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1942b07cd3
v0.7.5: updated translations and translator credits, added new language
Evan Debenham
2019-10-01 00:14:44 -04:00
f5d88c333e
v0.7.5: improved snake sprite
Evan Debenham
2019-09-30 22:04:10 -04:00
ba65051e18
v0.7.5: removed the eyes from Tengu's sprite
Evan Debenham
2019-09-30 15:56:41 -04:00
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
Evan Debenham
2019-09-29 21:55:10 -04:00
39c9c37783
v0.7.5: added a safety check for characters taking damage
Evan Debenham
2019-09-29 21:49:19 -04:00
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
Evan Debenham
2019-09-29 04:37:58 -04:00
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
Evan Debenham
2019-09-29 03:42:00 -04:00
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
Evan Debenham
2019-09-29 03:38:44 -04:00
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
Evan Debenham
2019-09-29 03:37:12 -04:00
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
Evan Debenham
2019-09-29 00:04:22 -04:00
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
Evan Debenham
2019-09-28 23:48:57 -04:00
57a570db40
v0.7.5: sped up slime attack animation, now consistent with other mobs
Evan Debenham
2019-09-28 23:34:27 -04:00
a6386b3285
v0.7.5: fixed inconsistency issues with slimes taking damage
Evan Debenham
2019-09-28 23:33:40 -04:00
2694eb43bd
v0.7.5: corrected cases where removed mobs were still being attacked
Evan Debenham
2019-09-28 23:32:57 -04:00
c1e8240c0b
v0.7.5: fixed an error where blob volume was not being correctly cleared
Evan Debenham
2019-09-28 23:32:25 -04:00
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
Evan Debenham
2019-09-28 12:03:18 -04:00
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
Evan Debenham
2019-09-28 11:37:56 -04:00
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
Evan Debenham
2019-09-27 16:27:46 -04:00
f37186ba3c
v0.7.5: removed unintentional comment on worn dart trap properties
Evan Debenham
2019-09-26 20:22:16 -04:00
f19ea6b62c
v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
Evan Debenham
2019-09-26 20:17:24 -04:00
a7d7a50e45
v0.7.5: fixed crash issues with tengu
Evan Debenham
2019-09-26 19:40:28 -04:00
ffbd1dbf7b
v0.7.5: fixed old prison boss levels not being correctly converted
Evan Debenham
2019-09-26 18:43:55 -04:00
21a719e0c5
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
Evan Debenham
2019-09-26 18:43:24 -04:00
9e7193be71
v0.7.5: fixed thieves being unable to get away with loot
Evan Debenham
2019-09-26 17:36:33 -04:00
107a1a4ebb
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
Evan Debenham
2019-09-26 17:34:51 -04:00
9eb83ec076
v0.7.5: fixed worn dart traps being hidden when they shouldn't be
Evan Debenham
2019-09-26 17:33:16 -04:00
ed16f0697b
v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
Evan Debenham
2019-09-26 17:27:39 -04:00
c2accf8ae6
v0.7.5: fully implemented Tengu abilities and balanced the boss fight
Evan Debenham
2019-09-25 20:08:56 -04:00
b9282c42c1
v0.7.5: adjustments to new enemies
Evan Debenham
2019-09-25 15:32:44 -04:00
f2f976c36b
v0.7.5: cleaned up some todos
Evan Debenham
2019-09-25 14:12:15 -04:00
f309f249e0
v0.7.5: added code for new Tengu abilities
Evan Debenham
2019-09-25 13:21:38 -04:00
5b8125a659
v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
Evan Debenham
2019-09-25 13:10:56 -04:00
6c18bc613c
v0.7.5: detached shocking sfx from lightning vfx
Evan Debenham
2019-09-24 23:54:02 -04:00
309b7357b2
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
Evan Debenham
2019-09-23 18:10:55 -04:00
96dd6eff82
v0.7.5: added support for more dynamic custom tilemaps
Evan Debenham
2019-09-22 23:43:03 -04:00
59186a3840
v0.7.5: added new properties for traps
Evan Debenham
2019-09-22 23:40:47 -04:00
8e4e8f495c
v0.7.5: fixed layout issues and crashes with diamond goo rooms
Evan Debenham
2019-09-21 17:08:03 -04:00
15d1edff8c
v0.7.5: fixed perimiter room layout issues
Evan Debenham
2019-09-18 22:57:53 -04:00
80728074b5
v0.7.5: fixed necromancer summoning vfx persisting if they die
Evan Debenham
2019-09-18 22:57:29 -04:00
36f32cfeb8
v0.7.5: further adjustments to camera panning
Evan Debenham
2019-09-18 22:56:52 -04:00
395ce218d1
v0.7.5: fixed summoned skeletons not dieing with necromancers
Evan Debenham
2019-09-18 00:34:45 -04:00
efd8d3b1e3
v0.7.5: fixed hero not being able to open chests while standing on them
Evan Debenham
2019-09-18 00:34:25 -04:00
3d2cf9fae6
v0.7.5: increased camera panning speed again
Evan Debenham
2019-09-18 00:10:53 -04:00
a871261185
v0.7.5: added necromancers
Evan Debenham
2019-09-17 18:48:28 -04:00
d8dfdbda4e
v0.7.5: slight balance adjustments: - Slime damage to 3-5 from 4-5 - Goo damage reduced by ~20% - Guards no longer drop health potions, exp to 7 from 6
Evan Debenham
2019-09-17 18:36:51 -04:00
6af4ffeaf7
v0.7.5: increased camera panning speed
Evan Debenham
2019-09-16 19:53:57 -04:00
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
Evan Debenham
2019-09-16 00:00:09 -04:00
09dd4dd053
v0.7.5: various item balance changes
Evan Debenham
2019-09-12 19:49:13 -04:00
388e16b53c
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
