Commit Graph

6728 Commits

Author SHA1 Message Date
Evan Debenham ecf5c97a07 v2.2.0: reverted unintentional increase to CaveRoom minimum size 2023-09-03 18:58:48 -04:00
Evan Debenham b19900f763 v2.2.0: moved existing quest rooms into their own package 2023-09-03 18:58:48 -04:00
Evan Debenham 4c648b460a v2.2.0: added a proper entrance room for the blacksmith quest area 2023-09-03 18:58:48 -04:00
Evan Debenham 054ffbc21b v2.2.0: re-added grass in terrain features (forgot about custom visuals) 2023-09-03 18:58:48 -04:00
Evan Debenham c48b372bfc v2.2.0: refactored patch rooms to be more extensible 2023-09-03 18:58:48 -04:00
Evan Debenham 36e21c0ffc v2.2.0: improved levelgen consistency when debugging 2023-09-03 18:58:48 -04:00
Evan Debenham 0098ce2343 v2.2.0: added some new terrain types for blacksmith quest 2023-09-03 18:58:48 -04:00
Evan Debenham d007df8e78 v2.2.0: stacking healing effects is now a bit more generous 2023-09-03 18:58:48 -04:00
Evan Debenham fd0f4ce77a v2.2.0: added a new custom decoration tile type (replaces signs) 2023-09-03 18:58:48 -04:00
Evan Debenham 6e5687e580 v2.2.0: restructured terrain assets to make more free space 2023-09-03 18:58:47 -04:00
Evan Debenham 6ca1846fd1 v2.2.0: removed redundant rendering of grass from terrain features 2023-09-03 18:58:47 -04:00
Evan Debenham 8f741edbc9 v2.2.0: further improved clarity of gold in stitched wall tiles 2023-09-03 18:58:47 -04:00
Evan Debenham 0b754e9626 v2.2.0: gold in the mining level now twinkles above wall overhang 2023-09-03 18:58:47 -04:00
Evan Debenham d4d1a5007c v2.2.0: fixed ratmogrify making raging gnoll brutes invulnerable 2023-09-03 18:58:47 -04:00
Evan Debenham 7127f31095 v2.2.0: attempted to improve some aspects of iOS crash reporting 2023-09-03 18:58:36 -04:00
Evan Debenham 270340495f v2.2.0: fixed some wands giving buffs when shooting NPCs/allies 2023-09-03 18:58:33 -04:00
Evan Debenham 9f5c118172 v2.2.0: transmute scroll no longer turns pots/scrolls into exotics
The alchemy changes in v1.1.0 largely made this pointless anyway, as it's more efficient to just scrap transmutation for energy.
2023-09-03 18:58:33 -04:00
Evan Debenham 5ea26eedf7 v2.2.0: fixed further errors with seal transferring and class armor 2023-09-03 18:58:33 -04:00
Evan Debenham 1c01cf76ef v2.2.0: fixed storm clouds not clearing fire or damaging fiery enemies 2023-09-03 18:58:33 -04:00
Evan Debenham 175bf532d2 v2.2.0: added a failure condition check for branch creation 2023-09-03 18:58:33 -04:00
Evan Debenham ae9b935110 v2.2.0: fixed mining levels creating custom tile visuals multiple times 2023-09-03 18:58:32 -04:00
Evan Debenham e597624555 v2.2.0: fixed combined direction key actions not always being adjacent 2023-09-03 18:58:32 -04:00
Evan Debenham c7f288ea98 v2.2.0: corruption no longer causes phantom piranhas to teleport wildly 2023-09-03 18:58:32 -04:00
Evan Debenham 4373c493c5 v2.2.0: slightly boosted newborn elemental boss damage (2/5 -> 1/2) 2023-09-03 18:58:32 -04:00
Evan Debenham 40da2d003c v2.2.0: overhauled the wandmaker's rotberry quest 2023-09-03 18:58:32 -04:00
Evan Debenham e5e3503cfa v2.2.0: fixed copyAndroidNatives causing errors with project cleaning 2023-09-03 18:58:32 -04:00
Evan Debenham 7832b42042 v2.2.0: overhauled the wandmaker's elemental embers quest 2023-09-03 18:58:32 -04:00
Evan Debenham 123e20b664 v2.2.0: made tweaks to the wandmaker's corpse dust quest 2023-09-03 18:58:32 -04:00
Evan Debenham af0cef90de v2.2.0: bosses from the sewers quest now tend to wander towards the hero 2023-09-03 18:58:32 -04:00
Evan Debenham 97b8edd4d6 v2.2.0: the ghost now wanders again, but only within the exit room 2023-09-03 18:58:31 -04:00
Evan Debenham b90bd6c735 v2.2.0: fixed recent quest changes causing sewer levels to skip mob spawning 2023-09-03 18:58:31 -04:00
Evan Debenham 2879e9ae54 v2.2.0: overhauled logic for item consumption when use has multi steps 2023-09-03 18:58:31 -04:00
Evan Debenham f495b85df7 v2.2.0: removed popup message when entering mining level 2023-09-03 18:58:31 -04:00
Evan Debenham 25d84412a4 v2.2.0: fixed beacon of returning not bundling its branch value 2023-09-03 18:58:31 -04:00
Evan Debenham dbb1e8b14d v2.2.0: made a bunch of WIP improvements to mining level layout 2023-09-03 18:58:31 -04:00
Evan Debenham b3450cc731 v2.2.0: made branches builder a bit more compact 2023-09-03 18:58:31 -04:00
Evan Debenham bf1c608a00 v2.2.0: fixed imp shouting 'hey' from outside hero FOV 2023-09-03 18:58:31 -04:00
Evan Debenham 91387bfe78 v2.2.0: standardized code for how quest NPCs are spawned 2023-09-03 18:58:31 -04:00
Evan Debenham 650d05bbc3 v2.2.0: stacked equipped rings now describe their combined effect 2023-09-03 18:58:31 -04:00
Evan Debenham 09b808c857 v2.2.0: changed a translation credits name on request 2023-09-03 18:58:30 -04:00
Evan Debenham d8e11473f9 v2.2.0: fixed an incorrect check in desktop exception handler 2023-09-03 18:58:30 -04:00
Evan Debenham 8abc3699d5 v2.2.0: overhauled retreating enemy AI 2023-09-03 18:58:30 -04:00
Evan Debenham c9eb216d20 v2.2.0: moved BArray into the SPD-classes module 2023-09-03 18:58:30 -04:00
Evan Debenham 4bbd69a470 v2.2.0: the sad ghost now spawns and stays at the level exit 2023-09-03 18:58:30 -04:00
Evan Debenham b454a8eb93 v2.2.0: fixed various un-triggered logic errors in builder code 2023-09-03 18:58:30 -04:00
Evan Debenham da0968702e v2.2.0: redesigned crystal path rooms 2023-09-03 18:58:30 -04:00
Evan Debenham 43ede6779e v2.2.0: removed some excessive commas from guardian summon descriptions 2023-09-03 18:58:30 -04:00
Evan Debenham 94a83095c4 v2.2.0: reduced projecting champion range again 2023-09-03 18:58:30 -04:00
Evan Debenham daa7c31490 v2.2.0: fixed ClassArmor upgrade sometimes changing specific glyph state 2023-09-03 18:58:29 -04:00
Evan Debenham 3307d2d2fb v2.2.0: fixed degradation not properly applying to the mage's staff 2023-09-03 18:58:29 -04:00