Evan Debenham
bc4663e81d
v2.3.0: added fungal spinners, with WIP visuals and bare mechanics
2023-12-20 15:53:04 -05:00
Evan Debenham
85ed79cd1f
v2.3.0: improved some hero remains item sprites
2023-12-12 13:48:59 -05:00
Evan Debenham
9fec4b31f5
v2.3.0: made some improvements to new holiday sprites
2023-12-12 13:48:59 -05:00
Evan Debenham
0115c8db2e
v2.3.0: improved holiday sprites. lunar and easter still need work
2023-12-06 17:03:20 -05:00
Evan Debenham
3694bc666d
v2.3.0: implemented new holiday items for feb-april, minus sprites
2023-12-06 17:03:07 -05:00
Evan Debenham
f6054cc896
v2.3.0: remains changes:
...
- remains now include an extra item based on the class of the hero who died, these either appear on their own instead of gold drops, or in addition to a regular remains drop
- capped the quantity scaling of consumable items left by remains at 3
- fixed extremely rare cases of remains affecting small parts of levelgen
2023-12-06 17:03:04 -05:00
Evan Debenham
ec9da9b04e
v2.3.0: extremely early geomancer impl, no fight logic atm
2023-12-06 17:01:53 -05:00
Evan Debenham
b8fb2cb02d
v2.3.0: made DM-201 sprites more distinct from DM-200
2023-12-06 17:01:53 -05:00
Evan Debenham
c7d9d69619
v2.3.0: improve details on guard's shield and trickster's strap
2023-12-06 17:00:28 -05:00
Evan Debenham
aded03d7a6
v2.3.0: armored brutes now have visual armor, instead of a shield
2023-12-06 17:00:20 -05:00
Evan Debenham
df91e7751d
v2.3.0: rough early implementation of gnoll sapper attacks
2023-12-06 17:00:20 -05:00
Evan Debenham
27640fb0bf
v2.3.0: implemented some early gnoll sapper and geomancer sprites
2023-12-06 17:00:18 -05:00
Evan Debenham
5410353c02
v2.2.1: fixed minor errors in crystal spire sprite
2023-10-25 16:10:14 -04:00
Evan Debenham
3eba0fec2f
v2.2.0: more modest improvements to the crystal spire sprite
2023-10-16 22:47:46 -04:00
Evan Debenham
386e086130
v2.2.0: substantially improved crystal wisp visuals
2023-10-16 22:47:45 -04:00
Evan Debenham
c479c39316
v2.2.0: improved the sprites for crystal guardians and spire
2023-10-15 15:27:42 -04:00
Evan Debenham
a1da9b9556
v2.2.0: added the first enemy for the gnoll caves quest variant
2023-10-11 18:03:48 -04:00
Evan Debenham
41602afd8c
v2.2.0: visual changes so crystal spires can have adjacent terrain
2023-09-25 16:41:15 -04:00
Evan Debenham
6827da804d
v2.2.0: implemented a bunch of functionality for the crystal spire
2023-09-25 16:41:14 -04:00
Evan Debenham
4c86cba1cf
v2.2.0: early incomplete implementations for crystal enemies
2023-09-25 16:41:13 -04:00
Evan Debenham
2f96c867ba
v2.1.2: removed some leftovers that got into items.png
2023-06-16 12:41:20 -04:00
Evan Debenham
b3fb41175c
v2.1.0: added a new exotic enemy: phantom piranhas (some text missing)
2023-05-18 12:28:11 -04:00
Evan Debenham
67132b929f
v2.1.0: added a new exotic enemy: tormented spirits
2023-05-18 12:28:10 -04:00
Evan Debenham
7948faf090
v2.1.0: implemented the Sickle and War Scythe weapons at T2 and T5
2023-05-18 12:28:09 -04:00
Evan Debenham
613182fd8d
v2.1.0: added a new katana weapon, which acts like a T4 rapier
2023-05-18 12:28:09 -04:00
Evan Debenham
67900e72b3
v2.0.0: improved duelist's avatar visuals
2023-03-11 17:51:28 -05:00
Evan Debenham
4abac45e49
v2.0.0: improved duelist visuals
2023-03-11 17:51:28 -05:00
Evan Debenham
168b9239da
v2.0.0: implemented proper visuals for the Duelist's hero armor
2023-03-08 17:38:27 -05:00
Evan Debenham
7d703e10ab
v2.0.0: improved the WIP visuals for the duelist
2023-02-09 10:10:26 -05:00
Evan Debenham
4265edabc0
v2.0.0: added a placeholder visual for duelist in surface scene
2023-01-29 16:25:57 -05:00
Evan Debenham
2c477d9e64
v2.0.0: slightly improved some duelist text and placeholder visuals
2023-01-26 18:07:09 -05:00
Evan Debenham
04b2619ff9
v2.0.0: added a unique starting thrown weapon for the duelist
2023-01-26 18:06:24 -05:00
Evan Debenham
94cb9a7309
v2.0.0: added a WIP sprite and splash for the duelist
...
