Commit Graph

  • 508735e135 v0.8.0: updated translations and translator credits Evan Debenham 2020-04-15 23:51:38 -04:00
  • e40a5b5ab1 v0.8.0: finalized DM-300's sprite Evan Debenham 2020-04-15 23:46:09 -04:00
  • f24901740d v0.8.0: final tweaks and adjustments: - it's no longer possible to trigger on-hit effects on invuln enemies - rippers now have a 1 turn delay when summoned by demon spawners Evan Debenham 2020-04-15 22:45:02 -04:00
  • 91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s Evan Debenham 2020-04-14 14:49:38 -04:00
  • 2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites Evan Debenham 2020-04-13 21:59:22 -04:00
  • cb524aee35 v0.8.0: final improvements to DM-100 sprites Evan Debenham 2020-04-13 15:58:58 -04:00
  • e059804f8a v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly Evan Debenham 2020-04-09 21:54:18 -04:00
  • c26e94f656 v0.8.0: bugfixes / tweaks: - Fixed crash bugs - Fixed bees attacking bosses while they are invulnerable - Fixed DM-201s attacking the hero through walls - Fixed golems rarely teleporting to enclosed spaces - Fixed viscocity glyph not accounting for sniper shot - Fixed a typo in spirit bow description - Ripper demons now telegraph their leap even if they aren't visible - Updated gradle build tools version Evan Debenham 2020-04-09 19:25:58 -04:00
  • a89971b117 v0.8.0: finalized ripper demon spritework Evan Debenham 2020-04-09 16:37:13 -04:00
  • 4152d9dc7a v0.8.0: bugfixes and tweaks: - Fixed webs not always clearing properly - Fixed doors being hidden on floor 2 in some cases when they shouldn't - Fixed Yog and its minions ignoring bees - Added back the name of an item when it can't be grabbed. Evan Debenham 2020-04-03 20:01:35 -04:00
  • 0653d0d1f2 v0.8.0: AI improvements (primarily pathfinding): - removed path lookaheads, characters now only check the next tile for validity - the hero is now interrupted if their path is broken and replaced by a much longer one - added pathfinding functionality to ignore characters - significantly improved hunting enemy pathfinding when a route is blocked - improved enemy logic for switching targets if current one is unreachable Evan Debenham 2020-04-03 18:26:01 -04:00
  • 5206141aeb v0.8.0: tweaked the description of DM-201s Evan Debenham 2020-03-30 21:38:10 -04:00
  • 35d639f973 v0.8.0: improved enemy AI: - Ripper demons now cannot leap to an enemy they can't see - fixed characters being able to target invisible enemies Evan Debenham 2020-03-30 19:23:24 -04:00
  • 22a6c3e8a6 v0.8.0: improved the class names for fists and elementals Evan Debenham 2020-03-30 18:31:49 -04:00
  • 8283bd543b v0.8.0: Adjustments to new bosses: - Added a hint to DM-300's supercharge phase - Reduced DK's damage and accuracy slightly - Slightly slowed down summons on phase 2 wave 3 of DK fight - The first warlock/monk on DK's final phase is now the 3rd summon, not 1st - Reduced the damage of both bright and dark fists (bright moreso) - slightly increased the cooldown of Yog's laser and summoning - Yog's fist now take 4 turns before acting, up from 3. Evan Debenham 2020-03-30 17:15:45 -04:00
  • 17deae840c v0.8.0: added DM-201s (with a WIP sprite currently) Evan Debenham 2020-03-30 16:10:05 -04:00
  • f4241ad640 v0.8.0: various tweaks: - added newlines to hero level up messages - succubi now have a proper variable cooldown for their blink - evil eye beam cooldown increased slightly - The DM-300 fight now starts slightly farther from the entrance stairs - increased the rate of well particle VFX for better clarity Evan Debenham 2020-03-29 21:15:27 -04:00
  • 63e4482405 v0.8.0: fixed the following bugs: - various screen layout + orientation errors with power saver mode on - DM-300s sprite exploding many times if it is stunned as it dies Evan Debenham 2020-03-29 20:28:50 -04:00
  • 70d6476fd2 v0.8.0: added functionality for forced newlines in game log Evan Debenham 2020-03-29 17:13:00 -04:00
