Commit Graph

  • 389cad9b45 v0.8.1: replaced the border on hero splash arts with a fade Evan Debenham 2020-06-13 14:47:12 -04:00
  • 225c194de8 v0.8.1: bags now appear again in their own bag window Evan Debenham 2020-06-13 14:46:00 -04:00
  • d22d78255f v0.8.1: reworked talisman of foresight Evan Debenham 2020-06-12 13:50:05 -04:00
  • 0e7ba4e567 v0.8.1: fixed save/load errors with golem teleport mechanics Evan Debenham 2020-06-12 10:44:15 -04:00
  • 02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding: Buffs: - Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1 - Wards/sentries are now inorganic - Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8 - Zaps per ward tier increased to 1/3/5 from 1/3/4 - Upgrading a sentry now always grants it the largest possible health boost (18/22) - Regular Sentry healing up to 8/10/15 from 6/8/12 QoL: - Ward sprites now visually darken as they use up charges - Sentries now show how much they are being healed by wand of warding Massively reduced cases of "can't place ward here": - wards can now be adjacent to eachother - wards can now be summoned out of FOV if nothing is in the way - wards now spawn adjacent to an enemy/wall if shot at one And two that are more adjustments/nerfs: - Lesser sentries now start with 4 less HP for each zap they used as a ward - Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x Evan Debenham 2020-06-11 23:31:59 -04:00
  • 3ce7d49991 v0.8.1: fixed crashes caused by hero select not loading badges Evan Debenham 2020-06-10 17:49:59 -04:00
  • f2d80d7d97 v0.8.1: fixed rare config resolution errors with :android:natives Evan Debenham 2020-06-10 16:25:44 -04:00
  • b0205da8be v0.8.1: checked cell vfx now appear ontop of terrain and fog of war Evan Debenham 2020-06-10 15:41:44 -04:00
  • 9fe214de3a v0.8.1: fixed shader errors caused by R8 on gradle plugin 4.0 Evan Debenham 2020-06-10 15:39:40 -04:00
  • d76e81d27e v0.8.1: fixed cleave not triggering if enemy was corrupted Evan Debenham 2020-06-08 19:06:24 -04:00
  • 671f4fba69 v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools Evan Debenham 2020-06-08 19:00:58 -04:00
  • de1c3518ae v0.8.1: Slight adjustments to Yog Dzewa: Evan Debenham 2020-06-08 18:15:12 -04:00
  • fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper: Evan Debenham 2020-06-08 17:53:58 -04:00
  • 093671ed3b v0.8.1: redesigned hero select with new splash art! Evan Debenham 2020-06-08 15:47:09 -04:00
  • 91dd87347b v0.8.1: coded in chrome for silver windows Evan Debenham 2020-06-07 17:35:12 -04:00
  • ee260a2559 v0.8.1: adjusted logic and added alpha settings for buttons Evan Debenham 2020-06-07 17:34:50 -04:00
  • a77de584dd v0.8.1: increased the rate at which checked cells accelerate by distance Evan Debenham 2020-06-05 16:10:14 -04:00
  • 73ba018bf3 v0.8.1: adjusted appJavaCompatibility to use a JavaVersion value Evan Debenham 2020-06-05 16:09:24 -04:00
  • 0cc632339e v0.8.1: slightly reduced the droprate of seeds from high grass Evan Debenham 2020-06-05 15:45:49 -04:00
  • 3fa4f6256f v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it Evan Debenham 2020-06-05 14:43:52 -04:00
  • 985b20ebff v0.8.1: added a slight delay to checked cell vfx based on distance Evan Debenham 2020-06-04 17:48:07 -04:00
  • 4a302a6079 v0.8.1: added a new ability to the wand of magic missile Evan Debenham 2020-06-04 16:59:32 -04:00
  • a06edcca4d v0.8.1: fixed stone not clamping negative accuracy or evasion Evan Debenham 2020-06-03 15:42:54 -04:00
  • 82dbe0f7bc v0.8.1: starflower more common, no longer has a chance to drop its seed Evan Debenham 2020-06-03 15:42:14 -04:00
  • 29f689e435 v0.8.1: slightly reduced random equipment drops, and slime drops Evan Debenham 2020-06-03 15:21:28 -04:00
  • d3d2678ae5 v0.8.1: major buff / rework to ring of wealth Evan Debenham 2020-06-03 14:46:38 -04:00
