-
bea1623495
v0.5.0b: fixed status text overlapping above characters
Evan Debenham
2017-02-13 22:57:20 -05:00
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934c8680c6
v0.5.0a: manifest commit
Evan Debenham
2017-02-13 01:07:28 -05:00
-
5491f315f6
v0.5.0a: corrected the new screen detection forcing power saver
Evan Debenham
2017-02-13 01:05:49 -05:00
-
970c6cc791
v0.5.0a: fixed alignment inconsistency in renderedtext
Evan Debenham
2017-02-13 00:36:09 -05:00
-
dfd964621e
v0.5.0a: updated russian translation
Evan Debenham
2017-02-13 00:14:59 -05:00
-
29d05e3857
v0.5.0a: improved how the game detects screen size
Evan Debenham
2017-02-12 21:33:09 -05:00
-
da51b58ee9
v0.5.0a: added the Esperanto language
Evan Debenham
2017-02-12 18:13:07 -05:00
-
91ea41ed0d
v0.5.0a: updated translations
Evan Debenham
2017-02-12 17:34:53 -05:00
-
f0fa0ec1b7
v0.5.0a: chasm areas are now discoverable
Evan Debenham
2017-02-12 15:45:25 -05:00
-
2616e02c99
v0.5.0: manifest commit
Evan Debenham
2017-02-08 18:22:14 -05:00
-
45bab8e31a
v0.5.0: updated translations
Evan Debenham
2017-02-08 18:15:23 -05:00
-
8954fac2ba
v0.5.0: depth-ified high grass
Evan Debenham
2017-02-08 17:40:23 -05:00
-
122fe34c06
v0.5.0: updated chinese translations
Evan Debenham
2017-02-08 17:35:34 -05:00
-
08664375a3
v0.5.0: fixed a missing row in mace sprites
Evan Debenham
2017-02-08 17:04:37 -05:00
-
e36b6327ef
v0.5.0: reduced self-damage on wand of transfusion
Evan Debenham
2017-02-07 01:22:32 -05:00
-
02fbae7fec
v0.5.0: refactoring and optimization to fog of war
Evan Debenham
2017-02-06 19:23:54 -05:00
-
f6af7951ed
v0.5.0: made the loot from traps rooms more consistent with pool rooms
Evan Debenham
2017-02-06 12:50:37 -05:00
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ec35e03875
v0.5.0: refactoring and performance improvements to tile sheet and wall blocking
Evan Debenham
2017-02-05 21:47:27 -05:00
-
dc3a2ea907
v0.5.0: fixed imp spawning ontop of enemies
Evan Debenham
2017-02-05 15:04:37 -05:00
-
040607c927
v0.5.0: many balance changes
Evan Debenham
2017-02-04 13:10:03 -05:00
-
2f0f4fb0fa
v0.5.0: translation updates
Evan Debenham
2017-02-03 17:55:32 -05:00
-
46d5a673ba
v0.5.0: fixed visual alignment issues with heaps
Evan Debenham
2017-02-03 16:37:12 -05:00
-
9dd910de02
v0.5.0: fixed game crashes involving pitfall traps
Evan Debenham
2017-01-29 00:01:32 -05:00
-
dc4f3ebfea
v0.5.0: evil eye deathgaze is now visible in more cases
Evan Debenham
2017-01-28 23:58:15 -05:00
-
f4484618c2
v0.5.0: updated translations
Evan Debenham
2017-01-28 16:09:23 -05:00
-
9fba8ac6fe
v0.5.0: improved visuals for barricades, signs, and statues.
