02270aa3d8
v0.8.1: loads of changes and improvements to wand of warding: Buffs: - Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1 - Wards/sentries are now inorganic - Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8 - Zaps per ward tier increased to 1/3/5 from 1/3/4 - Upgrading a sentry now always grants it the largest possible health boost (18/22) - Regular Sentry healing up to 8/10/15 from 6/8/12 QoL: - Ward sprites now visually darken as they use up charges - Sentries now show how much they are being healed by wand of warding Massively reduced cases of "can't place ward here": - wards can now be adjacent to eachother - wards can now be summoned out of FOV if nothing is in the way - wards now spawn adjacent to an enemy/wall if shot at one And two that are more adjustments/nerfs: - Lesser sentries now start with 4 less HP for each zap they used as a ward - Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
Evan Debenham
2020-06-11 23:31:59 -04:00
3ce7d49991
v0.8.1: fixed crashes caused by hero select not loading badges
Evan Debenham
2020-06-10 17:49:59 -04:00
a0d45fa48a
v0.8.1: redid the layout of wndLangs to be more space-efficient
Evan Debenham
2020-05-27 17:52:18 -04:00
5a946e11c2
v0.8.1: Various nerfs to weapons and enchants: - Chilling and Shocking proc rate reduced - Shocking no longer harms allies - Sai blocking reduced to 0 from 0-2 - Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5 - Greataxe base dmg reduced to 5-40 from 5-50 - Greatshield base block reduced to 0-6 from 0-10 - Gauntlet blocking reduced to 0 from 0-4
Evan Debenham
2020-05-26 19:42:15 -04:00
1daf5f40a2
v0.8.1: Various balance changes to wands:
Evan Debenham
2020-05-26 19:23:55 -04:00
f72b86df80
v0.8.1: limited sfx that play on sound slider, fixed minor slider error
Evan Debenham
2020-05-24 23:10:33 -04:00
a9679057b3
v0.8.1: added a border to the settings, languages, and back buttons
Evan Debenham
2020-05-24 22:43:24 -04:00
0b57fefa62
v0.8.1: overhauled the game's about scene
Evan Debenham
2020-05-22 22:33:50 -04:00
a1e35263d3
v0.8.1: added functionality to center or right align text blocks
Evan Debenham
2020-05-21 16:14:40 -04:00
5987a43150
v0.8.1: adjusted volume sliders to use an exponential scale
Evan Debenham
2020-05-19 19:55:08 -04:00
ff08ee3b7f
v0.8.1: gl_scissor node is now always disabled at the end of a frame This fixes a bug in some screen recorders when windows are open
Evan Debenham
2020-05-09 19:38:09 -04:00
7e2f63edba
v0.8.1: added a safety sync check to buff vfx on character sprites
Evan Debenham
2020-05-09 19:36:58 -04:00
42f8aa77d2
v0.8.1: fixed minor errors with Yog Fight: - invulnerability warning message not showing up when it should - fixed typos with the burning fist
Evan Debenham
2020-05-09 19:36:34 -04:00
740e4f64ae
v0.8.1: Design improvements to DM-300: - The fight now starts when a player approaches a pylon, not when they leave the entrance - Increased the speed/intensity of the environment spark particle effects - Made several changes to DM-300's dialogue, and swapped the current hint for a new one The goal of these changes is to make the goals of the fight more intuitive
Evan Debenham
2020-05-09 19:31:00 -04:00
b369cf28ea
v0.8.1: design improvements to Tengu: - Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2) - Increased the intensity of traps in phase 1 to compensate - Fixed a bug that could let high damage builds skip some Tengu jumps - Reduced Tengu's accuracy a bit in melee range to help melee characters
Evan Debenham
2020-05-09 19:27:59 -04:00
cf793e3b0d
v0.8.1: tweaked the grey color for icon fading, improved fade effect
Evan Debenham
2020-05-09 18:16:01 -04:00
6ca138de23
v0.8.1: refactored the location of all asset files
Evan Debenham
2020-05-07 21:29:41 -04:00
e943055564
v0.8.1: new shading and fading vfx added to many buffs Also several buff durations have changed, to improve consistency: Blindness: - Bandit: 5 from 2-5 - Bright Fist attack: 5 from 4 - Retribution: 10 from 6-10 - Blindweed: 10 from 5-10 Cripple: - Bandit: 5 from 3-8 - Blindweed: 10 from 5-10 Chill: - breaking frost in water: 5 from 4 Charm: - Succubus: 5 from 3-4 - Affection: 10 from 8-12 - Friendly curse defender: 5 from 3-5 - Friendly curse attacker: 10 from 13-15 Frost: - Freezing: 10 from 5-7.5 (icecap / snap freeze) - Freezing+water: 30 from 25-37.5 - Anti-Entropy: 10 from 2.5-5 - Cursed Wand: 10 from 15-25 - Frost blob: 10 from 5 - Frost Battlemage proc: 10 from 5-10 Others: - Drowsy: 5 from 3-6
Evan Debenham
2020-05-07 17:15:23 -04:00
05b70dce87
v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts
Evan Debenham
2020-05-06 21:08:32 -04:00
13ecf57edf
v0.8.1: Improved buff fading VFX & applied it to a few new ones Also buffed alternate sources of bless: - holy dart bless duration up to 30 turns from 20. - Holy furor bless duration up to 120 turns from 100.