Evan Debenham
2019-09-12 19:31:36 -04:00
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
Evan Debenham
2019-09-12 11:46:57 -04:00
19a0f25414
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
Evan Debenham
2019-09-11 22:21:01 -04:00
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
Evan Debenham
2019-09-10 23:05:51 -04:00
6ec6aadafc
v0.7.5: improved visuals on Goo's level
Evan Debenham
2019-09-10 21:33:01 -04:00
331c05420d
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
Evan Debenham
2019-09-09 21:10:57 -04:00
6d6900687f
v0.7.5: increased the reward for fighting albino rats
Evan Debenham
2019-09-04 23:37:42 -04:00
1ba139e845
v0.7.5: polish work on slimes, including new exotic variant
Evan Debenham
2019-09-04 23:28:53 -04:00
4a92607020
v0.7.5: some polish work on sewer snakes
Evan Debenham
2019-09-04 17:16:02 -04:00
c741b82f10
v0.7.5: overhauled Goo's level layout, including new level builder
Evan Debenham
2019-09-02 13:06:56 -04:00
52ed3dda2c
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
Evan Debenham
2019-08-28 22:12:51 -04:00
368ff47b8e
v0.7.5: added two new enemies to the sewers, lots of polish still needed
Evan Debenham
2019-08-28 21:57:53 -04:00
7f13e1cefa
v0.7.5: refactored room selection logic for mob spawning
Evan Debenham
2019-08-28 21:20:21 -04:00
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
Evan Debenham
2019-08-23 18:58:50 -04:00
de10df7866
v0.7.5: added new functionality to maze generation
Evan Debenham
2019-08-22 15:23:33 -04:00
71b406c84d
v0.7.5: refactored tile pressing/occupying behaviour
Evan Debenham
2019-08-19 16:32:23 -04:00
0077e36c17
v0.7.5: significantly improved room variety on floor 5
Evan Debenham
2019-08-14 20:14:34 -04:00
bb9a1850d8
v0.7.4d: updated gradle plugin and version to fix fdroid issues
Evan Debenham
2019-08-25 20:06:10 -04:00
65e7ed7644
v0.7.4c: final commit
Evan Debenham
2019-08-12 15:40:18 -04:00
10b772a583
v0.7.4c: class armor abilities no longer affect allies
Evan Debenham
2019-08-12 15:21:11 -04:00
406ed4c6ca
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
Evan Debenham
2019-08-11 16:02:25 -04:00
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
Evan Debenham
2019-08-11 16:01:11 -04:00
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
Evan Debenham
2019-08-11 16:00:25 -04:00
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
Evan Debenham
2019-08-11 15:59:56 -04:00
d6db2b6a45
v0.7.4b: actual final commit
Evan Debenham
2019-08-07 21:09:34 -04:00
ade3620618
v0.7.4b: re-compressed some pngs to avoid artifacting bugs
Evan Debenham
2019-08-07 21:08:34 -04:00
2ed88924b1
v0.7.4b: final commit
Evan Debenham
2019-08-07 17:07:45 -04:00
3de8dbeb40
v0.7.4b: updated translations
Evan Debenham
2019-08-07 17:07:13 -04:00
e8086d78f2
v0.7.4b: removed unused todo/fixme statements
Evan Debenham
2019-08-07 16:44:56 -04:00
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
Evan Debenham
2019-08-07 16:25:34 -04:00
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
Evan Debenham
2019-08-07 16:24:54 -04:00
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
Evan Debenham
2019-08-07 16:24:21 -04:00
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
Evan Debenham
2019-08-07 16:23:30 -04:00
43e6efe12d
v0.7.4b: balance changes to wand of living earth
Evan Debenham
2019-08-06 21:09:09 -04:00
019970b3e4
v0.7.4b: fixed errors with android lifecycle management
Evan Debenham
2019-08-06 21:01:16 -04:00
214bba922f
v0.7.4b: fixed wards being place-able within walls
Evan Debenham
2019-08-05 15:01:42 -04:00
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
Evan Debenham
2019-08-05 14:44:31 -04:00
c93bc9784b
v0.7.4b: fixed failing to launch in landscape on some android phones
Evan Debenham
2019-08-05 13:24:19 -04:00
489ea63752
v0.7.4b: fixed errors with immersive mode not sticking in all cases
Evan Debenham
2019-08-04 15:04:56 -04:00
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
Evan Debenham
2019-08-01 21:52:31 -04:00
7885da4b99
v0.7.4b: cleaned up a few leftovers from new init logic
Evan Debenham
2019-08-01 19:09:50 -04:00
3e815a3165
v0.7.4b: restructured initialization logic into new android module
Evan Debenham
2019-08-01 15:35:27 -04:00
11efd1d0c3
v0.7.4b: cleaned up some miscellaneous android dependencies
Evan Debenham
2019-08-01 00:40:44 -04:00
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
Evan Debenham
2019-07-30 21:25:45 -04:00
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
Evan Debenham
2019-07-30 18:56:56 -04:00
9688c7566d
v0.7.4b: added an ignore file for native LibGDX dependancies
Evan Debenham
2019-07-30 17:03:21 -04:00
05d7f354dd
v0.7.4b: refactored input event handling structure
Evan Debenham
2019-07-25 19:50:35 -04:00
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
Evan Debenham
2019-07-30 16:50:40 -04:00
f10be84a10
v0.7.4a: final commit
Evan Debenham
2019-07-27 19:59:55 -04:00
d48c843e09
v0.7.4a: Updated translations
Evan Debenham
2019-07-27 19:51:04 -04:00
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
Evan Debenham
2019-07-27 18:06:30 -04:00
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
Evan Debenham
2019-07-27 14:58:19 -04:00