Commit Graph

  • ea19c8294f v0.3.3a: thieves now actually get away, rather than just destroying an item. Evan Debenham 2015-12-25 02:53:20 -05:00
  • 73d9302be5 v0.3.3a: tweaked fleeing to behave a bit more consistently with an invisible enemy Evan Debenham 2015-12-25 02:29:11 -05:00
  • 62086adc4a v0.3.3a: improved sandals of nature's use of name Evan Debenham 2015-12-25 02:23:38 -05:00
  • 84ab14a327 v0.3.3a: 'visible enemies' rule no longer applies to container heaps Evan Debenham 2015-12-25 02:21:14 -05:00
  • f36870aa9b v0.3.3a: adjusted how mage's staff handles its name Evan Debenham 2015-12-24 23:22:22 -05:00
  • e1471c3678 v0.3.3a: made weapons use name() instead of name Evan Debenham 2015-12-24 22:46:59 -05:00
  • 84d8955cdb v0.3.3a: tweaked rings to use super.name() instead of name Evan Debenham 2015-12-24 22:16:10 -05:00
  • aabd3a4bc6 v0.3.3a: fixed newborn elementals spawning inside the hero Evan Debenham 2015-12-24 22:07:56 -05:00
  • f2a90a43b5 v0.3.3a: fixed an incorrect sprite offset value for newborn elementals Evan Debenham 2015-12-24 22:06:00 -05:00
  • 0ec187d73b v0.3.3a: added new teasers Evan Debenham 2015-12-24 21:08:12 -05:00
  • ad61f4a16a v0.3.3a: added a little holiday treat ;) Evan Debenham 2015-12-24 19:53:29 -05:00
  • 2bb18fcd14 v0.3.3a: bugfixes and safety checks to tengu and ranged attacks Evan Debenham 2015-12-24 03:47:13 -05:00
  • fe1fade887 v0.3.3a: fixed a crash involving tengu's jump Evan Debenham 2015-12-24 02:00:43 -05:00
  • 2c87715af5 v0.3.3a: fixed a nullpointer in disintegration traps Evan Debenham 2015-12-24 01:22:43 -05:00
  • 6fa4192dcf v0.3.3a: throw is now the default action for ceremonial candles Evan Debenham 2015-12-23 04:39:47 -05:00
  • 77b4863b48 v0.3.3a: fixed wand of prismatic light not prolonging light buff Evan Debenham 2015-12-23 04:38:26 -05:00
  • 69a377c53f v0.3.3a: added some safety checks to GameLog Evan Debenham 2015-12-23 04:21:52 -05:00
  • 75e232a429 v0.3.3: removed google play games references from welcomescene Evan Debenham 2015-12-21 22:38:33 -05:00
  • eec711fb05 v0.3.3: manifest commit Evan Debenham 2015-12-18 13:34:02 -05:00
  • e6a3310c42 v0.3.3: undid warrior beard changes from 1.9.1 source Evan Debenham 2015-12-18 02:37:13 -05:00
  • aff724c8d5 v0.3.3: added the ability to flip the screen in landscape/portrait Evan Debenham 2015-12-18 02:23:16 -05:00
  • 078de8d91d v0.3.3: added the ability to highlight text in WndOptions Evan Debenham 2015-12-17 01:22:17 -05:00
  • a6db02535f v0.3.3: adjusted wndOptions to be wider in landscape Evan Debenham 2015-12-17 00:58:16 -05:00
  • 66ee082503 v0.3.3: updated copyright on maze painter Evan Debenham 2015-12-16 22:45:19 -05:00
  • 64df321aa1 v0.3.3: fixed bugs with rot heard and lashers Evan Debenham 2015-12-16 22:31:43 -05:00
  • 108fd0085d v0.3.3: changed EVIL propery to DEMONIC, implemented it Evan Debenham 2015-12-16 18:08:26 -05:00
  • 83b73c50ad v0.3.3: implemented the UNDEAD property Evan Debenham 2015-12-16 17:46:35 -05:00
  • 338073a3f3 v0.3.3: fixed a typo in thief Evan Debenham 2015-12-16 17:36:32 -05:00
  • 3d8e104b9b v0.3.3: implemented BOSS and MINIBOSS properties Evan Debenham 2015-12-16 17:27:36 -05:00
  • e09f40378d v0.3.3: added char properties, starting with IMMOVABLE implementation Evan Debenham 2015-12-16 04:47:34 -05:00
  • 30404257df v0.3.3: fixed guards using their chains while paralyzed Evan Debenham 2015-12-16 03:06:35 -05:00
  • 3b2def76fd v0.3.3: added some safety checks to cursed wands spawning plants Evan Debenham 2015-12-16 02:51:42 -05:00
  • d2b2771f32 v0.3.3: fixed a bug with Tengu's blink ability Evan Debenham 2015-12-16 02:50:13 -05:00
