Commit Graph

  • dae5aca01b v0.3.1: added a button to allow re-checking of changes Evan Debenham 2015-06-28 21:47:56 -04:00
  • f1bece816f v0.3.1: removed the long press to search functionality from the examine button. Evan Debenham 2015-06-28 18:48:14 -04:00
  • cac8a6a675 v0.3.1: rankings page now supports 4 quickslots Evan Debenham 2015-06-28 18:46:43 -04:00
  • d51a8b6182 v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration. Evan Debenham 2015-06-28 18:44:00 -04:00
  • 788937fbc1 v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing. Evan Debenham 2015-06-27 18:22:05 -04:00
  • 7173c2cc47 v0.3.1: fixed a bug where the mages staff could go over 10 charges Evan Debenham 2015-06-27 18:20:34 -04:00
  • 8947eabaf0 v0.3.1: added fine-grained brightness controls Evan Debenham 2015-06-26 16:23:56 -04:00
  • 906fe27ea8 v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway) Evan Debenham 2015-06-26 12:01:46 -04:00
  • e26823e32b v0.3.1: wand of frost no long freezes drops right as you kill an enemy Evan Debenham 2015-06-26 11:44:33 -04:00
  • 6d0f143c4b v0.3.1: allowed wands to use targeting Evan Debenham 2015-06-26 10:42:50 -04:00
  • 179935fb87 v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support. Evan Debenham 2015-06-25 00:00:37 -04:00
  • 107033eb62 v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position. Evan Debenham 2015-06-23 22:45:33 -04:00
  • 7097f6f54e v0.3.1: fixed a bug where the hero would keep running after death. Evan Debenham 2015-06-23 21:30:31 -04:00
  • 0e49bb154b v0.3.1: fixed traps fading in when they are already visible Evan Debenham 2015-06-23 16:14:28 -04:00
  • 9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps Evan Debenham 2015-06-22 19:35:18 -04:00
  • f4898d903b updated readme Evan Debenham 2015-06-19 09:30:19 -04:00
  • 938db71192 v0.3.0e: manifest commit Evan Debenham 2015-06-18 00:51:22 -04:00
  • 1a690e3fab v0.3.0e: fixed a bug with battlemage stacking charges Evan Debenham 2015-06-18 00:45:37 -04:00
  • 2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. Evan Debenham 2015-06-17 10:57:01 -04:00
  • c55e38a86a v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother Evan Debenham 2015-06-17 10:54:43 -04:00
  • a12911424e v0.3.0e: fixed succubi causing the game to freeze Evan Debenham 2015-06-17 10:52:55 -04:00
  • 5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios Evan Debenham 2015-06-17 10:52:25 -04:00
  • 14a2d4d8b2 v0.3.0e: fixed caves levels sometimes spawning traps inside of walls Evan Debenham 2015-06-17 10:48:49 -04:00
  • 684c2caacb updated license information Evan Debenham 2015-06-12 16:44:04 -04:00
  • cebdff0221 cleaned up formatting: - removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments Evan Debenham 2015-06-12 16:22:26 -04:00
  • baa83b7e43 v0.3.0d: manifest commit Evan Debenham 2015-06-12 01:52:06 -04:00
  • b25ba94a71 v0.3.0d: fixed some edge case bugs with ballistica Evan Debenham 2015-06-12 01:06:38 -04:00
  • 722fc4240a v0.3.0d: fixed corruption aggroing passive mobs Evan Debenham 2015-06-12 00:30:17 -04:00
  • b7db57f665 v0.3.0d: enforced removing traps when setting terrain to a none-trap tile. Evan Debenham 2015-06-12 00:14:38 -04:00
  • 88a55f3336 v0.3.0d: corrected an error in sign placement Evan Debenham 2015-06-12 00:07:47 -04:00
  • d416d9f6ef v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles Evan Debenham 2015-06-11 17:08:29 -04:00
  • fba591af68 v0.3.0d: corrected capitalization in trap names Evan Debenham 2015-06-11 17:06:40 -04:00
  • 8c42ebda5e v0.3.0c: manifest commit Evan Debenham 2015-06-07 14:23:26 -04:00
  • e0187cd233 v0.3.0c: added a buff icon for bless Evan Debenham 2015-06-07 14:17:11 -04:00
  • abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. Evan Debenham 2015-06-07 03:38:40 -04:00
  • 5cfd0385ae v0.3.0c: reduced the battlemage's bonus recharge Evan Debenham 2015-06-07 03:26:39 -04:00
  • 72788624e7 v0.3.0c: added a description to traps Evan Debenham 2015-06-07 03:26:13 -04:00
  • 8eb3186018 v0.3.0c: properly bundled free charge from wand of transfusion Evan Debenham 2015-06-07 03:07:37 -04:00
  • 3efeafcb1e v0.3.0c: reduced the chill debuff from frost breaking in water Evan Debenham 2015-06-07 03:02:53 -04:00
  • e69ce214dc v0.3.0c: re-added particle effect when battlemage gets a staff proc. Evan Debenham 2015-06-07 02:45:25 -04:00
  • 54b068ea78 v0.3.0c: changes the order of removal vs activation on plants and traps Evan Debenham 2015-06-07 02:44:57 -04:00
  • 929d9a85dd v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff Evan Debenham 2015-06-07 02:27:00 -04:00
  • f1e4d35792 v0.3.0c: fixed goo's particles sticking around one turn too long. Evan Debenham 2015-06-06 23:41:45 -04:00
  • 3e884cb569 v0.3.0c: improved some staff particle effects Evan Debenham 2015-06-06 23:14:50 -04:00
  • 270022fd6b v0.3.0c: rebalanced wand of prismatic light Evan Debenham 2015-06-06 21:48:26 -04:00
  • 4d5d690335 v0.3.0c: rebalanced wand of venom Evan Debenham 2015-06-06 21:29:06 -04:00
  • 35da3512df v0.3.0c: corrected some behaviour on wand of corruption Evan Debenham 2015-06-06 17:56:36 -04:00
  • ac2677203c v0.3.0c: corruption behaviour on fly swarms Evan Debenham 2015-06-06 17:54:57 -04:00
  • b91d5d7185 v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption Evan Debenham 2015-06-06 17:45:58 -04:00
  • 7afe96b502 v0.3.0c: fixed some bugs with proccing defence on certain mobs Evan Debenham 2015-06-06 16:01:49 -04:00
  • c601027f27 v0.3.0c: refactored plants to match the structure of new traps. Evan Debenham 2015-06-06 16:00:50 -04:00
  • 4ac3ac817c v0.3.0c: fixed a bug with the blacksmith painter and new trap code Evan Debenham 2015-06-06 15:36:59 -04:00
  • 69665db104 v0.3.0c: fixed a bug with seed probabilities. Evan Debenham 2015-06-06 02:05:29 -04:00
  • dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array Evan Debenham 2015-06-06 00:17:07 -04:00
  • 3cf7979a4c v0.3.0c: removed tester code that I didn't mean to commit Evan Debenham 2015-06-05 22:15:04 -04:00
  • ade7ae440b v0.3.0c: reworked wand of frost on hit effect Evan Debenham 2015-06-05 17:41:49 -04:00
  • df60335c0d v0.3.0c: reworked wand of magic missile staff effect, now charges all wands. Evan Debenham 2015-06-05 11:43:02 -04:00
  • 976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. Evan Debenham 2015-06-05 11:24:36 -04:00
  • 8a6b970c1f v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies Evan Debenham 2015-06-05 11:12:27 -04:00
  • c5e9ffa9fe v0.3.0c: refactored staff visual effects to be contained in wands. Evan Debenham 2015-06-05 11:03:44 -04:00
  • 6efa4694b8 v0.3.0c: cleaned up TODOs Evan Debenham 2015-06-03 20:43:41 -04:00
  • 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types Evan Debenham 2015-06-03 20:40:58 -04:00
  • 7e79a10501 v0.3.0c: wand of blast wave now takes advantage of pushing callbacks Evan Debenham 2015-06-03 19:30:32 -04:00
  • 39c736189d v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate) Evan Debenham 2015-06-03 16:35:54 -04:00
  • 57b3de2ae3 v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible Evan Debenham 2015-06-03 16:32:34 -04:00
  • b52438fe11 v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn. Evan Debenham 2015-06-03 16:21:03 -04:00
  • 8644df2190 v0.3.0c: mage's staff no longer loses strength requirement from being upgraded Evan Debenham 2015-06-03 16:04:23 -04:00
