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f038bde5cc
v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end
Evan Debenham
2019-10-28 23:34:56 -04:00
df3a0a010b
v0.8.0: added basic key action and key mapping support
Evan Debenham
2019-10-28 21:06:02 -04:00
4f430015c3
v0.8.0: switched desktop module to use lwjgl3 backend
Evan Debenham
2019-10-28 20:58:29 -04:00
8fe1b5979b
v0.8.0: fixed an error with manifest title value
Evan Debenham
2019-10-28 00:34:24 -04:00
addb991631
v0.8.0: improved file handling and added proper file location support to desktop
Evan Debenham
2019-10-27 19:08:21 -04:00
b3d4515b32
v0.8.0: improved desktop debugRun task, version info is now dynamic
Evan Debenham
2019-10-27 18:50:44 -04:00
7ae14f9142
v0.8.0: adjustments and balance changes to bats and brutes
Evan Debenham
2019-10-27 02:36:03 -04:00
fcec1836b0
v0.8.0: added support for basic keyboard movement
Evan Debenham
2019-10-26 19:26:48 -04:00
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
Evan Debenham
2019-10-26 13:21:05 -04:00
4aa6b1788c
v0.7.5e: fixed spreading bug with wand of lightning and re-final commit
Evan Debenham
2019-10-25 11:35:02 -04:00
774f8db938
v0.7.5e: final commit
Evan Debenham
2019-10-24 13:51:55 -04:00
9fbcd7a9c8
v0.7.5e: updated translations
Evan Debenham
2019-10-24 13:50:45 -04:00
58ee7a1995
v0.7.5e: balance tweaks to snakes
Evan Debenham
2019-10-24 12:47:29 -04:00
dd34a07759
v0.7.5e: fixed wand of lightning not targeting as many things as it should
Evan Debenham
2019-10-24 12:47:09 -04:00
8bc82fd9ca
v0.7.5e: Tengu balance changes: - can no longer directly attack invisible heroes - can now use abilities on any hero he can't see - Tengu abilities are now shown regardless of visibility
Evan Debenham
2019-10-24 12:42:51 -04:00
db8eb884f6
v0.7.5e: rewrote wnditem button layout code to fix various bugs
Evan Debenham
2019-10-23 20:42:17 -04:00
9f8791978a
v0.7.5e: added desktop support for asian languages
Evan Debenham
2019-10-23 20:34:06 -04:00
7181b5b677
v0.7.5e: improved the wording/styling of the desktop error dialog
Evan Debenham
2019-10-23 14:50:14 -04:00
f76730b5ad
v0.7.5e: implemented a basic desktop release build task
Evan Debenham
2019-10-23 13:42:43 -04:00
7670bc147c
v0.7.5e: implemented a very basic first desktop module and launcher
Evan Debenham
2019-10-22 21:39:57 -04:00
4dd73f025c
v0.7.5e: fixed toasts being destroyed in the actor thread
Evan Debenham
2019-10-22 20:19:23 -04:00
53907d8b7a
v0.7.5e: added scroll wheel support
Evan Debenham
2019-10-22 20:08:49 -04:00
2ca6815050
v0.7.5e: fixed hitching errors in tween-based movement
Evan Debenham
2019-10-22 12:33:53 -04:00
e61d72eb58
v0.7.5d: final commit
Evan Debenham
2019-10-20 01:07:04 -04:00
a18ebcc723
v0.7.5d: updated translations
Evan Debenham
2019-10-19 12:21:58 -04:00
9c652273a5
v0.7.5d: added various safety checks
Evan Debenham
2019-10-19 11:59:15 -04:00
2c2cae01b5
v0.7.5d: made final tweaks to camera follow speed
Evan Debenham
2019-10-19 11:42:12 -04:00
6707a22502
v0.7.5d: disabled highlighting for game log and floating text
Evan Debenham
2019-10-18 18:57:44 -04:00
b993e00c97
v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight
Evan Debenham
2019-10-18 18:46:14 -04:00
4fba6ff70b
v0.7.5d: fixed missile weapons sticking to corrupted targets
Evan Debenham
2019-10-18 18:21:34 -04:00
da1f953d9d
v0.7.5d: corrected highlighting in a few cases
Evan Debenham
2019-10-18 18:21:02 -04:00
71384e46a4
v0.7.5c: final commit
Evan Debenham
2019-10-17 13:28:51 -04:00
cdd5a2988e
v0.7.5c: added some safety checks to necromancer zapping
Evan Debenham
2019-10-16 16:49:33 -04:00
a46a5abf49
v0.7.5c: fixed additional errors with font setup
Evan Debenham
2019-10-16 14:11:07 -04:00
b4eb0bdb70
v0.7.5c: fixed hangul chars not always splitting correctly on android 6
Evan Debenham
2019-10-16 13:01:21 -04:00
7aedf906e7
