Evan Debenham
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6b700a96eb
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v0.4.0: updated wand curse logic
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2016-06-23 15:51:50 -04:00 |
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Evan Debenham
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4988be16fe
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v0.4.0: lots of new curse implementation
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2016-06-23 15:51:30 -04:00 |
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Evan Debenham
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7d97caa406
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v0.4.0: adjusted some item names and descriptions
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2016-06-23 15:51:16 -04:00 |
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Evan Debenham
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6172b46175
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v0.4.0: implemented new glyphs
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2016-06-23 15:51:15 -04:00 |
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Evan Debenham
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641517b311
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updated copyright
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2016-05-08 20:04:50 -04:00 |
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Evan Debenham
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e715e147ff
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v0.3.5: big consistency pass on how items handle execution
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2016-05-08 18:58:01 -04:00 |
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Evan Debenham
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77c583b6b1
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v0.3.4: externalized weapon strings
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2016-02-22 15:58:00 -05:00 |
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Evan Debenham
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186c6cea91
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v0.3.4: externalized wand strings
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2016-02-22 15:56:11 -05:00 |
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Evan Debenham
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b079aad640
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v0.3.4: moved recharging into its own class
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2016-02-22 15:24:07 -05:00 |
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Evan Debenham
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38d25f33bb
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v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
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2015-12-21 18:04:52 -05:00 |
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Evan Debenham
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366dce1610
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Merging 1.9.1 source: item changes
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2015-12-21 18:04:42 -05:00 |
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Evan Debenham
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47aa30c830
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v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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2015-11-08 04:06:30 -05:00 |
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Evan Debenham
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257ca8a6c6
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v0.3.2: changed most passive effects to pause when a floor is locked
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2015-11-08 04:06:23 -05:00 |
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Evan Debenham
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1bc96bda43
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v0.3.2: balance tweaks to new warlock effect
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2015-11-08 04:03:48 -05:00 |
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Evan Debenham
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71f65ec31a
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v0.3.2: reworked the warlock subclass
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2015-11-08 04:03:39 -05:00 |
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Evan Debenham
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0416e7f167
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v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
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2015-08-24 13:07:27 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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c5e9ffa9fe
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v0.3.0c: refactored staff visual effects to be contained in wands.
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2015-06-07 21:55:25 -04:00 |
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Evan Debenham
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266ac5752b
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v0.3.0c: the mage now partially IDs wands after using them
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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249c9acd96
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v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
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2015-06-07 21:55:21 -04:00 |
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Evan Debenham
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246c5efa53
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v0.3.0a: fixed wands sometimes not charging
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2015-06-07 21:55:13 -04:00 |
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Evan Debenham
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854fca08a3
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v0.3.0: corrected wands needlessly bundling max charges
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2015-06-07 21:55:11 -04:00 |
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Evan Debenham
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99af72cfe3
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v0.3.0: cursed wands no longer lose levels
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2015-06-07 21:55:07 -04:00 |
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Evan Debenham
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053d594722
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v0.3.0: implemented all cursed wand effects
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2015-06-07 21:55:00 -04:00 |
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Evan Debenham
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33616a1ce2
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v0.3.0: implemented common and very rare cursed wand effects
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2015-06-07 21:54:59 -04:00 |
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Evan Debenham
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20437994e2
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v0.3.0: added in baseline functionality for cursed wands, need to fill it in still
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2015-06-07 21:54:59 -04:00 |
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Evan Debenham
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d515b9c2f9
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v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
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2015-06-07 21:54:58 -04:00 |
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Evan Debenham
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624277ef97
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v0.3.0: reworked Lloyd's beacon, now an artifact
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2015-06-07 21:54:57 -04:00 |
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Evan Debenham
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08686f8e92
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v0.3.0: added wand of corruption
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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cb0a8db666
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v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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00dc49c021
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v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
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2015-06-07 21:54:47 -04:00 |
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Evan Debenham
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c73e186654
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v0.3.0: reduced rate of wand charging
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2015-06-07 21:54:45 -04:00 |
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Evan Debenham
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98f5dbd295
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v0.3.0: added Wand of Frost
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2015-06-07 21:54:36 -04:00 |
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Evan Debenham
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155b275cf8
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v0.3.0: Added ability for wands to use multiple charges
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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9c0391f39e
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v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
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2015-06-07 21:54:27 -04:00 |
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Evan Debenham
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2d134123de
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v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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2015-06-07 21:54:24 -04:00 |
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Evan Debenham
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348f16c19b
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v0.3.0: reworked scroll of recharging & battlemage charging mechanics
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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773481ceb4
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v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
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2015-06-07 21:54:22 -04:00 |
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Evan Debenham
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99f853c190
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v0.3.0: reworked the ballistica system
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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9c1cfc095f
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v0.3.0: wand types are now automatically known (wands still need to be IDed though)
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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ec2ba6afca
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v0.3.0: self-targeting with wands is now impossible
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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f564c3478d
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v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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d5fecdc717
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v0.2.4d: removed unnecessary semicolon
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2015-03-28 16:06:21 -04:00 |
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Evan Debenham
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cf298acb17
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v0.2.4d: fixed quirks with wand targeting
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2015-03-28 16:05:18 -04:00 |
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Evan Debenham
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45d4297177
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v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
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2015-03-02 19:10:16 -05:00 |
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Evan Debenham
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78b4f36ccf
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v0.2.4: added more items to shops, tweaked several item prices.
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2015-03-02 17:14:35 -05:00 |
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Evan Debenham
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fbd2fb907e
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Merging 1.7.5 Source: items/wands changes
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2015-02-06 10:02:14 -05:00 |
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Evan Debenham
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23c611a13e
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v0.2.3f: fixed wand recharging something multiplying due to the wand holster
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2015-01-26 20:28:17 -05:00 |
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Evan Debenham
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2b44154ac1
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v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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2015-01-20 17:26:53 -05:00 |
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