  • 01946d4c66 v0.8.0: Fixes the following bugs/errors: - rare crashes involving webs - Yog's summons ignoring allies and going for the hero only - various typos Evan Debenham 2020-03-27 16:38:12 -04:00
  • b5989ee4f6 v0.8.0: substantially improved logic for damage immunity: - now referred to as invulnerability, with standardized logic for all chars - chars now ignore enemies who are invulnerable - combo no longer builds on invulnerable targets - allies can now target Yog's eye when it is vulnerable Evan Debenham 2020-03-27 16:11:01 -04:00
  • 97236333d8 v0.8.0: Updated gradle to 6.3 Evan Debenham 2020-03-26 17:39:29 -04:00
  • e3d2d12e37 v0.8.0: fixed golden mimics gaining huge stat boosts from save/load Evan Debenham 2020-03-26 17:39:13 -04:00
  • 432c069691 v0.8.0: New Minor Features: - The game now flashes red when the hero is seriously injured, this replaces the old screen shake when injured effect - Yog, ripper demons, and DM-300 are now less punishing to slower builds - Yog's fist summons are now based on the levelgen seed - velvet pouch can now hold goo blobs and metal shards - wand of disintegration now breaks webs - Evan Debenham 2020-03-26 14:57:25 -04:00
  • aa263b6f0a v0.8.0: fixed various bugs: - Ghouls rarely moving into chasms as they get up - Golem teleportation not being blocked by antimagic - piranhas playing no death animation if they die on land - ripper demons failing to move off their leap target in many cases - various freeze/crash bugs with Yog-Dzewa - player not be able to place items into their main bag if a sub bag is full - DM-300 rarely spawning ontop of the exit stairs - rare levelgen hanging bug when placing enemies - spawner warning playing on floor 26 - rare crash bug involving DM-300 - rare crash bug involving update notification - typo in bright fist's description Evan Debenham 2020-03-26 14:18:16 -04:00
  • 54db0a7c6c v0.8.0: added support for system font in all languages on desktop Evan Debenham 2020-03-24 20:01:53 -04:00
  • 0b77c20ca7 v0.8.0: slightly refactored interacting with characters, and fixed swapping places with rooted allies Evan Debenham 2020-03-21 21:42:42 -04:00
  • b697ad1cae v0.8.0: Fully implemented the new Yog-Dzewa fight! Evan Debenham 2020-03-19 21:16:47 -04:00
  • 60453b2a4e v0.8.0: sub-parts of bosses are now considered minibosses Evan Debenham 2020-03-19 13:34:26 -04:00
  • 099073dd89 v0.8.0: various tweaks and adjustments, mainly for demon halls: - added missing properties to rippers and spawners - fixed rippers having long visibility range, increased their damage by 11% - reduced the bleed damage from new ripper leap - rippers now interrupt the hero when leaping - adjusted candle positions in Yog's boss level - added more text (including warnings) for demon spawners - adjusted the positioning of Yog's sprite - fixed cases where angled visuals would be incorrectly not visible - removed redundant declarations from Ring of Elements, it now copies from AntiMagic Evan Debenham 2020-03-19 04:05:56 -04:00
  • ab5a37d3d5 v0.8.0: dieing to new DK's minions now triggers his ranking description Evan Debenham 2020-03-17 20:03:08 -04:00
  • 44a82ffd38 v0.8.0: finished improvements to demon spawner sprite Evan Debenham 2020-03-15 22:31:34 -04:00
  • 436f5ea18d v0.8.0: fixed spinners not aiming their web correctly in some cases Evan Debenham 2020-03-15 21:30:16 -04:00
  • f8cdce2a53 v0.8.0: added a leap ability to ripper demons in exchange for speed Evan Debenham 2020-03-15 21:32:13 -04:00
  • 95a905a335 v0.8.0: added a leap ability to ripper demons in exchange for speed Evan Debenham 2020-03-15 21:19:34 -04:00
  • f170949fe6 v0.8.0: fixed the following bugs: - crashes when ghoul life link is attached to a ghoul which hasn't acted yet - darts and unidentified toolkit being usable in alchemy window - lava vfx persisting when lava is removed - rare freeze bugs if a sniper enters DM-300's arena with magical sight Evan Debenham 2020-03-13 23:32:16 -04:00
