Evan Debenham
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77c84f4a63
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v3.3.0: adjusted the visual size of the imp quest entrance
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2025-11-23 14:19:43 -05:00 |
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Evan Debenham
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ee9aaac89b
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v3.3.0: improved entrance area to quest tester floor
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2025-11-23 14:17:56 -05:00 |
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Evan Debenham
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447aba7b1e
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v3.3.0: implemented initial new imp room
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2025-11-23 14:17:56 -05:00 |
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Evan Debenham
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f22cff2f75
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v3.2.2: added some smoothing to stairs visual at the end of the prison
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2025-08-25 14:15:52 -04:00 |
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Evan Debenham
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b3d70dc09f
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v3.1.1: slight shading tweak to caves region deco
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2025-06-14 16:01:17 -04:00 |
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Evan Debenham
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6a5f9a0963
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v3.1.0: recolored new city pedestals, now use the correct palette
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2025-06-01 14:34:03 -04:00 |
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Evan Debenham
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1ec4c3e7d8
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v3.1.0: improved new terrain in the caves and city
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2025-05-30 15:36:08 -04:00 |
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Evan Debenham
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0ba00ff7bb
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v3.1.0: finalized visuals for halls rubble
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2025-05-30 15:36:08 -04:00 |
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Evan Debenham
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3c7aaee108
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v3.1.0: added some cages to Tengu's arena and rubble to Yog's arena
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2025-05-30 15:36:08 -04:00 |
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Evan Debenham
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cd43044f62
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v3.1.0: slightly tweaked the shading on barrels and cages
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2025-05-30 15:36:08 -04:00 |
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Evan Debenham
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c6e1625e3d
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v3.1.0: improved new terrain visuals in sewers and prison
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2025-05-22 17:38:20 -04:00 |
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Evan Debenham
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7b4e39da84
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v3.1.0: adjusted new region deco, 2nd version is not always SP floor
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2025-05-13 12:52:57 -04:00 |
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Evan Debenham
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46861ccef4
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v3.1.0: implemented new terrain types with very WIP visuals
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2025-04-20 20:06:16 -04:00 |
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Evan Debenham
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65bf2c1547
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v3.1.0: added internal code for region decos and a very WIP sewer visual
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2025-04-13 11:50:07 -04:00 |
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Evan Debenham
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6b9940e885
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v2.5.0: improved landmark contents, brightened distant wells a bit
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2024-07-05 12:38:56 -04:00 |
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Evan Debenham
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345b6fe79d
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v2.4.0: added an ENTRANCE_SP terrain type
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2024-04-23 13:43:05 -04:00 |
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Evan Debenham
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8f5cd171fe
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v2.3.0: substantially improved gnoll caves boulder visuals
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2024-01-16 14:54:42 -05:00 |
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Evan Debenham
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3365c0c4ef
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v2.2.0: substantially improved crystal terrain visuals
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2023-10-15 15:27:42 -04:00 |
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Evan Debenham
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4a67ff18ac
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v2.2.0: darkened crystals in new mining area
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2023-10-11 18:03:49 -04:00 |
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Evan Debenham
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4c648b460a
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v2.2.0: added a proper entrance room for the blacksmith quest area
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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054ffbc21b
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v2.2.0: re-added grass in terrain features (forgot about custom visuals)
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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0098ce2343
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v2.2.0: added some new terrain types for blacksmith quest
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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6e5687e580
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v2.2.0: restructured terrain assets to make more free space
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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6ca1846fd1
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v2.2.0: removed redundant rendering of grass from terrain features
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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8f741edbc9
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v2.2.0: further improved clarity of gold in stitched wall tiles
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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66c62f2081
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v2.2.0: improved border visuals for mining level
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2023-09-03 18:58:29 -04:00 |
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Evan Debenham
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56682a28ec
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v2.1.4: added a couple custom visuals to the blacksmith quest area
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2023-07-06 12:36:58 -04:00 |
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Evan Debenham
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01c7b481f6
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v2.1.3: added support for wall decoration overhang visuals
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2023-06-28 11:35:23 -04:00 |
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Evan Debenham
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800a5076d7
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v1.4.0: improved locked exit visuals by properly overlapping the hero
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2022-09-07 15:58:32 -04:00 |
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Evan Debenham
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218af3ceb8
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v1.2.0: improved crystal door sprites
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2022-03-22 12:13:46 -04:00 |
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Evan Debenham
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49385a9bae
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v1.2.0: added crystal doors, with a placeholder sprite
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2022-03-17 16:00:58 -04:00 |
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Evan Debenham
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8ff7850192
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v0.9.4: improved final prison exit stairs, and removed old visual files
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2021-08-08 18:04:15 -04:00 |
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Evan Debenham
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e2aaace9e1
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v0.8.2c: adjusted transparency on furrowed grass
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2020-08-27 15:19:38 -04:00 |
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Evan Debenham
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c5285af0bf
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v0.8.1: improved sprites for plants made via wand of regrowth
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2020-06-27 21:24:39 -04:00 |
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Evan Debenham
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6ca138de23
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v0.8.1: refactored the location of all asset files
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2020-05-07 21:54:49 -04:00 |
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