Commit Graph

  • 81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate Evan Debenham 2015-08-22 18:59:52 -04:00
  • 67b439dc1d v0.3.1a: fixed a typo in ring of wealth description Evan Debenham 2015-08-21 09:19:08 -04:00
  • ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it Evan Debenham 2015-08-21 02:03:37 -04:00
  • e853c8c6ab v0.3.1a: fixed crashes relating to new targeting Evan Debenham 2015-08-21 00:18:44 -04:00
  • 0416e7f167 v0.3.1a: cleaned up quickslot autotargeting: Evan Debenham 2015-08-20 10:55:07 -04:00
  • b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. Evan Debenham 2015-08-20 10:32:24 -04:00
  • 7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. Evan Debenham 2015-08-20 09:54:34 -04:00
  • b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. Evan Debenham 2015-08-20 09:34:20 -04:00
  • 3305537ec1 v0.3.1a: fixed visual bugs caused by vertigo Evan Debenham 2015-08-20 08:18:54 -04:00
  • e0ad8f1938 v0.3.1a: fixed examining unseen heaps Evan Debenham 2015-08-20 00:58:49 -04:00
  • 669ebb9794 v0.3.1a: updated deprecated method usage Evan Debenham 2015-08-19 00:21:11 -04:00
  • a077406c8e v0.3.1: manifest commit Evan Debenham 2015-08-17 23:24:27 -04:00
  • 49b7d6ef19 v0.3.1: finalized trap sprites Evan Debenham 2015-08-17 23:18:08 -04:00
  • 65fa397a6c v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge. Evan Debenham 2015-08-17 23:16:34 -04:00
  • ddabd4facb v0.3.1: fixed a bug with heap visibility Evan Debenham 2015-08-17 23:10:45 -04:00
  • 2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master Evan Debenham 2015-08-17 19:32:12 -04:00
  • 8d604af3f0 v0.3.1: cleaned a few TODOs Evan Debenham 2015-08-17 16:57:43 -04:00
  • aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors Evan Debenham 2015-08-17 16:49:10 -04:00
  • 4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx Evan Debenham 2015-08-17 16:46:40 -04:00
  • 7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption Evan Debenham 2015-08-17 16:22:55 -04:00
  • a0d2e3986a v0.3.1: added sound effects to Lloyd's beacon Evan Debenham 2015-08-17 10:30:56 -04:00
  • e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP Evan Debenham 2015-08-17 03:41:14 -04:00
  • d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. Evan Debenham 2015-08-17 03:37:36 -04:00
  • c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. Evan Debenham 2015-08-17 03:28:01 -04:00
  • f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. Evan Debenham 2015-08-16 21:35:15 -04:00
  • 3cd4f2551a v0.3.1: fixed traps not being visible when they should be Evan Debenham 2015-08-16 21:34:40 -04:00
  • 614de4a583 v0.3.1: added Guardian Trap Evan Debenham 2015-08-14 22:19:15 -04:00
  • 1581b18f11 v0.3.1: added Guardian Trap Evan Debenham 2015-08-14 22:18:58 -04:00
  • eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero Evan Debenham 2015-08-14 21:57:51 -04:00
  • d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations Evan Debenham 2015-08-14 17:01:55 -04:00
  • 9b906353ad v0.3.1: added proper inactive trap generation to standard painter Evan Debenham 2015-08-14 17:00:48 -04:00
  • f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls Evan Debenham 2015-08-14 17:00:23 -04:00
  • cf7a8d71e1 v0.3.1: added Disarming Trap Evan Debenham 2015-08-14 04:23:09 -04:00
  • 096b5271fd v0.3.1: added Spear Trap Evan Debenham 2015-08-14 04:14:07 -04:00
  • 9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps Evan Debenham 2015-08-14 03:29:45 -04:00
  • 5fd3d94ca2 v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6. Evan Debenham 2015-08-13 11:35:17 -04:00