v0.7.5c: fixed smooth camera jittering at low framerates
Evan Debenham
2019-10-16 12:59:26 -04:00
ff765d5673
v0.7.5c: added additional latin/cyrillic characters to pixel_font.ttf
Evan Debenham
2019-10-16 12:57:48 -04:00
96d9ab4f3a
v0.7.5b: final commit
Evan Debenham
2019-10-14 20:45:01 -04:00
5b53e827e1
v0.7.5b: fixed android 6 OTF splitter not being used
Evan Debenham
2019-10-14 14:04:23 -04:00
9862932bc4
v0.7.5b: updated translations
Evan Debenham
2019-10-14 13:43:32 -04:00
6f1251aeb7
v0.7.5b: fixed ghost hero not occupying the cell they spawn in
Evan Debenham
2019-10-14 12:18:21 -04:00
1b636c7d0d
v0.7.5b: tweaked enemy zap animation behaviour
Evan Debenham
2019-10-14 12:17:52 -04:00
1395602687
v0.7.5b: tweaked gamescene to always fade in
Evan Debenham
2019-10-14 11:39:37 -04:00
bdb74bc836
v0.7.5b: fixed the leaving early text failing to show up
Evan Debenham
2019-10-14 11:35:34 -04:00
7b23fa1a31
v0.7.5b: improved the font generation process slightly
Evan Debenham
2019-10-14 11:24:54 -04:00
400398e56f
v0.7.5b: fixed the leaving early text failing to show up
Evan Debenham
2019-10-13 20:59:01 -04:00
f6efadd778
v0.7.5b: fixed new font failing to work on devices with Mali gpus
Evan Debenham
2019-10-13 20:53:49 -04:00
adaca2531e
v0.7.5b: overhauled font selection to be significantly more flexible
Evan Debenham
2019-10-13 20:50:57 -04:00
dd78fe74a0
v0.7.5b: fixed various layout issues on different windows
Evan Debenham
2019-10-13 13:05:50 -04:00
29d45f0e41
v0.7.5b: fixed no text found errors in ward dismiss window
Evan Debenham
2019-10-13 12:33:05 -04:00
5744dabc1a
v0.7.5b: fixed yet more cases of text being rendered from the wrong thread
Evan Debenham
2019-10-13 12:32:08 -04:00
f98cbd80f1
v0.7.5b: fixed further cases of text being rendered from the actor thread
Evan Debenham
2019-10-13 02:31:13 -04:00
dcba7d03eb
v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+
Evan Debenham
2019-10-13 02:16:11 -04:00
34ca62f506
v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method
Evan Debenham
2019-10-13 01:33:36 -04:00
99b602126c
v0.7.5b: fixed chinese punctuation not getting correctly split
Evan Debenham
2019-10-13 01:30:45 -04:00
eab000266f
v0.7.5b: fixed additional cases where text was being rendered from the actor thread
Evan Debenham
2019-10-13 01:05:23 -04:00
023f580e01
v0.7.5b: tweaked spacing for WndOptions
Evan Debenham
2019-10-12 19:22:03 -04:00
84fa9daa5f
v0.7.5b: added additional handling for missing characters
Evan Debenham
2019-10-12 19:12:29 -04:00
1dd4f66acd
v0.7.5b: fixed spacing issues with ideographic punctuation marks
Evan Debenham
2019-10-12 19:02:53 -04:00
2b6e79599d
v0.7.5b: added a new android launcher activity which handles missing natives
Evan Debenham
2019-10-12 18:29:26 -04:00
b86d7572c8
v0.7.5b: renamed AndroidLauncher to AndroidGame
Evan Debenham
2019-10-12 18:10:54 -04:00
0f52c38e7a
v0.7.5b: slightly renamed pixel_font and added many currency symbols
Evan Debenham
2019-10-12 17:13:25 -04:00
ccd5a108e9
v0.7.5b: fixed various errors with android font setup/splitting
Evan Debenham
2019-10-12 15:01:39 -04:00
18349b146e
v0.7.5b: added some error handling behaviour to new rendered text
Evan Debenham
2019-10-12 02:09:09 -04:00
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
Evan Debenham
2019-10-11 23:01:48 -04:00
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
Evan Debenham
2019-10-11 23:01:10 -04:00
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
Evan Debenham
2019-10-11 22:05:26 -04:00
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
Evan Debenham
2019-10-11 21:07:24 -04:00
2b10466569
v0.7.5b: balance changes: - damage slightly reduced on snakes, crabs, and slimes - wand of corruption rebalanced, base power down, debuff power up - necromancers summon skeletons at more health - tengu is now less accurate, jumps slightly less far in phase 3.
