Commit Graph

  • 2c4a880d67 v0.8.2: Adjustments to blastwave and knockback effects: Evan Debenham 2020-08-05 10:48:48 -04:00
  • 0d43ef0635 v0.8.2: ui adjustments: Evan Debenham 2020-08-04 19:26:42 -04:00
  • defbb2ea5f v0.8.2: Fixed the following bugs: Evan Debenham 2020-08-04 19:18:23 -04:00
  • eecded2bed v0.8.2: added ukranian language, and updated translations Evan Debenham 2020-08-04 17:26:27 -04:00
  • 525b934789 v0.8.2: fixed logic errors in new targeted trap behaviour Evan Debenham 2020-07-31 23:58:59 -04:00
  • 07d58369f8 v0.8.2: fixed crashes caused by new targeted trap logic Evan Debenham 2020-07-31 23:52:57 -04:00
  • 462b1027cc v0.8.2: Various bugfixes: Evan Debenham 2020-07-31 19:32:43 -04:00
  • d62cb4aa95 v0.8.2: targeting traps now prefer visible targets over invisible ones Evan Debenham 2020-07-31 19:27:46 -04:00
  • 55f3fba7e1 v0.8.2: increased the volume of secret.mp3 Evan Debenham 2020-07-31 19:27:08 -04:00
  • c9d50af659 v0.8.2: added missing import to supporter scene Evan Debenham 2020-07-30 14:52:44 -04:00
  • 0ff0727a05 v0.8.2: updated description of quarterstaff Evan Debenham 2020-07-30 13:29:35 -04:00
  • e5faaabcab v0.8.2: fixed news and supporter scenes closing app on back press Evan Debenham 2020-07-30 01:25:59 -04:00
  • 01ac35b955 v0.8.2: removed an extra newline in support prompt window Evan Debenham 2020-07-29 20:32:03 -04:00
  • fe22b41502 v0.8.2: improved the code for the support prompt window Evan Debenham 2020-07-29 19:49:44 -04:00
  • b6990f149e v0.8.2: added a support prompt window after the player first beats Goo Evan Debenham 2020-07-29 18:56:38 -04:00
  • 0bb2056121 v0.8.2: added new scan and sheep sfx, remastered secret sfx Evan Debenham 2020-07-29 13:34:11 -04:00
  • 9e6339aa7f v0.8.2: the ring of energy now also boosts artifact recharge speed Evan Debenham 2020-07-29 13:27:35 -04:00
  • 1e361fd546 v0.8.2: balance tweaks to various items Evan Debenham 2020-07-29 12:48:44 -04:00
  • 40da8d2395 v0.8.2: improved layout and UI elements on journal UI Evan Debenham 2020-07-27 21:16:06 -04:00
  • 4b81a9c138 v0.8.2: final tweaks to patreon supporter scene Evan Debenham 2020-07-26 18:16:18 -04:00
  • 18bc8f98ee v0.8.2: various UI tweaks and fixes: Evan Debenham 2020-07-26 15:04:54 -04:00
  • 6cca2154d6 v0.8.2: added some basic support for demo and instant app functionality Evan Debenham 2020-07-25 16:15:33 -04:00
  • 666e009334 v0.8.2: added a temp reference to equipped weps when using thrown weps Evan Debenham 2020-07-25 14:34:44 -04:00
  • a298053118 v0.8.2: adjusted journal save logic, now uses class arrays Evan Debenham 2020-07-24 22:41:36 -04:00
  • a3455335f4 v0.8.2: fixed specific cases where locked floor wasn't cleared Evan Debenham 2020-07-24 20:29:55 -04:00
  • 42a51304a9 v0.8.2: improved new supporter scene Evan Debenham 2020-07-24 20:29:32 -04:00
  • 4950e49a9a v0.8.2: moved supporter window into its own scene Evan Debenham 2020-07-24 15:49:03 -04:00
  • 41357d9608 v0.8.2: updated AGP to 3.6.4 (still need to look into R8 issues) Evan Debenham 2020-07-23 23:15:39 -04:00
  • af9d9300db v0.8.2: fixed deadlocks in charsprite caused by safety check Evan Debenham 2020-07-22 13:46:09 -04:00
  • 16822095df v0.8.2: improvements to cone AOEs and fireblast: Evan Debenham 2020-07-22 00:48:33 -04:00
  • 2895c212f7 v0.8.2: added analytics campaign tracking to ShatteredPixel.com links Evan Debenham 2020-07-21 23:20:52 -04:00
  • cc8f85b7b3 v0.8.2: cleaned up a really nasty double ternary statement in rankings Evan Debenham 2020-07-21 22:53:46 -04:00
  • 31a010d1dd v0.8.2: Fixed some debug code unintentionally left in corpse dust Evan Debenham 2020-07-19 11:38:47 -04:00
