Commit Graph

  • c78f08503c v0.4.2: updated translations Evan Debenham 2016-09-08 19:52:44 -04:00
  • 01232a50b8 v0.4.2: Updated intro message for 0.4.2 Evan Debenham 2016-09-08 19:36:37 -04:00
  • 1dc2bb1cbd v0.4.2: updated teasers? Evan Debenham 2016-09-08 19:35:03 -04:00
  • 74088993c4 v0.4.2: adjusted the size of the final level a bit Evan Debenham 2016-09-08 19:25:35 -04:00
  • 5ad6c69e93 v0.4.2: fixed a bug with tilemap culling on maps that aren't square Evan Debenham 2016-09-08 17:49:37 -04:00
  • 98b5fe0394 v0.4.2: fire now has a chance to burn down terrain every turn Evan Debenham 2016-09-07 23:11:14 -04:00
  • dc74a041ee v0.4.2: fixed some bugs with blob area managment Evan Debenham 2016-09-07 23:10:37 -04:00
  • 00e68124de v0.4.2: skeletons are no longer immune to grim Evan Debenham 2016-09-07 18:12:04 -04:00
  • 848a00e152 v0.4.2: reduced the performance cost of sewer sinks Evan Debenham 2016-09-07 17:56:14 -04:00
  • d6a666463e v0.4.2: removed unnecessary gl_scissor functions Evan Debenham 2016-09-07 17:13:16 -04:00
  • 4533f715c4 v0.4.2: actors no longer process after hero death Evan Debenham 2016-09-07 16:19:47 -04:00
  • 79248994ed v0.4.2: updated readme.md Evan Debenham 2016-09-07 02:07:47 -04:00
  • 7a707f207b v0.4.2: more fill-rate performance improvements Evan Debenham 2016-09-06 06:20:51 -04:00
  • 078e416b1a v0.4.2: fixed a bug with multiplicity and removed the unused pre-0.4.0 version of multiplicity Evan Debenham 2016-09-06 02:33:37 -04:00
  • 1da1ae73c9 v0.4.2: updated TODOs Evan Debenham 2016-09-06 02:25:11 -04:00
  • 60c16201cf v0.4.2: performance optimizations for blobs Evan Debenham 2016-09-06 00:12:29 -04:00
  • b25ccd8bb3 v0.4.2: fog of war now adjusts with brightness again Evan Debenham 2016-09-05 04:54:11 -04:00
  • 6afff9f71b v0.4.2: adjusted logic for out of bounds integer preference values Evan Debenham 2016-09-05 04:43:31 -04:00
  • d754f17edd v0.4.2: fixed bugs with new shader programs Evan Debenham 2016-09-05 03:25:16 -04:00
  • b70349256d v0.4.2: increased the size of the renderedtext cache Evan Debenham 2016-09-05 01:52:34 -04:00
  • 6ed1ec2214 v0.4.2: Implemented no-lighting shader Evan Debenham 2016-09-05 01:32:19 -04:00
  • 182b24d9ae v0.4.2: improved performance by lowering precision on some shader variables Evan Debenham 2016-09-04 19:59:50 -04:00
  • 70d2519f16 v0.4.2: fixed a crash bug in gamescene Evan Debenham 2016-09-04 06:17:33 -04:00
  • 3c1e130b59 v0.4.2: fixed bugs involving earthroot and sungrass Evan Debenham 2016-09-04 05:36:58 -04:00
  • 18cc801eb2 v0.4.2: fixed an odd interation between tengu and resting Evan Debenham 2016-09-04 05:23:46 -04:00
  • aeb699ec1b v0.4.2: stealth weapons now correctly apply strength bonus on surprise hit Evan Debenham 2016-09-04 04:52:04 -04:00
  • 1faed412d4 v0.4.2: fixed an exploit involving dew drops and shops Evan Debenham 2016-09-04 04:49:59 -04:00
  • 0c4d302979 v0.4.2: fixed issues with wands of fireblast and regrowth Evan Debenham 2016-09-04 04:21:31 -04:00
  • e9b5161d5e v0.4.2: fixed an incorrect reference in itemslot Evan Debenham 2016-09-04 01:46:07 -04:00
  • a719101272 v0.4.2: rebalanced glyph of potential Evan Debenham 2016-09-04 01:30:41 -04:00
  • 616348a0e5 v0.4.2: fixed some bugs involving cursed boomerangs Evan Debenham 2016-09-03 17:54:22 -04:00
  • df5f9dc1d5 v0.4.2: fixed a crash bug on level load Evan Debenham 2016-09-03 17:30:32 -04:00
  • 044c93d3aa v0.4.2: updated build tools version Evan Debenham 2016-09-03 16:22:28 -04:00
  • 729b5a2f88 v0.4.2: fixed a couple lint warnings/errors Evan Debenham 2016-09-02 23:01:05 -04:00
