:23 -05:00
Evan Debenham 5d0c1bf2e2 v1.4.2: Buff bar can now squish itself, max visible hero buffs up to 15 2022-10-28 12:48:09 -04:00
Evan Debenham e080086bd8 v1.4.0: fixed crashes on Android when clipboard contains no text 2022-09-23 17:40:11 -04:00
Evan Debenham 41ea6aad60 v1.4.0: added a setting to adjust camera follow intensity 2022-09-20 20:35:47 -04:00
Evan Debenham 39fa4adbe1 v1.4.0: the controller pointer can now pan the GameScene camera 2022-09-20 20:35:47 -04:00
Evan Debenham 4ae3bf9336 v1.4.0: several text input improvements for Steam Deck 2022-09-07 15:59:02 -04:00
Evan Debenham dcc84e4e7e v1.4.0: implemented a copy and paste button for text input 2022-09-07 15:58:33 -04:00