  • 128c170301 v0.8.1: refactored some bag code, bags no longer take inventory space Evan Debenham 2020-06-01 18:06:43 -04:00
  • 8578e3c397 v0.8.1: fixed minor alignment errors in option slider Evan Debenham 2020-06-01 17:08:04 -04:00
  • 15718fc30f v0.8.1: fixed unintended integer math in some buff icon fading logic Evan Debenham 2020-06-01 17:07:25 -04:00
  • 442a482b7b v0.8.1: Updated Aleksandar's icon at his request Evan Debenham 2020-05-31 12:53:36 -04:00
  • 613fcb4533 v0.8.1: fixed a typo in the desktop getting started guide Evan Debenham 2020-05-29 20:52:03 -04:00
  • 27f131318e v0.8.1: footwear of nature now only let you pick seeds you can feed them Evan Debenham 2020-05-29 20:51:40 -04:00
  • 8d524e18d3 v0.8.1: updated gradle build tools and gradle version Evan Debenham 2020-05-28 21:33:39 -04:00
  • 37ff943c89 v0.8.1: ring of elements resistance per level down to 17.5% from 20% Evan Debenham 2020-05-28 18:31:19 -04:00
  • 920d5ed97e v0.8.1: Smaller Artifact balance changes: Evan Debenham 2020-05-27 22:49:05 -04:00
  • 3925015dda v0.8.1: More Enchant/Glyph/Wand balance changes: Evan Debenham 2020-05-27 22:47:05 -04:00
  • a0d45fa48a v0.8.1: redid the layout of wndLangs to be more space-efficient Evan Debenham 2020-05-27 17:52:18 -04:00
  • 5a946e11c2 v0.8.1: Various nerfs to weapons and enchants: - Chilling and Shocking proc rate reduced - Shocking no longer harms allies - Sai blocking reduced to 0 from 0-2 - Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5 - Greataxe base dmg reduced to 5-40 from 5-50 - Greatshield base block reduced to 0-6 from 0-10 - Gauntlet blocking reduced to 0 from 0-4 Evan Debenham 2020-05-26 19:42:15 -04:00
  • 1daf5f40a2 v0.8.1: Various balance changes to wands: Evan Debenham 2020-05-26 19:23:55 -04:00
  • f72b86df80 v0.8.1: limited sfx that play on sound slider, fixed minor slider error Evan Debenham 2020-05-24 23:10:33 -04:00
  • a9679057b3 v0.8.1: added a border to the settings, languages, and back buttons Evan Debenham 2020-05-24 22:43:24 -04:00
  • 0b57fefa62 v0.8.1: overhauled the game's about scene Evan Debenham 2020-05-22 22:33:50 -04:00
  • a1e35263d3 v0.8.1: added functionality to center or right align text blocks Evan Debenham 2020-05-21 16:14:40 -04:00
  • 5987a43150 v0.8.1: adjusted volume sliders to use an exponential scale Evan Debenham 2020-05-19 19:55:08 -04:00
  • 806e829000 v0.8.1: significant tweaks to consumable droprates Evan Debenham 2020-05-19 19:18:38 -04:00
  • a1cdafe76c v0.8.1: fog of war is no longer a power of 2 texture Evan Debenham 2020-05-18 21:06:38 -04:00
  • e49eb27a12 v0.8.1: Various small fixes and improvements: Evan Debenham 2020-05-18 21:01:43 -04:00
  • cf085cc15c v0.8.1: sound assets now load async, much faster initial load times Evan Debenham 2020-05-18 17:02:41 -04:00
  • c9636a9c8b v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB) Evan Debenham 2020-05-17 18:56:06 -04:00
  • 2dc9150f66 v0.8.1: dwarven ghouls now drop gold Evan Debenham 2020-05-16 17:22:52 -04:00
  • ab6aa5a044 v0.8.1: adjusted equipment drops from enemies, and added new ones Evan Debenham 2020-05-16 17:21:43 -04:00
  • 8b442d556c v0.8.1: fixed generator class being rearranged by IDE Evan Debenham 2020-05-16 17:10:57 -04:00
  • 93d95e33ff v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces Evan Debenham 2020-05-15 23:22:19 -04:00
  • 9a59fc8a9b v0.8.1: Added a deck system for probabilities of standard consumables Evan Debenham 2020-05-15 23:21:13 -04:00
  • 4a6b0130c0 v0.8.1: refactored fog of war to use LibGDX pixmaps Evan Debenham 2020-05-15 23:10:47 -04:00
  • 72a97fd83b v0.8.1: improved ring icons Evan Debenham 2020-05-15 12:21:45 -04:00
  • eb33b311ac v0.8.1: added new movement sound effects Evan Debenham 2020-05-14 17:04:20 -04:00
