Evan Debenham
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beee1fadac
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v2.1.3: added a sync check for very rare level loading hangs
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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1ec5434c11
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v2.1.3: cleaned up logic for checking the degradation debuff slightly
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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ac475ffe03
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v2.1.3: added some sync and safety checks to action indicator
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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d0e62d9200
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v2.1.3: fixed magical fire burning internal items after water is spread
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2023-06-28 11:33:23 -04:00 |
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Evan Debenham
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02210b0a8c
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v2.1.3: added a slider for screen shake in the game settings (0x to 2x)
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2023-06-28 11:26:27 -04:00 |
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Evan Debenham
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0d0231f7b5
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v2.1.3: divine inspiration can now be cancelled if already IDed
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2023-06-28 11:26:27 -04:00 |
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Evan Debenham
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8d11677483
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v2.1.3: remains now work with dungeon branch
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2023-06-28 11:26:26 -04:00 |
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Evan Debenham
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cd79b3bcdc
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v2.1.3: made remains logic more permissive
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2023-06-28 11:25:38 -04:00 |
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Evan Debenham
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cebe05d089
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v2.1.3: fixed weaker healing effects overriding stronger ones
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2023-06-28 11:25:38 -04:00 |
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Evan Debenham
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7062eab3f3
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v2.1.3: fixed ratmog boosting health again during ascent challenge
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2023-06-28 11:25:37 -04:00 |
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Evan Debenham
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18dc7dd450
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v2.1.2: updated changelog and version for release
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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5a70a482ae
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v2.1.2: improved the logic and VFX for sandals active ability
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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8d3226ba5a
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v2.1.2: fixed retreating errors for large chars caused by 2.1.1
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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a5f740ab73
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v2.1.2: fixed rapier lunge updating visibility after attack not before
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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2f96c867ba
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v2.1.2: removed some leftovers that got into items.png
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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ae6c04d002
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v2.1.2: added a check for new armor text as translations aren't done yet
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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8af7cc63e4
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v2.1.2: fixed an error with feint caused by v2.1.1
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2023-06-16 12:41:20 -04:00 |
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Evan Debenham
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aede0d6a48
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v2.1.2: actually properly implemented controller init safety check
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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a60a585b18
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v2.1.2: teleportation effects now cleanse the rooted debuff
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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42081ae144
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v2.1.2: becoming assassin while invis now correctly applies prep
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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041da48aa7
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v2.1.2: updated texts in advanced of v2.1.2 release for translators
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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3d93c615bf
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v2.1.2: Armors now include tier in their desc
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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2073e2e54a
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v2.1.2: updated translation credits
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2023-06-16 12:41:19 -04:00 |
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Evan Debenham
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ef7434be95
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v2.1.1: updated changelog and version for v2.1.1 release
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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ab57f83eeb
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v2.1.1: fixed Ratmogrify not calling clearTime after previous change
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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d20665c2e2
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v2.1.1: updated translations
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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a6221113cb
|
v2.1.1: fixed grim immunity not applying
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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d69a6e4d20
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v2.1.1: clarified the description of magical sight vision range
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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00c45dc7fa
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v2.1.1: consistency pass on auto move effects, hazards, and levitation
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2023-06-13 11:29:21 -04:00 |
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Evan Debenham
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70f5b796e0
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v2.1.1: big consistency pass on rooted. Now prevents dash, blink, & leap
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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2ff3e26bbc
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v2.1.1: improved how barkskin handles being applied by multiple sources
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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b4ba9c9b91
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v2.1.1: added a few safety checks to the mage's staff
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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a49215ccc7
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v2.1.1: enemies now go for targets they can reach over ones they can't
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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ca0d8bbda7
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v2.1.1: added checks for knockback and teleporting on-hit enemies
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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7264271781
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v2.1.1: fixed specific cases where player could exploit fixTime
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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575357fb32
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v2.1.1: added lots of new code to support actually using depth branches
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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e8d25a61e8
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v2.1.1: fixed visual bugs with arcane bomb stacking
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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aa8c81237e
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v2.1.1: fixed ally AI errors when told to attack during a reposition
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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e9ccd7929b
|
v2.1.1: added some safety checks for controllers failing to initialize
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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744fa70ee1
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v2.1.1: fixed errors with charm from friendly elemental strike
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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88a80fb289
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v2.1.1: fixed cases where buffs didn't clear fx they give immunity to
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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242e426b9d
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v2.1.1: fixed shield battery being usable with an empty wand
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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52f33c4413
|
v2.1.1: fixed challenge having a range of 4 tiles, not 5
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2023-06-13 11:29:20 -04:00 |
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Evan Debenham
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4e6a8ce0ab
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v2.1.1: optimized imports for the whole codebase
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2023-06-13 11:29:13 -04:00 |
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Evan Debenham
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bac2af9df8
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v2.1.1: fixed bugs with cursor capture
|
2023-06-13 11:23:12 -04:00 |
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Evan Debenham
|
604dead311
|
v2.1.1: fixed crash errors with inventory radial menu and targeting
|
2023-06-13 11:23:12 -04:00 |
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Evan Debenham
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c9bed0e0cb
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v2.1.1: fixed errors with ratmogrify expiring during ascension
|
2023-06-13 11:23:11 -04:00 |
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Evan Debenham
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e0ca11e307
|
v2.1.1: fixed various changelog typos
|
2023-06-13 11:23:11 -04:00 |
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Evan Debenham
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b0495ef583
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v2.1.1: fixed mimics being set hostile after on-hit effects, not before
|
2023-06-13 11:23:11 -04:00 |
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Evan Debenham
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6067d21dae
|
v2.1.0: updated changelog, WelcomeScene, and version for v2.1.0 release
|
2023-06-01 17:29:24 -04:00 |
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