Evan Debenham
2020-05-06 20:20:25 -04:00
7fdb4f534e
v0.8.0b: final commit
Evan Debenham
2020-05-05 13:34:20 -04:00
fc1b87bfa1
v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils
Evan Debenham
2020-05-05 12:36:20 -04:00
6698d97ce2
v0.8.0b: various mob fixes/improvements: - Fixed warlocks not dealing normalized damage with their magic attack - Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time - Fixed Bright/Dark fist very rarely teleporting into enclosed spaces - Yog's fists are now considered bosses, not minibosses
Evan Debenham
2020-05-05 12:35:20 -04:00
f2d0aa959a
v0.8.0b: added a few safety checks to prevent rare crashes
Evan Debenham
2020-05-05 12:17:29 -04:00
9912c5e1ee
v0.8.0b: various fixes for levelgen freezing: - Wandmaker rarely not having a place to go in a 3*3 room with 4 doors - Nowhere to place the hero if they fall from a chasm into a boss floor
Evan Debenham
2020-05-05 12:16:42 -04:00
55340817e8
v0.8.0b: fixed error printouts being eaten if game fails to start
Evan Debenham
2020-05-04 16:09:04 -04:00
1daea3acb7
Updated readme/guide and put technical guides in their own directory
Evan Debenham
2020-04-29 18:33:57 -04:00
b00d5296bc
v0.8.0a: final commit
Evan Debenham
2020-04-28 13:22:06 -04:00
00eca29f3c
v0.8.0a: further fixes for the following bugs: - pitfall traps working on stationary neutral NPCs (such as questgivers) - connection error to pixeldungeoun.watabou.ru due to forced HTTPS
Evan Debenham
2020-04-27 20:29:35 -04:00
b0b62987fc
v0.8.0a: ripper demon balance tweaks: - leap ability now has a short cooldown - damage slightly reduced to 12-25 from 15-25 - bleed effect is now less likely do deal lots of damage
Evan Debenham
2020-04-27 20:19:47 -04:00
042937e164
v0.8.0a: Yog-Dzewa balance tweaks: - Yog's deathgaze damage down to 20-35, from 20-40 - Soiled fist now spreads furrowed grass slightly more often - Soiled fist now resists burning - Rusted fist damage up to 22-44 from 20-40 - Bright fist blind durations down to 15/30, from 25/50 - Dark fist ranged damage down to 12-24 from 15-30
Evan Debenham
2020-04-27 19:55:22 -04:00
1de6a1e10a
v0.8.0a: DM-300 balance changes: - Now takes 3 turns to move through rock, up from 2.5 - Pylons now resist damage above 15, up from 10
Evan Debenham
2020-04-27 19:53:19 -04:00
8f0abdb7d2
v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance
Evan Debenham
2020-04-27 14:11:09 -04:00
c10456c6a4
v0.8.0a: hunting enemies now update their target position when attacking
Evan Debenham
2020-04-27 01:12:19 -04:00
8b40399aa7
v0.8.0a: reduced the minimum window size in desktop mode
Evan Debenham
2020-04-27 01:11:38 -04:00
e1fb7600df
v0.8.0a: enlarged the exit region in DK's boss levels
Evan Debenham
2020-04-27 01:11:14 -04:00
ee87446c1e
v0.8.0a: Fixed the following bugs: - water of health being used up when uncursable items are thrown into it - rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement - golems being able to teleport immovable characters - armored statues appearing in faith is my armor challenge - Yog fight able to set viewdistance to 0 if into darkness is enabled - large enemies being able to move into enclosed spaces when vertigoed - infinite loop bug when attempting to teleport DM-300 - terrain being overridden at the end of Tengu's boss level
Evan Debenham
2020-04-27 01:09:52 -04:00
bab229ec3d
v0.8.0a: improved logic for spreading water to tiles, fixes bugs
Evan Debenham
2020-04-24 23:53:54 -04:00
4c7bf65742
v0.8.0a: adjusted red flash effect when the hero is damaged
Evan Debenham
2020-04-23 21:45:07 -04:00
0390b3dbad
v0.8.0a: fixed various errors caused by new imp shop
Evan Debenham
2020-04-23 17:32:31 -04:00
de448a0993
v0.8.0: final commit (finally!)
Evan Debenham
2020-04-15 23:54:07 -04:00