  • 124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies Evan Debenham 2020-03-13 23:29:04 -04:00
  • 6441f2fd5e v0.8.0: improved animations for DM-100s Evan Debenham 2020-03-11 20:44:02 -04:00
  • 8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls Evan Debenham 2020-03-11 17:34:42 -04:00
  • 3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression Evan Debenham 2020-03-10 15:51:10 -04:00
  • b1f7023d78 v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21. Evan Debenham 2020-03-06 23:52:18 -05:00
  • 44af718f92 v0.8.0: Balance adjustments for torches: - Torch duration reduced to 250 turns from 300 - Torches from imp shop reduced back to 3x1 from 2x2 - Demon halls floors now each contain 2 torches, up from 1. Evan Debenham 2020-03-06 23:36:48 -05:00
  • 14b4e42ef6 v0.8.0: fixed the following bugs: - Glowing from Shattered's banner getting cut off by one pixel - Imp shopkeeper spawning after items (should be before) - items spawning ontop of characters in the level when they shouldn't - various minor text errors Evan Debenham 2020-03-06 17:47:46 -05:00
  • 88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes Evan Debenham 2020-03-06 15:41:18 -05:00
  • e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. Evan Debenham 2020-03-03 16:18:36 -05:00
  • ac578d5595 v0.8.0: updated android gradle plugin Evan Debenham 2020-02-29 02:23:28 -05:00
  • b98ed1d071 v0.8.0: fixed the following: - wards displacing items for sale or in containers - rare crash bugs when DK dies on his throne - capitalization error in health boost buff name Evan Debenham 2020-02-29 02:21:07 -05:00
  • 2de6ff5031 v0.8.0: various bugfixes: - fixed rare crash bugs with crystal mimics - fixed items landing in DK's throne if he dies there - fixed DK using abilities through paralysis - fixed doom debuff messing with phases 2 and 3 of DK fight - fixed ghouls acting instantly when they shouldn't in some cases - fixed some visual layering issues with one part of DM-300 arena - fixed rare deadlock crashes caused by health indicators Evan Debenham 2020-02-26 22:36:13 -05:00
  • 9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms Evan Debenham 2020-02-26 22:00:34 -05:00
  • 7266415984 v0.8.0: text adjustments: - added a hint to snakes if the player misses them many times - fixed a typo in DM-300 description - changed ghouls back to have regular 'defeated' text - fixed a hanging newline in dried rose description when it is known to be uncursed Evan Debenham 2020-02-26 20:56:24 -05:00
  • 8c215cdfff v0.8.0: updated dependency versions Evan Debenham 2020-02-25 15:28:52 -05:00
  • cde8bc67f6 v0.8.0: Fixed the following: - Dwarf King's fight not starting if his entrance door was burned down - Dwarf King rarely teleporting into walls - Dwarf King being movable in his 2nd phase - Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted - Rare freeze errors when Dwarf King dies - Various minior errors caused by floor 21 now being a demon halls floor - Necromancers playing vfx/sfx when they are not visible - Mimics rarely spawning ontop of eachother Evan Debenham 2020-02-18 11:56:13 -05:00
  • f2acbd61e3 v0.8.0: various bugfixes: - fixed various rare crash bugs - fixed the locked floor buff not adding time correctly for DK - fixed DK unintentionally dropping armor kit on his throne - tweaked the text ghouls display when downed - wards now trigger traps if placed on top of them Evan Debenham 2020-02-15 01:04:25 -05:00
  • 8e74837162 v0.8.0: fully implemented new DK fight Evan Debenham 2020-02-13 23:25:35 -05:00
  • 499d2e1b2b v0.8.0: adjustments: - DM-300 now says IMMUNE when immune - tweaked story text for later regions Evan Debenham 2020-02-13 22:57:14 -05:00
  • 3836b54a64 v0.8.0: various adjustments for floor 21 now being a demon halls floor Evan Debenham 2020-02-13 22:56:08 -05:00
  • 0277224f7e v0.8.0: fixed .class instead of reference when damaging in some cases Evan Debenham 2020-02-12 19:06:43 -05:00