Evan Debenham
2017-01-28 03:09:27 -05:00
-
01fa5ece1f
v0.5.0: updated SDK and build tools versions
Evan Debenham
2017-01-27 18:47:15 -05:00
-
91a920a14c
v0.5.0: performance & functionality improvements to wall blocking & fog
Evan Debenham
2017-01-27 18:45:52 -05:00
-
f035945b09
v0.5.0: updated translations
Evan Debenham
2017-01-24 03:32:26 -05:00
-
d636adef74
v0.5.0: improved sprites for coins and bones/remains
Evan Debenham
2017-01-24 02:53:45 -05:00
-
52ba8c2441
v0.5.0: improved alignment for items and characters
Evan Debenham
2017-01-23 23:45:36 -05:00
-
a992d2b8d2
v0.5.0: fixed buff icons still being pressable after they were removed
Evan Debenham
2017-01-23 23:31:42 -05:00
-
d36b0d72d8
v0.5.0: darkened the visual tile grid
Evan Debenham
2017-01-22 15:32:31 -05:00
-
5c37f71869
v0.5.0: corrected alignment for wand effects
Evan Debenham
2017-01-22 15:19:14 -05:00
-
14c4875082
v0.5.0: fixed bugs in mob pathfinding
Evan Debenham
2017-01-22 14:54:38 -05:00
-
2611125adf
v0.5.0: tapping on heap sprites now overrides the tile location of that tap
Evan Debenham
2017-01-19 18:56:26 -05:00
-
2b314bf1a9
v0.5.0: corrected shadows in some specific cases
Evan Debenham
2017-01-19 18:46:03 -05:00
-
4d1446b229
v0.5.0: fixed thrown darts and javelins not aligning correctly
Evan Debenham
2017-01-19 17:55:31 -05:00
-
f54540d7a4
v0.5.0: improved shadows, added perspective to item sprites
Evan Debenham
2017-01-19 16:53:49 -05:00
-
479c689196
v0.5.0: updated item sprites, they now have a variable size and are raised
Evan Debenham
2017-01-18 20:08:24 -05:00
-
b3deddf0eb
v0.5.0: multiplicity no longer duplicates certain special mobs
Evan Debenham
2017-01-14 17:33:56 -05:00
-
dfa1725531
v0.5.0: The dwarf king is now immune to fear
Evan Debenham
2017-01-12 06:35:35 -05:00
-
65c5bb3021
v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
Evan Debenham
2017-01-12 06:34:01 -05:00
-
20e923f08c
v0.5.0: adjusted some consumable icons for better clarity
Evan Debenham
2017-01-12 06:20:29 -05:00
-
ef9a2a0d56
v0.5.0: adjusted logic to discourage scumming with heroes remains
Evan Debenham
2017-01-12 05:58:07 -05:00
-
5a53c619b3
v0.5.0: fixed an exploit involving the multiplicity curse and thieves
Evan Debenham
2017-01-12 05:57:22 -05:00
-
8064b4ee37
v0.5.0: added a visual grid
Evan Debenham
2017-01-06 21:37:50 -05:00
-
07819073fc
v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
Evan Debenham
2017-01-06 21:35:31 -05:00
-
e808b3e2ae
v0.5.0: fixed item throw vfx going where items are aimed, not where they land
Evan Debenham
2017-01-06 14:04:34 -05:00
-
78fae52786
v0.5.0: improved visuals for locked doors
Evan Debenham
2017-01-04 22:31:47 -05:00
-
26daff58b2
v0.5.0: fixed many vfx alignment issues
Evan Debenham
2017-01-04 19:09:54 -05:00
-
cc2b0a0cb8
v0.5.0: fixed logic for checking if a tile is part of the floor
Evan Debenham
2017-01-03 20:41:17 -05:00
-
283e289ca3
v0.5.0: fixed the alignment of the quickslot targeting indicator
Evan Debenham
2017-01-02 02:31:37 -05:00
-
3abae46e1e
v0.5.0: fixed fog of war using level width instead of height
Evan Debenham
2017-01-02 01:24:09 -05:00
-
776e49872a
v0.5.0: fixed patch generation using level width instead of height
Evan Debenham
2017-01-02 01:16:54 -05:00
-
1c62066492
v0.5.0: fixed fog of war cell updating overriding other updates
Evan Debenham
2017-01-02 01:12:55 -05:00
-
3273092691
v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground.
Evan Debenham
2017-01-02 00:31:55 -05:00
-
bb99f8e351
v0.5.0: updated demon halls visuals
Evan Debenham
2016-12-29 12:47:18 -05:00
-
8a51b38422
v0.5.0: updated prison visuals
Evan Debenham
2016-12-29 11:44:02 -05:00
-
b994e20a08
v0.5.0: fog of war and tile blocking now update when a tile is discovered
Evan Debenham
2016-12-29 03:54:16 -05:00
-
c2aaae4549
v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
Evan Debenham
2016-12-29 03:53:24 -05:00
-
6beae11e03
v0.5.0: adjusted character shadows slightly
Evan Debenham
2016-12-29 03:52:55 -05:00
-
77d426a15c
v0.5.0: fixed soul mark particles appearing when characters weren't visible.
Evan Debenham
2016-12-28 18:21:24 -05:00
-
b33e4b5d6c
v0.5.0: shifted the position of character sprites and gave them basic shadows
Evan Debenham
2016-12-28 18:20:43 -05:00
-
0f79e3a5de
v0.5.0: fixed the pickaxe being able to appear in heroes remains
Evan Debenham
2016-12-28 18:18:16 -05:00
-
a39ee5eb09
v0.5.0: improved torch lighting effects and wandmaker shield effect
Evan Debenham
2016-12-28 05:16:33 -05:00
-
2ec6e414d3
v0.5.0: added wall assist for tapping
Evan Debenham
2016-12-27 18:55:29 -05:00
-
87002dca6f
v0.5.0: respositioned some sprites
Evan Debenham
2016-12-27 18:49:28 -05:00
-
e6dabd3562
v0.5.0: updated custom tile visuals to work correctly
Evan Debenham
2016-12-27 17:47:36 -05:00
-
17b03b4dc6
v0.5.0: updated display logic and texturing for sewers, caves, city.