  • 81bdd42e7e v0.8.2: Finished news implementation, including a full news scene Evan Debenham 2020-07-18 18:26:24 -04:00
  • 0d9715b732 v0.8.2: cleaned up unused imports Evan Debenham 2020-07-17 19:17:32 -04:00
  • dcdb254104 v0.8.2: refactored the names/locations of methods relating to item price Evan Debenham 2020-07-17 19:13:24 -04:00
  • 48479d1dc4 v0.8.2: F2 entrance doors are now only guaranteed hidden the first time Evan Debenham 2020-07-17 19:08:06 -04:00
  • 93fc235aab v0.8.2: Fixed the following bugs: Evan Debenham 2020-07-17 19:07:18 -04:00
  • 3db661770a v0.8.2: POS, SOU, & related items are now unique & immune to burn/freeze Evan Debenham 2020-07-17 19:05:03 -04:00
  • 554ef6ef20 v0.8.2: Added shops to landmarks & sale price back to item info windows Evan Debenham 2020-07-17 19:01:12 -04:00
  • f05c11e673 v0.8.2: Finalized layout and visuals for TitleScene.java Evan Debenham 2020-07-16 23:31:28 -04:00
  • 43fb81fc36 v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame Evan Debenham 2020-07-14 14:23:00 -04:00
  • 192ecce74b v0.8.2: added a settings menu tab for connectivity options Evan Debenham 2020-07-13 01:59:19 -04:00
  • a312ea8350 v0.8.2: adjusted layoutTabs() to allow floating point positions Evan Debenham 2020-07-13 01:10:45 -04:00
  • 468ef2664c v0.8.2: settings window is now wider in landscape and has a language tab Evan Debenham 2020-07-12 17:49:48 -04:00
  • 0f836e5042 v0.8.2: big code refactor on the settings window in prep for additions Evan Debenham 2020-07-12 00:11:26 -04:00
  • 0865333774 v0.8.2: the key binding menu now appears on android with a keyboard Evan Debenham 2020-07-11 20:41:41 -04:00
  • ebac9d2e97 v0.8.2: partially implemented new title scene UI Evan Debenham 2020-07-11 19:52:12 -04:00
  • 29f730f21f v0.8.2: Player can now equip 3 misc items, but not all of the same type Evan Debenham 2020-07-10 00:35:41 -04:00
  • a33fe02f53 v0.8.2: added delayed SFX functionality, used it to improve hit_strong Evan Debenham 2020-07-09 16:05:28 -04:00
  • 3dae7bf2cf v0.8.2: Fixed various smaller issues: Evan Debenham 2020-07-09 14:28:39 -04:00
  • 0b568f5a58 v0.8.2: Fixed generator reset incorrectly clearing all category decks Evan Debenham 2020-07-09 14:09:01 -04:00
  • 2478e18ba6 v0.8.2: Various stability improvements/fixes: Evan Debenham 2020-07-09 13:42:35 -04:00
  • a2b4e3a9b6 v0.8.2: The desktop build now have a specific popup for openGL errors Evan Debenham 2020-07-09 13:39:15 -04:00
  • 4eb8840c37 v0.8.2: adjusted desktop build resource importing to prevent IDE errors Evan Debenham 2020-07-09 13:38:00 -04:00
  • 822fc6cb97 v0.8.2: added gradle config properties to increase available heap memory Evan Debenham 2020-07-09 00:26:12 -04:00
  • c8c7e7af2f v0.8.2: updated gradle to 6.5.1 Evan Debenham 2020-07-04 14:26:31 -04:00
  • 94809385d4 v0.8.2: added a news checker service Evan Debenham 2020-07-03 19:17:54 -04:00
  • d406230821 v0.8.2: added a 1 hour delay to the update checker Evan Debenham 2020-07-03 18:22:54 -04:00
  • 0bf7f2edc3 v0.8.1a: final commit Evan Debenham 2020-07-02 19:30:23 -04:00
  • 3cb09e3504 v0.8.1a: updated translations Evan Debenham 2020-07-02 19:30:06 -04:00
  • 626e8e34f0 v0.8.1a: added a safety check to gamescene's destroy function Evan Debenham 2020-07-02 18:53:02 -04:00
  • 23b9991ec7 v0.8.1a: adjusted wand of frost to be able to stack its chill debuff Evan Debenham 2020-07-02 18:50:03 -04:00
  • a534ce020e v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases Evan Debenham 2020-07-02 18:28:07 -04:00
  • 678fd9b787 v0.8.1a: various sfx adjustments: Evan Debenham 2020-07-02 18:19:03 -04:00