  • 5a2ffa29a7 v0.4.2: fixed visual weirdness involving halos Evan Debenham 2016-09-02 22:46:43 -04:00
  • 6bbc7a1ed2 v0.4.2: fixed some bugs with evil eyes Evan Debenham 2016-09-02 22:18:59 -04:00
  • 293925b27e v0.4.2: fixed some concurrency issues Evan Debenham 2016-09-02 22:11:57 -04:00
  • d2bfb43965 v0.4.2: actually fixed proguard cleansing debug info (I hope) Evan Debenham 2016-09-02 19:16:07 -04:00
  • ce16e0c241 v0.4.2: fixed a crash involving reading signs on floor 24 Evan Debenham 2016-09-02 13:15:04 -04:00
  • 2f836069ae v0.4.2: fixed a bug with fog of war Evan Debenham 2016-09-02 02:20:22 -04:00
  • 47f1c63df3 v0.4.2: fixed a bug with loading and the shadows buff Evan Debenham 2016-09-02 01:26:55 -04:00
  • 7e3c7f44cd v0.4.2: fixed bugs and corrected logic to pathfinder Evan Debenham 2016-09-02 01:07:26 -04:00
  • 7ff72dee27 v0.4.2: fixed proguard cleansing debug info Evan Debenham 2016-08-31 13:07:14 -04:00
  • 67f435319f v0.4.2: fixed bugs with mob pathfinding Evan Debenham 2016-08-31 00:37:28 -04:00
  • 01aad4196c v0.4.2: implemented path storage for better pathfinder performance Evan Debenham 2016-08-30 18:33:16 -04:00
  • e067901f0d v0.4.2: added a safety check to wndbag Evan Debenham 2016-08-30 18:19:29 -04:00
  • c1167676b8 v0.4.2: couple of bugfixes Evan Debenham 2016-08-30 17:21:37 -04:00
  • 704b3b6fc8 v0.4.2: added in a safety check for windows Evan Debenham 2016-08-30 16:37:55 -04:00
  • 3d2fd64a53 v0.4.2: various balance changes Evan Debenham 2016-08-30 02:47:06 -04:00
  • 6627ba4736 v0.4.2: performance improvements to visibility checking Evan Debenham 2016-08-30 01:14:12 -04:00
  • 926b02ce65 v0.4.2: various performance improvements to core classes Evan Debenham 2016-08-29 15:40:28 -04:00
  • 71c7c264ac v0.4.2: increased priority of game logic thread to 1 below UI thread Evan Debenham 2016-08-28 21:45:00 -04:00
  • c29cef8907 v0.4.2: hero.handle no longer actually acts, just sets up action Evan Debenham 2016-08-28 18:40:33 -04:00
  • 1293607b42 v0.4.2: returned to wait/notify with race condition fixes Evan Debenham 2016-08-28 16:26:17 -04:00
  • 8dc0d56eb0 v0.4.2: (hopefully) solved concurrency issues with bitmaptext Evan Debenham 2016-08-27 18:14:06 -04:00
  • 824c8f789c v0.4.2: fixed key display not updating when opening a chest Evan Debenham 2016-08-27 17:45:39 -04:00
  • 5d9035e9d9 v0.4.2: improvements to pathfinding array managment Evan Debenham 2016-08-27 17:08:09 -04:00
  • c23a284423 v0.4.2: array access and general performance improvements Evan Debenham 2016-08-27 15:25:39 -04:00
  • e87ce8949e v0.4.2: fixes to tilemap Evan Debenham 2016-08-27 15:23:56 -04:00
  • 0b30263236 v0.4.2: fixed some race conditions involving rendered text Evan Debenham 2016-08-27 13:46:34 -04:00
  • 8d7eac940b v0.4.2: switch wait/notify to busy wait Evan Debenham 2016-08-27 13:28:11 -04:00
  • 22585dd223 v0.4.2: fixed excessive particle effects on blazing traps Evan Debenham 2016-08-27 11:48:58 -04:00
  • e43e7b995d v0.4.2: fixed some bugs with tilemap updating Evan Debenham 2016-08-27 01:13:56 -04:00
  • a8e04b51ca v0.4.2: fixed some redundant observe calls Evan Debenham 2016-08-26 20:15:19 -04:00
  • 50f6329578 v0.4.2: changed sprite movement to use a wait/notify structure Evan Debenham 2016-08-26 20:08:00 -04:00
  • ced9532a72 v0.4.2: fixed a bug with itemsprites generating before levels did Evan Debenham 2016-08-26 18:47:55 -04:00
  • 4aba5afade v0.4.2: updated fog of war to respect concurrency Evan Debenham 2016-08-26 18:32:45 -04:00
  • 6bcccba062 v0.4.2: improved tilemaps to selectively update and respect concurrency Evan Debenham 2016-08-26 18:17:59 -04:00
