Commit Graph

  • f038bde5cc v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end Evan Debenham 2019-10-28 23:34:56 -04:00
  • df3a0a010b v0.8.0: added basic key action and key mapping support Evan Debenham 2019-10-28 21:06:02 -04:00
  • 4f430015c3 v0.8.0: switched desktop module to use lwjgl3 backend Evan Debenham 2019-10-28 20:58:29 -04:00
  • 8fe1b5979b v0.8.0: fixed an error with manifest title value Evan Debenham 2019-10-28 00:34:24 -04:00
  • addb991631 v0.8.0: improved file handling and added proper file location support to desktop Evan Debenham 2019-10-27 19:08:21 -04:00
  • b3d4515b32 v0.8.0: improved desktop debugRun task, version info is now dynamic Evan Debenham 2019-10-27 18:50:44 -04:00
  • 7ae14f9142 v0.8.0: adjustments and balance changes to bats and brutes Evan Debenham 2019-10-27 02:36:03 -04:00
  • fcec1836b0 v0.8.0: added support for basic keyboard movement Evan Debenham 2019-10-26 19:26:48 -04:00
  • 8117d4ea2f v0.8.0: improved build files and moved various files to better locations Evan Debenham 2019-10-26 13:21:05 -04:00
  • 4aa6b1788c v0.7.5e: fixed spreading bug with wand of lightning and re-final commit Evan Debenham 2019-10-25 11:35:02 -04:00
  • 774f8db938 v0.7.5e: final commit Evan Debenham 2019-10-24 13:51:55 -04:00
  • 9fbcd7a9c8 v0.7.5e: updated translations Evan Debenham 2019-10-24 13:50:45 -04:00
  • 58ee7a1995 v0.7.5e: balance tweaks to snakes Evan Debenham 2019-10-24 12:47:29 -04:00
  • dd34a07759 v0.7.5e: fixed wand of lightning not targeting as many things as it should Evan Debenham 2019-10-24 12:47:09 -04:00
  • 8bc82fd9ca v0.7.5e: Tengu balance changes: - can no longer directly attack invisible heroes - can now use abilities on any hero he can't see - Tengu abilities are now shown regardless of visibility Evan Debenham 2019-10-24 12:42:51 -04:00
  • db8eb884f6 v0.7.5e: rewrote wnditem button layout code to fix various bugs Evan Debenham 2019-10-23 20:42:17 -04:00
  • 9f8791978a v0.7.5e: added desktop support for asian languages Evan Debenham 2019-10-23 20:34:06 -04:00
  • 7181b5b677 v0.7.5e: improved the wording/styling of the desktop error dialog Evan Debenham 2019-10-23 14:50:14 -04:00
  • f76730b5ad v0.7.5e: implemented a basic desktop release build task Evan Debenham 2019-10-23 13:42:43 -04:00
  • 7670bc147c v0.7.5e: implemented a very basic first desktop module and launcher Evan Debenham 2019-10-22 21:39:57 -04:00
  • 4dd73f025c v0.7.5e: fixed toasts being destroyed in the actor thread Evan Debenham 2019-10-22 20:19:23 -04:00
  • 53907d8b7a v0.7.5e: added scroll wheel support Evan Debenham 2019-10-22 20:08:49 -04:00
  • 2ca6815050 v0.7.5e: fixed hitching errors in tween-based movement Evan Debenham 2019-10-22 12:33:53 -04:00
  • e61d72eb58 v0.7.5d: final commit Evan Debenham 2019-10-20 01:07:04 -04:00
  • a18ebcc723 v0.7.5d: updated translations Evan Debenham 2019-10-19 12:21:58 -04:00
  • 9c652273a5 v0.7.5d: added various safety checks Evan Debenham 2019-10-19 11:59:15 -04:00
  • 2c2cae01b5 v0.7.5d: made final tweaks to camera follow speed Evan Debenham 2019-10-19 11:42:12 -04:00
  • 6707a22502 v0.7.5d: disabled highlighting for game log and floating text Evan Debenham 2019-10-18 18:57:44 -04:00
  • b993e00c97 v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight Evan Debenham 2019-10-18 18:46:14 -04:00
  • 4fba6ff70b v0.7.5d: fixed missile weapons sticking to corrupted targets Evan Debenham 2019-10-18 18:21:34 -04:00
  • da1f953d9d v0.7.5d: corrected highlighting in a few cases Evan Debenham 2019-10-18 18:21:02 -04:00
  • 71384e46a4 v0.7.5c: final commit Evan Debenham 2019-10-17 13:28:51 -04:00
  • cdd5a2988e v0.7.5c: added some safety checks to necromancer zapping Evan Debenham 2019-10-16 16:49:33 -04:00
