Commit Graph

4551 Commits

Author SHA1 Message Date
Evan Debenham
c48b372bfc v2.2.0: refactored patch rooms to be more extensible 2023-09-03 18:58:48 -04:00
Evan Debenham
36e21c0ffc v2.2.0: improved levelgen consistency when debugging 2023-09-03 18:58:48 -04:00
Evan Debenham
0098ce2343 v2.2.0: added some new terrain types for blacksmith quest 2023-09-03 18:58:48 -04:00
Evan Debenham
d007df8e78 v2.2.0: stacking healing effects is now a bit more generous 2023-09-03 18:58:48 -04:00
Evan Debenham
fd0f4ce77a v2.2.0: added a new custom decoration tile type (replaces signs) 2023-09-03 18:58:48 -04:00
Evan Debenham
6e5687e580 v2.2.0: restructured terrain assets to make more free space 2023-09-03 18:58:47 -04:00
Evan Debenham
6ca1846fd1 v2.2.0: removed redundant rendering of grass from terrain features 2023-09-03 18:58:47 -04:00
Evan Debenham
8f741edbc9 v2.2.0: further improved clarity of gold in stitched wall tiles 2023-09-03 18:58:47 -04:00
Evan Debenham
0b754e9626 v2.2.0: gold in the mining level now twinkles above wall overhang 2023-09-03 18:58:47 -04:00
Evan Debenham
d4d1a5007c v2.2.0: fixed ratmogrify making raging gnoll brutes invulnerable 2023-09-03 18:58:47 -04:00
Evan Debenham
270340495f v2.2.0: fixed some wands giving buffs when shooting NPCs/allies 2023-09-03 18:58:33 -04:00
Evan Debenham
9f5c118172 v2.2.0: transmute scroll no longer turns pots/scrolls into exotics
The alchemy changes in v1.1.0 largely made this pointless anyway, as it's more efficient to just scrap transmutation for energy.
2023-09-03 18:58:33 -04:00
Evan Debenham
5ea26eedf7 v2.2.0: fixed further errors with seal transferring and class armor 2023-09-03 18:58:33 -04:00
Evan Debenham
1c01cf76ef v2.2.0: fixed storm clouds not clearing fire or damaging fiery enemies 2023-09-03 18:58:33 -04:00
Evan Debenham
175bf532d2 v2.2.0: added a failure condition check for branch creation 2023-09-03 18:58:33 -04:00
Evan Debenham
ae9b935110 v2.2.0: fixed mining levels creating custom tile visuals multiple times 2023-09-03 18:58:32 -04:00
Evan Debenham
e597624555 v2.2.0: fixed combined direction key actions not always being adjacent 2023-09-03 18:58:32 -04:00
Evan Debenham
c7f288ea98 v2.2.0: corruption no longer causes phantom piranhas to teleport wildly 2023-09-03 18:58:32 -04:00
Evan Debenham
4373c493c5 v2.2.0: slightly boosted newborn elemental boss damage (2/5 -> 1/2) 2023-09-03 18:58:32 -04:00
Evan Debenham
40da2d003c v2.2.0: overhauled the wandmaker's rotberry quest 2023-09-03 18:58:32 -04:00
Evan Debenham
7832b42042 v2.2.0: overhauled the wandmaker's elemental embers quest 2023-09-03 18:58:32 -04:00
Evan Debenham
123e20b664 v2.2.0: made tweaks to the wandmaker's corpse dust quest 2023-09-03 18:58:32 -04:00
Evan Debenham
af0cef90de v2.2.0: bosses from the sewers quest now tend to wander towards the hero 2023-09-03 18:58:32 -04:00
Evan Debenham
97b8edd4d6 v2.2.0: the ghost now wanders again, but only within the exit room 2023-09-03 18:58:31 -04:00
Evan Debenham
b90bd6c735 v2.2.0: fixed recent quest changes causing sewer levels to skip mob spawning 2023-09-03 18:58:31 -04:00
Evan Debenham
2879e9ae54 v2.2.0: overhauled logic for item consumption when use has multi steps 2023-09-03 18:58:31 -04:00
Evan Debenham
f495b85df7 v2.2.0: removed popup message when entering mining level 2023-09-03 18:58:31 -04:00
Evan Debenham
25d84412a4 v2.2.0: fixed beacon of returning not bundling its branch value 2023-09-03 18:58:31 -04:00
Evan Debenham
dbb1e8b14d v2.2.0: made a bunch of WIP improvements to mining level layout 2023-09-03 18:58:31 -04:00
Evan Debenham
b3450cc731 v2.2.0: made branches builder a bit more compact 2023-09-03 18:58:31 -04:00
Evan Debenham
bf1c608a00 v2.2.0: fixed imp shouting 'hey' from outside hero FOV 2023-09-03 18:58:31 -04:00
Evan Debenham
91387bfe78 v2.2.0: standardized code for how quest NPCs are spawned 2023-09-03 18:58:31 -04:00
Evan Debenham
650d05bbc3 v2.2.0: stacked equipped rings now describe their combined effect 2023-09-03 18:58:31 -04:00
Evan Debenham
09b808c857 v2.2.0: changed a translation credits name on request 2023-09-03 18:58:30 -04:00
Evan Debenham
8abc3699d5 v2.2.0: overhauled retreating enemy AI 2023-09-03 18:58:30 -04:00
Evan Debenham
c9eb216d20 v2.2.0: moved BArray into the SPD-classes module 2023-09-03 18:58:30 -04:00
Evan Debenham
4bbd69a470 v2.2.0: the sad ghost now spawns and stays at the level exit 2023-09-03 18:58:30 -04:00
Evan Debenham
b454a8eb93 v2.2.0: fixed various un-triggered logic errors in builder code 2023-09-03 18:58:30 -04:00
Evan Debenham
da0968702e v2.2.0: redesigned crystal path rooms 2023-09-03 18:58:30 -04:00
Evan Debenham
43ede6779e v2.2.0: removed some excessive commas from guardian summon descriptions 2023-09-03 18:58:30 -04:00
Evan Debenham
94a83095c4 v2.2.0: reduced projecting champion range again 2023-09-03 18:58:30 -04:00
Evan Debenham
daa7c31490 v2.2.0: fixed ClassArmor upgrade sometimes changing specific glyph state 2023-09-03 18:58:29 -04:00
Evan Debenham
3307d2d2fb v2.2.0: fixed degradation not properly applying to the mage's staff 2023-09-03 18:58:29 -04:00
Evan Debenham
d6fa0b82dd v2.2.0: added a basic first gold generator for mining levels 2023-09-03 18:58:29 -04:00
Evan Debenham
aec4b0089c v2.2.0: tutorial is now skipped if there is some existing save data 2023-09-03 18:58:29 -04:00
Evan Debenham
66c62f2081 v2.2.0: improved border visuals for mining level 2023-09-03 18:58:29 -04:00
Evan Debenham
795bfdc616 v2.2.0: improved logic for lowering tags into empty space 2023-09-03 18:58:29 -04:00
Evan Debenham
39a50a1dc0 v2.2.0: refactored noisemaker code to more cleanly extend from Bomb 2023-09-03 18:58:29 -04:00
Evan Debenham
d39ecceaef v2.2.0: updated version definitions in ShatteredPixelDungeon.java 2023-09-03 18:58:29 -04:00
Evan Debenham
13ba94252a v2.2.0: dev commentary for v1.1.0 2023-09-03 18:58:29 -04:00