Evan Debenham
18bcdd42cb
v0.3.4: i18n begins! Only changes to actors\hero right now
2016-02-22 15:24:06 -05:00
Evan Debenham
84ab14a327
v0.3.3a: 'visible enemies' rule no longer applies to container heaps
2015-12-27 13:59:04 -05:00
Evan Debenham
0c68376863
v0.3.3: tweaked how items auto-pickup
2015-12-21 21:32:03 -05:00
Evan Debenham
3fdd6452db
Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately)
2015-12-21 18:03:12 -05:00
Evan Debenham
6bbab6258a
v0.3.2: adjusted balance on the cloak of shadows and freerunner
2015-11-08 04:03:40 -05:00
Evan Debenham
71f65ec31a
v0.3.2: reworked the warlock subclass
2015-11-08 04:03:39 -05:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
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- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
d7e849b3ab
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
2015-08-24 13:04:53 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
bb4e915132
v0.3.1: resting now works while at full health.
2015-08-24 13:04:10 -04:00
Evan Debenham
3cd86934bd
v0.3.1: quickslots now autotarget if there is only one visible enemy.
2015-08-24 13:00:33 -04:00
Evan Debenham
272d4834b3
v0.3.1: allowed resting while hungry
2015-08-24 13:00:31 -04:00
Evan Debenham
7097f6f54e
v0.3.1: fixed a bug where the hero would keep running after death.
2015-08-24 11:34:30 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
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- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
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This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
249c9acd96
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
2015-06-07 21:55:21 -04:00
Evan Debenham
febcd8d840
v0.3.0: added Ethereal Chains
2015-06-07 21:55:03 -04:00
Evan Debenham
716b7ed8fd
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
2015-06-07 21:54:57 -04:00
Evan Debenham
ac6e8173e9
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
2015-06-07 21:54:55 -04:00
Evan Debenham
c3cba0f046
v0.3.0: reworked wand of regrowth, some polish needed though
2015-06-07 21:54:54 -04:00
Evan Debenham
e8a2004345
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
2015-06-07 21:54:50 -04:00
Evan Debenham
00dc49c021
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
2015-06-07 21:54:47 -04:00
Evan Debenham
6a7c42634a
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
2015-06-07 21:54:39 -04:00
Evan Debenham
6507df2824
v0.3.0: modified warlock healing specks a bit.
2015-06-07 21:54:35 -04:00
Evan Debenham
a222efa406
v0.3.0: slight refactor to hunger
2015-06-07 21:54:34 -04:00
Evan Debenham
444fbaf484
v0.3.0: removed the dew vial warning when picked up
2015-06-07 21:54:32 -04:00
Evan Debenham
f844ee05d4
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
2015-06-07 21:54:32 -04:00
Evan Debenham
4e34e81365
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
2015-06-07 21:54:26 -04:00
Evan Debenham
348f16c19b
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
2015-06-07 21:54:23 -04:00
Evan Debenham
471aa3ca7d
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
2015-03-09 20:15:53 -04:00
Evan Debenham
5325268220
Source Release: standardized some things between open source and closed source.
2015-03-02 19:36:09 -05:00
Evan Debenham
1f16b16637
v0.2.4a: further corrections to descending on floor 26
2015-03-02 19:11:08 -05:00
Evan Debenham
cb5cd807b3
v0.2.4: reworked final floor
2015-03-02 17:39:42 -05:00
Evan Debenham
9c5d4facf5
v0.2.4: hero can now only be interrupted while moving.
2015-03-02 17:39:04 -05:00
Evan Debenham
bb28f2f477
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
2015-03-02 17:25:29 -05:00
Evan Debenham
f0df50d42f
v0.2.4: hero no longer gains hunger from descending
2015-03-02 17:14:17 -05:00
Evan Debenham
b2e29708a0
v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
2015-03-02 17:10:24 -05:00
Evan Debenham
e951b7aad8
Merging 1.7.5 Source: actors/hero changes
2015-02-06 09:56:39 -05:00
Evan Debenham
2b44154ac1
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
2015-01-20 17:26:53 -05:00
Evan Debenham
6e3c2223cd
v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
2015-01-20 00:56:36 -05:00
Evan Debenham
e53c6b678f
v0.2.3e: added backend support for multiple quickslots (needs testing!)
2015-01-19 12:04:23 -05:00
Evan Debenham
aeee25d3ce
v0.2.3d: tweaked effect of cursed talisman, no longer outright prevents searching.
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Additionally, tweaked player sometimes spending 4 turns when finding something, usually only resulted in mobs getting free hits on you, no point to it.
2015-01-13 09:20:01 -05:00
Evan Debenham
51edf3e49a
v0.2.3d: damage from viscocity glyph no longer interrupts movement
2015-01-13 09:01:20 -05:00
Evan Debenham
6b1cd9cb72
v0.2.3: fixed a typo when caustic ooze is applied
2014-12-26 17:32:14 -05:00
Evan Debenham
353dc49fa4
v0.2.3: refactored logic to distinguish between a Hero's class name, and given name.
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Note that given name is only going to be set by donation features, which are not in the open source, but the refactor is generally beneficial so I'm putting it in anyway.
2014-12-19 16:31:10 -05:00
Evan Debenham
b62090ae33
v0.2.3: gladiator's combo now works while unarmed
2014-12-18 12:56:50 -05:00
Evan Debenham
cd8e11b311
v0.2.3: updated TODOs
2014-12-16 17:08:30 -05:00