Commit Graph

35 Commits

Author SHA1 Message Date
Evan Debenham 77c84f4a63 v3.3.0: adjusted the visual size of the imp quest entrance 2025-11-23 14:19:43 -05:00
Evan Debenham ee9aaac89b v3.3.0: improved entrance area to quest tester floor 2025-11-23 14:17:56 -05:00
Evan Debenham 447aba7b1e v3.3.0: implemented initial new imp room 2025-11-23 14:17:56 -05:00
Evan Debenham f22cff2f75 v3.2.2: added some smoothing to stairs visual at the end of the prison 2025-08-25 14:15:52 -04:00
Evan Debenham b3d70dc09f v3.1.1: slight shading tweak to caves region deco 2025-06-14 16:01:17 -04:00
Evan Debenham 6a5f9a0963 v3.1.0: recolored new city pedestals, now use the correct palette 2025-06-01 14:34:03 -04:00
Evan Debenham 1ec4c3e7d8 v3.1.0: improved new terrain in the caves and city 2025-05-30 15:36:08 -04:00
Evan Debenham 0ba00ff7bb v3.1.0: finalized visuals for halls rubble 2025-05-30 15:36:08 -04:00
Evan Debenham 3c7aaee108 v3.1.0: added some cages to Tengu's arena and rubble to Yog's arena 2025-05-30 15:36:08 -04:00
Evan Debenham cd43044f62 v3.1.0: slightly tweaked the shading on barrels and cages 2025-05-30 15:36:08 -04:00
Evan Debenham c6e1625e3d v3.1.0: improved new terrain visuals in sewers and prison 2025-05-22 17:38:20 -04:00
Evan Debenham 7b4e39da84 v3.1.0: adjusted new region deco, 2nd version is not always SP floor 2025-05-13 12:52:57 -04:00
Evan Debenham 46861ccef4 v3.1.0: implemented new terrain types with very WIP visuals 2025-04-20 20:06:16 -04:00
Evan Debenham 65bf2c1547 v3.1.0: added internal code for region decos and a very WIP sewer visual 2025-04-13 11:50:07 -04:00
Evan Debenham 6b9940e885 v2.5.0: improved landmark contents, brightened distant wells a bit 2024-07-05 12:38:56 -04:00
Evan Debenham 345b6fe79d v2.4.0: added an ENTRANCE_SP terrain type 2024-04-23 13:43:05 -04:00
Evan Debenham 8f5cd171fe v2.3.0: substantially improved gnoll caves boulder visuals 2024-01-16 14:54:42 -05:00
Evan Debenham 3365c0c4ef v2.2.0: substantially improved crystal terrain visuals 2023-10-15 15:27:42 -04:00
Evan Debenham 4a67ff18ac v2.2.0: darkened crystals in new mining area 2023-10-11 18:03:49 -04:00
Evan Debenham 4c648b460a v2.2.0: added a proper entrance room for the blacksmith quest area 2023-09-03 18:58:48 -04:00
Evan Debenham 054ffbc21b v2.2.0: re-added grass in terrain features (forgot about custom visuals) 2023-09-03 18:58:48 -04:00
Evan Debenham 0098ce2343 v2.2.0: added some new terrain types for blacksmith quest 2023-09-03 18:58:48 -04:00
Evan Debenham 6e5687e580 v2.2.0: restructured terrain assets to make more free space 2023-09-03 18:58:47 -04:00
Evan Debenham 6ca1846fd1 v2.2.0: removed redundant rendering of grass from terrain features 2023-09-03 18:58:47 -04:00
Evan Debenham 8f741edbc9 v2.2.0: further improved clarity of gold in stitched wall tiles 2023-09-03 18:58:47 -04:00
Evan Debenham 66c62f2081 v2.2.0: improved border visuals for mining level 2023-09-03 18:58:29 -04:00
Evan Debenham 56682a28ec v2.1.4: added a couple custom visuals to the blacksmith quest area 2023-07-06 12:36:58 -04:00
Evan Debenham 01c7b481f6 v2.1.3: added support for wall decoration overhang visuals 2023-06-28 11:35:23 -04:00
Evan Debenham 800a5076d7 v1.4.0: improved locked exit visuals by properly overlapping the hero 2022-09-07 15:58:32 -04:00
Evan Debenham 218af3ceb8 v1.2.0: improved crystal door sprites 2022-03-22 12:13:46 -04:00
Evan Debenham 49385a9bae v1.2.0: added crystal doors, with a placeholder sprite 2022-03-17 16:00:58 -04:00
Evan Debenham 8ff7850192 v0.9.4: improved final prison exit stairs, and removed old visual files 2021-08-08 18:04:15 -04:00
Evan Debenham e2aaace9e1 v0.8.2c: adjusted transparency on furrowed grass 2020-08-27 15:19:38 -04:00
Evan Debenham c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham 6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00