Commit Graph

  • a63032702f v0.6.2a: fixed buff indicator interactions with plant effects Evan Debenham 2017-11-01 00:46:02 -04:00
  • f1949a9c2f v0.6.2a: fixed incorrect map reset logic in prison boss level Evan Debenham 2017-10-31 23:01:15 -04:00
  • 943dbe2100 v0.6.2a: fixed gladiator being able to use his ability on unseen enemies Evan Debenham 2017-10-31 23:00:42 -04:00
  • 99156c0005 v0.6.2a: added functionality for audio muting during phone calls Evan Debenham 2017-10-31 22:37:06 -04:00
  • 62a6c4be34 v0.6.2a: fixed crashes involving tengu's FOV not being initialized Evan Debenham 2017-10-31 16:15:40 -04:00
  • 9ad765e256 v0.6.2a: reduced the chance for golden chests to appear Evan Debenham 2017-10-31 03:43:00 -04:00
  • ffe043d5e1 v0.6.2a: updated gradle version Evan Debenham 2017-10-31 03:41:04 -04:00
  • 61384b7f39 v0.6.2a: fixed ordering issues with key display Evan Debenham 2017-10-31 03:36:55 -04:00
  • 149c355b74 v0.6.2a: further improvements to the changes scene Evan Debenham 2017-10-31 03:13:29 -04:00
  • e9b8bc3490 v0.6.2a: reworked key display, new max of 6 keys at once Evan Debenham 2017-10-30 04:14:46 -04:00
  • f95adc7452 v0.6.2a: significant improvements to old updates in the changes scene Evan Debenham 2017-10-27 04:05:28 -04:00
  • 2cf085f300 v0.6.2a: updated build tools versions Evan Debenham 2017-10-26 17:43:45 -04:00
  • 86393f09a4 v0.6.2: actual manifest commit Evan Debenham 2017-10-24 22:05:04 -04:00
  • da159b41ad v0.6.2: fixed corruption overriding positive buffs and soul mark Evan Debenham 2017-10-24 22:04:49 -04:00
  • b5a0f3759b v0.6.2: translation updates Evan Debenham 2017-10-24 20:38:04 -04:00
  • 3e77e1c150 v0.6.2: manifest commit Evan Debenham 2017-10-24 20:07:04 -04:00
  • a71488f6f5 v0.6.2: fixed bugs relating to corruption and awarding exp/kills Evan Debenham 2017-10-24 19:55:56 -04:00
  • 4af0cb4e93 v0.6.2: adjusted incorrectly placed text in stone of enchantment Evan Debenham 2017-10-24 19:25:38 -04:00
  • 2a6c34f1e1 v0.6.2: removed pitfall traps breaking into chasms Evan Debenham 2017-10-24 19:25:16 -04:00
  • 3522c275aa v0.6.2: fixes to armor interaction with warrior's seal Evan Debenham 2017-10-24 18:20:12 -04:00
  • 6a7d37b228 v0.6.2: more safety checks in tengu logic Evan Debenham 2017-10-24 17:39:30 -04:00
  • a6dd56569b v0.6.2: updated font to support turkish characters Evan Debenham 2017-10-24 17:36:09 -04:00
  • 399e71ab7f v0.6.2: updated dependancies Evan Debenham 2017-10-24 17:06:34 -04:00
  • c35e8534a4 v0.6.2: translation updates Evan Debenham 2017-10-23 03:25:34 -04:00
  • 9520c9a402 v0.6.2: adjusted secret chest and trap rooms Evan Debenham 2017-10-23 02:08:02 -04:00
  • 0cdc6f27df v0.6.2: translation updates, added Turkish! Evan Debenham 2017-10-20 02:49:29 -04:00
  • 7267632b3e v0.6.2: venom no longer extends poison Evan Debenham 2017-10-20 01:52:58 -04:00
  • c0d432a3fb v0.6.2: fixed pastys not retaining holiday info in remains Evan Debenham 2017-10-20 01:11:20 -04:00
  • 7c532206d7 v0.6.2: improved new locked chest logic and how items are dropped Evan Debenham 2017-10-20 01:08:07 -04:00
  • c249a52f41 v0.6.2: fixed a rare visual bug with dropped items Evan Debenham 2017-10-20 00:13:22 -04:00
  • 3fff744394 v0.6.2: fixed exp progression bugs with cloak of shadows Evan Debenham 2017-10-19 23:55:28 -04:00
  • 23f1c33d82 v0.6.2: translation updates Evan Debenham 2017-10-15 15:43:48 -04:00
  • 27457ea94f v0.6.2: fixed incorrect runestone appearing in runestone room Evan Debenham 2017-10-15 15:34:15 -04:00
  • 55090000a7 v0.6.2: properly fixed juggling misc equips when inventory is full Evan Debenham 2017-10-15 15:33:54 -04:00
