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1262b08910
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Merge remote-tracking branch 'origin/master'
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2026-02-14 17:05:46 +02:00 |
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9e62656636
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Update gdx-teavm to 1.5.0
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2026-02-14 16:41:48 +02:00 |
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Evan Debenham
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504eb480e9
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v3.3.6: updated translations, version, and changelog for v3.3.6 release!
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2026-02-10 15:02:39 -05:00 |
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Evan Debenham
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d1d2d7d268
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v3.3.6: added a sync check to actor processing while iterating all
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2026-02-10 15:02:36 -05:00 |
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Evan Debenham
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7927af9910
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v3.3.6: fixed rare mobs not spawning naturally since distortion fix
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2026-02-10 15:02:35 -05:00 |
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Evan Debenham
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4f4f264f6d
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v3.3.6: fixed properties of items spawned by simple enemy treasure room
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2026-02-10 15:02:35 -05:00 |
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Evan Debenham
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28e1fe139f
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v3.3.6: added a laser sentry hazard and a room for it
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2026-02-10 15:02:35 -05:00 |
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Evan Debenham
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ac51bfa555
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v3.3.6: removed unintentionally commited combo debug code (uuuugh)
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2026-02-10 15:02:35 -05:00 |
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Evan Debenham
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cdec67e8d1
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v3.3.6: implemented two new hazards for the vault, some WIP still
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2026-02-10 15:02:35 -05:00 |
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2317b70a3b
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Somehow those files had different hash than the ones in the remote repo
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2026-02-07 18:50:25 +02:00 |
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c2de96f31e
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Update to latest version
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2026-02-07 18:41:01 +02:00 |
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4d13c398e1
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Merge remote-tracking branch 'origin/master'
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2026-02-07 18:38:38 +02:00 |
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Evan Debenham
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4c41268c41
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v3.3.5: updated version, changelog, and translations for v3.3.5 release!
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2026-02-04 20:51:13 -05:00 |
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Evan Debenham
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26d39b58ff
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v3.3.5: fixed an exploit where quitting would cancel fury partway
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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cd7ed99ac0
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v3.3.5: added two more rooms for tester vault enemies to appear in
v3.3.5: fixed an exploit where quitting would cancel fury partway
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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73ce3a9dab
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v3.3.5: implemented another room for vault enemies
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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a19104fae7
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v3.3.5: added a 'vault rat' enemy for testing vault AI
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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a6a26d7469
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v3.3.5: ingame randomize buttons now blink as a random run reminder
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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149d16892a
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v3.3.5: fixed cases where friendly tipped darts could still deal dmg
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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391d870b2e
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v3.3.5: fixed a rounding err in liquid metal that could give 0 quantity
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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0b5fcdad87
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v3.3.5: gardens now properly set embers to grass, and account for fire
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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c26a177332
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v3.3.5: necros now move their summon pos if on top of an immovable enemy
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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ac8d542fe5
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v3.3.5: fixed gnoll geomancer never swapping targets naturally
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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d6da70eca3
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v3.3.5: fixed an outdated internal link in the readme
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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09f492d5da
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v3.3.5: more implementation on vault mobs
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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f325c9c557
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v3.3.5: very early vault mob impl, only some code in place.
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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5a6083a70b
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v3.3.5: implemented base investigating state for all mobs
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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6d640324c1
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v3.3.5: added a safety check to new save windows logic
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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679c2c210b
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v3.3.5: added a check to grid builder in case it can't place rooms
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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4bfa8e738c
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v3.3.5: made vault cross room door placement more permissive
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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59cef5cbcb
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v3.3.5: fixed distortion traps not possibly spawning all rare mob alts
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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a8a93b43c1
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v3.3.5: fixed unequipping armor leading to a full shield CD refund.
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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5dcabd4e50
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v3.3.5: added a new emoicon for investigating and improved emoicon code
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2026-02-04 20:51:09 -05:00 |
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6b7f8e5728
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Forgot to also reflect new version on TeaVMLauncher
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2026-01-25 22:19:02 +02:00 |
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d0777dc6f1
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Merge remote-tracking branch 'origin/master'
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2026-01-25 22:12:09 +02:00 |
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a7248af613
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Merge upstream changes to web port
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2026-01-24 15:38:47 +02:00 |
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Evan Debenham
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6511b7cd4f
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v3.3.4: re-upped version code for amended v3.3.4 release
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2026-01-21 16:17:05 -05:00 |
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Evan Debenham
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33dfc53842
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v3.3.4: fixed all conjured bombs causing crashes (oops =S)
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2026-01-21 16:17:05 -05:00 |
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Evan Debenham
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15d3041cde
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v3.3.4: updated version, changelog, and translations for v3.3.4 release!
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2026-01-21 11:27:31 -05:00 |
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Evan Debenham
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7b522a9752
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v3.3.4: fixed trinkets briefly visually persisting after being energized
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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67f4d85f08
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v3.3.4: added a new simple rooms to vault area and increased base size
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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ef11b5b78d
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v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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c9c2f73c9a
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v3.3.4: arcane bombs no longer use blobs for vfx
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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a467a5ea4a
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v3.3.4: adjusted clarity on skeleton key curse text
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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8f6c8170a7
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v3.3.4: improved how larger rooms are placed in grid builder
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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fa23a35dc3
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v3.3.4: game scene now persists item selection UI on scene reset
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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6e1c8424dc
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v3.3.4: fixed solid blobs not interacting properly with openSpace
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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7e47f6862e
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v3.3.4: fixed slimes always taking dmg in multiples of 8 on ascend
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2026-01-21 11:15:18 -05:00 |
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Evan Debenham
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a610c43668
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v3.3.4: fixed vault tester area resetting Duelist's weapon charge
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2026-01-21 11:15:18 -05:00 |
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Evan Debenham
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9a8ce2da3b
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v3.3.4: once again disallowed regrowth from spawning in tester area
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2026-01-21 11:15:18 -05:00 |
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