Commit Graph

  • 4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP Evan Debenham 2019-07-27 14:48:51 -04:00
  • b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars Evan Debenham 2019-07-27 14:33:47 -04:00
  • 97ebb16c81 v0.7.4a: Adjustments to wand of living earth: Evan Debenham 2019-07-27 13:57:52 -04:00
  • 7493f9d77d v0.7.4a: subclass balance changes: Evan Debenham 2019-07-27 13:52:34 -04:00
  • 1c290648e9 v0.7.4a: most AOE scrolls now no longer affect allies Evan Debenham 2019-07-27 13:46:57 -04:00
  • a18d454420 v0.7.4a: fixed NPCs rarely getting hit by ranged attacks Evan Debenham 2019-07-27 13:45:58 -04:00
  • f6d4a08811 v0.7.4a: autotargeting will now never go for allies Evan Debenham 2019-07-24 18:26:09 -04:00
  • ccfeee504c v0.7.4a: fixed a rankings crash involving the dried rose Evan Debenham 2019-07-24 18:20:24 -04:00
  • 56746de335 v0.7.4a: fixed crashes involving ward sprites in the attack indicator Evan Debenham 2019-07-24 18:12:35 -04:00
  • e36ea99a61 v0.7.4a: fixed heavy boomerangs being lost when inventory is full Evan Debenham 2019-07-24 17:40:46 -04:00
  • af7bb632ea v0.7.4a: fixed visual errors with ranged enemy attacks Evan Debenham 2019-07-24 17:39:45 -04:00
  • e95a61dc15 v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero Evan Debenham 2019-07-24 17:04:40 -04:00
  • 02eec6ee92 v0.7.4a: removed unused imports Evan Debenham 2019-07-24 16:48:51 -04:00
  • 47ddfd83bf v0.7.4a: updated gradle version Evan Debenham 2019-07-24 16:32:09 -04:00
  • 7de9a8b207 v0.7.4: final commit Evan Debenham 2019-07-18 15:12:16 -04:00
  • b7a219f211 v0.7.4: updated translations Evan Debenham 2019-07-18 15:06:48 -04:00
  • c4e9808acd v0.7.4: Goo now locks its floor the moment it is awake Evan Debenham 2019-07-17 02:39:46 -04:00
  • 62f7f2293b v0.7.4: cursed wand discovery message now plays before the cursed effect Evan Debenham 2019-07-17 02:36:51 -04:00
  • 8e39728069 v0.7.4: fixed allies in the surface scene not working with mage's staff Evan Debenham 2019-07-16 14:19:33 -04:00
  • fb34d976e8 v0.7.4: centralized even more build properties, including moving some things out of app manifest Evan Debenham 2019-07-14 21:01:40 -04:00
  • 1f30626e55 v0.7.4: fixed typos with earth guardian and wand of warding Evan Debenham 2019-07-14 15:56:57 -04:00
  • 465b596382 v0.7.4: centralized more build script properties Evan Debenham 2019-07-14 15:50:20 -04:00
  • f3e2c60d46 v0.7.4: wand of living earth now requires a target to grant armor Evan Debenham 2019-07-14 15:44:21 -04:00
  • ed45c37e0a v0.7.4: added some safety checks Evan Debenham 2019-07-14 15:43:54 -04:00
  • d6cf71e790 v0.7.4: added allies to the surface scene Evan Debenham 2019-07-14 15:43:26 -04:00
  • b6a05519c5 v0.7.4: moved some build config details to the central gradle file Evan Debenham 2019-07-13 23:08:34 -04:00
  • a02a34feaf v0.7.4: fixed vision oddities with wards, and typos in ghost commands Evan Debenham 2019-07-13 00:27:37 -04:00
  • 0534c6010c v0.7.4: corrected errors caused by redone button code Evan Debenham 2019-07-12 17:07:58 -04:00
  • 858067baf5 v0.7.4: visual and text improvements to wand of warding Evan Debenham 2019-07-12 17:02:47 -04:00
  • cca1f32ac0 v0.7.4: added missing text for new title scene Evan Debenham 2019-07-12 02:09:17 -04:00
  • e58c9c1c38 v0.7.4: rebalancing to wand of warding Evan Debenham 2019-07-12 02:07:02 -04:00
  • c987555271 v0.7.4: balance adjustments to wand of living earth Evan Debenham 2019-07-11 23:01:06 -04:00
  • 5d65116170 v0.7.4: various bugfixes involving allies Evan Debenham 2019-07-11 21:52:35 -04:00
  • 9f73defba2 v0.7.4: adjusted the great crab to be unable to block multiple enemies Evan Debenham 2019-07-11 21:51:35 -04:00
