Commit Graph

  • 5529239973 v0.6.3: moved many resistances and immunities to character properties Evan Debenham 2018-01-27 21:03:03 -05:00
  • 80d19ac2d0 v0.6.3: fixed a bug in battlemage frost logic Evan Debenham 2018-01-27 00:02:54 -05:00
  • 6c0d240598 v0.6.3: translation updates Evan Debenham 2018-01-23 21:19:23 -05:00
  • bf4a891b9a v0.6.3: improved alchemy interface and added a new recipe Evan Debenham 2018-01-23 20:17:43 -05:00
  • 8a632f0d02 v0.6.3: fixed a typo in berserk Evan Debenham 2018-01-23 20:06:27 -05:00
  • 574c0cd29b v0.6.3: various bugfixes: Evan Debenham 2018-01-23 20:02:40 -05:00
  • d09c7e6067 v0.6.3: improved corruption logic, fixed bugs. Evan Debenham 2018-01-22 01:45:38 -05:00
  • 57b4eaf753 v0.6.3: Missile weapon balance: Evan Debenham 2018-01-21 23:50:55 -05:00
  • 8aae9906ae v0.6.3: fixed various text errors relating to venom Evan Debenham 2018-01-21 20:50:22 -05:00
  • 2dddeee60d v0.6.3: improved error handling in SPD-classes Evan Debenham 2018-01-21 19:05:00 -05:00
  • ffc1a52ca3 v0.6.3: overhauled internal logic for alchemy recipes Evan Debenham 2018-01-21 18:15:37 -05:00
  • 7a36840f77 v0.6.3: removed unecessary differences between private and public code Evan Debenham 2018-01-20 17:05:08 -05:00
  • 91f31aef9f v0.6.3: corrected some minor bugs with some missile weapons Evan Debenham 2018-01-20 15:34:38 -05:00
  • 8461500d66 v0.6.3: corruption now causes enemies to drop loot and projectiles Evan Debenham 2018-01-20 15:33:57 -05:00
  • 0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty Evan Debenham 2018-01-20 00:04:30 -05:00
  • 869c17be41 v0.6.3: reverted ranged weapon damage nerf by ~50% Evan Debenham 2018-01-19 22:48:24 -05:00
  • 3701a2aac7 v0.6.3: reduced the spawn rate of missile weapons by ~50% Evan Debenham 2018-01-19 21:40:35 -05:00
  • 07158daed2 v0.6.3: replaced android.graphics.rectF with a local version Evan Debenham 2018-01-19 17:46:27 -05:00
  • 9966195e66 v0.6.3: updated translations Evan Debenham 2018-01-18 21:28:29 -05:00
  • e41242ba54 v0.6.3: damage nerf to missile weapons Evan Debenham 2018-01-18 21:13:48 -05:00
  • f5708a8ba7 v0.6.3: fixed issues with wall blocking tilemap Evan Debenham 2018-01-18 15:40:53 -05:00
  • 0a9ea5dcb9 v0.6.3: fixed a typo in trident's name Evan Debenham 2018-01-18 15:40:38 -05:00
  • 7489969494 v0.6.3: adjusted probability of missile weapon drops Evan Debenham 2018-01-18 15:40:10 -05:00
  • 6736b53657 v0.6.3: corrected some icon sprite dimensions Evan Debenham 2018-01-17 23:39:31 -05:00
  • a8ccc71954 v0.6.3: gnoll trickster now drops a random ranged weapon Evan Debenham 2018-01-17 02:51:41 -05:00
  • ae254479fd v0.6.3: buffed/adjusted warlock Evan Debenham 2018-01-16 20:06:26 -05:00
  • ed1e19f17f v0.6.3: removed unintentional test code Evan Debenham 2018-01-16 20:01:47 -05:00
  • b6022a2901 v0.6.3: refactored all game settings into SPD-Settings Evan Debenham 2018-01-15 20:57:15 -05:00
  • 079bc8c4d1 v0.6.3: various crash and ANR fixes Evan Debenham 2018-01-15 02:13:31 -05:00
  • 88215085b6 v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero Evan Debenham 2018-01-14 14:23:36 -05:00
  • 7d168e12e3 v0.6.3: further adjusted ring of evasion, no longer grants stealth Evan Debenham 2018-01-14 14:12:08 -05:00
  • d89eaa8618 v0.6.3: further decoupled save files from hero classes Evan Debenham 2018-01-09 19:47:53 -05:00
  • 9cde9e002a v0.6.3: several improvements to game file management: Evan Debenham 2018-01-08 22:33:49 -05:00
  • 4d6fdad4ea v0.6.3: fixed crash bugs caused by tile discovery Evan Debenham 2018-01-08 18:30:06 -05:00
