Evan Debenham
0e9477f4a0
v3.2.4: implemented a new title background!
2025-09-14 13:16:54 -04:00
Evan Debenham
88a59ff342
v3.2.4: adjusted iOS safe inset sizes
2025-09-14 13:16:05 -04:00
Evan Debenham
b142589b04
v3.2.4: adjusted how buff bar handles display cutouts
2025-09-14 13:16:05 -04:00
Evan Debenham
7d81c228a3
v3.2.4: slight adjustments to new status pane and menu pane UI
2025-09-14 13:16:02 -04:00
Evan Debenham
687b97c3a9
v3.2.4: added support for 'medium' display cutouts like dynamic island
2025-09-14 13:15:24 -04:00
Evan Debenham
291f11bc4e
v3.2.4: dark bars in UI for insets now block inputs
2025-09-14 13:15:23 -04:00
Evan Debenham
21f2753e97
v3.2.4: overhauled status and menu bar to better support display cutouts
2025-09-14 13:15:19 -04:00
Evan Debenham
dacac930a5
v3.2.4: improved large vs. small cutout detection on Android
2025-09-14 13:14:28 -04:00
Evan Debenham
9cf829c694
v3.2.4: fixed dynamic island detection on iOS
2025-09-14 13:14:28 -04:00
Evan Debenham
c97dec022f
v3.2.3: updated translations and up version for amended v3.2.3 release
2025-09-02 11:57:33 -04:00
Evan Debenham
14911f9202
v3.2.3: adjusted exit button sizing, no longer wide on desktop
2025-09-02 11:57:33 -04:00
Evan Debenham
3fd1205621
v3.2.3: fixed layout issues in alchemy and game scene with insets
2025-09-02 11:57:33 -04:00
Evan Debenham
4f9bf8cc7f
v3.2.3: last minute Android fixes and re-upped version code for Android:
...
- fixed crashes on Android 9 and 10 by swapping to 'shortEdges' cutout mode ('always' cutout display mode wasn't present in these versions)
- upped fullscreen check to Android 9+, assume navbar exists in prior versions
- fixed navbar inset always being ignored in Android 9-14
2025-09-01 00:19:01 -04:00
Evan Debenham
861f28c465
v3.2.3: updated version, changelog, and translations for v3.2.3 release!
2025-08-31 18:09:32 -04:00
Evan Debenham
e420685a4e
v3.2.3: fixed a hero button layout issue on desktop
2025-08-31 18:09:29 -04:00
Evan Debenham
70f2395dd6
v3.2.3: updated various iOS inset handling logic
2025-08-31 18:09:29 -04:00
Evan Debenham
6ac8dd09dd
v3.2.3: further improved insets in game scene (still no top insets)
2025-08-31 18:09:29 -04:00
Evan Debenham
ded892c54e
v3.2.3: improved inset handling in game scene (except for top insets)
2025-08-31 18:09:28 -04:00
Evan Debenham
b9133439bd
v3.2.3: improved bottom inset handling in hero select and inter level
2025-08-31 18:09:28 -04:00
Evan Debenham
be0c65b35f
v3.2.3: fixed button layout in amulet scene
2025-08-31 18:09:28 -04:00
Evan Debenham
5cd22f6bcd
v3.2.3: various further Android-specific UI/layout improvements
2025-08-31 18:09:28 -04:00
Evan Debenham
9ccdbc5e50
v3.2.3: brought back Android orientation setting as 'force landscape'
2025-08-31 18:09:28 -04:00
Evan Debenham
452f944678
v3.2.3: implemented mostly complete new iOS inset support
2025-08-31 18:09:28 -04:00
Evan Debenham
0a6a93ec47
v3.2.3: various UI tweaks to accommodate iPhones (curves mainly)
2025-08-31 18:09:28 -04:00
Evan Debenham
09f5948aa2
v3.2.3: initial overhaul to inset functionality for edge-to-edge
2025-08-31 18:09:26 -04:00
Evan Debenham
0630d65cc6
v3.2.3: fixed window resolution setting always returning 1080p
2025-08-31 18:07:35 -04:00
Evan Debenham
d519316314
v3.2.2: added missing androidX config for newer libGDX versions
2025-08-25 15:47:29 -04:00
Evan Debenham
ec1dbad637
v3.2.2: also fixed a crash bug with new Android fullscreen (ugh!)