  • 71db3ba1d1 v0.7.4: fixed various dried rose AI errors Evan Debenham 2019-07-11 19:43:01 -04:00
  • 1f604d7b13 v0.7.4: adjusted welcome scene to use new buttons Evan Debenham 2019-07-11 19:42:21 -04:00
  • 79eb1b11df v0.7.4: reworked the title scene Evan Debenham 2019-07-11 01:57:12 -04:00
  • 23048dc4d8 v0.7.4: fixed further bugs with wand of warding Evan Debenham 2019-07-08 22:51:11 -04:00
  • cf86e16f89 v0.7.4: Added a darkness gradient effect to archs Evan Debenham 2019-07-08 22:11:40 -04:00
  • 6aaee3bb50 v0.7.4: reduced armor and added an initial delay to living earth guardian Evan Debenham 2019-07-08 22:03:40 -04:00
  • 760ecc7e61 v0.7.4: various bugfixes Evan Debenham 2019-07-08 21:59:16 -04:00
  • 1c4603d6e4 v0.7.4: adjusted elements at scene corners to accommodate curved displays Evan Debenham 2019-07-08 02:35:48 -04:00
  • 3841f593f8 v0.7.4: allies are now healed by magical sleep just as the hero is Evan Debenham 2019-07-07 21:41:37 -04:00
  • 93c312a53e v0.7.4: adjusted logic for where wards can be placed Evan Debenham 2019-07-07 19:10:42 -04:00
  • 99d47f3825 v0.7.4: implement battlemage fx and staff vfx for new wands Evan Debenham 2019-07-07 18:15:27 -04:00
  • c174e998bc v0.7.4: various polish for both new wands Evan Debenham 2019-07-07 16:35:50 -04:00
  • 87f909d1fe v0.7.4: ring of elements and antimagic now applies to wand damage Evan Debenham 2019-07-07 01:52:09 -04:00
  • 545cda0bba v0.7.4: initial implementation for wand of warding Evan Debenham 2019-07-04 21:04:00 -04:00
  • b8490b5b29 v0.7.4: various enchantment and glyph balance changes Evan Debenham 2019-07-02 17:49:37 -04:00
  • fd4dc11da0 v0.7.4: buffs to stones of clairvoyance and wild energy spells Evan Debenham 2019-06-30 19:39:49 -04:00
  • 164966b156 v0.7.4: major balance pass on bomb recipes, mostly buffs. Evan Debenham 2019-06-29 18:10:47 -04:00
  • 0f77d26986 v0.7.4: initial implement of wand of living earth, needs lots of polishing Evan Debenham 2019-06-29 00:23:06 -04:00
  • ddce36a6a6 v0.7.4: added ordering to the placeholders in dart tipping UI text Evan Debenham 2019-06-28 23:52:16 -04:00
  • 666ef81363 v0.7.4: fixed boomerang return vfx not pausing actor movement Evan Debenham 2019-06-24 22:47:33 -04:00
  • 990599d2ad v0.7.4: dried rose now recharges while active, healing the ghost Evan Debenham 2019-06-20 21:49:43 -04:00
  • 923817fb8b v0.7.4: polished dialogue for ghost hero Evan Debenham 2019-06-20 02:05:51 -04:00
  • 329ad0e14f v0.7.4: wand names are now in title case in the wandmaker reward window Evan Debenham 2019-06-19 22:22:03 -04:00
  • 2b743b1f15 v0.7.4: improved how position swapping with characters works with doors Evan Debenham 2019-06-19 22:21:30 -04:00
  • 0f3a6c8fa2 v0.7.4: refactored interaction code. Places can now be swapped with any ally Evan Debenham 2019-06-17 23:03:46 -04:00
  • e047d1aee1 v0.7.4: implemented directing functionality for the ghost hero Evan Debenham 2019-06-13 19:06:23 -04:00
  • 2024261813 v0.7.4: fixed shattered pots being lost if the hero has a full inventory Evan Debenham 2019-06-13 17:38:24 -04:00
  • 6b816e8324 v0.7.4: corrected new logic causing piranhas to get surprise attacked Evan Debenham 2019-06-11 17:38:22 -04:00
  • 68764f802e v0.7.4: fixed boomerangs being lost during the tengu fight Evan Debenham 2019-06-11 16:28:54 -04:00
  • 911f71e59e v0.7.4: intelligent allies now follow the hero between depths Evan Debenham 2019-06-11 01:05:35 -04:00
  • 9bab7dfd5e v0.7.4: piranha now act as if they can't see enemies they can't reach Evan Debenham 2019-06-07 00:18:19 -04:00
  • 6ca288c91c v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies Evan Debenham 2019-06-06 22:02:20 -04:00
