Commit Graph

  • 1942b07cd3 v0.7.5: updated translations and translator credits, added new language Evan Debenham 2019-10-01 00:14:44 -04:00
  • f5d88c333e v0.7.5: improved snake sprite Evan Debenham 2019-09-30 22:04:10 -04:00
  • ba65051e18 v0.7.5: removed the eyes from Tengu's sprite Evan Debenham 2019-09-30 15:56:41 -04:00
  • 91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading Evan Debenham 2019-09-29 21:55:10 -04:00
  • 39c9c37783 v0.7.5: added a safety check for characters taking damage Evan Debenham 2019-09-29 21:49:19 -04:00
  • 3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 Evan Debenham 2019-09-29 04:37:58 -04:00
  • 8771f5373d v0.7.5: improved and optimized visuals after tengu fight Evan Debenham 2019-09-29 03:42:00 -04:00
  • 2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase Evan Debenham 2019-09-29 03:38:44 -04:00
  • 92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements Evan Debenham 2019-09-29 03:37:12 -04:00
  • 868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances Evan Debenham 2019-09-29 00:04:22 -04:00
  • c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs Evan Debenham 2019-09-28 23:48:57 -04:00
  • 57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs Evan Debenham 2019-09-28 23:34:27 -04:00
  • a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage Evan Debenham 2019-09-28 23:33:40 -04:00
  • 2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked Evan Debenham 2019-09-28 23:32:57 -04:00
  • c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared Evan Debenham 2019-09-28 23:32:25 -04:00
  • 02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts Evan Debenham 2019-09-28 12:03:18 -04:00
  • 48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection Evan Debenham 2019-09-28 11:37:56 -04:00
  • 0724717abf v0.7.5: decoupled android-based text input from SPD-classes Evan Debenham 2019-09-27 16:27:46 -04:00
  • f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties Evan Debenham 2019-09-26 20:22:16 -04:00
  • f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged Evan Debenham 2019-09-26 20:17:24 -04:00
  • a7d7a50e45 v0.7.5: fixed crash issues with tengu Evan Debenham 2019-09-26 19:40:28 -04:00
  • ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted Evan Debenham 2019-09-26 18:43:55 -04:00
  • 21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms Evan Debenham 2019-09-26 18:43:24 -04:00
  • 9e7193be71 v0.7.5: fixed thieves being unable to get away with loot Evan Debenham 2019-09-26 17:36:33 -04:00
  • 107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans Evan Debenham 2019-09-26 17:34:51 -04:00
  • 9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be Evan Debenham 2019-09-26 17:33:16 -04:00
  • ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' Evan Debenham 2019-09-26 17:27:39 -04:00
  • c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight Evan Debenham 2019-09-25 20:08:56 -04:00
  • b9282c42c1 v0.7.5: adjustments to new enemies Evan Debenham 2019-09-25 15:32:44 -04:00
  • f2f976c36b v0.7.5: cleaned up some todos Evan Debenham 2019-09-25 14:12:15 -04:00
  • f309f249e0 v0.7.5: added code for new Tengu abilities Evan Debenham 2019-09-25 13:21:38 -04:00
  • 5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. Evan Debenham 2019-09-25 13:10:56 -04:00
  • 6c18bc613c v0.7.5: detached shocking sfx from lightning vfx Evan Debenham 2019-09-24 23:54:02 -04:00
  • 309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 Evan Debenham 2019-09-23 18:10:55 -04:00
  • 96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps Evan Debenham 2019-09-22 23:43:03 -04:00
  • 59186a3840 v0.7.5: added new properties for traps Evan Debenham 2019-09-22 23:40:47 -04:00
  • 8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms Evan Debenham 2019-09-21 17:08:03 -04:00
  • 15d1edff8c v0.7.5: fixed perimiter room layout issues Evan Debenham 2019-09-18 22:57:53 -04:00
  • 80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die Evan Debenham 2019-09-18 22:57:29 -04:00
  • 36f32cfeb8 v0.7.5: further adjustments to camera panning Evan Debenham 2019-09-18 22:56:52 -04:00
  • 395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers Evan Debenham 2019-09-18 00:34:45 -04:00
  • efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them Evan Debenham 2019-09-18 00:34:25 -04:00
  • 3d2cf9fae6 v0.7.5: increased camera panning speed again Evan Debenham 2019-09-18 00:10:53 -04:00
  • a871261185 v0.7.5: added necromancers Evan Debenham 2019-09-17 18:48:28 -04:00
  • d8dfdbda4e v0.7.5: slight balance adjustments: - Slime damage to 3-5 from 4-5 - Goo damage reduced by ~20% - Guards no longer drop health potions, exp to 7 from 6 Evan Debenham 2019-09-17 18:36:51 -04:00
  • 6af4ffeaf7 v0.7.5: increased camera panning speed Evan Debenham 2019-09-16 19:53:57 -04:00
  • f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases Evan Debenham 2019-09-16 00:00:09 -04:00
  • 09dd4dd053 v0.7.5: various item balance changes Evan Debenham 2019-09-12 19:49:13 -04:00
  • 388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys Evan Debenham 2019-09-12 19:31:36 -04:00
  • f0a44e8578 v0.7.5: fixed casting errors with sparsearray Evan Debenham 2019-09-12 11:46:57 -04:00