Evan Debenham
2019-10-11 21:05:23 -04:00
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
Evan Debenham
2019-10-11 20:30:55 -04:00
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
Evan Debenham
2019-10-11 19:56:54 -04:00
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
Evan Debenham
2019-10-11 19:39:49 -04:00
03ebdde440
v0.7.5b: refactored renderedTextMultiline
Evan Debenham
2019-10-11 19:34:22 -04:00
b4ae0ee991
v0.7.5b: fixed android text input windows not running on render thread
Evan Debenham
2019-10-11 15:07:16 -04:00
af7a4a03f0
v0.7.5b: fixed texture errors on old android versions
Evan Debenham
2019-10-11 00:12:54 -04:00
1efc79ef55
v0.7.5b: adjusted JSON version to prevent crashes on old android
Evan Debenham
2019-10-11 00:11:21 -04:00
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
Evan Debenham
2019-10-10 22:28:37 -04:00
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
Evan Debenham
2019-10-10 22:20:23 -04:00
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
Evan Debenham
2019-10-08 14:29:50 -04:00
d7815b7739
v0.7.5b: fixed various minor glyph errors with pixel font
Evan Debenham
2019-10-08 14:25:38 -04:00
9b90a11464
v0.7.5a: final commit
Evan Debenham
2019-10-04 16:39:29 -04:00
e7311ea7e0
v0.7.5a: updated SDK and gradle plugin versions
Evan Debenham
2019-10-04 16:25:04 -04:00
731d43ace1
v0.7.5a: updated translations
Evan Debenham
2019-10-04 16:07:54 -04:00
009752822d
v0.7.5a: removed unnecessary explicit type arguments
Evan Debenham
2019-10-04 15:50:26 -04:00
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
Evan Debenham
2019-10-04 15:11:11 -04:00
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
Evan Debenham
2019-10-04 15:10:46 -04:00
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
Evan Debenham
2019-10-04 15:02:43 -04:00
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
Evan Debenham
2019-10-04 14:55:53 -04:00
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
Evan Debenham
2019-10-04 14:55:33 -04:00
dd94fbd438
v0.7.5a: added some safety sync checks to SparseArray
Evan Debenham
2019-10-04 14:54:33 -04:00
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
Evan Debenham
2019-10-04 02:05:05 -04:00
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
Evan Debenham
2019-10-04 02:04:43 -04:00
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
Evan Debenham
2019-10-04 02:04:20 -04:00
47fb795682
v0.7.5: final commit
Evan Debenham
2019-10-02 15:18:00 -04:00
1c57bbe59b
v0.7.5: updated translations
Evan Debenham
2019-10-02 13:36:28 -04:00
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
Evan Debenham
2019-10-01 22:33:33 -04:00
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
Evan Debenham
2019-10-01 22:28:10 -04:00
dc98887434
v0.7.5: summoned skeletons now occupy their position
Evan Debenham
2019-10-01 21:55:44 -04:00
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
Evan Debenham
2019-10-01 14:32:24 -04:00
b5642be3c7
v0.7.5: improved necromancer sprite
Evan Debenham
2019-10-01 02:53:29 -04:00