Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
...
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
d7e849b3ab
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
2015-08-24 13:04:53 -04:00
Evan Debenham
3ac41624f9
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
2015-08-24 13:04:31 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
bb4e915132
v0.3.1: resting now works while at full health.
2015-08-24 13:04:10 -04:00
Evan Debenham
3cd86934bd
v0.3.1: quickslots now autotarget if there is only one visible enemy.
2015-08-24 13:00:33 -04:00
Evan Debenham
272d4834b3
v0.3.1: allowed resting while hungry
2015-08-24 13:00:31 -04:00
Evan Debenham
7097f6f54e
v0.3.1: fixed a bug where the hero would keep running after death.
2015-08-24 11:34:30 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
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- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
3cf7979a4c
v0.3.0c: removed tester code that I didn't mean to commit
2015-06-07 21:55:27 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
...
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
4e3c8afdcb
v0.3.0c: updated class descriptions
2015-06-07 21:55:22 -04:00
Evan Debenham
266ac5752b
v0.3.0c: the mage now partially IDs wands after using them
2015-06-07 21:55:22 -04:00
Evan Debenham
249c9acd96
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
2015-06-07 21:55:21 -04:00
Evan Debenham
4896b12e2e
v0.3.0b: corrected mage class description
2015-06-07 21:55:17 -04:00
Evan Debenham
febcd8d840
v0.3.0: added Ethereal Chains
2015-06-07 21:55:03 -04:00
Evan Debenham
716b7ed8fd
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
2015-06-07 21:54:57 -04:00
Evan Debenham
ac6e8173e9
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
2015-06-07 21:54:55 -04:00
Evan Debenham
c3cba0f046
v0.3.0: reworked wand of regrowth, some polish needed though
2015-06-07 21:54:54 -04:00
Evan Debenham
e8a2004345
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
2015-06-07 21:54:50 -04:00
Evan Debenham
e60424bf15
v0.3.0: tweaked huntress description
2015-06-07 21:54:50 -04:00
Evan Debenham
93d6501f77
v0.3.0: updated descriptions for mage subclasses
2015-06-07 21:54:50 -04:00
Evan Debenham
00dc49c021
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
2015-06-07 21:54:47 -04:00
Evan Debenham
6a7c42634a
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
2015-06-07 21:54:39 -04:00
Evan Debenham
6507df2824
v0.3.0: modified warlock healing specks a bit.
2015-06-07 21:54:35 -04:00
Evan Debenham
a222efa406
v0.3.0: slight refactor to hunger
2015-06-07 21:54:34 -04:00
Evan Debenham
444fbaf484
v0.3.0: removed the dew vial warning when picked up
2015-06-07 21:54:32 -04:00
Evan Debenham
f844ee05d4
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
2015-06-07 21:54:32 -04:00
Evan Debenham
4e34e81365
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
2015-06-07 21:54:26 -04:00
Evan Debenham
348f16c19b
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
2015-06-07 21:54:23 -04:00
Evan Debenham
8f80762d91
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
2015-06-07 21:54:22 -04:00
Evan Debenham
471aa3ca7d
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
2015-03-09 20:15:53 -04:00
Evan Debenham
5325268220
Source Release: standardized some things between open source and closed source.
2015-03-02 19:36:09 -05:00
Evan Debenham
1f16b16637
v0.2.4a: further corrections to descending on floor 26
2015-03-02 19:11:08 -05:00
Evan Debenham
cb5cd807b3
v0.2.4: reworked final floor
2015-03-02 17:39:42 -05:00
Evan Debenham
9c5d4facf5
v0.2.4: hero can now only be interrupted while moving.
2015-03-02 17:39:04 -05:00
Evan Debenham
bb28f2f477
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
2015-03-02 17:25:29 -05:00
Evan Debenham
f0df50d42f
v0.2.4: hero no longer gains hunger from descending
2015-03-02 17:14:17 -05:00
Evan Debenham
db326d87d5
v0.2.4: buffed the huntress, improved some logic for thrown weapons
2015-03-02 17:14:01 -05:00
Evan Debenham
b2e29708a0
v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
2015-03-02 17:10:24 -05:00
Evan Debenham
e951b7aad8
Merging 1.7.5 Source: actors/hero changes
2015-02-06 09:56:39 -05:00
Evan Debenham
f0fb0beb1a
v0.2.3e: stopped 2nd quickslot being initialized on rogue when only one slot is enabled.
2015-01-21 15:47:26 -05:00
Evan Debenham
2b44154ac1
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
2015-01-20 17:26:53 -05:00
Evan Debenham
6e3c2223cd
v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
2015-01-20 00:56:36 -05:00
Evan Debenham
e53c6b678f
v0.2.3e: added backend support for multiple quickslots (needs testing!)
2015-01-19 12:04:23 -05:00
Evan Debenham
aeee25d3ce
v0.2.3d: tweaked effect of cursed talisman, no longer outright prevents searching.
...
Additionally, tweaked player sometimes spending 4 turns when finding something, usually only resulted in mobs getting free hits on you, no point to it.
2015-01-13 09:20:01 -05:00
Evan Debenham
51edf3e49a
v0.2.3d: damage from viscocity glyph no longer interrupts movement
2015-01-13 09:01:20 -05:00