  • ac8d44c6fd v0.8.0: fixed various errors with life link Evan Debenham 2020-02-12 18:53:33 -05:00
  • ea563afd40 v0.8.0: balance tweaks to DM-300: - reduced the frequency of water and exposed wires in DM-300's arena - improved two cave layouts that were unintentionally harder than the others - increased the speed of the hint particles when DM-300 becomes supercharged Evan Debenham 2020-02-11 23:17:03 -05:00
  • 82f87d9c7b v0.8.0: implemented basic 1st phase of DK fight Evan Debenham 2020-02-11 22:20:07 -05:00
  • e611f1a6ea v0.8.0: added a new life link buff, which will be used in the DK fight Evan Debenham 2020-02-11 19:30:31 -05:00
  • 3697b1b8c6 v0.8.0: bugfixes: - reverted unintential commit of debug stats for ghouls - fixed ghoul life link not transferring correctly in some cases - mobs now retain their max level for xp between save/load - fixed DM-300 incorrectly being immune to rooting Evan Debenham 2020-02-11 18:16:32 -05:00
  • aaa0bdc135 v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors Evan Debenham 2020-02-11 18:05:22 -05:00
  • c062edbdb6 v0.8.0: overhauled class armors, they now build charge based on exp Evan Debenham 2020-02-11 01:30:24 -05:00
  • 36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel Evan Debenham 2020-02-06 21:08:35 -05:00
  • 83def4a4b3 v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating Evan Debenham 2020-02-04 14:58:53 -05:00
  • b36db88c8c v0.8.0: added shielding to boss health bars Evan Debenham 2020-02-04 01:15:03 -05:00
  • e24ee139ad v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle Evan Debenham 2020-02-03 21:42:25 -05:00
  • 2576b170c2 v0.8.0: fixed accidentally commited debug stats for King Evan Debenham 2020-02-03 18:40:38 -05:00
  • 48e3a30f6a v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability Evan Debenham 2020-01-31 17:19:52 -05:00
  • 4e3424f2cb v0.8.0: bugfixes: - Hero FOV not being updated after they are pulled by golems - Necromancer skeletons counting towards mob spawn limits - New Tengu taking damage during phase 2 in rare cases - Keybindings window not accepting unbound keys. Evan Debenham 2020-01-30 19:49:09 -05:00
  • 48471bbfef v0.8.0: roughly implemented new DK level Evan Debenham 2020-01-30 19:12:13 -05:00
  • e24eca94b4 v0.8.0: various adjustments to make the DM-300 fight easier to learn Evan Debenham 2020-01-24 15:17:08 -05:00
  • b8fb981bfe v0.8.0: fixes/tweaks: - fixed crash/freeze bugs involving spinners, mimics, and DM-300 - fixed ring descriptions to properly consider degraded - fixed typos in some dart descriptions Evan Debenham 2020-01-24 15:08:14 -05:00
  • c64c734590 v0.8.0: tweaked a line of text for DM-200s to make it more flexible Evan Debenham 2020-01-20 14:20:09 -05:00
  • 1d6c6523b2 v0.8.0: made diamond painter patterns generic Evan Debenham 2020-01-20 13:43:36 -05:00
  • 633e3d3db5 v0.8.0: fixes/tweaks: - DM-300 is now immune to sleep - Pylons now knock away items ontop of them - fixed further rare DM-300 crash issues Evan Debenham 2020-01-20 13:42:51 -05:00
  • 2673220c79 v0.8.0: Fixes: - fixed various crash bugs in new DM fight - fixed bags not being registered as dropped - fixed a typo in DM fight Evan Debenham 2020-01-19 15:08:20 -05:00
  • cc6e981717 v0.8.0: Fixed DM being able to dig around exit gate on one layout Evan Debenham 2020-01-19 13:02:51 -05:00
  • 7eda6d2776 v0.8.0: fixed DM-300's sprite not turning red when supercharged Evan Debenham 2020-01-18 11:50:45 -05:00
  • ffdf746d4b v0.8.0: small text corrections Evan Debenham 2020-01-18 11:38:02 -05:00
  • eb3aa1c162 v0.8.0: improved halo vfx Evan Debenham 2020-01-17 23:19:05 -05:00
  • 74c9f41880 v0.8.0: tweaked new DM abilities to interrupt the hero Evan Debenham 2020-01-17 23:15:07 -05:00
  • 6e2e87966b v0.8.0: renamed references to old DM-300 fight Evan Debenham 2020-01-17 23:04:12 -05:00
  • 32a755cfee v0.8.0: redesigned the DM-300 boss fight Evan Debenham 2020-01-17 22:58:01 -05:00