  • a210fe945c v0.3.3: removed exception eating in herosubclass Evan Debenham 2015-12-15 22:22:22 -05:00
  • f797e3464b v0.3.3: fixed a bug with ethereal chains and enemy visibility Evan Debenham 2015-12-15 22:18:17 -05:00
  • 0c68376863 v0.3.3: tweaked how items auto-pickup Evan Debenham 2015-12-15 19:13:53 -05:00
  • 1cd0538e83 v0.3.3: no subclass is now named 'none' instead of null Evan Debenham 2015-12-06 05:02:41 -05:00
  • c7d0c15221 v0.3.3: tweaked the default text size for wndOptions Evan Debenham 2015-12-01 17:52:22 -05:00
  • d21aacdbdf v0.3.3: icon png optimization Evan Debenham 2015-11-29 22:53:34 -05:00
  • c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape Evan Debenham 2015-11-27 22:37:44 -05:00
  • dd3f866205 v0.3.3: added a random maze generator, currently used in the tengu boss fight Evan Debenham 2015-11-27 19:47:00 -05:00
  • 30668278c2 v0.3.2c: manifest commit Evan Debenham 2015-11-23 19:54:54 -05:00
  • 39781aa3fa v0.3.2c: fixed an issue with tengu dieing while sleeping Evan Debenham 2015-11-23 18:15:47 -05:00
  • 71c5b24842 v0.3.2c: tweaked inventory panels to have some transparency Evan Debenham 2015-11-23 17:47:54 -05:00
  • 2b1b99333e v0.3.2c: potion of might no longer extends potion of strength for no reason Evan Debenham 2015-11-23 16:35:25 -05:00
  • 38d25f33bb v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably Evan Debenham 2015-11-23 15:22:29 -05:00
  • 0ef4ad71fc v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll Evan Debenham 2015-11-23 15:08:12 -05:00
  • 3ec72460f3 v0.3.2c: reduced gnoll shaman's magic damage (still stronger than pre-0.3.2) Evan Debenham 2015-11-23 15:07:16 -05:00
  • b4269fb549 v0.3.2c: fixed guards chaining invisible heroes Evan Debenham 2015-11-23 14:43:34 -05:00
  • b4ac28932e v0.3.2c: added some better saving redundancy to levelgen Evan Debenham 2015-11-19 01:58:18 -05:00
  • 71d421fdd0 v0.3.2c: tweaked chooseenemy behaviour, no longer sets enemy to null temporarily Evan Debenham 2015-11-19 00:09:32 -05:00
  • ef44eaad08 v0.3.2c: fixed a crash in levelgen Evan Debenham 2015-11-18 22:40:57 -05:00
  • 8bf7794bb6 v0.3.2c: updated a couple poorly worded texts Evan Debenham 2015-11-18 17:21:06 -05:00
  • d7ae88d963 v0.3.2c: re-added bones to prison boss level Evan Debenham 2015-11-18 17:10:19 -05:00
  • ba0044f48b v0.3.2c: Fixed bugs involving tengu and helper mobs Evan Debenham 2015-11-18 16:43:19 -05:00
  • 4715b42b77 v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss Evan Debenham 2015-11-18 15:51:35 -05:00
  • 6b7e28c88a v0.3.2c: Fixed the timekeeper's hourglass stasis effect Evan Debenham 2015-11-11 20:49:29 -05:00
  • 83b60bf5a4 Merging 1.9.1 source: moved some quest class references Evan Debenham 2015-11-11 18:36:13 -05:00
  • 763509d3e5 Merging 1.9.1 source: color changes to ui Evan Debenham 2015-11-11 04:15:54 -05:00
  • 366dce1610 Merging 1.9.1 source: item changes Evan Debenham 2015-11-11 02:01:25 -05:00
  • bc1e3ee17a Merging 1.9.1 source: root changes Evan Debenham 2015-11-10 04:19:04 -05:00
  • bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar Evan Debenham 2015-11-10 04:13:07 -05:00
  • 3fdd6452db Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately) Evan Debenham 2015-11-10 04:12:06 -05:00
  • 83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) Evan Debenham 2015-11-10 03:19:38 -05:00
  • e35573883b Merging 1.9.1 source: window changes Evan Debenham 2015-11-10 02:15:11 -05:00
  • 46a0f2b319 Merging 1.9.1 source: scene changes Evan Debenham 2015-11-10 00:48:02 -05:00
  • c36f6d4bcf Merging 1.9.1 source: effects changes Evan Debenham 2015-11-09 20:05:16 -05:00