  • 9eed2381e3 v0.8.1: updated gradle to 6.4 Evan Debenham 2020-05-13 23:54:50 -04:00
  • b81afadf80 v0.8.1: improved several item icons and added rough ring icons. Evan Debenham 2020-05-13 14:35:56 -04:00
  • 39450322aa v0.8.1: added item icon functionality to rings, no icon assets yet Evan Debenham 2020-05-12 20:24:49 -04:00
  • e837d28cf2 v0.8.1: improved a few more buff icons, mainly subclass abilities Evan Debenham 2020-05-12 20:14:19 -04:00
  • 2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) Evan Debenham 2020-05-11 21:43:43 -04:00
  • e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) Evan Debenham 2020-05-11 20:55:13 -04:00
  • ff08ee3b7f v0.8.1: gl_scissor node is now always disabled at the end of a frame This fixes a bug in some screen recorders when windows are open Evan Debenham 2020-05-09 19:38:09 -04:00
  • 7e2f63edba v0.8.1: added a safety sync check to buff vfx on character sprites Evan Debenham 2020-05-09 19:36:58 -04:00
  • 42f8aa77d2 v0.8.1: fixed minor errors with Yog Fight: - invulnerability warning message not showing up when it should - fixed typos with the burning fist Evan Debenham 2020-05-09 19:36:34 -04:00
  • 740e4f64ae v0.8.1: Design improvements to DM-300: - The fight now starts when a player approaches a pylon, not when they leave the entrance - Increased the speed/intensity of the environment spark particle effects - Made several changes to DM-300's dialogue, and swapped the current hint for a new one The goal of these changes is to make the goals of the fight more intuitive Evan Debenham 2020-05-09 19:31:00 -04:00
  • b369cf28ea v0.8.1: design improvements to Tengu: - Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2) - Increased the intensity of traps in phase 1 to compensate - Fixed a bug that could let high damage builds skip some Tengu jumps - Reduced Tengu's accuracy a bit in melee range to help melee characters Evan Debenham 2020-05-09 19:27:59 -04:00
  • cf793e3b0d v0.8.1: tweaked the grey color for icon fading, improved fade effect Evan Debenham 2020-05-09 18:16:01 -04:00
  • b5106467b9 v0.8.1: removed unintentionally committed debug logic Evan Debenham 2020-05-08 18:29:13 -04:00
  • 8c847e6421 v0.8.1: added a version printout to desktop error messages Evan Debenham 2020-05-08 17:55:39 -04:00
  • e23d618c24 v0.8.1: fixed gradlew not being in executable mode within git Evan Debenham 2020-05-08 12:49:44 -04:00
  • e113738063 v0.8.1: removed 'snd_' prefix from sound assets Evan Debenham 2020-05-07 21:52:17 -04:00
  • 6ca138de23 v0.8.1: refactored the location of all asset files Evan Debenham 2020-05-07 21:29:41 -04:00
  • e943055564 v0.8.1: new shading and fading vfx added to many buffs Also several buff durations have changed, to improve consistency: Blindness: - Bandit: 5 from 2-5 - Bright Fist attack: 5 from 4 - Retribution: 10 from 6-10 - Blindweed: 10 from 5-10 Cripple: - Bandit: 5 from 3-8 - Blindweed: 10 from 5-10 Chill: - breaking frost in water: 5 from 4 Charm: - Succubus: 5 from 3-4 - Affection: 10 from 8-12 - Friendly curse defender: 5 from 3-5 - Friendly curse attacker: 10 from 13-15 Frost: - Freezing: 10 from 5-7.5 (icecap / snap freeze) - Freezing+water: 30 from 25-37.5 - Anti-Entropy: 10 from 2.5-5 - Cursed Wand: 10 from 15-25 - Frost blob: 10 from 5 - Frost Battlemage proc: 10 from 5-10 Others: - Drowsy: 5 from 3-6 Evan Debenham 2020-05-07 17:15:23 -04:00
  • 05b70dce87 v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts Evan Debenham 2020-05-06 21:08:32 -04:00
  • 13ecf57edf v0.8.1: Improved buff fading VFX & applied it to a few new ones Also buffed alternate sources of bless: - holy dart bless duration up to 30 turns from 20. - Holy furor bless duration up to 120 turns from 100. Evan Debenham 2020-05-06 20:20:25 -04:00
  • 7fdb4f534e v0.8.0b: final commit Evan Debenham 2020-05-05 13:34:20 -04:00
