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c2de96f31e
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Update to latest version
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2026-02-07 18:41:01 +02:00 |
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4d13c398e1
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Merge remote-tracking branch 'origin/master'
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2026-02-07 18:38:38 +02:00 |
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Evan Debenham
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4c41268c41
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v3.3.5: updated version, changelog, and translations for v3.3.5 release!
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2026-02-04 20:51:13 -05:00 |
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Evan Debenham
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26d39b58ff
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v3.3.5: fixed an exploit where quitting would cancel fury partway
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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cd7ed99ac0
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v3.3.5: added two more rooms for tester vault enemies to appear in
v3.3.5: fixed an exploit where quitting would cancel fury partway
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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73ce3a9dab
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v3.3.5: implemented another room for vault enemies
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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a19104fae7
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v3.3.5: added a 'vault rat' enemy for testing vault AI
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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a6a26d7469
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v3.3.5: ingame randomize buttons now blink as a random run reminder
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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149d16892a
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v3.3.5: fixed cases where friendly tipped darts could still deal dmg
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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391d870b2e
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v3.3.5: fixed a rounding err in liquid metal that could give 0 quantity
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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0b5fcdad87
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v3.3.5: gardens now properly set embers to grass, and account for fire
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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c26a177332
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v3.3.5: necros now move their summon pos if on top of an immovable enemy
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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ac8d542fe5
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v3.3.5: fixed gnoll geomancer never swapping targets naturally
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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d6da70eca3
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v3.3.5: fixed an outdated internal link in the readme
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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09f492d5da
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v3.3.5: more implementation on vault mobs
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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f325c9c557
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v3.3.5: very early vault mob impl, only some code in place.
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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5a6083a70b
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v3.3.5: implemented base investigating state for all mobs
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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6d640324c1
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v3.3.5: added a safety check to new save windows logic
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2026-02-04 20:51:10 -05:00 |
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Evan Debenham
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679c2c210b
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v3.3.5: added a check to grid builder in case it can't place rooms
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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4bfa8e738c
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v3.3.5: made vault cross room door placement more permissive
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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59cef5cbcb
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v3.3.5: fixed distortion traps not possibly spawning all rare mob alts
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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a8a93b43c1
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v3.3.5: fixed unequipping armor leading to a full shield CD refund.
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2026-02-04 20:51:09 -05:00 |
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Evan Debenham
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5dcabd4e50
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v3.3.5: added a new emoicon for investigating and improved emoicon code
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2026-02-04 20:51:09 -05:00 |
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6b7f8e5728
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Forgot to also reflect new version on TeaVMLauncher
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2026-01-25 22:19:02 +02:00 |
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d0777dc6f1
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Merge remote-tracking branch 'origin/master'
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2026-01-25 22:12:09 +02:00 |
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a7248af613
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Merge upstream changes to web port
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2026-01-24 15:38:47 +02:00 |
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Evan Debenham
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6511b7cd4f
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v3.3.4: re-upped version code for amended v3.3.4 release
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2026-01-21 16:17:05 -05:00 |
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Evan Debenham
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33dfc53842
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v3.3.4: fixed all conjured bombs causing crashes (oops =S)
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2026-01-21 16:17:05 -05:00 |
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Evan Debenham
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15d3041cde
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v3.3.4: updated version, changelog, and translations for v3.3.4 release!
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2026-01-21 11:27:31 -05:00 |
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Evan Debenham
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7b522a9752
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v3.3.4: fixed trinkets briefly visually persisting after being energized
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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67f4d85f08
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v3.3.4: added a new simple rooms to vault area and increased base size
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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ef11b5b78d
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v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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c9c2f73c9a
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v3.3.4: arcane bombs no longer use blobs for vfx
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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a467a5ea4a
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v3.3.4: adjusted clarity on skeleton key curse text
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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8f6c8170a7
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v3.3.4: improved how larger rooms are placed in grid builder
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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fa23a35dc3
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v3.3.4: game scene now persists item selection UI on scene reset
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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6e1c8424dc
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v3.3.4: fixed solid blobs not interacting properly with openSpace
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2026-01-21 11:15:19 -05:00 |
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Evan Debenham
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7e47f6862e
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v3.3.4: fixed slimes always taking dmg in multiples of 8 on ascend
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2026-01-21 11:15:18 -05:00 |
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Evan Debenham
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a610c43668
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v3.3.4: fixed vault tester area resetting Duelist's weapon charge
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2026-01-21 11:15:18 -05:00 |
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Evan Debenham
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9a8ce2da3b
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v3.3.4: once again disallowed regrowth from spawning in tester area
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2026-01-21 11:15:18 -05:00 |
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Evan Debenham
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6efcffde0a
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v3.3.3: updated changelog and version for v3.3.3 release
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2026-01-05 10:43:09 -05:00 |
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Evan Debenham
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f21da8925b
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v3.3.3: fixed NPE caused by resurrection level reset + skeleton key
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2026-01-05 10:43:09 -05:00 |
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Evan Debenham
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6bba0ba310
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v3.3.2: updated version code and changelog for amended v3.3.2 release
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2026-01-04 11:45:53 -05:00 |
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Evan Debenham
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9af1fc3f7c
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v3.3.2: moved custom vault rooms into proper static class definitions
This prevents internal error spam when attempting to initialize these rooms when loading the vault tester area
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2026-01-04 11:45:53 -05:00 |
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Evan Debenham
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5a6ffd39b8
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v3.3.2: fixed targeted spells calling onSpellUsed twice (oops!)
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2026-01-04 11:45:52 -05:00 |
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Evan Debenham
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0bfb5657f0
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v3.3.2: updated changelog, translations, and version for v3.3.2 release!
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2026-01-02 15:21:22 -05:00 |
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Evan Debenham
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d4c097eb41
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v3.3.2: updated AGP
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2026-01-02 15:21:16 -05:00 |
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Evan Debenham
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6c69979e2d
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v3.3.2: significantly improved early grid builder, still mostly random
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2026-01-02 15:21:07 -05:00 |
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Evan Debenham
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218f668c8b
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v3.3.2: shocking enchant no longer scales with both dmg and proc chance
proc chance now a flat 1/3, down from 1+lvl/4+lvl
dmg up to 50% from 40%
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2026-01-02 15:21:07 -05:00 |
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Evan Debenham
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ce7802f9cf
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v3.3.2: reverted effective buff to swiftness caused by movement changes
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2026-01-02 15:21:07 -05:00 |
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