  • 749a81793f v0.8.0: enemy balance tweaks: - guard accuracy reduced by ~15% - guard armor reduced by ~12% - necromancer evasion increased by ~18% - ripper demon spawn rate reduced by 20% - demon spawners now have 120 health, down from 150 - demon spawners now resist damage past 20, down from 25 - regular enemies are slightly less common in demon halls Evan Debenham 2020-01-17 16:52:37 -05:00
  • ce5ff1a7d5 v0.8.0: cleaned up some redundant code in WndStartGame Evan Debenham 2020-01-17 14:15:32 -05:00
  • 69fff304aa v0.8.0: Tweaks to debuffs: - wand of corruption can now inflict vulnerable and hex - potions of healing now cure additional debuffs - carpaccio and dreamfoil now cure the same debuffs as healing potions - remove curse now cleanses degraded instead of weakness Evan Debenham 2020-01-17 01:39:32 -05:00
  • bdfe5f7c3c v0.8.0: adjusted the types of weapons shops can stock Evan Debenham 2020-01-16 02:59:35 -05:00
  • 08a719ffe2 v0.8.0: fixes/tweaks: - damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java Evan Debenham 2020-01-14 16:04:51 -05:00
  • df26e32949 v0.8.0: added a WIP sprite for DM-100s Evan Debenham 2020-01-09 15:00:20 -05:00
  • 2bdb567870 v0.8.0: Added a new earth particle type, fixed a bug with rock particles Evan Debenham 2020-01-06 20:27:57 -05:00
  • 2925e445b8 v0.8.0: fixes/tweaks: - Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types - Mimics are now alerted when they receive a debuff - Teleportation now only plays sfx/vfx if the hero sees it - Fixed logic for updating openSpace array when terrain changes - Added a limit to how large chars and items are prioritized over cells - Adjusted hero to appear behind mobs by default - Fixed cases where movement keys would remain held incorrectly - Improved vfx for falling enemies and items - Fixed golem particle vfx lasting longer than intended in some cases Evan Debenham 2020-01-06 20:12:30 -05:00
  • 70c45d3709 v0.8.0: fixed save/load issues with pitfall traps and added vfx to them Evan Debenham 2020-01-03 20:38:49 -05:00
  • e7540fc8c3 v0.8.0: fixed lightning vfx working incorrectly on the first frame Evan Debenham 2019-12-26 23:39:51 -05:00
  • 4ef960e0f9 v0.8.0: fixes/tweaks: - fixed multiple bomb explosions killing characters many times - fixed shops selling rarer thrown weapons instead of more common ones - improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch - fixed mimics spawning in treasury rooms on floor 1 - fixed poison dart traps not dealing updated damage in some cases - items no longer spawn on top of enemies - fixed blacksmith not accounting for curse infusion bonus - fixed mimics attacking when time freeze is active - fixed assassin prep attack not working on hidden mimics - removed a bunch of unnecessary resistances and immunities from regular enemies Evan Debenham 2019-12-24 19:38:12 -05:00
  • 58d70e94d1 v0.8.0: fixes/tweaks: - fixed further issues with which tiles are considered open - fixed keyboard input not working with loot indicator - improved the behaviour for cycling enemies Evan Debenham 2019-12-21 13:05:26 -05:00
  • 539bccd7bd v0.8.0: monks now take 30% longer to regain focus Evan Debenham 2019-12-18 18:09:26 -05:00
  • cf9f12b191 v0.8.0: balance changes: - mimic surprise damage reduced by ~20% - mimic outline opacity reduced by ~33% - caves passive player vision up to 8 from 6 - DM-200 damage reduced by ~12% - Ripper demon accuracy reduced by ~12% Evan Debenham 2019-12-18 17:58:02 -05:00
  • 6b0b4f60e1 v0.8.0: various bugfixes and small functionality tweaks: - ankhs are now blessed when thrown into water of health - demon spawners are no longer removed by unblessed ankhs - golems now interrupt the hero when teleporting them - fixed mimics not revealing themselves in some cases where they should - tweaked when a space is considered open for large enemies - fixed further AI weirdness with retreating characters Evan Debenham 2019-12-18 17:26:22 -05:00