Commit Graph

  • bea1623495 v0.5.0b: fixed status text overlapping above characters Evan Debenham 2017-02-13 22:57:20 -05:00
  • 934c8680c6 v0.5.0a: manifest commit Evan Debenham 2017-02-13 01:07:28 -05:00
  • 5491f315f6 v0.5.0a: corrected the new screen detection forcing power saver Evan Debenham 2017-02-13 01:05:49 -05:00
  • 970c6cc791 v0.5.0a: fixed alignment inconsistency in renderedtext Evan Debenham 2017-02-13 00:36:09 -05:00
  • dfd964621e v0.5.0a: updated russian translation Evan Debenham 2017-02-13 00:14:59 -05:00
  • 29d05e3857 v0.5.0a: improved how the game detects screen size Evan Debenham 2017-02-12 21:33:09 -05:00
  • da51b58ee9 v0.5.0a: added the Esperanto language Evan Debenham 2017-02-12 18:13:07 -05:00
  • 91ea41ed0d v0.5.0a: updated translations Evan Debenham 2017-02-12 17:34:53 -05:00
  • f0fa0ec1b7 v0.5.0a: chasm areas are now discoverable Evan Debenham 2017-02-12 15:45:25 -05:00
  • 2616e02c99 v0.5.0: manifest commit Evan Debenham 2017-02-08 18:22:14 -05:00
  • 45bab8e31a v0.5.0: updated translations Evan Debenham 2017-02-08 18:15:23 -05:00
  • 8954fac2ba v0.5.0: depth-ified high grass Evan Debenham 2017-02-08 17:40:23 -05:00
  • 122fe34c06 v0.5.0: updated chinese translations Evan Debenham 2017-02-08 17:35:34 -05:00
  • 08664375a3 v0.5.0: fixed a missing row in mace sprites Evan Debenham 2017-02-08 17:04:37 -05:00
  • e36b6327ef v0.5.0: reduced self-damage on wand of transfusion Evan Debenham 2017-02-07 01:22:32 -05:00
  • 02fbae7fec v0.5.0: refactoring and optimization to fog of war Evan Debenham 2017-02-06 19:23:54 -05:00
  • f6af7951ed v0.5.0: made the loot from traps rooms more consistent with pool rooms Evan Debenham 2017-02-06 12:50:37 -05:00
  • ec35e03875 v0.5.0: refactoring and performance improvements to tile sheet and wall blocking Evan Debenham 2017-02-05 21:47:27 -05:00
  • dc3a2ea907 v0.5.0: fixed imp spawning ontop of enemies Evan Debenham 2017-02-05 15:04:37 -05:00
  • 040607c927 v0.5.0: many balance changes Evan Debenham 2017-02-04 13:10:03 -05:00
  • 2f0f4fb0fa v0.5.0: translation updates Evan Debenham 2017-02-03 17:55:32 -05:00
  • 46d5a673ba v0.5.0: fixed visual alignment issues with heaps Evan Debenham 2017-02-03 16:37:12 -05:00
  • 9dd910de02 v0.5.0: fixed game crashes involving pitfall traps Evan Debenham 2017-01-29 00:01:32 -05:00
  • dc4f3ebfea v0.5.0: evil eye deathgaze is now visible in more cases Evan Debenham 2017-01-28 23:58:15 -05:00
  • f4484618c2 v0.5.0: updated translations Evan Debenham 2017-01-28 16:09:23 -05:00
  • 9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. Evan Debenham 2017-01-28 03:09:27 -05:00
  • 01fa5ece1f v0.5.0: updated SDK and build tools versions Evan Debenham 2017-01-27 18:47:15 -05:00
  • 91a920a14c v0.5.0: performance & functionality improvements to wall blocking & fog Evan Debenham 2017-01-27 18:45:52 -05:00
  • f035945b09 v0.5.0: updated translations Evan Debenham 2017-01-24 03:32:26 -05:00
  • d636adef74 v0.5.0: improved sprites for coins and bones/remains Evan Debenham 2017-01-24 02:53:45 -05:00
  • 52ba8c2441 v0.5.0: improved alignment for items and characters Evan Debenham 2017-01-23 23:45:36 -05:00
  • a992d2b8d2 v0.5.0: fixed buff icons still being pressable after they were removed Evan Debenham 2017-01-23 23:31:42 -05:00
  • d36b0d72d8 v0.5.0: darkened the visual tile grid Evan Debenham 2017-01-22 15:32:31 -05:00
  • 5c37f71869 v0.5.0: corrected alignment for wand effects Evan Debenham 2017-01-22 15:19:14 -05:00
  • 14c4875082 v0.5.0: fixed bugs in mob pathfinding Evan Debenham 2017-01-22 14:54:38 -05:00
