Commit Graph

8708 Commits

Author SHA1 Message Date
Evan Debenham
504eb480e9 v3.3.6: updated translations, version, and changelog for v3.3.6 release! 2026-02-10 15:02:39 -05:00
Evan Debenham
d1d2d7d268 v3.3.6: added a sync check to actor processing while iterating all 2026-02-10 15:02:36 -05:00
Evan Debenham
7927af9910 v3.3.6: fixed rare mobs not spawning naturally since distortion fix 2026-02-10 15:02:35 -05:00
Evan Debenham
4f4f264f6d v3.3.6: fixed properties of items spawned by simple enemy treasure room 2026-02-10 15:02:35 -05:00
Evan Debenham
28e1fe139f v3.3.6: added a laser sentry hazard and a room for it 2026-02-10 15:02:35 -05:00
Evan Debenham
ac51bfa555 v3.3.6: removed unintentionally commited combo debug code (uuuugh) 2026-02-10 15:02:35 -05:00
Evan Debenham
cdec67e8d1 v3.3.6: implemented two new hazards for the vault, some WIP still 2026-02-10 15:02:35 -05:00
Evan Debenham
4c41268c41 v3.3.5: updated version, changelog, and translations for v3.3.5 release! 2026-02-04 20:51:13 -05:00
Evan Debenham
26d39b58ff v3.3.5: fixed an exploit where quitting would cancel fury partway 2026-02-04 20:51:10 -05:00
Evan Debenham
cd7ed99ac0 v3.3.5: added two more rooms for tester vault enemies to appear in
v3.3.5: fixed an exploit where quitting would cancel fury partway
2026-02-04 20:51:10 -05:00
Evan Debenham
73ce3a9dab v3.3.5: implemented another room for vault enemies 2026-02-04 20:51:10 -05:00
Evan Debenham
a19104fae7 v3.3.5: added a 'vault rat' enemy for testing vault AI 2026-02-04 20:51:10 -05:00
Evan Debenham
a6a26d7469 v3.3.5: ingame randomize buttons now blink as a random run reminder 2026-02-04 20:51:10 -05:00
Evan Debenham
149d16892a v3.3.5: fixed cases where friendly tipped darts could still deal dmg 2026-02-04 20:51:10 -05:00
Evan Debenham
391d870b2e v3.3.5: fixed a rounding err in liquid metal that could give 0 quantity 2026-02-04 20:51:10 -05:00
Evan Debenham
0b5fcdad87 v3.3.5: gardens now properly set embers to grass, and account for fire 2026-02-04 20:51:10 -05:00
Evan Debenham
c26a177332 v3.3.5: necros now move their summon pos if on top of an immovable enemy 2026-02-04 20:51:10 -05:00
Evan Debenham
ac8d542fe5 v3.3.5: fixed gnoll geomancer never swapping targets naturally 2026-02-04 20:51:10 -05:00
Evan Debenham
d6da70eca3 v3.3.5: fixed an outdated internal link in the readme 2026-02-04 20:51:10 -05:00
Evan Debenham
09f492d5da v3.3.5: more implementation on vault mobs 2026-02-04 20:51:10 -05:00
Evan Debenham
f325c9c557 v3.3.5: very early vault mob impl, only some code in place. 2026-02-04 20:51:10 -05:00
Evan Debenham
5a6083a70b v3.3.5: implemented base investigating state for all mobs 2026-02-04 20:51:10 -05:00
Evan Debenham
6d640324c1 v3.3.5: added a safety check to new save windows logic 2026-02-04 20:51:10 -05:00
Evan Debenham
679c2c210b v3.3.5: added a check to grid builder in case it can't place rooms 2026-02-04 20:51:09 -05:00
Evan Debenham
4bfa8e738c v3.3.5: made vault cross room door placement more permissive 2026-02-04 20:51:09 -05:00
Evan Debenham
59cef5cbcb v3.3.5: fixed distortion traps not possibly spawning all rare mob alts 2026-02-04 20:51:09 -05:00
Evan Debenham
a8a93b43c1 v3.3.5: fixed unequipping armor leading to a full shield CD refund. 2026-02-04 20:51:09 -05:00
Evan Debenham
5dcabd4e50 v3.3.5: added a new emoicon for investigating and improved emoicon code 2026-02-04 20:51:09 -05:00
Evan Debenham
6511b7cd4f v3.3.4: re-upped version code for amended v3.3.4 release 2026-01-21 16:17:05 -05:00
Evan Debenham
33dfc53842 v3.3.4: fixed all conjured bombs causing crashes (oops =S) 2026-01-21 16:17:05 -05:00
Evan Debenham
15d3041cde v3.3.4: updated version, changelog, and translations for v3.3.4 release! 2026-01-21 11:27:31 -05:00
Evan Debenham
7b522a9752 v3.3.4: fixed trinkets briefly visually persisting after being energized 2026-01-21 11:15:19 -05:00
Evan Debenham
67f4d85f08 v3.3.4: added a new simple rooms to vault area and increased base size 2026-01-21 11:15:19 -05:00
Evan Debenham
ef11b5b78d v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID 2026-01-21 11:15:19 -05:00
Evan Debenham
c9c2f73c9a v3.3.4: arcane bombs no longer use blobs for vfx 2026-01-21 11:15:19 -05:00
Evan Debenham
a467a5ea4a v3.3.4: adjusted clarity on skeleton key curse text 2026-01-21 11:15:19 -05:00
Evan Debenham
8f6c8170a7 v3.3.4: improved how larger rooms are placed in grid builder 2026-01-21 11:15:19 -05:00
Evan Debenham
fa23a35dc3 v3.3.4: game scene now persists item selection UI on scene reset 2026-01-21 11:15:19 -05:00
Evan Debenham
6e1c8424dc v3.3.4: fixed solid blobs not interacting properly with openSpace 2026-01-21 11:15:19 -05:00
Evan Debenham
7e47f6862e v3.3.4: fixed slimes always taking dmg in multiples of 8 on ascend 2026-01-21 11:15:18 -05:00
Evan Debenham
a610c43668 v3.3.4: fixed vault tester area resetting Duelist's weapon charge 2026-01-21 11:15:18 -05:00
Evan Debenham
9a8ce2da3b v3.3.4: once again disallowed regrowth from spawning in tester area 2026-01-21 11:15:18 -05:00
Evan Debenham
6efcffde0a v3.3.3: updated changelog and version for v3.3.3 release 2026-01-05 10:43:09 -05:00
Evan Debenham
f21da8925b v3.3.3: fixed NPE caused by resurrection level reset + skeleton key 2026-01-05 10:43:09 -05:00
Evan Debenham
6bba0ba310 v3.3.2: updated version code and changelog for amended v3.3.2 release 2026-01-04 11:45:53 -05:00
Evan Debenham
9af1fc3f7c v3.3.2: moved custom vault rooms into proper static class definitions
This prevents internal error spam when attempting to initialize these rooms when loading the vault tester area
2026-01-04 11:45:53 -05:00
Evan Debenham
5a6ffd39b8 v3.3.2: fixed targeted spells calling onSpellUsed twice (oops!) 2026-01-04 11:45:52 -05:00
Evan Debenham
0bfb5657f0 v3.3.2: updated changelog, translations, and version for v3.3.2 release! 2026-01-02 15:21:22 -05:00
Evan Debenham
d4c097eb41 v3.3.2: updated AGP 2026-01-02 15:21:16 -05:00
Evan Debenham
6c69979e2d v3.3.2: significantly improved early grid builder, still mostly random 2026-01-02 15:21:07 -05:00