  • bd3b0a487f v0.7.4: adjusted redbutton's so that icons are on the left of text Evan Debenham 2019-06-06 21:48:53 -04:00
  • d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) Evan Debenham 2019-06-03 19:23:10 -04:00
  • c91af78699 v0.7.3b: manifest commit Evan Debenham 2019-06-01 01:14:35 -04:00
  • af83357172 v0.7.3b: updated translations Evan Debenham 2019-06-01 00:26:00 -04:00
  • 5744f3065d v0.7.3b: split updates in changes scene into three views Evan Debenham 2019-05-31 00:27:09 -04:00
  • 9b2d0af620 v0.7.3b: refactored changes scene into multiple classes Evan Debenham 2019-05-30 21:34:51 -04:00
  • 167c3e88bc v0.7.3b: added a price to broken honeypots Evan Debenham 2019-05-30 19:54:06 -04:00
  • fff6687f50 v0.7.3b: fixed rare crash bugs caused by assuming hunger is present Evan Debenham 2019-05-30 18:22:40 -04:00
  • 0b9b46a065 v0.7.3b: fixed death by electricity not trigger normal death logic Evan Debenham 2019-05-30 18:06:07 -04:00
  • 49b85e5775 v0.7.3b: fixed poison dart traps having different effects depending on visibility Evan Debenham 2019-05-30 18:05:30 -04:00
  • 9dd77eedd3 v0.7.3b: refactored shattered honeypots, they are now stackable Evan Debenham 2019-05-29 16:31:46 -04:00
  • 8b97172557 v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu Evan Debenham 2019-05-28 16:33:15 -04:00
  • d22b0d7353 v0.7.3b: fixed a typo in corrupting enchant Evan Debenham 2019-05-28 15:52:40 -04:00
  • 87b748b1c4 v0.7.3a: manifest commit Evan Debenham 2019-05-25 17:41:48 -04:00
  • 3e5c57561d v0.7.3a: translation updates Evan Debenham 2019-05-25 17:35:35 -04:00
  • d71fcdadeb v0.7.3a: adjusted tengu boss logic. Evan Debenham 2019-05-25 17:35:20 -04:00
  • 412b729ff2 v0.7.3a: fixed rare visual bugs with banner graphics Evan Debenham 2019-05-25 17:34:20 -04:00
  • e06e4e1c85 v0.7.3a: refactored custom tiled visuals. Now custom tilemaps Evan Debenham 2019-05-25 15:27:36 -04:00
  • 3864d5c21e v0.7.3a: adjusted the behaviour of Tengu's thrown attacks Evan Debenham 2019-05-24 22:09:13 -04:00
  • 37611029a4 v0.7.3a: fixed bombs destroying armor which contains warrior's seal Evan Debenham 2019-05-24 21:47:01 -04:00
  • 8d6b3835b1 v0.7.3a: fixed all darts incorrect being consumed when tipping all Evan Debenham 2019-05-24 21:46:32 -04:00
  • 3e3d5f3364 v0.7.3a: added a sync check to script resetting Evan Debenham 2019-05-24 21:16:19 -04:00
  • 3100955ee1 v0.7.3: manifest commit Evan Debenham 2019-05-23 15:51:28 -04:00
  • 25c05c8892 v0.7.3: updated translations Evan Debenham 2019-05-23 15:35:39 -04:00
  • 7ac7727093 v0.7.3: removed support for pre-0.6.5c saves Evan Debenham 2019-05-23 15:29:31 -04:00
  • 1cad02e2a4 v0.7.3: improved the sprites and VFX for new thrown weapons Evan Debenham 2019-05-21 03:16:53 -04:00
  • 31b94f0ff5 v0.7.3: updated gradle version Evan Debenham 2019-05-20 20:58:19 -04:00
  • 12d7b91991 v0.7.3: balance adjustments to new enchants: Evan Debenham 2019-05-20 20:53:08 -04:00
  • f0c02d13fd v0.7.3: fixes/adjustments: - crash errors involving wild magic - reclaim trap exploits - crashes involving window preserving - some typos Evan Debenham 2019-05-20 19:53:57 -04:00
  • cd282c9148 v0.7.3: more bug fixes: Evan Debenham 2019-05-16 16:24:36 -04:00
  • 9e78b85a55 v0.7.3: updated gradle plugin version Evan Debenham 2019-05-16 15:12:31 -04:00
  • 54cb223d21 v0.7.3: corrected typos with curse infusion and improved corrupting desc Evan Debenham 2019-05-16 15:07:20 -04:00
  • fb0627f3d7 v0.7.3: challenges are now auto-enabled on debug builds Evan Debenham 2019-05-16 15:06:26 -04:00
  • 05193278f8 v0.7.3: thrown weapons can now be transmuted Evan Debenham 2019-05-16 15:05:45 -04:00