  • a4e9e10f6d v0.6.3: added a quantity adjustment to older missile weapons Evan Debenham 2018-01-07 03:22:40 -05:00
  • 5d1b5681bf v0.6.3: added a missing miniboss classification to rot lashers Evan Debenham 2018-01-07 03:21:48 -05:00
  • 274b885940 v0.6.3: rebalanced berserker Evan Debenham 2018-01-07 03:07:58 -05:00
  • 53d413b56a v0.6.3: rebalanced a number of items and glyphs Evan Debenham 2018-01-05 16:50:37 -05:00
  • 232e8a986f v0.6.3: implement drops for new ranged weapons Evan Debenham 2018-01-04 21:33:52 -05:00
  • 9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones Evan Debenham 2018-01-02 20:59:37 -05:00
  • f8b4607638 v0.6.3: adjust earlygame huntress damage balance Evan Debenham 2018-01-02 20:54:36 -05:00
  • 7b72a53393 v0.6.3: reworked/adjusted huntress and ring of sharpshooting Evan Debenham 2018-01-01 05:39:12 -05:00
  • 4d91ba2a24 v0.6.3: improved visibility and logic for missile weapon degradation Evan Debenham 2018-01-01 03:47:06 -05:00
  • ec724bea02 v0.6.3: reworked core logic for ranged weapons Evan Debenham 2017-12-31 15:32:48 -05:00
  • 57b1f1e759 v0.6.3: fixed incorrect fade value in PixelScene Evan Debenham 2017-12-28 22:28:00 -05:00
  • 2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture Evan Debenham 2017-12-28 00:33:56 -05:00
  • 902caaafc7 v0.6.3: updated dependancies and moved a permission Evan Debenham 2017-12-27 17:34:15 -05:00
  • 6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) Evan Debenham 2017-12-27 02:58:45 -05:00
  • 7afd8b8889 v0.6.3: small fixes to fog update & performance improvement to terrain Evan Debenham 2017-12-27 02:57:40 -05:00
  • e828148ebc v0.6.3: refactored some android interaction out of the core module Evan Debenham 2017-12-26 23:06:10 -05:00
  • c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war Evan Debenham 2017-12-26 16:46:44 -05:00
  • acc9fd33d2 v0.6.3: overhauled how the game handles pressing tiles Evan Debenham 2017-12-23 04:20:07 -05:00
  • cc46684f52 v0.6.3: fixed some enemies not being recognized as in mind vision Evan Debenham 2017-12-22 20:35:58 -05:00
  • 65b28a9145 v0.6.3: standardized the coding for equipment stat randomization Evan Debenham 2017-12-22 01:07:28 -05:00
  • 43d0beb36d v0.6.3: improved how the game handles chasm floors Evan Debenham 2017-12-21 23:51:15 -05:00
  • 608a09a92c v0.6.3: corrected distNoDiag function, now named trueDistance Evan Debenham 2017-12-20 02:27:27 -05:00
  • 9f78c6b6c2 v0.6.3: standardized the string ID for equipping a cursed item Evan Debenham 2017-12-20 02:00:25 -05:00
  • 409af754ec v0.6.3: rewrote shadowcasting logic, 3-10x more efficient Evan Debenham 2017-12-17 21:35:34 -05:00
  • 2009095a66 v0.6.3: improved actor priority logic Evan Debenham 2017-12-01 13:51:35 -05:00
  • bfa96703aa v0.6.3: adjusted order of rendering and updating to improve efficiency Evan Debenham 2017-11-27 21:30:16 -05:00
  • 5dcd285ecc v0.6.2e: manifest commit Evan Debenham 2017-11-19 02:51:35 -05:00
  • aa88bf7d23 v0.6.2e: fixed bad changes made to app lifecycle managment Evan Debenham 2017-11-19 02:21:41 -05:00
  • 5c087e72aa changed gradle version back to 4.2 to resolve an issue on F-droid Evan Debenham 2017-11-17 14:25:58 -05:00
  • 859fcbc937 v0.6.2d: manifest commit Evan Debenham 2017-11-16 12:48:55 -05:00
  • b2c72a26f8 v0.6.2d: translation updates Evan Debenham 2017-11-16 12:47:29 -05:00
  • 00a44a8352 v0.6.2d: adjusted how the game handles pauses/focus lost Evan Debenham 2017-11-16 12:33:51 -05:00
  • 9ee20966bb v0.6.2d: fixed layout issues with wndInfoMob Evan Debenham 2017-11-16 12:31:04 -05:00