  • 2611125adf v0.5.0: tapping on heap sprites now overrides the tile location of that tap Evan Debenham 2017-01-19 18:56:26 -05:00
  • 2b314bf1a9 v0.5.0: corrected shadows in some specific cases Evan Debenham 2017-01-19 18:46:03 -05:00
  • 4d1446b229 v0.5.0: fixed thrown darts and javelins not aligning correctly Evan Debenham 2017-01-19 17:55:31 -05:00
  • f54540d7a4 v0.5.0: improved shadows, added perspective to item sprites Evan Debenham 2017-01-19 16:53:49 -05:00
  • 479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised Evan Debenham 2017-01-18 20:08:24 -05:00
  • b3deddf0eb v0.5.0: multiplicity no longer duplicates certain special mobs Evan Debenham 2017-01-14 17:33:56 -05:00
  • dfa1725531 v0.5.0: The dwarf king is now immune to fear Evan Debenham 2017-01-12 06:35:35 -05:00
  • 65c5bb3021 v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered Evan Debenham 2017-01-12 06:34:01 -05:00
  • 20e923f08c v0.5.0: adjusted some consumable icons for better clarity Evan Debenham 2017-01-12 06:20:29 -05:00
  • ef9a2a0d56 v0.5.0: adjusted logic to discourage scumming with heroes remains Evan Debenham 2017-01-12 05:58:07 -05:00
  • 5a53c619b3 v0.5.0: fixed an exploit involving the multiplicity curse and thieves Evan Debenham 2017-01-12 05:57:22 -05:00
  • 8064b4ee37 v0.5.0: added a visual grid Evan Debenham 2017-01-06 21:37:50 -05:00
  • 07819073fc v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor Evan Debenham 2017-01-06 21:35:31 -05:00
  • e808b3e2ae v0.5.0: fixed item throw vfx going where items are aimed, not where they land Evan Debenham 2017-01-06 14:04:34 -05:00
  • 78fae52786 v0.5.0: improved visuals for locked doors Evan Debenham 2017-01-04 22:31:47 -05:00
  • 26daff58b2 v0.5.0: fixed many vfx alignment issues Evan Debenham 2017-01-04 19:09:54 -05:00
  • cc2b0a0cb8 v0.5.0: fixed logic for checking if a tile is part of the floor Evan Debenham 2017-01-03 20:41:17 -05:00
  • 283e289ca3 v0.5.0: fixed the alignment of the quickslot targeting indicator Evan Debenham 2017-01-02 02:31:37 -05:00
  • 3abae46e1e v0.5.0: fixed fog of war using level width instead of height Evan Debenham 2017-01-02 01:24:09 -05:00
  • 776e49872a v0.5.0: fixed patch generation using level width instead of height Evan Debenham 2017-01-02 01:16:54 -05:00
  • 1c62066492 v0.5.0: fixed fog of war cell updating overriding other updates Evan Debenham 2017-01-02 01:12:55 -05:00
  • 3273092691 v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground. Evan Debenham 2017-01-02 00:31:55 -05:00
  • bb99f8e351 v0.5.0: updated demon halls visuals Evan Debenham 2016-12-29 12:47:18 -05:00
  • 8a51b38422 v0.5.0: updated prison visuals Evan Debenham 2016-12-29 11:44:02 -05:00
  • b994e20a08 v0.5.0: fog of war and tile blocking now update when a tile is discovered Evan Debenham 2016-12-29 03:54:16 -05:00
  • c2aaae4549 v0.5.0: quickslot targeting indicator now always appears ontop of character sprites Evan Debenham 2016-12-29 03:53:24 -05:00
  • 6beae11e03 v0.5.0: adjusted character shadows slightly Evan Debenham 2016-12-29 03:52:55 -05:00
  • 77d426a15c v0.5.0: fixed soul mark particles appearing when characters weren't visible. Evan Debenham 2016-12-28 18:21:24 -05:00
  • b33e4b5d6c v0.5.0: shifted the position of character sprites and gave them basic shadows Evan Debenham 2016-12-28 18:20:43 -05:00
  • 0f79e3a5de v0.5.0: fixed the pickaxe being able to appear in heroes remains Evan Debenham 2016-12-28 18:18:16 -05:00
  • a39ee5eb09 v0.5.0: improved torch lighting effects and wandmaker shield effect Evan Debenham 2016-12-28 05:16:33 -05:00
