da0e6c686c
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
Evan Debenham
2015-11-01 21:45:58 -05:00
c1356e0752
v0.3.2: mobs now always respawn a little bit away from the player.
Evan Debenham
2015-10-30 17:50:25 -04:00
e05077c1ca
v0.3.2: waters of transmutation now properly carry over weigtstone imbue.
Evan Debenham
2015-10-30 17:48:26 -04:00
03848b6b32
v0.3.2: fixed a discrepancy in the description of lightened weapons
Evan Debenham
2015-10-30 17:45:26 -04:00
479bf8054a
v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
Evan Debenham
2015-10-30 17:37:51 -04:00
303a6ddc5b
v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
Evan Debenham
2015-10-30 17:27:44 -04:00
cf2c54d115
v0.3.2: some implementation on the ritual site quest
Evan Debenham
2015-10-16 02:26:03 -04:00
1bc96bda43
v0.3.2: balance tweaks to new warlock effect
Evan Debenham
2015-10-15 05:35:47 -04:00
c8ce515720
v0.3.2: adjusted ritual site, now occurs in a standard room
Evan Debenham
2015-10-10 20:30:55 -04:00
23cb08406a
v0.3.2: added in a painter for the rot garden with some basic sprites
Evan Debenham
2015-10-10 19:52:48 -04:00
2b8a65b529
v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
Evan Debenham
2015-10-10 05:10:39 -04:00
69667baafb
v0.3.2: fixed a concurrent modification exception in distortion traps
Evan Debenham
2015-10-10 04:38:37 -04:00
5d24147312
v0.3.2: added in a painter for the ritual site room
Evan Debenham
2015-10-06 20:09:50 -04:00
d668f6e587
v0.3.2: added in a painter for the mass grave room
Evan Debenham
2015-10-06 02:35:36 -04:00
bcdba04d42
v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
Evan Debenham
2015-10-05 22:51:13 -04:00
bae3815475
v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
Evan Debenham
2015-09-14 00:40:22 -04:00
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
Evan Debenham
2015-09-14 00:07:49 -04:00
5cff3a6191
v0.3.1d: added a health bar for bosses
Evan Debenham
2015-09-13 04:52:43 -04:00
f09e96651b
v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified.
Evan Debenham
2015-09-11 13:54:16 -04:00
f7edccfa28
v0.3.1b: simplified the equation for the wand of lightning's damage
Evan Debenham
2015-09-04 01:49:12 -04:00
91ada0fa52
v0.3.1b: updated rankings window to better work with new text scaling
Evan Debenham
2015-09-04 01:35:52 -04:00
a23ede9bbb
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
Evan Debenham
2015-09-04 00:22:18 -04:00
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
Evan Debenham
2015-09-03 19:06:14 -04:00
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
Evan Debenham
2015-09-03 17:39:47 -04:00
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
Evan Debenham
2015-09-03 16:38:02 -04:00
e8e49cfe5d
v0.3.1b: fixed visibility bugs with spear traps and traps in general
Evan Debenham
2015-09-03 03:07:40 -04:00
b8fb3ce5b3
v0.3.1b: fixed a bunch of typos in trap descriptions
Evan Debenham
2015-09-03 02:56:42 -04:00
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
Evan Debenham
2015-09-03 02:47:53 -04:00
e0e1c74af0
v0.3.1b: updated some method usage for consistency with the GDX version
Evan Debenham
2015-09-03 01:52:00 -04:00
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
Evan Debenham
2015-09-03 01:51:01 -04:00
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
Evan Debenham
2015-08-24 13:23:03 -04:00