  • fe74503189 v0.8.0b: updated translations Evan Debenham 2020-05-05 13:03:10 -04:00
  • fc1b87bfa1 v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils Evan Debenham 2020-05-05 12:36:20 -04:00
  • 6698d97ce2 v0.8.0b: various mob fixes/improvements: - Fixed warlocks not dealing normalized damage with their magic attack - Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time - Fixed Bright/Dark fist very rarely teleporting into enclosed spaces - Yog's fists are now considered bosses, not minibosses Evan Debenham 2020-05-05 12:35:20 -04:00
  • f2d0aa959a v0.8.0b: added a few safety checks to prevent rare crashes Evan Debenham 2020-05-05 12:17:29 -04:00
  • 9912c5e1ee v0.8.0b: various fixes for levelgen freezing: - Wandmaker rarely not having a place to go in a 3*3 room with 4 doors - Nowhere to place the hero if they fall from a chasm into a boss floor Evan Debenham 2020-05-05 12:16:42 -04:00
  • 55340817e8 v0.8.0b: fixed error printouts being eaten if game fails to start Evan Debenham 2020-05-04 16:09:04 -04:00
  • 1daea3acb7 Updated readme/guide and put technical guides in their own directory Evan Debenham 2020-04-29 18:33:57 -04:00
  • b00d5296bc v0.8.0a: final commit Evan Debenham 2020-04-28 13:22:06 -04:00
  • 99d1d906e9 v0.8.0a: updated translations Evan Debenham 2020-04-27 21:35:19 -04:00
  • 00eca29f3c v0.8.0a: further fixes for the following bugs: - pitfall traps working on stationary neutral NPCs (such as questgivers) - connection error to pixeldungeoun.watabou.ru due to forced HTTPS Evan Debenham 2020-04-27 20:29:35 -04:00
  • b0b62987fc v0.8.0a: ripper demon balance tweaks: - leap ability now has a short cooldown - damage slightly reduced to 12-25 from 15-25 - bleed effect is now less likely do deal lots of damage Evan Debenham 2020-04-27 20:19:47 -04:00
  • 042937e164 v0.8.0a: Yog-Dzewa balance tweaks: - Yog's deathgaze damage down to 20-35, from 20-40 - Soiled fist now spreads furrowed grass slightly more often - Soiled fist now resists burning - Rusted fist damage up to 22-44 from 20-40 - Bright fist blind durations down to 15/30, from 25/50 - Dark fist ranged damage down to 12-24 from 15-30 Evan Debenham 2020-04-27 19:55:22 -04:00
  • 1de6a1e10a v0.8.0a: DM-300 balance changes: - Now takes 3 turns to move through rock, up from 2.5 - Pylons now resist damage above 15, up from 10 Evan Debenham 2020-04-27 19:53:19 -04:00
  • 8f0abdb7d2 v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance Evan Debenham 2020-04-27 14:11:09 -04:00
  • c10456c6a4 v0.8.0a: hunting enemies now update their target position when attacking Evan Debenham 2020-04-27 01:12:19 -04:00
  • 8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode Evan Debenham 2020-04-27 01:11:38 -04:00
  • e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels Evan Debenham 2020-04-27 01:11:14 -04:00
  • ee87446c1e v0.8.0a: Fixed the following bugs: - water of health being used up when uncursable items are thrown into it - rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement - golems being able to teleport immovable characters - armored statues appearing in faith is my armor challenge - Yog fight able to set viewdistance to 0 if into darkness is enabled - large enemies being able to move into enclosed spaces when vertigoed - infinite loop bug when attempting to teleport DM-300 - terrain being overridden at the end of Tengu's boss level Evan Debenham 2020-04-27 01:09:52 -04:00
  • bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs Evan Debenham 2020-04-24 23:53:54 -04:00
  • 4c7bf65742 v0.8.0a: adjusted red flash effect when the hero is damaged Evan Debenham 2020-04-23 21:45:07 -04:00
  • 0390b3dbad v0.8.0a: fixed various errors caused by new imp shop Evan Debenham 2020-04-23 17:32:31 -04:00
  • de448a0993 v0.8.0: final commit (finally!) Evan Debenham 2020-04-15 23:54:07 -04:00