  • 7f965f1777 v0.6.2: fixed incorrect item sprite sheet values Evan Debenham 2017-10-15 03:20:48 -04:00
  • 7afb606077 v0.6.2: translation updates Evan Debenham 2017-10-14 23:31:16 -04:00
  • 72eb5fe090 v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops Evan Debenham 2017-10-14 20:56:54 -04:00
  • 65edd066e3 v0.6.2: reduced droprate of blandfruit seeds Evan Debenham 2017-10-14 19:00:32 -04:00
  • 7e1dcec42f v0.6.2: implemented five more secret rooms Evan Debenham 2017-10-14 03:35:57 -04:00
  • bf30704891 v0.6.2: fixed enemies being able to spawn ontop of the exit stairs Evan Debenham 2017-10-13 20:01:27 -04:00
  • 40a92bf3a4 v0.6.2: balance adjustments to cloak of shadows and sneak weapons Evan Debenham 2017-10-13 19:56:58 -04:00
  • b9f7f7c44a v0.6.2: further rebalances to heroes remains Evan Debenham 2017-10-12 19:35:28 -04:00
  • 038d500c98 v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame Evan Debenham 2017-10-12 18:50:58 -04:00
  • 65a2cd05a1 v0.6.2: fixed a terrain bug when plants were made on tall grass Evan Debenham 2017-10-12 16:42:21 -04:00
  • ed346c385b v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x Evan Debenham 2017-10-12 16:28:54 -04:00
  • a426fa8fb4 v0.6.2: added a safety check to tengu jumping logic Evan Debenham 2017-10-12 16:17:09 -04:00
  • 2c9156e591 v0.6.2: fixed a rare crash with cursed wands Evan Debenham 2017-10-12 16:13:37 -04:00
  • ef058bbb71 v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't Evan Debenham 2017-10-12 15:46:36 -04:00
  • 4368408c79 v0.6.2: adjusted a few trap mechanics Evan Debenham 2017-10-12 01:05:03 -04:00
  • f3eab8a148 v0.6.2: fixed guards not updating their location target when chaining Evan Debenham 2017-10-12 00:26:16 -04:00
  • 0bb5d8202a v0.6.2: slightly reduced wraith resistance to corruption. Evan Debenham 2017-10-11 23:44:49 -04:00
  • 90b7d801bb v0.6.2: fixed mages staff imbue not trigger item level badges Evan Debenham 2017-10-11 23:42:20 -04:00
  • 450894893f v0.6.2: fixed some very old and buggy code in blandfruit Evan Debenham 2017-10-11 23:40:19 -04:00
  • 939c000a22 v0.6.2: improved logic for swapping misc items with a full inventory Evan Debenham 2017-10-11 22:44:40 -04:00
  • deb626e279 v0.6.2: several simple bugfixes: Evan Debenham 2017-10-11 21:52:33 -04:00
  • 19d63aef60 v0.6.2: adjustments to two more secret rooms Evan Debenham 2017-10-11 18:16:55 -04:00
  • 01846d1a02 v0.6.2: nerfs to some new secret rooms Evan Debenham 2017-10-11 17:30:46 -04:00
  • 2739595320 v0.6.2: bugfixes Evan Debenham 2017-10-01 16:51:44 -04:00
  • ac8a552202 v0.6.2: fixed a freeze issue caused by yog's burning fist Evan Debenham 2017-09-30 23:29:09 -04:00
  • 26ec69ae9a v0.6.2: fixed issues with traps that have delayed visual effects Evan Debenham 2017-09-30 22:32:08 -04:00
  • 3e5c69b25e v0.6.2: adjusted action indicator to be more crash resistant Evan Debenham 2017-09-30 22:04:27 -04:00
  • b24e44db3d v0.6.2: adjsuted preparation logic to be more crash resistant Evan Debenham 2017-09-30 22:00:42 -04:00
  • 6a3eeb62cc v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes Evan Debenham 2017-09-30 18:39:04 -04:00
  • 051dddf835 v0.6.2: freezing and fire now fully cancel eachother Evan Debenham 2017-09-30 16:28:05 -04:00
  • aeb53585d1 v0.6.2: bugfixes to toxic and fire imbue buffs Evan Debenham 2017-09-30 15:31:59 -04:00
  • a6d6b7308e v0.6.2: assassin text fixes Evan Debenham 2017-09-30 15:05:23 -04:00
  • 2306d0c271 v0.6.2: several bugfixes and minor corrections Evan Debenham 2017-09-27 22:20:26 -04:00
  • bd1ba18e52 v0.6.2: fixed a missing bundle alias from the trap changes Evan Debenham 2017-09-27 02:31:07 -04:00