  • 7a2e6c63c1 v0.4.2: vertex buffers now support selective updating Evan Debenham 2016-08-26 18:16:09 -04:00
  • 1461003683 v0.4.2: fixed two crash bugs caused by recent changes Evan Debenham 2016-08-25 10:49:52 -04:00
  • a29c274484 v0.4.2: chasm tiles now correctly render, even though they're not discoverable Evan Debenham 2016-08-24 23:52:47 -04:00
  • c137a465c5 v0.4.2: decoupled texture creation from opengl binding Evan Debenham 2016-08-24 23:40:39 -04:00
  • 36aa02de2b v0.4.2: Game logic now occurs in a separate thread Evan Debenham 2016-08-24 19:11:28 -04:00
  • a54bb5fdc8 v0.4.2: separated initialization and rendering of rendered text Evan Debenham 2016-08-24 19:08:58 -04:00
  • 0fc51654be v0.4.2: added some safety checks to level sizes Evan Debenham 2016-08-24 17:31:42 -04:00
  • 3941aa3fe4 v0.4.2: array managment optimizations to Pathfinder Evan Debenham 2016-08-24 14:50:15 -04:00
  • 7b16e75553 v0.4.2: levels now precompute their length for better performance Evan Debenham 2016-08-24 14:48:29 -04:00
  • 2bd1962b34 v0.4.2: lots of performance improvements to fog visuals Evan Debenham 2016-08-24 03:17:45 -04:00
  • b325858644 v0.4.2: fixed compiler warnings generated by _ as identifier Evan Debenham 2016-08-23 14:32:36 -04:00
  • 5fc0215014 v0.4.2: implemented some visibility culling for tilemaps Evan Debenham 2016-08-23 02:46:14 -04:00
  • c21efe4156 v0.4.2: observing now only updates relevant parts of the visited array Evan Debenham 2016-08-23 02:15:29 -04:00
  • 8537b86c5b v0.4.2: fixed incorrect offset values for drawQuads Evan Debenham 2016-08-23 02:13:34 -04:00
  • f1164af058 v0.4.2: FOV and shadowcaster optimizations Evan Debenham 2016-08-22 14:29:51 -04:00
  • 9f8981db07 v0.4.2: VBOs now work with android 2.2 Evan Debenham 2016-08-22 03:40:14 -04:00
  • b821bfddf8 v0.4.2: reduced amount of allocations occurring when frames are drawn Evan Debenham 2016-08-21 23:55:57 -04:00
  • 9663a47958 v0.4.2: added support for Vertex Buffer Objects Evan Debenham 2016-08-21 02:37:29 -04:00
  • 02166c319b v0.4.2: added a safety check to validation of string preferences Evan Debenham 2016-08-21 00:12:02 -04:00
  • 710bbca66b v0.4.2: fixed a bug where flock traps would spawn particles everywhere Evan Debenham 2016-08-20 13:50:45 -04:00
  • ca068c92b2 v0.4.2: added the ability for tilemaps to selectively not render certain tiles Evan Debenham 2016-08-19 19:34:04 -04:00
  • 0e7c12b61e v0.4.2: updated quad indicies to be stored in a VBO Evan Debenham 2016-08-19 19:22:42 -04:00
  • 2a5f887579 v0.4.2: Uniforms now avoid repeating previous values Evan Debenham 2016-08-19 19:11:52 -04:00
  • 69f8385397 v0.4.2: updated gradle to 2.14.1 Evan Debenham 2016-08-19 17:07:59 -04:00
  • 59f74216fe v0.4.2: improved performance by skipping the drawing of offscreen gizmos Evan Debenham 2016-08-19 02:43:55 -04:00
  • d6cf212b74 v0.4.2: fixed a bug where earthroot would detach incorrectly Evan Debenham 2016-08-18 22:54:17 -04:00
  • 3de9de5ce4 v0.4.2: fixed a crash involving loading blobs Evan Debenham 2016-08-18 16:44:57 -04:00
  • 64d4bf8ac9 v0.4.2: improved some build process elements Evan Debenham 2016-08-18 13:01:48 -04:00
  • a84d64e4cc v0.4.2: fixed a crash with prison boss level Evan Debenham 2016-08-18 01:17:31 -04:00
  • e770d13d39 v0.4.2: improved error handling in preferences Evan Debenham 2016-08-17 23:06:41 -04:00
  • 806217e209 v0.4.2: added support for variable map sizes Evan Debenham 2016-08-17 21:04:58 -04:00
  • 36e44340a8 Converted ShatteredPD to Build from Gradle Evan Debenham 2016-08-13 02:11:29 -04:00