skin tone on sprite and pixellation on splash need a bit of work, sprite is missing hair and has no class armor atm
2023-01-26 18:06:24 -05:00
Evan Debenham
a63206a98a
v2.0.0: very early impl of duelist, no features and lots of placeholders
2023-01-26 18:06:02 -05:00
Evan Debenham
a11ebc1ca2
v1.4.0: fixed minor errors in scorpio sprite
2022-09-20 20:37:38 -04:00
Evan Debenham
34d5fd2583
v1.4.0: implemented the actual page items of new lore documents
2022-09-20 20:35:47 -04:00
Evan Debenham
c208c55369
v1.4.0: implemented the ring of arcana (minus brimstone effect)
2022-09-07 16:00:45 -04:00
Evan Debenham
42f7af4418
v1.4.0: improvements to rat attacking animations
2022-09-07 15:58:14 -04:00
Evan Debenham
0ef903befb
v1.2.0: implemented sentry rooms (minus loot)
2022-03-17 16:00:59 -04:00
Evan Debenham
4da42bd95f
v1.1.0: fixed missing transparency in item icons
2021-11-29 19:56:58 -05:00
Evan Debenham
9887c9da7a
v1.1.0: redesigned potion of adrenaline surge into potion of mastery
...
Also added a confirmation windows for un-IDed potion of dragon's breath
2021-11-29 19:56:58 -05:00
Evan Debenham
d81141bd8b
v1.1.0: implemented the telekinetic grab spell
2021-11-29 19:56:48 -05:00
Evan Debenham
ec0a241716
v1.1.0: reworked alchemist's toolkit based on new energy system
2021-11-29 19:56:02 -05:00
Evan Debenham
efeda9c5ff
v1.1.0: converted alchemical energy to a currency like gold
...
Things still to do:
- add interface for creating alchemical energy
- redesign alchemize spell
- fix toolkit
2021-11-29 19:54:27 -05:00
Evan Debenham
f28c15b842
v1.1.0: reworked potion of holy furor into potion of divine inspiration
2021-11-29 19:54:27 -05:00
Evan Debenham
623c3776fd
v1.1.0: reworked scroll of confusion into scroll of challenge
2021-11-29 19:54:25 -05:00
Evan Debenham
5b1e2bc3a9
v1.1.0: reworked scroll of petrification, now scroll of dread
2021-11-29 19:54:13 -05:00
Evan Debenham
bfe6d51820
v0.9.4: added proper sprites for spectral necromancers
2021-08-12 20:05:20 -04:00
Evan Debenham
86e5e4181e
v0.9.4: rebalanced runestones that now have reduced quantity:
...
- stone of flock AOE up to 5x5, duration slightly up
- stone of clairvoyance AOE up to 20x20, from 12x12
- stone of aggression duration against enemies up 5, now works on bosses, and always forces attacking
- stone of deepend sleep is now stone of deep sleep, puts one enemy into magical sleep
- stone of affection is now stone of fear, fears one target for 20 turns
- stone of intuition can now be used twice if the guess was correct
2021-08-08 18:07:17 -04:00
Evan Debenham
12fa719716
v0.9.4: initial implementation of unblessed ankh changes, missing polish
2021-08-08 18:06:50 -04:00