2025-08-25 15:38:39 -04:00
Evan Debenham
2f66d4ce10
v3.2.2: actually fixed iOS multiline, and upped version for iOS only
2025-08-25 15:11:04 -04:00
Evan Debenham
c229145119
v3.2.2: updated version, changelog, and translations for v3.2.2 release!
2025-08-25 14:15:58 -04:00
Evan Debenham
42a8c442ee
v3.2.2: game now no longer toggles immersive if there is no bar to hide
2025-08-25 14:15:52 -04:00
Evan Debenham
5bb6f72d58
v3.2.2: adjusted explosive durability merging to prevent exploits
2025-08-25 14:15:52 -04:00
Evan Debenham
035840fb32
v3.2.2: fixed ratmogged statues not being removed from landmarks
2025-08-25 14:15:52 -04:00
Evan Debenham
f22cff2f75
v3.2.2: added some smoothing to stairs visual at the end of the prison
2025-08-25 14:15:52 -04:00
Evan Debenham
7ad681935e
v3.2.2: fixed missing caps in thrown weapon desc
2025-08-25 14:15:52 -04:00
Evan Debenham
f3f4ef40f4
v3.2.2: fixed paralysis resist not working properly
2025-08-25 14:15:52 -04:00
Evan Debenham
e967d76d37
v3.2.2: fixed shield of light not applying to bone explosion
2025-08-25 14:15:52 -04:00
Evan Debenham
e1a8744748
v3.2.2: fixed explosive cursed pickaxe explosion not awarding mick badge
2025-08-25 14:15:52 -04:00
Evan Debenham
df56fa1a25
v3.2.2: fixed stone glyph occasionally resulting in dodges
2025-08-25 14:15:52 -04:00
Evan Debenham
31ddefce35
v3.2.2: adjusted itemspritesheet to not longer init with texture ref
2025-08-25 14:15:52 -04:00
Evan Debenham
01bc465114
v3.2.2: fullscreen now defaults on in Android and is forced on in iOS
2025-08-25 14:15:52 -04:00
Evan Debenham
a3901bb104
v3.2.2: fixed liquid metal saying 33% when it was actually 35%
2025-08-25 14:15:52 -04:00
Evan Debenham
b95e05a4f7
v3.2.2: fixed upgrade window not account for metamorphed runic trans
2025-08-25 14:15:52 -04:00
Evan Debenham
d16dd4ed23
v3.2.2: fixed throw clubs/hammers rarely setting hero time too far back
2025-08-25 14:15:51 -04:00
Evan Debenham
cea4fd9f27
v3.2.2: fixed on-equip talents not triggering at all with obliv shard
2025-08-25 14:15:51 -04:00
Evan Debenham
9eaf2618f7
v3.2.2: fixed iOS keyboard not showing return key for multiline
2025-08-25 14:15:47 -04:00
Evan Debenham
0b97ab0c7c
v3.2.2: fixed some UI layout issues with long custom seeds
2025-08-25 14:15:28 -04:00
Evan Debenham
701498a8e8
v3.2.2: moved pixel scale getters to deviceCompat
2025-08-25 14:15:28 -04:00
Evan Debenham
22fb116254
v3.2.2: improved fullscreen option eligibility on Android
2025-08-25 14:15:28 -04:00
Evan Debenham
00672f415b
v3.2.2: updated target Android SDK to 35, with an opt-out for now
2025-08-25 14:15:28 -04:00