  • 4e3c8afdcb v0.3.0c: updated class descriptions Evan Debenham 2015-06-03 15:54:17 -04:00
  • 266ac5752b v0.3.0c: the mage now partially IDs wands after using them Evan Debenham 2015-06-03 15:21:19 -04:00
  • 249c9acd96 v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff Evan Debenham 2015-06-03 14:07:35 -04:00
  • 94c069134d v0.3.0c: the warlock now restores significantly more wand charge from eating food Evan Debenham 2015-06-03 13:45:16 -04:00
  • b24b58b278 v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion Evan Debenham 2015-06-03 11:39:26 -04:00
  • da94f03610 v0.3.0c: fixed boss arena manipulation with ethereal chains Evan Debenham 2015-06-03 11:36:22 -04:00
  • d7a1c38606 v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't Evan Debenham 2015-06-03 11:32:22 -04:00
  • 6ec63567a6 v0.3.0c: succubi no longer leap into pits and onto traps Evan Debenham 2015-06-03 11:30:57 -04:00
  • fb2c4c40c4 v0.3.0c: plants are now visible from the fog of war Evan Debenham 2015-06-03 09:22:03 -04:00
  • d14742fda0 v0.3.0c: added the ability to get all cells from a room Evan Debenham 2015-06-02 19:50:07 -04:00
  • 40c0d61dfa v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet) Evan Debenham 2015-06-02 00:35:46 -04:00
  • 512c51dee1 v0.3.0b: final commit Evan Debenham 2015-05-29 01:43:51 -04:00
  • 770b14dccc v0.3.0b: improved item emitter effects, should be more efficient and less buggy Evan Debenham 2015-05-29 01:35:29 -04:00
  • 4896b12e2e v0.3.0b: corrected mage class description Evan Debenham 2015-05-29 01:21:20 -04:00
  • d0078f5ab8 v0.3.0b: fixed a typo in sniper's mark Evan Debenham 2015-05-29 00:46:42 -04:00
  • ed48a40c09 v0.3.0b: corrected teleportation working in goo level, also mildly refactored cursed wand teleport effect Evan Debenham 2015-05-29 00:32:21 -04:00
  • 5751e5a89b v0.3.0b: scroll of remove curse now works on bags Evan Debenham 2015-05-29 00:06:22 -04:00
  • 4f177d305e v0.3.0b: fixed some freeze and crash bugs relating to actors Evan Debenham 2015-05-28 23:54:49 -04:00
  • d450114d2d v0.3.0b: fixed a crash bug with the sniper's mark Evan Debenham 2015-05-28 15:40:25 -04:00
  • 8cbdc6500a v0.3.0b: wand of frost now freezes heaps Evan Debenham 2015-05-28 14:02:42 -04:00
  • 0efb22db42 v0.3.0b: fixed a crash issue with corruption and certain mobs Evan Debenham 2015-05-28 13:54:06 -04:00
  • 454d49f49b v0.3.0b: fixed a crash issue with wand of regrowth, also added proper limited drop tracking to it. Evan Debenham 2015-05-28 13:53:14 -04:00
  • 3680179221 v0.3.0a: final commit Evan Debenham 2015-05-27 02:25:59 -04:00
  • 246c5efa53 v0.3.0a: fixed wands sometimes not charging Evan Debenham 2015-05-27 02:15:43 -04:00
  • 418e600482 v0.3.0a: fixed crash bug with wand of blast wave Evan Debenham 2015-05-27 02:01:45 -04:00
  • 31af8e946d v0.3.0a: corrected artifact generation bug Evan Debenham 2015-05-27 01:40:16 -04:00
  • ec2d1bf511 v0.3.0a: buffed mage and huntress earlygame Evan Debenham 2015-05-27 01:38:40 -04:00
  • e794cfe5a1 v0.3.0a: fixed a crash bug with poison and loading a save Evan Debenham 2015-05-27 01:31:04 -04:00
  • 6f6cba893b v0.3.0: final commit Evan Debenham 2015-05-26 13:46:14 -04:00
  • 67601162f7 v0.3.0: fixed a bug involving older saves Evan Debenham 2015-05-26 14:13:36 -04:00
  • 854fca08a3 v0.3.0: corrected wands needlessly bundling max charges Evan Debenham 2015-05-26 14:25:05 -04:00
  • 2a9d7473d0 v0.3.0: png optimization on item spritesheet Evan Debenham 2015-05-26 13:25:54 -04:00
  • 712df97bed v0.3.0: added sprite emitter functionality to item sprites in all cases Evan Debenham 2015-05-26 13:22:49 -04:00