  • a46a5abf49 v0.7.5c: fixed additional errors with font setup Evan Debenham 2019-10-16 14:11:07 -04:00
  • b4eb0bdb70 v0.7.5c: fixed hangul chars not always splitting correctly on android 6 Evan Debenham 2019-10-16 13:01:21 -04:00
  • 7aedf906e7 v0.7.5c: fixed smooth camera jittering at low framerates Evan Debenham 2019-10-16 12:59:26 -04:00
  • ff765d5673 v0.7.5c: added additional latin/cyrillic characters to pixel_font.ttf Evan Debenham 2019-10-16 12:57:48 -04:00
  • 96d9ab4f3a v0.7.5b: final commit Evan Debenham 2019-10-14 20:45:01 -04:00
  • 5b53e827e1 v0.7.5b: fixed android 6 OTF splitter not being used Evan Debenham 2019-10-14 14:04:23 -04:00
  • 9862932bc4 v0.7.5b: updated translations Evan Debenham 2019-10-14 13:43:32 -04:00
  • 6f1251aeb7 v0.7.5b: fixed ghost hero not occupying the cell they spawn in Evan Debenham 2019-10-14 12:18:21 -04:00
  • 1b636c7d0d v0.7.5b: tweaked enemy zap animation behaviour Evan Debenham 2019-10-14 12:17:52 -04:00
  • 1395602687 v0.7.5b: tweaked gamescene to always fade in Evan Debenham 2019-10-14 11:39:37 -04:00
  • bdb74bc836 v0.7.5b: fixed the leaving early text failing to show up Evan Debenham 2019-10-14 11:35:34 -04:00
  • 7b23fa1a31 v0.7.5b: improved the font generation process slightly Evan Debenham 2019-10-14 11:24:54 -04:00
  • 400398e56f v0.7.5b: fixed the leaving early text failing to show up Evan Debenham 2019-10-13 20:59:01 -04:00
  • f6efadd778 v0.7.5b: fixed new font failing to work on devices with Mali gpus Evan Debenham 2019-10-13 20:53:49 -04:00
  • adaca2531e v0.7.5b: overhauled font selection to be significantly more flexible Evan Debenham 2019-10-13 20:50:57 -04:00
  • dd78fe74a0 v0.7.5b: fixed various layout issues on different windows Evan Debenham 2019-10-13 13:05:50 -04:00
  • 29d45f0e41 v0.7.5b: fixed no text found errors in ward dismiss window Evan Debenham 2019-10-13 12:33:05 -04:00
  • 5744dabc1a v0.7.5b: fixed yet more cases of text being rendered from the wrong thread Evan Debenham 2019-10-13 12:32:08 -04:00
  • f98cbd80f1 v0.7.5b: fixed further cases of text being rendered from the actor thread Evan Debenham 2019-10-13 02:31:13 -04:00
  • dcba7d03eb v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+ Evan Debenham 2019-10-13 02:16:11 -04:00
  • 34ca62f506 v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method Evan Debenham 2019-10-13 01:33:36 -04:00
  • 99b602126c v0.7.5b: fixed chinese punctuation not getting correctly split Evan Debenham 2019-10-13 01:30:45 -04:00
  • eab000266f v0.7.5b: fixed additional cases where text was being rendered from the actor thread Evan Debenham 2019-10-13 01:05:23 -04:00
  • 023f580e01 v0.7.5b: tweaked spacing for WndOptions Evan Debenham 2019-10-12 19:22:03 -04:00
  • 84fa9daa5f v0.7.5b: added additional handling for missing characters Evan Debenham 2019-10-12 19:12:29 -04:00
  • 1dd4f66acd v0.7.5b: fixed spacing issues with ideographic punctuation marks Evan Debenham 2019-10-12 19:02:53 -04:00
  • 2b6e79599d v0.7.5b: added a new android launcher activity which handles missing natives Evan Debenham 2019-10-12 18:29:26 -04:00
  • b86d7572c8 v0.7.5b: renamed AndroidLauncher to AndroidGame Evan Debenham 2019-10-12 18:10:54 -04:00
  • 0f52c38e7a v0.7.5b: slightly renamed pixel_font and added many currency symbols Evan Debenham 2019-10-12 17:13:25 -04:00
  • ccd5a108e9 v0.7.5b: fixed various errors with android font setup/splitting Evan Debenham 2019-10-12 15:01:39 -04:00
  • 18349b146e v0.7.5b: added some error handling behaviour to new rendered text Evan Debenham 2019-10-12 02:09:09 -04:00
  • dc574ffc07 v0.7.5b: corrected capitalization on Tengu's traps Evan Debenham 2019-10-11 23:01:48 -04:00
  • cb59d5d629 v0.7.5b: fixed flying enemies not opening doors in some cases Evan Debenham 2019-10-11 23:01:10 -04:00