  • 91b7b14ea4 v0.8.1a: various bugfixes: Evan Debenham 2020-07-02 14:46:03 -04:00
  • ea4d45da7f v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks Evan Debenham 2020-06-30 21:15:04 -04:00
  • bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by: Evan Debenham 2020-06-30 20:18:55 -04:00
  • b3783295bf v0.8.1: final commit Evan Debenham 2020-06-27 20:22:15 -04:00
  • 55bbb60a6d v0.8.1: updated translations Evan Debenham 2020-06-27 20:21:43 -04:00
  • aeb554a07c v0.8.1: fixed golden lotus spawning on other characters Evan Debenham 2020-06-27 19:46:55 -04:00
  • c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth Evan Debenham 2020-06-27 19:23:55 -04:00
  • 8edfaf056a v0.8.1: fixed pickaxe showing as partly unidentified Evan Debenham 2020-06-27 03:04:28 -04:00
  • 9cd9cb5730 v0.8.1: fixed shadows sfx playing on game load Evan Debenham 2020-06-27 02:07:50 -04:00
  • 79767810fc v0.8.1: tweaks to eye details on the huntress splash Evan Debenham 2020-06-27 02:06:36 -04:00
  • 62e795a4d7 v0.8.1: fixed a NPE when fonts are reset before being initialized Evan Debenham 2020-06-26 13:11:50 -04:00
  • 2d2a595655 v0.8.1: updated gradle and gradle wrapper Evan Debenham 2020-06-26 02:41:03 -04:00
  • 2c20df475c v0.8.1: balance tweaks: Evan Debenham 2020-06-25 18:22:55 -04:00
  • 452a67f03b v0.8.1: fixed the following bugs: Evan Debenham 2020-06-25 18:18:38 -04:00
  • 37fa457f33 v0.8.1: remastered theme and surface. Better volume and quality Evan Debenham 2020-06-24 17:45:09 -04:00
  • 5594172a41 v0.8.1: Fixed the following bugs: Evan Debenham 2020-06-23 18:25:26 -04:00
  • 804a6a88a9 v0.8.1: Potion of dragon's breath now uses the new cone AOE logic Evan Debenham 2020-06-22 20:04:19 -04:00
  • 148fc96d91 v0.8.1: Fixed the following minor bugs: Evan Debenham 2020-06-22 20:02:24 -04:00
  • 4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) Evan Debenham 2020-06-22 19:09:29 -04:00
  • b1f28eec08 v0.8.1: reverted to build tools v3.6 (4.0 causes errors) Evan Debenham 2020-06-18 16:48:04 -04:00
  • 35dab063d9 v0.8.1: minor tweaks to the warrior and huntress splashes Evan Debenham 2020-06-18 16:16:29 -04:00
  • 85830ff2af v0.8.1: fixed typos in the description of cornish pasty Evan Debenham 2020-06-18 14:53:14 -04:00
  • f5cba1a9ba v0.8.1: reworked wand of regrowth! Evan Debenham 2020-06-18 14:00:02 -04:00
  • c4ffb9b82a v0.8.1: passive enemies are no longer auto-surprise attacked Evan Debenham 2020-06-17 15:23:28 -04:00
  • a0ff6dcb75 v0.8.1: fixes: Evan Debenham 2020-06-17 14:25:40 -04:00
  • 82d33c9a4d v0.8.1: added text regarding pull requests and funding (for github) Evan Debenham 2020-06-16 20:43:49 -04:00
  • 2a622dc5f6 v0.8.1: Various bufixes: Evan Debenham 2020-06-16 18:59:19 -04:00
  • 5db6795d54 v0.8.1: refactored item windows Evan Debenham 2020-06-16 15:38:02 -04:00
  • d75fa20337 v0.8.1: added a keybind for resting Evan Debenham 2020-06-16 12:22:09 -04:00
  • 5049a9784f v0.8.1: adjusted icon shading and added icons to settings menu Evan Debenham 2020-06-15 16:24:40 -04:00
  • 2b9e3a9cf4 v0.8.1: added credits for samples used in new sfx Evan Debenham 2020-06-14 14:03:49 -04:00
  • 3dc913fadc v0.8.1: added in loads of new sound effects, primary for combat Evan Debenham 2020-06-14 14:03:28 -04:00
  • 3182d3342c v0.8.1: moved fog back to a POT texture (NPOT caused rare errors) Evan Debenham 2020-06-13 23:49:01 -04:00
  • 1e1fb54f3e v0.8.1: fixed incorrect combo icon fading after cleave Evan Debenham 2020-06-13 17:12:22 -04:00
  • ce09dade95 v0.8.1: fixed new prep logic killing enemies that were already dead Evan Debenham 2020-06-13 15:54:05 -04:00