Evan Debenham
471aa3ca7d
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
2015-03-09 20:15:53 -04:00
Evan Debenham
5325268220
Source Release: standardized some things between open source and closed source.
2015-03-02 19:36:09 -05:00
Evan Debenham
5950244f9f
v0.2.4b: crash fix and tweaks to bee AI
2015-03-02 19:12:13 -05:00
Evan Debenham
d68d70ca76
v0.2.4b: minor tweaks to mob targeting behaviour
2015-03-02 19:12:03 -05:00
Evan Debenham
1f16b16637
v0.2.4a: further corrections to descending on floor 26
2015-03-02 19:11:08 -05:00
Evan Debenham
45d4297177
v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
2015-03-02 19:10:16 -05:00
Evan Debenham
cb5cd807b3
v0.2.4: reworked final floor
2015-03-02 17:39:42 -05:00
Evan Debenham
9c5d4facf5
v0.2.4: hero can now only be interrupted while moving.
2015-03-02 17:39:04 -05:00
Evan Debenham
ce619510ea
v0.2.4: corrected some mob AI faults.
2015-03-02 17:38:52 -05:00
Evan Debenham
4cb2ca666c
v0.2.4: updated TODOs
2015-03-02 17:38:24 -05:00
Evan Debenham
08eb07634d
v0.2.4: corrected a bug with fire elemental
2015-03-02 17:37:35 -05:00
Evan Debenham
c5025653c8
v0.2.4: reworked bees and honeypots
2015-03-02 17:35:43 -05:00
Evan Debenham
23eb797070
v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
2015-03-02 17:34:06 -05:00
Evan Debenham
bb28f2f477
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
2015-03-02 17:25:29 -05:00
Evan Debenham
91789216f9
v0.2.4: renamed zeroed in to sniper's mark, to be consistent with class name, no functional changes.
2015-03-02 17:25:02 -05:00
Evan Debenham
36ea98c4bd
v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
2015-03-02 17:23:50 -05:00
Evan Debenham
6625b70fe9
v0.2.4: reverted custom shaking logic
2015-03-02 17:23:22 -05:00
Evan Debenham
37af7dfec3
v0.2.4: reworked actor ID system, IDs are now garunteed unique
2015-03-02 17:22:48 -05:00
Evan Debenham
72975a49cc
v0.2.4: made potions susceptible to cold, refactored a bit of buff logic.
2015-03-02 17:15:11 -05:00
Evan Debenham
f0df50d42f
v0.2.4: hero no longer gains hunger from descending
2015-03-02 17:14:17 -05:00
Evan Debenham
db326d87d5
v0.2.4: buffed the huntress, improved some logic for thrown weapons
2015-03-02 17:14:01 -05:00
Evan Debenham
6b432a176e
v0.2.4: fixed a casting error with mimic items
2015-03-02 17:10:39 -05:00
Evan Debenham
b2e29708a0
v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
2015-03-02 17:10:24 -05:00
Evan Debenham
7cc5192839
v0.2.4: added potion bandolier, refactored logic for bag generation.
2015-03-02 17:06:18 -05:00
Evan Debenham
e931525669
Merging 1.7.5 Source: actors/mobs/npcs changes
2015-02-06 09:57:17 -05:00
Evan Debenham
d7934760c5
Merging 1.7.5 Source: actors/mobs changes
2015-02-06 09:56:58 -05:00
Evan Debenham
e951b7aad8
Merging 1.7.5 Source: actors/hero changes
2015-02-06 09:56:39 -05:00
Evan Debenham
9e79aab869
Merging 1.7.5 Source: actors/buffs changes
2015-02-06 09:56:12 -05:00
Evan Debenham
d50c566579
Merging 1.7.5 Source: actors/blobs changes
2015-02-06 09:56:04 -05:00
Evan Debenham
c467cb966c
Merging 1.7.5 Source: actors/ changes
2015-02-06 09:55:55 -05:00
Evan Debenham
a6bd3aae84
v0.2.3e: fixed a couple issues
2015-01-21 20:06:28 -05:00
Evan Debenham
f0fb0beb1a
v0.2.3e: stopped 2nd quickslot being initialized on rogue when only one slot is enabled.
2015-01-21 15:47:26 -05:00
Evan Debenham
2b44154ac1
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
2015-01-20 17:26:53 -05:00
Evan Debenham
e4d0017137
v0.2.3e: reworked night mode into a level feeling
2015-01-20 16:49:55 -05:00
Evan Debenham
6e3c2223cd
v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
2015-01-20 00:56:36 -05:00
Evan Debenham
e53c6b678f
v0.2.3e: added backend support for multiple quickslots (needs testing!)
2015-01-19 12:04:23 -05:00
Evan Debenham
72cbc3440f
v0.2.3e: corrected error in new pirahna logic
2015-01-18 01:45:45 -05:00
Evan Debenham
6cbb50a179
v0.2.3d: final two bosses are now immune to vertigo
2015-01-15 01:51:40 -05:00
Evan Debenham
1407ccf3bf
v0.2.3d: piranha now move right away when a door is closed on them.
2015-01-15 01:42:15 -05:00
Evan Debenham
58c3317b72
v0.2.3d: several tweaks to quest generation, should fix occasional crashing when using ankh on floors 1-9, and blacksmith rarely failing to spawn.
2015-01-14 09:51:28 -05:00
Evan Debenham
aeee25d3ce
v0.2.3d: tweaked effect of cursed talisman, no longer outright prevents searching.
...
Additionally, tweaked player sometimes spending 4 turns when finding something, usually only resulted in mobs getting free hits on you, no point to it.
2015-01-13 09:20:01 -05:00
Evan Debenham
51edf3e49a
v0.2.3d: damage from viscocity glyph no longer interrupts movement
2015-01-13 09:01:20 -05:00
Evan Debenham
a2c17c1338
v0.2.3d: tweaks to stealth deactivation, also fixes some bugs with hourglass
2015-01-12 22:27:21 -05:00
Evan Debenham
c4d51cc0f6
v0.2.3c: corrected icons for blandfruit buffs
2015-01-08 23:43:49 -05:00
Evan Debenham
ed4e92e495
v0.2.3c: Corrected swarm potion drop logic to respect order of operations, I do infact know 3rd grade math, I swear.
2015-01-08 14:55:44 -05:00
Evan Debenham
969b902566
v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless.
2015-01-08 14:53:41 -05:00
Evan Debenham
1b97a95892
v0.2.3: more NPCs now use hero's given name.
2015-01-03 22:31:22 -05:00
Evan Debenham
872199b43e
v0.2.3: improvements to the rankings page
2015-01-03 21:55:40 -05:00
Evan Debenham
3c615788cc
v0.2.3: fixed a bug where artifacts that cannot be cursed would drop unidentified.
2015-01-03 17:25:38 -05:00
Evan Debenham
f4d08fa9ef
v0.2.3: fixed a bug where armbands would be cursed when dropped.
2014-12-27 03:48:47 -05:00