  • 72515aee99 v0.3.1: modified a couple strings to fit better post-font changes Evan Debenham 2015-08-13 01:12:57 -04:00
  • e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene Evan Debenham 2015-08-13 01:05:38 -04:00
  • 8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 Evan Debenham 2015-08-13 00:43:09 -04:00
  • 67e8904194 v0.3.1: reverted emoicon render order Evan Debenham 2015-08-13 00:39:49 -04:00
  • 77f02b54a9 v0.3.1: heaps can now be examined from the fog of war Evan Debenham 2015-08-13 00:38:25 -04:00
  • 060ed18908 v0.3.1: adjusted balance on the ethereal chains Evan Debenham 2015-08-12 10:10:26 -04:00
  • 1887a44f55 v0.3.1: adjusted default number of quickslots to 2 Evan Debenham 2015-08-12 10:04:22 -04:00
  • 7a89def76f v0.3.1: grim and worn traps are now always visible Evan Debenham 2015-08-11 01:25:08 -04:00
  • ee44b5072e v0.3.1: display scale slider now only resets the scene if the value actually changes Evan Debenham 2015-08-09 18:36:05 -04:00
  • 5b682ba17e v0.3.1: improved the layout of the settings menu Evan Debenham 2015-08-09 18:15:42 -04:00
  • fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes Evan Debenham 2015-08-09 18:14:28 -04:00
  • 00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI Evan Debenham 2015-08-09 17:58:41 -04:00
  • 432f9ee440 v0.3.1: clarity and balance improvements following dew changes Evan Debenham 2015-08-09 15:26:54 -04:00
  • 2432c351d2 v0.3.1: fixed a bug with changes to heap visibility Evan Debenham 2015-08-09 05:51:16 -04:00
  • 98eb2052bf v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots Evan Debenham 2015-08-09 04:32:18 -04:00
  • e033cfb4d9 v0.3.1: ethereal chains now properly cap at level 10 Evan Debenham 2015-08-09 03:14:07 -04:00
  • 9fce7586c9 v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users) Evan Debenham 2015-08-09 00:36:10 -04:00
  • 3ac41624f9 v0.3.1: fixed revivals stopping some items in the inventory from working properly. Evan Debenham 2015-08-08 22:58:20 -04:00
  • 4220c22cbf v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game. Evan Debenham 2015-08-07 16:32:26 -04:00
  • d73e663ef6 v0.3.1: invisibility now lasts for 20 rounds instead of 15. Evan Debenham 2015-08-07 16:31:20 -04:00
  • 0845c41a44 v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous. Evan Debenham 2015-08-07 14:11:10 -04:00
  • b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. Evan Debenham 2015-07-26 15:47:19 -04:00
  • 9020c35347 v0.3.1: default number of quickslots is now 4. Evan Debenham 2015-07-24 15:23:07 -04:00
  • 095bff4c1a v0.3.1: added a safety check to blazing traps Evan Debenham 2015-07-23 17:29:36 -04:00
  • 95a3833448 v0.3.1: the descending gong sound now only plays when actually descending. Evan Debenham 2015-07-23 17:29:10 -04:00
  • 0835656d2f v0.3.1: bugfix/buff to staff of regrowth battlemage effect Evan Debenham 2015-07-19 22:04:47 -04:00
  • f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. Evan Debenham 2015-07-19 21:40:11 -04:00
  • a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. Evan Debenham 2015-07-19 20:11:57 -04:00
  • f8a99c6533 v0.3.1: better settings menu, landscape/portrait can now be changed from ingame. Evan Debenham 2015-07-19 20:04:10 -04:00
  • 2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes Evan Debenham 2015-07-19 02:57:49 -04:00
  • d99e206b0e v0.3.1: toolbar auto-target now actually auto-targets Evan Debenham 2015-07-19 02:41:44 -04:00
  • 9655c5470d v0.3.1: corrected default string return for toolbar mode Evan Debenham 2015-07-19 02:22:14 -04:00
