Commit Graph

12 Commits

Author SHA1 Message Date
Evan Debenham
a1a5ff3de8 v1.2.0: implemented event/button functionality for right/middle click 2022-03-17 16:00:55 -04:00
Evan Debenham
79a7a24707 v1.2.0: added hover-based pointer events 2022-03-17 15:55:34 -04:00
Evan Debenham
f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham
bcdbf8ef43 v0.9.4: added support for input multiplexing 2021-08-08 18:04:16 -04:00
Evan Debenham
9b63eb5e09 v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3 2021-08-08 18:02:21 -04:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
93320fb676 v0.8.0: refactored GameAction classes to more closely resemble enums 2019-12-18 21:40:52 -05:00
Evan Debenham
df3a0a010b v0.8.0: added basic key action and key mapping support 2019-11-19 19:41:38 -05:00
Evan Debenham
fcec1836b0 v0.8.0: added support for basic keyboard movement 2019-11-19 19:41:08 -05:00
Evan Debenham
53907d8b7a v0.7.5e: added scroll wheel support 2019-10-24 13:55:21 -04:00
Evan Debenham
05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00