Evan Debenham
2016-12-26 20:08:56 -05:00
-
ba0392e684
v0.5.0: added wall blocking asset to VCS
Evan Debenham
2016-12-26 20:07:15 -05:00
-
003951ab00
v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking
Evan Debenham
2016-12-21 15:00:07 -05:00
-
d1f729500a
v0.5.0: fixes and improved to the fog of war and wall visibility
Evan Debenham
2016-12-20 20:02:00 -05:00
-
591b96fb81
v0.5.0: fixed distance visibility not updating properly in some cases
Evan Debenham
2016-12-20 19:13:11 -05:00
-
9cb91026a6
v0.5.0: Improved several things relating to new visuals:
Evan Debenham
2016-12-16 05:35:47 -05:00
-
bdf2553c30
v0.5.0: more improvements to tile maps
Evan Debenham
2016-12-12 15:34:13 -05:00
-
5d7ffe4203
v0.5.0: fixed raised walls stitching in the reverse order
Evan Debenham
2016-12-12 02:19:58 -05:00
-
9472cd2953
v0.5.0: more refactoring and improvements to the dungeon tilemaps
Evan Debenham
2016-12-11 01:17:03 -05:00
-
47fafadade
v0.5.0: moved DungeonTileMap to the tiles package
Evan Debenham
2016-12-10 14:15:17 -05:00
-
d9fe08695a
v0.5.0: several improvements to tilemaps
Evan Debenham
2016-12-10 03:02:39 -05:00
-
9a3ecbe081
v0.5.0: fog now can have multiple texture pixels within a tile
Evan Debenham
2016-12-06 02:38:10 -05:00
-
255695fa05
v0.5.0: updated tile textures, several still WIP
Evan Debenham
2016-12-05 20:29:52 -05:00
-
82b5480294
v0.5.0: updated dependencies
Evan Debenham
2016-12-05 20:11:50 -05:00
-
e782b31cac
v0.5.0: initial implementation of new game visuals
Evan Debenham
2016-12-03 02:47:35 -05:00
-
c9e9c70683
v0.5.0: added a custom egl config chooser
Evan Debenham
2016-11-28 14:59:35 -05:00
-
b1d79f96ce
v0.4.3c: manifest commit
Evan Debenham
2016-11-06 17:42:05 -05:00
-
c26b94b123
v0.4.3c: added a new teaser =)
Evan Debenham
2016-11-06 17:41:41 -05:00
-
d6fdccd21f
v0.4.3c: fixed additional bugs with the berserker passive buff
Evan Debenham
2016-11-06 16:41:48 -05:00
-
223a84a67e
v0.4.3c: added a tiny visual effect to worn traps
Evan Debenham
2016-11-06 16:41:24 -05:00
-
d9818f3a1a
v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors
Evan Debenham
2016-11-06 16:09:15 -05:00
-
f5cf285ddf
v0.4.3b: manifest commit
Evan Debenham
2016-11-06 01:11:32 -04:00
-
40e7d91e2f
v0.4.3b: fixed additional issues with the signal class
Evan Debenham
2016-11-06 01:08:04 -04:00
-
24c3f7f083
v0.4.3b: cursing traps now curse items slightly less frequently
Evan Debenham
2016-11-06 00:57:39 -04:00
-
88a0fab5ce
v0.4.3b: updated translations
Evan Debenham
2016-11-06 00:56:00 -04:00
-
646a34d2e9
v0.4.3b: fixed bugs with attack indicator
Evan Debenham
2016-11-06 00:47:04 -04:00
-
0f30fb19ce
v0.4.3b: fixed bugs with cornish pasty holiday values
Evan Debenham
2016-11-05 03:06:38 -04:00
-
f9d51ab02f
v0.4.3b: removed the halloween treat extension
Evan Debenham
2016-11-04 18:09:59 -04:00
-
4704b30166
v0.4.3b: fixed distortion traps rendering the dried rose unusuable
Evan Debenham
2016-11-04 17:25:57 -04:00
-
fd37d1b776
v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration
Evan Debenham
2016-11-04 02:41:36 -04:00
-
965d0f04ea
v0.4.3b: fixed some bugs with the berserker subclass
Evan Debenham
2016-11-04 02:39:11 -04:00