  • 2ec6e414d3 v0.5.0: added wall assist for tapping Evan Debenham 2016-12-27 18:55:29 -05:00
  • 87002dca6f v0.5.0: respositioned some sprites Evan Debenham 2016-12-27 18:49:28 -05:00
  • e6dabd3562 v0.5.0: updated custom tile visuals to work correctly Evan Debenham 2016-12-27 17:47:36 -05:00
  • 17b03b4dc6 v0.5.0: updated display logic and texturing for sewers, caves, city. Evan Debenham 2016-12-26 20:08:56 -05:00
  • ba0392e684 v0.5.0: added wall blocking asset to VCS Evan Debenham 2016-12-26 20:07:15 -05:00
  • 003951ab00 v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking Evan Debenham 2016-12-21 15:00:07 -05:00
  • d1f729500a v0.5.0: fixes and improved to the fog of war and wall visibility Evan Debenham 2016-12-20 20:02:00 -05:00
  • 591b96fb81 v0.5.0: fixed distance visibility not updating properly in some cases Evan Debenham 2016-12-20 19:13:11 -05:00
  • 9cb91026a6 v0.5.0: Improved several things relating to new visuals: Evan Debenham 2016-12-16 05:35:47 -05:00
  • bdf2553c30 v0.5.0: more improvements to tile maps Evan Debenham 2016-12-12 15:34:13 -05:00
  • 5d7ffe4203 v0.5.0: fixed raised walls stitching in the reverse order Evan Debenham 2016-12-12 02:19:58 -05:00
  • 9472cd2953 v0.5.0: more refactoring and improvements to the dungeon tilemaps Evan Debenham 2016-12-11 01:17:03 -05:00
  • 47fafadade v0.5.0: moved DungeonTileMap to the tiles package Evan Debenham 2016-12-10 14:15:17 -05:00
  • d9fe08695a v0.5.0: several improvements to tilemaps Evan Debenham 2016-12-10 03:02:39 -05:00
  • 9a3ecbe081 v0.5.0: fog now can have multiple texture pixels within a tile Evan Debenham 2016-12-06 02:38:10 -05:00
  • 255695fa05 v0.5.0: updated tile textures, several still WIP Evan Debenham 2016-12-05 20:29:52 -05:00
  • 82b5480294 v0.5.0: updated dependencies Evan Debenham 2016-12-05 20:11:50 -05:00
  • e782b31cac v0.5.0: initial implementation of new game visuals Evan Debenham 2016-12-03 02:47:35 -05:00
  • c9e9c70683 v0.5.0: added a custom egl config chooser Evan Debenham 2016-11-28 14:59:35 -05:00
  • b1d79f96ce v0.4.3c: manifest commit Evan Debenham 2016-11-06 17:42:05 -05:00
  • c26b94b123 v0.4.3c: added a new teaser =) Evan Debenham 2016-11-06 17:41:41 -05:00
  • d6fdccd21f v0.4.3c: fixed additional bugs with the berserker passive buff Evan Debenham 2016-11-06 16:41:48 -05:00
  • 223a84a67e v0.4.3c: added a tiny visual effect to worn traps Evan Debenham 2016-11-06 16:41:24 -05:00
  • d9818f3a1a v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors Evan Debenham 2016-11-06 16:09:15 -05:00
  • f5cf285ddf v0.4.3b: manifest commit Evan Debenham 2016-11-06 01:11:32 -04:00
  • 40e7d91e2f v0.4.3b: fixed additional issues with the signal class Evan Debenham 2016-11-06 01:08:04 -04:00
  • 24c3f7f083 v0.4.3b: cursing traps now curse items slightly less frequently Evan Debenham 2016-11-06 00:57:39 -04:00
  • 88a0fab5ce v0.4.3b: updated translations Evan Debenham 2016-11-06 00:56:00 -04:00
  • 646a34d2e9 v0.4.3b: fixed bugs with attack indicator Evan Debenham 2016-11-06 00:47:04 -04:00
  • 0f30fb19ce v0.4.3b: fixed bugs with cornish pasty holiday values Evan Debenham 2016-11-05 03:06:38 -04:00
  • f9d51ab02f v0.4.3b: removed the halloween treat extension Evan Debenham 2016-11-04 18:09:59 -04:00
  • 4704b30166 v0.4.3b: fixed distortion traps rendering the dried rose unusuable Evan Debenham 2016-11-04 17:25:57 -04:00
  • fd37d1b776 v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration Evan Debenham 2016-11-04 02:41:36 -04:00
  • 965d0f04ea v0.4.3b: fixed some bugs with the berserker subclass Evan Debenham 2016-11-04 02:39:11 -04:00