  • 19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item Evan Debenham 2019-09-11 22:21:01 -04:00
  • 8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray Evan Debenham 2019-09-10 23:05:51 -04:00
  • 6ec6aadafc v0.7.5: improved visuals on Goo's level Evan Debenham 2019-09-10 21:33:01 -04:00
  • 331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser Evan Debenham 2019-09-09 21:10:57 -04:00
  • 6d6900687f v0.7.5: increased the reward for fighting albino rats Evan Debenham 2019-09-04 23:37:42 -04:00
  • 1ba139e845 v0.7.5: polish work on slimes, including new exotic variant Evan Debenham 2019-09-04 23:28:53 -04:00
  • 4a92607020 v0.7.5: some polish work on sewer snakes Evan Debenham 2019-09-04 17:16:02 -04:00
  • c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder Evan Debenham 2019-09-02 13:06:56 -04:00
  • 52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended Evan Debenham 2019-08-28 22:12:51 -04:00
  • 368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed Evan Debenham 2019-08-28 21:57:53 -04:00
  • 7f13e1cefa v0.7.5: refactored room selection logic for mob spawning Evan Debenham 2019-08-28 21:20:21 -04:00
  • 20f49ac600 v0.7.5: corrected some issues caused by LibGDX Evan Debenham 2019-08-23 18:58:50 -04:00
  • de10df7866 v0.7.5: added new functionality to maze generation Evan Debenham 2019-08-22 15:23:33 -04:00
  • 71b406c84d v0.7.5: refactored tile pressing/occupying behaviour Evan Debenham 2019-08-19 16:32:23 -04:00
  • 0077e36c17 v0.7.5: significantly improved room variety on floor 5 Evan Debenham 2019-08-14 20:14:34 -04:00
  • bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues Evan Debenham 2019-08-25 20:06:10 -04:00
  • 65e7ed7644 v0.7.4c: final commit Evan Debenham 2019-08-12 15:40:18 -04:00
  • 10b772a583 v0.7.4c: class armor abilities no longer affect allies Evan Debenham 2019-08-12 15:21:11 -04:00
  • 406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed Evan Debenham 2019-08-11 16:02:25 -04:00
  • 8b4b241f8a v0.7.4c: fixed various rare crash bugs Evan Debenham 2019-08-11 16:01:11 -04:00
  • f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards Evan Debenham 2019-08-11 16:00:25 -04:00
  • 1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target Evan Debenham 2019-08-11 15:59:56 -04:00
  • d6db2b6a45 v0.7.4b: actual final commit Evan Debenham 2019-08-07 21:09:34 -04:00
  • ade3620618 v0.7.4b: re-compressed some pngs to avoid artifacting bugs Evan Debenham 2019-08-07 21:08:34 -04:00
  • 2ed88924b1 v0.7.4b: final commit Evan Debenham 2019-08-07 17:07:45 -04:00
  • 3de8dbeb40 v0.7.4b: updated translations Evan Debenham 2019-08-07 17:07:13 -04:00
  • e8086d78f2 v0.7.4b: removed unused todo/fixme statements Evan Debenham 2019-08-07 16:44:56 -04:00
  • 8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change Evan Debenham 2019-08-07 16:25:34 -04:00
  • 777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight Evan Debenham 2019-08-07 16:24:54 -04:00
  • bb0805856b v0.7.4b: fixed level visuals rarely using an old camera Evan Debenham 2019-08-07 16:24:21 -04:00
  • 0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded Evan Debenham 2019-08-07 16:23:30 -04:00
  • 43e6efe12d v0.7.4b: balance changes to wand of living earth Evan Debenham 2019-08-06 21:09:09 -04:00
  • 019970b3e4 v0.7.4b: fixed errors with android lifecycle management Evan Debenham 2019-08-06 21:01:16 -04:00
  • 214bba922f v0.7.4b: fixed wards being place-able within walls Evan Debenham 2019-08-05 15:01:42 -04:00
  • a3e04de98c v0.7.4b: fixed additional rare system UI issues Evan Debenham 2019-08-05 14:44:31 -04:00
  • c93bc9784b v0.7.4b: fixed failing to launch in landscape on some android phones Evan Debenham 2019-08-05 13:24:19 -04:00
  • 489ea63752 v0.7.4b: fixed errors with immersive mode not sticking in all cases Evan Debenham 2019-08-04 15:04:56 -04:00
  • 785726f4f8 v0.7.4b: refactored file handling to use String instead of File Evan Debenham 2019-08-01 21:52:31 -04:00
  • 7885da4b99 v0.7.4b: cleaned up a few leftovers from new init logic Evan Debenham 2019-08-01 19:09:50 -04:00
  • 3e815a3165 v0.7.4b: restructured initialization logic into new android module Evan Debenham 2019-08-01 15:35:27 -04:00
  • 11efd1d0c3 v0.7.4b: cleaned up some miscellaneous android dependencies Evan Debenham 2019-08-01 00:40:44 -04:00
  • ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons Evan Debenham 2019-07-30 21:25:45 -04:00
  • 441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode Evan Debenham 2019-07-30 18:56:56 -04:00
  • 9688c7566d v0.7.4b: added an ignore file for native LibGDX dependancies Evan Debenham 2019-07-30 17:03:21 -04:00
  • 05d7f354dd v0.7.4b: refactored input event handling structure Evan Debenham 2019-07-25 19:50:35 -04:00
  • 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below: Evan Debenham 2019-07-30 16:50:40 -04:00
  • f10be84a10 v0.7.4a: final commit Evan Debenham 2019-07-27 19:59:55 -04:00
  • d48c843e09 v0.7.4a: Updated translations Evan Debenham 2019-07-27 19:51:04 -04:00
  • 1d98252ebf v0.7.4a: Adjustments to wand of warding: Evan Debenham 2019-07-27 18:06:30 -04:00
  • c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic Evan Debenham 2019-07-27 14:58:19 -04:00