  • 648246641a Merging 1.9.1 source: level changes Evan Debenham 2015-11-09 15:23:22 -05:00
  • d894c7297f Merging 1.9.1 source: sprite changes Evan Debenham 2015-11-09 14:04:04 -05:00
  • e65602dba0 Merging 1.9.1 source: assets changes Evan Debenham 2015-11-09 02:44:28 -05:00
  • 44880cb44e v0.3.2b: manifest commit Evan Debenham 2015-11-07 21:43:18 -05:00
  • 8ae882c850 v0.3.2b: reduced the amount of time awarded by tengu Evan Debenham 2015-11-07 21:40:19 -05:00
  • 7999de94ac v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50 Evan Debenham 2015-11-07 21:38:05 -05:00
  • d2dc3aa712 v0.3.2b: prevent DM-300 from awarding time from its own toxic gas Evan Debenham 2015-11-07 21:37:39 -05:00
  • b733c6f4d0 v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap Evan Debenham 2015-11-07 21:26:35 -05:00
  • 3a9331eddb v0.3.2b: implemented locked room time mechanics into bosses Evan Debenham 2015-11-07 21:19:26 -05:00
  • 318df64246 v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items. Evan Debenham 2015-11-07 20:18:51 -05:00
  • 47aa30c830 v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded. Evan Debenham 2015-11-07 20:02:22 -05:00
  • 519e1252cb v0.3.2b: fixed some bugs with groups and changed level visuals Evan Debenham 2015-11-07 19:23:20 -05:00
  • 1c1c7dc4b1 v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges. Evan Debenham 2015-11-07 17:52:06 -05:00
  • ec49a78bc4 v0.3.2b: fixed a bug where multiple pit rooms would generate Evan Debenham 2015-11-07 04:00:55 -05:00
  • e662fa4cb1 v0.3.2a: manifest commit Evan Debenham 2015-11-06 19:05:06 -05:00
  • acc249ec32 v0.3.2a: also fixed a bug where ore veins would sparkle after being removed. Evan Debenham 2015-11-06 18:56:37 -05:00
  • e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs Evan Debenham 2015-11-06 18:45:41 -05:00
  • b5176de721 v0.3.2a: weak floor rooms now guarantee a pit below them Evan Debenham 2015-11-06 17:13:15 -05:00
  • 3a5f724000 v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2. Evan Debenham 2015-11-06 16:50:00 -05:00
  • f8ebf6e8ee v0.3.2a: fixed some bugs with corrupted prison guards Evan Debenham 2015-11-06 16:13:15 -05:00
  • ff10fe618f v0.3.2a: reduced some of the debuff duration on crazed bandits Evan Debenham 2015-11-06 15:31:49 -05:00
  • 460ef26660 v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item. Evan Debenham 2015-11-06 15:27:33 -05:00
  • d60be385c2 v0.3.2a: fixed one errant tile in prison boss level layout Evan Debenham 2015-11-06 14:55:14 -05:00
  • c1b6017b8d v0.3.2: manifest commit Evan Debenham 2015-11-04 02:49:27 -05:00
  • 257ca8a6c6 v0.3.2: changed most passive effects to pause when a floor is locked Evan Debenham 2015-11-04 02:37:32 -05:00
  • 0bcaba7a7c v0.3.2: implemented notification window for mastery book changes Evan Debenham 2015-11-04 02:23:44 -05:00
  • 6cfb967ab4 v0.3.2: added ability to customize the button text for the new notification window Evan Debenham 2015-11-04 02:10:42 -05:00
  • ca4f25fe49 v0.3.2: added a window class for a forced notification Evan Debenham 2015-11-03 22:03:13 -05:00
  • 6cc42aa0fa v0.3.2: fixed prison boss maps sometimes permanently changing Evan Debenham 2015-11-03 21:17:59 -05:00
  • 4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases Evan Debenham 2015-11-03 21:17:28 -05:00
  • 4b2bfb3eb9 v0.3.2: png optimization for some custom tiles Evan Debenham 2015-11-03 20:22:53 -05:00
  • a0409663fe v0.3.2: tweaked rot lasher health restore adn fixed bugs Evan Debenham 2015-11-03 20:13:00 -05:00
  • 820ac85626 v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm Evan Debenham 2015-11-03 19:59:17 -05:00