Commit Graph

3461 Commits

Author SHA1 Message Date
Evan Debenham 72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage 2019-10-14 20:47:49 -04:00
Evan Debenham b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code 2019-10-14 20:47:48 -04:00
Evan Debenham c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock 2019-10-14 20:47:46 -04:00
Evan Debenham 03ebdde440 v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham b4ae0ee991 v0.7.5b: fixed android text input windows not running on render thread 2019-10-14 20:45:56 -04:00
Evan Debenham af7a4a03f0 v0.7.5b: fixed texture errors on old android versions 2019-10-14 20:45:56 -04:00
Evan Debenham 1efc79ef55 v0.7.5b: adjusted JSON version to prevent crashes on old android 2019-10-14 20:45:56 -04:00
Evan Debenham 2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread 2019-10-14 20:45:43 -04:00
Evan Debenham d7815b7739 v0.7.5b: fixed various minor glyph errors with pixel font 2019-10-14 20:45:43 -04:00
Evan Debenham 9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham e7311ea7e0 v0.7.5a: updated SDK and gradle plugin versions 2019-10-05 18:48:13 -04:00
Evan Debenham 731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00
Evan Debenham 009752822d v0.7.5a: removed unnecessary explicit type arguments 2019-10-05 18:48:10 -04:00
Evan Debenham c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour 2019-10-05 18:47:38 -04:00
Evan Debenham 219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible 2019-10-05 18:47:38 -04:00
Evan Debenham e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors 2019-10-05 18:47:38 -04:00
Evan Debenham a6c48b25fc v0.7.5a: added a safety check to necromancer sprites 2019-10-05 18:47:37 -04:00
Evan Debenham e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero 2019-10-05 18:47:37 -04:00
Evan Debenham dd94fbd438 v0.7.5a: added some safety sync checks to SparseArray 2019-10-05 18:47:37 -04:00
Evan Debenham ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range 2019-10-05 18:47:37 -04:00
Evan Debenham de54ea0c0e v0.7.5a: caustic slimes are now acidic 2019-10-05 18:47:36 -04:00
Evan Debenham ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly 2019-10-05 18:47:36 -04:00
Evan Debenham 47fb795682 v0.7.5: final commit 2019-10-02 19:36:51 -04:00
Evan Debenham 1c57bbe59b v0.7.5: updated translations 2019-10-02 19:35:45 -04:00
Evan Debenham c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second 2019-10-02 19:35:24 -04:00
Evan Debenham 4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog 2019-10-02 19:35:24 -04:00
Evan Debenham dc98887434 v0.7.5: summoned skeletons now occupy their position 2019-10-02 19:35:24 -04:00
Evan Debenham 0845e29a09 v0.7.5: fixed item info window now showing names of heaps 2019-10-02 19:35:23 -04:00
Evan Debenham b5642be3c7 v0.7.5: improved necromancer sprite 2019-10-02 19:35:23 -04:00
Evan Debenham 1942b07cd3 v0.7.5: updated translations and translator credits, added new language 2019-10-01 00:44:32 -04:00
Evan Debenham f5d88c333e v0.7.5: improved snake sprite 2019-10-01 00:44:32 -04:00
Evan Debenham ba65051e18 v0.7.5: removed the eyes from Tengu's sprite 2019-10-01 00:44:31 -04:00
Evan Debenham 91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham 39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham 3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham 8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham 2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham 92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham 868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham 57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham 2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham 02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham 48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham 0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00