  • cdad2fa5e0 v0.6.2: more secret room implementation Evan Debenham 2017-09-26 21:34:08 -04:00
  • 0cfaeaad98 v0.6.2: fixed bugs with plant logic caused by recent code changes Evan Debenham 2017-09-26 18:16:55 -04:00
  • 46b3dfd057 v0.6.2: fixed golden bee ai interactions with corruption Evan Debenham 2017-09-26 17:24:33 -04:00
  • 75be01873c v0.6.2: balance changes to the berserker and flail Evan Debenham 2017-09-26 15:02:30 -04:00
  • d929e1b922 v0.6.2: reworked many traps and trap effects Evan Debenham 2017-09-26 01:35:24 -04:00
  • 35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) Evan Debenham 2017-09-23 15:25:19 -04:00
  • 0c46963dee v0.6.2: fixed multiple prizes of the same type appearing in vault rooms Evan Debenham 2017-09-23 15:20:51 -04:00
  • fdc2293f00 v0.6.2: fixed evil eyes unintentionally storing a charged beam Evan Debenham 2017-09-23 14:17:03 -04:00
  • e6c76180ae v0.6.2: updated dependencies Evan Debenham 2017-09-23 00:57:46 -04:00
  • 1940ca9c09 v0.6.2: fixed custom tiled visual errors when revived by an ankh Evan Debenham 2017-09-22 22:16:49 -04:00
  • 98df73743c v0.6.2: teleportation effects now set mob ai to wandering Evan Debenham 2017-09-22 20:50:01 -04:00
  • 02508571c6 v0.6.2: fixed fly swarms not duplicating over terrain hazards Evan Debenham 2017-09-19 03:50:25 -04:00
  • 495a3cdb4b v0.6.2: fixed magical sleep not detaching when ai state is assigned Evan Debenham 2017-09-19 02:24:28 -04:00
  • 6d8e64d5bd v0.6.2: fixed cases where the lost icon would persist when it shouldn't Evan Debenham 2017-09-19 02:23:48 -04:00
  • b214ea58cf v0.6.2: fixed exploits involving tapping outside the tilemap Evan Debenham 2017-09-19 02:13:21 -04:00
  • 925d737d93 v0.6.2: overhauled enemy AI behaviour with respect to alignment Evan Debenham 2017-09-19 01:43:18 -04:00
  • ddaa763a86 v0.6.2: many buffs now grey out their icons as they expire Evan Debenham 2017-09-18 22:38:42 -04:00
  • a33cb33727 v0.6.2: fixed multiplied characters not acting for many turns Evan Debenham 2017-09-18 17:33:37 -04:00
  • 340d14dc2f v0.6.2: fixed a rare bug caused by previous charsprite changes Evan Debenham 2017-09-18 17:31:04 -04:00
  • 3ca4d7737a v0.6.2: Improved how resistances and immunities are managed Evan Debenham 2017-09-18 02:53:48 -04:00
  • bb5e798b98 v0.6.2: improved emoicons and removed enemy state from descriptions Evan Debenham 2017-09-18 00:11:37 -04:00
  • 70a39f4229 v0.6.2: improved hero fov logic Evan Debenham 2017-09-17 17:43:20 -04:00
  • ab847c9e1b v0.6.2: improved ai logic for piranhas and guards Evan Debenham 2017-09-17 17:18:40 -04:00
  • 933b2b5b89 v0.6.2: fixed a typo in the description of dirks Evan Debenham 2017-09-16 03:58:59 -04:00
  • 68499b213a v0.6.2: made field of vision storage none-static Evan Debenham 2017-09-16 03:57:53 -04:00
  • 126172d661 v0.6.2: made several level properties none-static Evan Debenham 2017-09-16 00:27:22 -04:00
  • 6530cf0675 v0.6.2: fixed a bug with connection limits on hidden larder rooms Evan Debenham 2017-09-14 00:32:00 -04:00
  • 66765800cf v0.6.2: enemy spawner now only counts hostile mobs for the total Evan Debenham 2017-09-12 22:59:33 -04:00
  • 30e021f8d5 v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases Evan Debenham 2017-09-12 22:51:55 -04:00
  • ff6d3f93ff v0.6.2: fixed some effects persisting when character sprites are destroyed Evan Debenham 2017-09-12 22:41:04 -04:00
  • becd3167da v0.6.2: fixed more cases where death animations where being interrupted Evan Debenham 2017-09-12 18:31:08 -04:00
  • f67a2e561f v0.6.2: adjusted weak floor room logic to prevent well visual clipping Evan Debenham 2017-09-12 00:22:35 -04:00