  • d007988701 v0.3.1: heaps are now always visible after being first seen Evan Debenham 2015-07-19 02:20:52 -04:00
  • a1e9b10358 v0.3.1: fixed some bugs relating to display scaling and very small screens Evan Debenham 2015-07-17 23:47:30 -04:00
  • 36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. Evan Debenham 2015-07-16 13:48:47 -04:00
  • 8334332d0f v0.3.1: dew drops can no longer be picked up when they would have no effect. Evan Debenham 2015-07-16 13:45:52 -04:00
  • 18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. Evan Debenham 2015-07-15 14:59:17 -04:00
  • 0a6c9c6e7f v0.3.1: added additional checks for display scaling. Evan Debenham 2015-07-15 13:38:12 -04:00
  • cde5a4f63b v0.3.1: re-added hold to search Evan Debenham 2015-07-15 00:39:20 -04:00
  • 72ed50545d v0.3.1: added various quickslot updates in needed places. Evan Debenham 2015-07-15 00:22:41 -04:00
  • 75e49e7a3c v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory Evan Debenham 2015-07-15 00:15:18 -04:00
  • bb4e915132 v0.3.1: resting now works while at full health. Evan Debenham 2015-07-15 00:08:54 -04:00
  • 4f226a409d v0.3.1: fixed an error with the description of the combo buff Evan Debenham 2015-07-15 00:03:35 -04:00
  • c5252a5045 v0.3.1: all sorta UI changes Evan Debenham 2015-07-14 23:07:51 -04:00
  • 3cd86934bd v0.3.1: quickslots now autotarget if there is only one visible enemy. Evan Debenham 2015-07-14 21:24:23 -04:00
  • 8c96647743 v0.3.1: reworked the trap special room type Evan Debenham 2015-07-14 00:51:52 -04:00
  • 38852c357e v0.3.1: traps round 3 Evan Debenham 2015-07-14 00:49:30 -04:00
  • 272d4834b3 v0.3.1: allowed resting while hungry Evan Debenham 2015-07-13 01:03:25 -04:00
  • 79c12e11b5 v0.3.1: updated toolbar sprites to work better for multiple toolbar modes Evan Debenham 2015-07-12 21:06:13 -04:00
  • efd506dda7 v0.3.1: tweaked existing scenes to support new audio functionality Evan Debenham 2015-07-12 19:22:59 -04:00
  • d1d918290a v0.3.1: added a new menu for audio settings which allows finer audio control Evan Debenham 2015-07-12 18:56:27 -04:00
  • 12f1302e0f v0.3.1: added a slider for selecting multi-value options Evan Debenham 2015-07-12 18:26:35 -04:00
  • 90df58c5cc v0.3.1: char sprites now turn before moving. Evan Debenham 2015-07-09 00:00:52 -04:00
  • 063d488dce v0.3.1: updated about scene to point to shattered website instead of tumblr. Evan Debenham 2015-07-08 10:07:11 -04:00
  • b4f6bf1b0b v0.3.1: more traps Evan Debenham 2015-07-08 02:47:48 -04:00
  • 8f2b52e4f8 v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them. Evan Debenham 2015-07-07 15:05:46 -04:00
  • 737563f256 v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them. Evan Debenham 2015-07-06 23:01:02 -04:00
  • 83dcbb19ec v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general Evan Debenham 2015-07-05 14:07:43 -04:00
  • 5aabc2ea64 v0.3.1: tweaked fading on welcome scene Evan Debenham 2015-07-02 03:20:20 -04:00
  • 23162fcc82 v0.3.1: made display scaling a bit more strict on lower values. Evan Debenham 2015-07-02 03:09:13 -04:00
  • e881dcf4f3 v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions. Evan Debenham 2015-07-02 03:07:54 -04:00
  • 20a6f91758 v0.3.1: new traps batch 1 (11 new traps, changes to 2 existing traps) Evan Debenham 2015-06-30 15:45:50 -04:00
  • 958c8a22fa v0.3.1: fixed a typo in poison trap Evan Debenham 2015-06-30 15:44:52 -04:00
  • d3ea235f61 v0.3.1: reworked UI scaling, now multiplier is user-selectable Evan Debenham 2015-06-29 00:10:00 -04:00