d51a8b6182
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
Evan Debenham
2015-06-28 18:44:00 -04:00
788937fbc1
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
Evan Debenham
2015-06-27 18:22:05 -04:00
7173c2cc47
v0.3.1: fixed a bug where the mages staff could go over 10 charges
Evan Debenham
2015-06-27 18:20:34 -04:00
906fe27ea8
v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
Evan Debenham
2015-06-26 12:01:46 -04:00
e26823e32b
v0.3.1: wand of frost no long freezes drops right as you kill an enemy
Evan Debenham
2015-06-26 11:44:33 -04:00
6d0f143c4b
v0.3.1: allowed wands to use targeting
Evan Debenham
2015-06-26 10:42:50 -04:00
179935fb87
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
Evan Debenham
2015-06-25 00:00:37 -04:00
107033eb62
v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
Evan Debenham
2015-06-23 22:45:33 -04:00
7097f6f54e
v0.3.1: fixed a bug where the hero would keep running after death.
Evan Debenham
2015-06-23 21:30:31 -04:00
0e49bb154b
v0.3.1: fixed traps fading in when they are already visible
Evan Debenham
2015-06-23 16:14:28 -04:00
9f02a93500
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
Evan Debenham
2015-06-22 19:35:18 -04:00
1a690e3fab
v0.3.0e: fixed a bug with battlemage stacking charges
Evan Debenham
2015-06-18 00:45:37 -04:00
2aee4fe3c6
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
Evan Debenham
2015-06-17 10:57:01 -04:00
c55e38a86a
v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
Evan Debenham
2015-06-17 10:54:43 -04:00
a12911424e
v0.3.0e: fixed succubi causing the game to freeze
Evan Debenham
2015-06-17 10:52:55 -04:00
5ed738a5eb
v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
Evan Debenham
2015-06-17 10:52:25 -04:00
14a2d4d8b2
v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
Evan Debenham
2015-06-17 10:48:49 -04:00
684c2caacb
updated license information
Evan Debenham
2015-06-12 16:44:04 -04:00
cebdff0221
cleaned up formatting: - removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
Evan Debenham
2015-06-12 16:22:26 -04:00
e0187cd233
v0.3.0c: added a buff icon for bless
Evan Debenham
2015-06-07 14:17:11 -04:00
abbdcff9ea
v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
Evan Debenham
2015-06-07 03:38:40 -04:00
b91d5d7185
v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
Evan Debenham
2015-06-06 17:45:58 -04:00
7afe96b502
v0.3.0c: fixed some bugs with proccing defence on certain mobs
Evan Debenham
2015-06-06 16:01:49 -04:00
c601027f27
v0.3.0c: refactored plants to match the structure of new traps.
Evan Debenham
2015-06-06 16:00:50 -04:00
4ac3ac817c
v0.3.0c: fixed a bug with the blacksmith painter and new trap code
Evan Debenham
2015-06-06 15:36:59 -04:00
69665db104
v0.3.0c: fixed a bug with seed probabilities.
Evan Debenham
2015-06-06 02:05:29 -04:00
dbeff25d2c
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
Evan Debenham
2015-06-06 00:17:07 -04:00
3cf7979a4c
v0.3.0c: removed tester code that I didn't mean to commit
Evan Debenham
2015-06-05 22:15:04 -04:00
ade7ae440b
v0.3.0c: reworked wand of frost on hit effect
Evan Debenham
2015-06-05 17:41:49 -04:00
df60335c0d
v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.
Evan Debenham
2015-06-05 11:43:02 -04:00
976ff5cb96
v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
Evan Debenham
2015-06-05 11:24:36 -04:00
8a6b970c1f
v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
Evan Debenham
2015-06-05 11:12:27 -04:00
c5e9ffa9fe
v0.3.0c: refactored staff visual effects to be contained in wands.
Evan Debenham
2015-06-05 11:03:44 -04:00
6efa4694b8
v0.3.0c: cleaned up TODOs
Evan Debenham
2015-06-03 20:43:41 -04:00
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
Evan Debenham
2015-06-03 20:40:58 -04:00
7e79a10501
v0.3.0c: wand of blast wave now takes advantage of pushing callbacks
Evan Debenham
2015-06-03 19:30:32 -04:00
39c736189d
v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate)
Evan Debenham
2015-06-03 16:35:54 -04:00
57b3de2ae3
v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
Evan Debenham
2015-06-03 16:32:34 -04:00
b52438fe11
v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
Evan Debenham
2015-06-03 16:21:03 -04:00
8644df2190
v0.3.0c: mage's staff no longer loses strength requirement from being upgraded
Evan Debenham
2015-06-03 16:04:23 -04:00
4e3c8afdcb
v0.3.0c: updated class descriptions
Evan Debenham
2015-06-03 15:54:17 -04:00
266ac5752b
v0.3.0c: the mage now partially IDs wands after using them
Evan Debenham
2015-06-03 15:21:19 -04:00
249c9acd96
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
Evan Debenham
2015-06-03 14:07:35 -04:00
94c069134d
v0.3.0c: the warlock now restores significantly more wand charge from eating food
Evan Debenham
2015-06-03 13:45:16 -04:00
b24b58b278
v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
Evan Debenham
2015-06-03 11:39:26 -04:00
da94f03610
v0.3.0c: fixed boss arena manipulation with ethereal chains
Evan Debenham
2015-06-03 11:36:22 -04:00
d7a1c38606
v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't
Evan Debenham
2015-06-03 11:32:22 -04:00
6ec63567a6
v0.3.0c: succubi no longer leap into pits and onto traps
Evan Debenham
2015-06-03 11:30:57 -04:00
fb2c4c40c4
v0.3.0c: plants are now visible from the fog of war
Evan Debenham
2015-06-03 09:22:03 -04:00
d14742fda0
v0.3.0c: added the ability to get all cells from a room
Evan Debenham
2015-06-02 19:50:07 -04:00
40c0d61dfa
v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
Evan Debenham
2015-06-02 00:35:46 -04:00
512c51dee1
v0.3.0b: final commit
Evan Debenham
2015-05-29 01:43:51 -04:00
770b14dccc
v0.3.0b: improved item emitter effects, should be more efficient and less buggy
Evan Debenham
2015-05-29 01:35:29 -04:00