7cce41e650
v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
Evan Debenham
2015-04-08 08:57:07 -04:00
b2f5fd6123
v0.3.0: improved buff tapping for small screens
Evan Debenham
2015-04-08 00:23:12 -04:00
77c4a7f6ce
v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
Evan Debenham
2015-04-07 17:10:50 -04:00
00c19d55bd
v0.3.0: added functionality for full buff descriptions (need to write them still)
Evan Debenham
2015-04-07 01:52:17 -04:00
80c591e64a
v0.3.0: fixed a bug with new ballistica system
Evan Debenham
2015-04-03 22:07:30 -04:00
06f747da8d
v0.3.0: hunger is now inactive when a boss floor is locked.
Evan Debenham
2015-04-02 01:24:09 -04:00
08e7737111
v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
Evan Debenham
2015-04-02 00:48:39 -04:00
07ae32ebb5
v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
Evan Debenham
2015-03-31 09:52:49 -04:00
2d134123de
v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
Evan Debenham
2015-03-31 00:31:47 -04:00
75f1181d27
v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
Evan Debenham
2015-03-30 15:55:34 -04:00
8f80762d91
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
Evan Debenham
2015-03-28 15:48:39 -04:00
773481ceb4
v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
Evan Debenham
2015-03-27 02:54:31 -04:00
99f853c190
v0.3.0: reworked the ballistica system
Evan Debenham
2015-03-26 22:43:23 -04:00
9c1cfc095f
v0.3.0: wand types are now automatically known (wands still need to be IDed though)
Evan Debenham
2015-03-26 07:46:10 -04:00
bc64d00e17
v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
Evan Debenham
2015-03-25 13:13:54 -04:00
ec2ba6afca
v0.3.0: self-targeting with wands is now impossible
Evan Debenham
2015-03-24 02:44:16 -04:00
f564c3478d
v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
Evan Debenham
2015-03-24 02:28:12 -04:00
45c92a66a9
v0.2.4d: final commit
Evan Debenham
2015-03-22 18:48:11 -04:00
fc77aa9afa
v0.2.4d: tweaked the ability to disable parameters on the item slot, edited quickslots to take advantage of this.
Evan Debenham
2015-03-14 19:35:49 -04:00
6fdb9f3a4f
v0.2.4c: fixed a bug where wand of magic missile would stay in quickslot when disenchanted while equipped
Evan Debenham
2015-03-07 20:11:05 -05:00
ec1a4823b6
v0.2.4c: fixed a crash with bombs choosing adjacent tiles
Evan Debenham
2015-03-07 19:58:11 -05:00
471aa3ca7d
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
Evan Debenham
2015-03-07 17:13:31 -05:00
5325268220
Source Release: standardized some things between open source and closed source.
Evan Debenham
2015-03-02 19:36:09 -05:00
aa303d798b
v0.2.4b: final commit
Evan Debenham
2015-02-28 05:22:15 -05:00
5950244f9f
v0.2.4b: crash fix and tweaks to bee AI
Evan Debenham
2015-02-28 04:46:32 -05:00
d68d70ca76
v0.2.4b: minor tweaks to mob targeting behaviour
Evan Debenham
2015-02-28 04:46:00 -05:00
fb6f552e9e
v0.2.4b: corrected issues with cell selector resetting too often.
Evan Debenham
2015-02-27 21:39:18 -05:00
109d5c352e
v0.2.4b: fixed issue with unstable spellbook, also tweaked how artifacts deal with charge caps on load.
Evan Debenham
2015-02-26 23:19:54 -05:00
0ff83ae127
v0.2.4a: Final Commit
Evan Debenham
2015-02-26 03:40:49 -05:00
1f16b16637
v0.2.4a: further corrections to descending on floor 26
Evan Debenham
2015-02-26 02:53:49 -05:00
bfd3dd7088
v0.2.4a: lloyds beacon no longer loses its target position when it is used.
Evan Debenham
2015-02-25 16:36:37 -05:00
e9f28a1f75
v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped.
Evan Debenham
2015-02-25 15:23:24 -05:00
45d4297177
v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
Evan Debenham
2015-02-25 09:18:55 -05:00
4ec2e9deb7
v0.2.4a: corrected errors with floors 26 and 27+
Evan Debenham
2015-02-25 08:07:12 -05:00
6c127894df
v0.2.4a: corrected error with dew vial bookkeeping on old saves.
Evan Debenham
2015-02-25 07:52:05 -05:00
5517e7e5c5
v0.2.4: final commit
Evan Debenham
2015-02-23 22:29:03 -05:00
7d77113fb2
v0.2.4: image compression run
Evan Debenham
2015-02-23 22:06:31 -05:00
cda93cb540
v0.2.4: reintroduced version code, but a little less text
Evan Debenham
2015-02-23 22:06:02 -05:00
d93016aa4d
v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
Evan Debenham
2015-02-23 01:50:42 -05:00
c99f02bf66
v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window)
Evan Debenham
2015-02-23 01:43:29 -05:00
00abba9cef
v0.2.4: reworked welcome scene
Evan Debenham
2015-02-23 00:51:50 -05:00
a1837d77ae
v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space.
Evan Debenham
2015-02-22 05:05:30 -05:00
cb5cd807b3
v0.2.4: reworked final floor
Evan Debenham
2015-02-22 02:26:30 -05:00
be563be012
v0.2.4: added proper effects to last shop level
Evan Debenham
2015-02-21 23:45:56 -05:00
810ce1b8e4
v0.2.4: tweaked some windows
Evan Debenham
2015-02-21 21:07:30 -05:00
9c5d4facf5
v0.2.4: hero can now only be interrupted while moving.
Evan Debenham
2015-02-21 18:36:43 -05:00
ce619510ea
v0.2.4: corrected some mob AI faults.
Evan Debenham
2015-02-20 17:14:46 -05:00