9b13c3f01e
v0.3.1: added in logic for the proper display of inactive traps
Evan Debenham
2015-08-14 03:29:45 -04:00
5fd3d94ca2
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
Evan Debenham
2015-08-13 11:35:17 -04:00
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
Evan Debenham
2015-08-13 01:12:57 -04:00
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
Evan Debenham
2015-08-13 01:05:38 -04:00
8d0e21aea0
v0.3.1: implemented generation logic for traps from floors 1 to 9
Evan Debenham
2015-08-13 00:43:09 -04:00
77f02b54a9
v0.3.1: heaps can now be examined from the fog of war
Evan Debenham
2015-08-13 00:38:25 -04:00
060ed18908
v0.3.1: adjusted balance on the ethereal chains
Evan Debenham
2015-08-12 10:10:26 -04:00
1887a44f55
v0.3.1: adjusted default number of quickslots to 2
Evan Debenham
2015-08-12 10:04:22 -04:00
7a89def76f
v0.3.1: grim and worn traps are now always visible
Evan Debenham
2015-08-11 01:25:08 -04:00
ee44b5072e
v0.3.1: display scale slider now only resets the scene if the value actually changes
Evan Debenham
2015-08-09 18:36:05 -04:00
5b682ba17e
v0.3.1: improved the layout of the settings menu
Evan Debenham
2015-08-09 18:15:42 -04:00
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
Evan Debenham
2015-08-09 18:14:28 -04:00
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
Evan Debenham
2015-08-09 17:58:41 -04:00
432f9ee440
v0.3.1: clarity and balance improvements following dew changes
Evan Debenham
2015-08-09 15:26:54 -04:00
2432c351d2
v0.3.1: fixed a bug with changes to heap visibility
Evan Debenham
2015-08-09 05:51:16 -04:00
98eb2052bf
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
Evan Debenham
2015-08-09 04:32:18 -04:00
e033cfb4d9
v0.3.1: ethereal chains now properly cap at level 10
Evan Debenham
2015-08-09 03:14:07 -04:00
9fce7586c9
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
Evan Debenham
2015-08-09 00:36:10 -04:00
3ac41624f9
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
Evan Debenham
2015-08-08 22:58:20 -04:00
4220c22cbf
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
Evan Debenham
2015-08-07 16:32:26 -04:00
d73e663ef6
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
Evan Debenham
2015-08-07 16:31:20 -04:00
0845c41a44
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
Evan Debenham
2015-08-07 14:11:10 -04:00
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
Evan Debenham
2015-07-26 15:47:19 -04:00
9020c35347
v0.3.1: default number of quickslots is now 4.
Evan Debenham
2015-07-24 15:23:07 -04:00
095bff4c1a
v0.3.1: added a safety check to blazing traps
Evan Debenham
2015-07-23 17:29:36 -04:00
95a3833448
v0.3.1: the descending gong sound now only plays when actually descending.
Evan Debenham
2015-07-23 17:29:10 -04:00
0835656d2f
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
Evan Debenham
2015-07-19 22:04:47 -04:00
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
Evan Debenham
2015-07-19 21:40:11 -04:00
a532a6e9e5
v0.3.1: fixed hero not appearing dead in some cases.
Evan Debenham
2015-07-19 20:11:57 -04:00
f8a99c6533
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
Evan Debenham
2015-07-19 20:04:10 -04:00
2cdebfe164
v0.3.1: updated itemsprite to go along with other heap changes
Evan Debenham
2015-07-19 02:57:49 -04:00
79c12e11b5
v0.3.1: updated toolbar sprites to work better for multiple toolbar modes
Evan Debenham
2015-07-12 21:06:13 -04:00
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
Evan Debenham
2015-07-12 19:22:59 -04:00
d1d918290a
v0.3.1: added a new menu for audio settings which allows finer audio control
Evan Debenham
2015-07-12 18:56:27 -04:00
12f1302e0f
v0.3.1: added a slider for selecting multi-value options
Evan Debenham
2015-07-12 18:26:35 -04:00
90df58c5cc
v0.3.1: char sprites now turn before moving.
Evan Debenham
2015-07-09 00:00:52 -04:00
063d488dce
v0.3.1: updated about scene to point to shattered website instead of tumblr.
Evan Debenham
2015-07-08 10:07:11 -04:00
b4f6bf1b0b
v0.3.1: more traps
Evan Debenham
2015-07-08 02:47:48 -04:00
8f2b52e4f8
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
Evan Debenham
2015-07-07 15:05:46 -04:00
737563f256
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
Evan Debenham
2015-07-06 23:01:02 -04:00
83dcbb19ec
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
Evan Debenham
2015-07-05 14:07:43 -04:00
5aabc2ea64
v0.3.1: tweaked fading on welcome scene
Evan Debenham
2015-07-02 03:20:20 -04:00
23162fcc82
v0.3.1: made display scaling a bit more strict on lower values.
Evan Debenham
2015-07-02 03:09:13 -04:00
e881dcf4f3
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
Evan Debenham
2015-07-02 03:07:54 -04:00
20a6f91758
v0.3.1: new traps batch 1 (11 new traps, changes to 2 existing traps)
Evan Debenham
2015-06-30 15:45:50 -04:00
958c8a22fa
v0.3.1: fixed a typo in poison trap
Evan Debenham
2015-06-30 15:44:52 -04:00
d3ea235f61
v0.3.1: reworked UI scaling, now multiplier is user-selectable
Evan Debenham
2015-06-29 00:10:00 -04:00