  • 597699770f v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks Evan Debenham 2017-11-16 12:30:40 -05:00
  • 62c5aeffc8 v0.6.2d: fixed various crash bugs and added safety checks Evan Debenham 2017-11-16 12:30:10 -05:00
  • 433d862882 v0.6.2c: manifest commit Evan Debenham 2017-11-13 18:57:34 -05:00
  • ea6f82a98c v0.6.2c: updated translations Evan Debenham 2017-11-13 01:54:12 -05:00
  • 913a504288 v0.6.2c: fixed crashes involving mimic spawning Evan Debenham 2017-11-13 01:43:03 -05:00
  • 1fbaa27f5b v0.6.2c: fixed a variety of rare crash bugs Evan Debenham 2017-11-12 23:30:57 -05:00
  • 31042228ff v0.6.2c: improved how the game handles music volume and asset handling Evan Debenham 2017-11-12 23:01:44 -05:00
  • 759ff2fb9d v0.6.2b: manifest commit Evan Debenham 2017-11-09 18:25:49 -05:00
  • 4ee449c918 v0.6.2b: fixed bugs and added several safety checks Evan Debenham 2017-11-09 17:39:55 -05:00
  • 38e712cc50 v0.6.2b: updated translations including addition of Czech Evan Debenham 2017-11-09 16:06:08 -05:00
  • 14cf4835fc v0.6.2b: increased the base charge speed on cloak of shadows Evan Debenham 2017-11-09 05:40:18 -05:00
  • 9d63559e2d v0.6.2b: fixed containers clearing quickslots when collected Evan Debenham 2017-11-09 05:06:31 -05:00
  • 13b13020ce v0.6.2b: improved alchemy pot visuals Evan Debenham 2017-11-09 04:53:54 -05:00
  • 5db33eb8a6 v0.6.2b: bolt-firing wands now press empty tiles if they land there Evan Debenham 2017-11-09 03:47:35 -05:00
  • 0af31996a4 v0.6.2b: improved how targeting traps determine distance Evan Debenham 2017-11-09 03:00:08 -05:00
  • be198f1907 v0.6.2b: improved the error-resistance of mimic spawning logic Evan Debenham 2017-11-09 02:51:49 -05:00
  • aa6baa035f v0.6.2b: fixed distortion traps not full clearing notes entries Evan Debenham 2017-11-09 02:40:59 -05:00
  • 04c67713e8 v0.6.2b: fixed rare incorrect drmax values in class armor Evan Debenham 2017-11-08 23:48:14 -05:00
  • 553badc118 v0.6.2b: improved aspects of app lifecycle management Evan Debenham 2017-11-08 23:24:49 -05:00
  • a248609df4 v0.6.2b: finished up improvements to changes scene Evan Debenham 2017-11-08 21:44:52 -05:00
  • 994ef969b6 v0.6.2b: filled in previous info in the changes scene (still missing commentary) Evan Debenham 2017-11-07 18:25:56 -05:00
  • 988f3dbe96 v0.6.2b: corrected alignment of the languages icon Evan Debenham 2017-11-07 17:00:28 -05:00
  • dc460c3e18 v0.6.2b: brightened fog of war Evan Debenham 2017-11-06 03:34:42 -05:00
  • 41685ce45c v0.6.2b: adjusted progaurd settings to (hopefully) avoid obscure crashes Evan Debenham 2017-11-06 02:20:44 -05:00
  • cb14cbd2e6 v0.6.2b: a couple of translation adjustments Evan Debenham 2017-11-04 16:17:35 -04:00
  • d7cc01c856 v0.6.2a: corrected a few small remaining issues + manifest commit again Evan Debenham 2017-11-02 00:37:42 -04:00
  • 3a8f148164 v0.6.2a: manifest commit Evan Debenham 2017-11-01 03:05:29 -04:00
  • 2369977c94 v0.6.2a: translations updates Evan Debenham 2017-11-01 03:04:00 -04:00
  • 4a9ce5dae1 v0.6.2a: added safety and sync checks for a number of rare crashes Evan Debenham 2017-11-01 02:14:46 -04:00
  • 3a6ae784f7 v0.6.2a: added safety checks to some usages of curItem Evan Debenham 2017-11-01 01:49:31 -04:00
  • 0ce6f14a73 v0.6.2a: fixed errors where music would be called without being prepared Evan Debenham 2017-11-01 01:45:42 -04:00
  • 25e840b427 v0.6.2a: fixed some missing text in venom (more fixing is needed later) Evan Debenham 2017-11-01 01:10:20 -04:00
  • 3cd6a2d08a v0.6.2a: reduced the size of secret summoning rooms Evan Debenham 2017-11-01 00:47:17 -04:00