  • 2105802d89 v0.7.5b: reduced wraith corruption resistance slightly Evan Debenham 2019-10-11 22:05:26 -04:00
  • d616d8fa02 v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is Evan Debenham 2019-10-11 21:07:24 -04:00
  • 2b10466569 v0.7.5b: balance changes: - damage slightly reduced on snakes, crabs, and slimes - wand of corruption rebalanced, base power down, debuff power up - necromancers summon skeletons at more health - tengu is now less accurate, jumps slightly less far in phase 3. Evan Debenham 2019-10-11 21:05:23 -04:00
  • 72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage Evan Debenham 2019-10-11 20:30:55 -04:00
  • b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code Evan Debenham 2019-10-11 19:56:54 -04:00
  • c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock Evan Debenham 2019-10-11 19:39:49 -04:00
  • 03ebdde440 v0.7.5b: refactored renderedTextMultiline Evan Debenham 2019-10-11 19:34:22 -04:00
  • b4ae0ee991 v0.7.5b: fixed android text input windows not running on render thread Evan Debenham 2019-10-11 15:07:16 -04:00
  • af7a4a03f0 v0.7.5b: fixed texture errors on old android versions Evan Debenham 2019-10-11 00:12:54 -04:00
  • 1efc79ef55 v0.7.5b: adjusted JSON version to prevent crashes on old android Evan Debenham 2019-10-11 00:11:21 -04:00
  • 2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! Evan Debenham 2019-10-10 22:28:37 -04:00
  • b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering Evan Debenham 2019-10-10 22:20:23 -04:00
  • bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread Evan Debenham 2019-10-08 14:29:50 -04:00
  • d7815b7739 v0.7.5b: fixed various minor glyph errors with pixel font Evan Debenham 2019-10-08 14:25:38 -04:00
  • 9b90a11464 v0.7.5a: final commit Evan Debenham 2019-10-04 16:39:29 -04:00
  • e7311ea7e0 v0.7.5a: updated SDK and gradle plugin versions Evan Debenham 2019-10-04 16:25:04 -04:00
  • 731d43ace1 v0.7.5a: updated translations Evan Debenham 2019-10-04 16:07:54 -04:00
  • 009752822d v0.7.5a: removed unnecessary explicit type arguments Evan Debenham 2019-10-04 15:50:26 -04:00
  • c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour Evan Debenham 2019-10-04 15:11:11 -04:00
  • 219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible Evan Debenham 2019-10-04 15:10:46 -04:00
  • e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors Evan Debenham 2019-10-04 15:02:43 -04:00
  • a6c48b25fc v0.7.5a: added a safety check to necromancer sprites Evan Debenham 2019-10-04 14:55:53 -04:00
  • e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero Evan Debenham 2019-10-04 14:55:33 -04:00
  • dd94fbd438 v0.7.5a: added some safety sync checks to SparseArray Evan Debenham 2019-10-04 14:54:33 -04:00
  • ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range Evan Debenham 2019-10-04 02:05:05 -04:00
  • de54ea0c0e v0.7.5a: caustic slimes are now acidic Evan Debenham 2019-10-04 02:04:43 -04:00
  • ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly Evan Debenham 2019-10-04 02:04:20 -04:00
  • 47fb795682 v0.7.5: final commit Evan Debenham 2019-10-02 15:18:00 -04:00
  • 1c57bbe59b v0.7.5: updated translations Evan Debenham 2019-10-02 13:36:28 -04:00
  • c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second Evan Debenham 2019-10-01 22:33:33 -04:00
  • 4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog Evan Debenham 2019-10-01 22:28:10 -04:00
  • dc98887434 v0.7.5: summoned skeletons now occupy their position Evan Debenham 2019-10-01 21:55:44 -04:00
  • 0845e29a09 v0.7.5: fixed item info window now showing names of heaps Evan Debenham 2019-10-01 14:32:24 -04:00
  • b5642be3c7 v0.7.5: improved necromancer sprite Evan Debenham 2019-10-01 02:53:29 -04:00