Commit Graph

2179 Commits

Author SHA1 Message Date
Evan Debenham 44bcb028c4 v0.6.0: fixed potions and scrolls not updating quickslot when IDed 2017-06-04 21:59:48 -04:00
Evan Debenham 84c405ef2b v0.6.0: lots of line builder implementation and general improvements 2017-06-04 21:59:48 -04:00
Evan Debenham f20a5c1dcf v0.6.0: implemented a line builder and improved room connection logic 2017-06-04 21:59:48 -04:00
Evan Debenham f19d57443d v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions 2017-06-04 21:59:47 -04:00
Evan Debenham 0d3e407da1 v0.6.0: fixed acidic scorpio rebound not registering on rankings 2017-06-04 21:59:47 -04:00
Evan Debenham 8ec8231504 v0.6.0: level sizes are now determined within the build method
In the case of regular levels, this happens in the painter
2017-06-04 21:59:47 -04:00
Evan Debenham 0e0554f324 v0.6.0: improvements to finding a random room in regularlevel 2017-06-04 21:59:47 -04:00
Evan Debenham c15316baa2 v0.6.0: lots more class structure changes to rooms 2017-06-04 21:59:47 -04:00
Evan Debenham a9e6eb8108 v0.6.0: moved special room management into the special room class 2017-06-04 21:59:47 -04:00
Evan Debenham 0d366be632 v0.6.0: restructured room classes 2017-06-04 21:59:47 -04:00
Evan Debenham b01331e642 v0.6.0: fixed challenges showing up in rankings 2017-06-04 21:59:46 -04:00
Evan Debenham 7b47dc5200 v0.6.0: balance changes 2017-06-04 21:59:46 -04:00
Evan Debenham 8ead7fe7be v0.6.0: fixed item sprite alignment issues 2017-06-04 21:59:46 -04:00
Evan Debenham 94e3dbcfbc v0.6.0: removed an incorrect break from screen config chooser 2017-06-04 21:59:46 -04:00
Evan Debenham 4cd77b63b2 v0.6.0: full fixes for text and class name changes 2017-06-04 21:59:46 -04:00
Evan Debenham a7102d0c8b v0.6.0: bugfixes relating to swordsword and grass terrain flags 2017-06-04 21:59:46 -04:00
Evan Debenham 3d46ab9f48 v0.6.0: corrected bundle aliases 2017-06-04 21:59:46 -04:00
Evan Debenham 8af7fa2367 v0.6.0: removed unused imports 2017-06-04 21:59:44 -04:00
Evan Debenham 80f3be650b v0.6.0: externalized most painting behaviour into painter classes 2017-06-04 21:59:40 -04:00
Evan Debenham 4515e5ab79 v0.6.0: fixed blandfruit losing imbued names on reset 2017-06-04 21:59:40 -04:00
Evan Debenham 4c75de1bfa v0.6.0: standardized calculations relating to room dimensions 2017-06-04 21:59:39 -04:00
Evan Debenham 0a5e33a5af v0.6.0: refactoring room painters into room types pt.2 2017-06-04 21:59:38 -04:00
Evan Debenham e9a7384779 v0.6.0: moved all level building logic into builder classes 2017-06-04 21:59:27 -04:00
Evan Debenham ec6ca86474 v0.6.0: fixed incorrect grass rendering on floor 21 2017-06-04 21:59:27 -04:00
Evan Debenham a678549dd3 v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0 2017-06-04 21:59:15 -04:00
Evan Debenham c120a78239 v0.6.0: refactoring room painters into room types pt.1 2017-06-04 21:55:42 -04:00
Evan Debenham a7b3e4ca54 v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs 2017-06-04 21:55:02 -04:00
Evan Debenham e42697007b v0.6.0: improved fade in an out effects on title scene 2017-06-04 21:55:00 -04:00
Evan Debenham 36cb666f0e v0.6.0: dried rose petals now appear on the bottom of heaps only 2017-06-04 21:54:30 -04:00
Evan Debenham 2f18c7146b v0.6.0: game motion now uses time since boot instead of time since UTC
This 'should' fix animation oddness caused by device time syncing during gameplay
2017-06-04 21:54:29 -04:00
Evan Debenham c64a468db5 v0.6.0: cleaned up android SDK version references 2017-06-04 21:54:27 -04:00
Evan Debenham a58071f688 v0.6.0: upgraded gradle and build tools versions 2017-06-04 21:53:59 -04:00
Evan Debenham 5cbabbf402 v0.6.0: refactored and improved the patch class
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham 9e64c6ba7d v0.5.0b: added missing translation file to vcs 2017-02-22 14:57:13 -05:00
Evan Debenham 6687e090bf v0.5.0b: manifest commit 2017-02-22 14:57:12 -05:00
Evan Debenham fb57051bcb v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham 03faa12be3 v0.5.0b: translation updates, including adding indonesian 2017-02-22 14:57:10 -05:00
Evan Debenham 5f31ee7e67 v0.5.0b: added better checking and handling for mobs and grass 2017-02-22 14:57:09 -05:00
Evan Debenham 13091b735d v0.5.0b: changed shattered's icon to use a more high-res drop shadow 2017-02-22 14:57:08 -05:00
Evan Debenham 702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
The mipmap folder is more flexible, see android documentation

I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham 96989edb32 v0.5.0b: added a safety check to stop fog of war from being updated out of bounds 2017-02-22 14:57:07 -05:00
Evan Debenham 762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00
Evan Debenham 2cb9a4245b v0.5.0b: fixed issues with prison boss level layout 2017-02-22 14:57:05 -05:00
Evan Debenham 7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls 2017-02-22 14:57:05 -05:00
Evan Debenham 20e3297e74 v0.5.0b: implemented conversion logic for mass grave bones visuals 2017-02-22 14:57:04 -05:00
Evan Debenham 2d09869044 v0.5.0b: completely refactored custom tiled visuals 2017-02-22 14:57:03 -05:00
Evan Debenham 172e1b7c1b v0.5.0b: wand of fireblast now procs sould mark as intended 2017-02-22 14:57:02 -05:00
Evan Debenham 647489b1b9 v0.5.0b: plugged a memory leak with the game log 2017-02-22 14:57:02 -05:00
Evan Debenham bea1623495 v0.5.0b: fixed status text overlapping above characters 2017-02-22 14:57:01 -05:00