Evan Debenham
83535d9723
v3.2.2: Increased minimum Android to 5.0 from 4.0, and Java from 8 to 11
2025-08-25 14:14:39 -04:00
Evan Debenham
11373e6fdf
v3.2.1: adjusted sound asset loading to use Sample.update
2025-08-14 13:54:39 -04:00
Evan Debenham
a0af4894a6
v3.2.1: fixed camera follow working on enemies out of FOV
2025-08-14 13:54:39 -04:00
Evan Debenham
b6dee52811
v3.1.1: various stability improvements for low/inconsistent FPS:
...
- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
2025-06-14 16:01:17 -04:00
Evan Debenham
8c3a94037c
v3.1.0: fixed camera following enemies after teleport in specific cases
2025-06-01 14:34:03 -04:00
Evan Debenham
ebee0a6014
v3.1.0: updated copyright for 2025
2025-05-13 12:53:08 -04:00
Evan Debenham
6a31a1bcb9
v3.1.0: added sync checks to camera class
2025-05-13 12:52:57 -04:00
Evan Debenham
a9b134dc79
v3.1.0: adjusted controller handler to no longer eat exception on init
2025-05-13 12:52:56 -04:00
Evan Debenham
31741b931e
v3.1.0: added a new type of standard room to replace empty ones
2025-05-13 12:52:56 -04:00
Evan Debenham
d730f3b49f
v3.1.0: improved the weird steam deck reported display dimensions test
2025-04-10 13:22:58 -04:00
Evan Debenham
d98a483a87
v3.0.2: fixed a display scaling error on Steam Deck
2025-03-20 14:45:26 -04:00
Evan Debenham
6b61425cd8
v3.0.2: blacksmith sfx now pause if music is paused in BG
2025-03-20 14:45:26 -04:00
Evan Debenham
c0becf809e
v3.0.2: fixed 'none' not being considered a controller key
...
this created issues when with contrlller controller button binding configurations, where 'none' effectively couldn't be assigned to an action by the user
2025-03-20 14:44:55 -04:00
Evan Debenham
0a602a9fb1
v3.0.0: added proper support for touches cancelled by system gestures
2025-01-23 15:59:50 -05:00
Evan Debenham
fe4e3ef708
v2.5.3: added a safety check to controller handler
2024-10-01 11:36:06 -04:00
Evan Debenham
4eccfda92a
v2.5.3: fixed RNG in falling loading affecting levelgen
2024-09-27 12:49:46 -04:00
Evan Debenham
fc6964c15b
v2.5.1: reverted change to temp file cleaning, wasn't causing slowdown
2024-09-16 12:14:46 -04:00
Evan Debenham
cc3c434d35
v2.5.0: improved text input performance regarding copy/paste
2024-08-30 16:04:46 -04:00
Evan Debenham
13b3c13f0c
v2.5.0: fixed scene reset jitter caused by camera rounding errors
2024-08-28 11:59:43 -04:00
Evan Debenham
ea226259e9
v2.5.0: reverted a v2.4 change I think was affecting Android start times
2024-08-21 17:50:40 -04:00
Evan Debenham
9d817725eb
v2.5.0: fixed image copy not copying color value changes
2024-07-05 12:28:07 -04:00
Evan Debenham
25ddbcf071
v2.4.0: fixed smarttexture.getpixel using RGBA, not ARGB
2024-04-30 14:07:12 -04:00
Evan Debenham
32a1e46311
v2.4.0: fixed Random.Long accidentally using Java 17+ APIs
2024-04-23 13:43:06 -04:00
Evan Debenham
898f756a07
v2.4.0: added version compatibility checks to github updates
2024-04-23 13:43:04 -04:00
Evan Debenham
28e1c18694
v2.4.0: added two more trinkets
2024-04-23 13:42:36 -04:00
Evan Debenham
97fc33d926
v2.4.0: fixed and slightly expanded functionality in Random
2024-04-23 13:42:12 -04:00
Evan Debenham
7195d81d7b
v2.4.0: added a check to prevent actor processing after scene change
2024-04-23 13:42:11 -04:00
Evan Debenham
46e30809c2
v2.4.0: adjusted temp file cleaning to ignore 0 length files
2024-04-23 13:42:10 -04:00
Evan Debenham
19ac7e7a45
v2.4.0: fixed music not properly pausing if tracks are switched
2024-04-23 13:36:34 -04:00
Evan Debenham
2466974a71
v2.4.0: cleaned up various allocations that occurred every frame
2024-04-23 13:36:33 -04:00
Evan Debenham
d8aa84ae46
v2.3.1: shifted music tracks are now considered equivalent
2024-01-25 17:48:05 -05:00
Evan Debenham
f36dda3064
v2.3.1: added a setting for vibration & improved vibration support logic
2024-01-25 17:48:00 -05:00
Evan Debenham
bd06d891f6
v2.3.1: added support for controller vibration
2024-01-25 17:45:19 -05:00
Evan Debenham
4056c48545
v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20
2024-01-25 17:45:19 -05:00
Evan Debenham
eec2479903
v2.3.0: updated copyright to 2024
2024-01-16 14:54:39 -05:00
Evan Debenham
e1ba53b710
v2.3.0: fixed particle issues caused by gnoll earth armor
2024-01-16 14:54:25 -05:00
Evan Debenham
6d96498075
v2.3.0: adjusted out-of-screen touch rejection
2024-01-10 12:12:15 -05:00
Evan Debenham
e37ab84b2d
v2.3.0: removed unnecessary cursor allocation attempts on mobile
2023-12-20 15:53:04 -05:00
Evan Debenham
8695eeb66b
v2.3.0: fixed track looping interfering with fade behaviour
2023-12-15 13:58:47 -05:00
Evan Debenham
7a49a1b887
v2.3.0: updated version info, removed support for saves prior to v1.4.3
2023-12-06 17:00:25 -05:00
Evan Debenham
9e59f6598a
v2.3.0: one more crack at iOS gestures, think this one fixes everything
2023-12-06 17:00:20 -05:00
Evan Debenham
412539b4f0
v2.3.0: changed up game sample loading to occur on main thread
2023-12-06 17:00:19 -05:00
Evan Debenham
b1348dcf72
v2.3.0: fixed a few cases of error message spam
2023-12-06 17:00:18 -05:00
Evan Debenham
e4b8f3107f
v2.2.1: fixed various issues with iOS gestures (actually hopefully)
2023-10-25 16:10:14 -04:00
Evan Debenham
386e086130
v2.2.0: substantially improved crystal wisp visuals
2023-10-16 22:47:45 -04:00
Evan Debenham
cbbbb22298
v2.2.0: improved music logic when fade effects apply in quick succession
2023-10-11 18:03:49 -04:00
Evan Debenham
d51e397c26
v2.2.0: early code for gnoll caves quest levelgen
2023-10-11 18:03:47 -04:00
Evan Debenham
5d16bf99b0
v2.2.0: fixed various minor hiccups with new music system
2023-09-25 16:41:15 -04:00
Evan Debenham
6c4c4be6f6
v2.2.0: fixed crashes with text input and controllers
2023-09-25 16:41:13 -04:00
Evan Debenham
3e6ae53d2b
v2.2.0: improved mobsprite sorting, more efficient & sorts other visuals
2023-09-13 16:40:20 -04:00