Commit Graph

  • 1654a28d11 v0.3.0: added Wand of Prismatic Light Evan Debenham 2015-04-11 19:42:33 -04:00
  • 586f2182f1 v0.3.0: made rounding a bit more precise for Wand of Disintegration Evan Debenham 2015-04-11 19:06:27 -04:00
  • e6e380252d v0.3.0: corrected mistake, disintegration is still using death ray Evan Debenham 2015-04-10 15:01:50 -04:00
  • 6bda20b7b7 v0.3.0: refactored beam effects, added Light Ray effect. Evan Debenham 2015-04-10 12:04:44 -04:00
  • 7cce41e650 v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles. Evan Debenham 2015-04-08 08:57:07 -04:00
  • b2f5fd6123 v0.3.0: improved buff tapping for small screens Evan Debenham 2015-04-08 00:23:12 -04:00
  • 77c4a7f6ce v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents. Evan Debenham 2015-04-07 17:10:50 -04:00
  • 00c19d55bd v0.3.0: added functionality for full buff descriptions (need to write them still) Evan Debenham 2015-04-07 01:52:17 -04:00
  • f3c6296dd8 v0.3.0: reworked Wand of Disintegration Evan Debenham 2015-04-05 16:44:00 -04:00
  • 9c0391f39e v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker) Evan Debenham 2015-04-05 16:42:22 -04:00
  • 673f024c17 v0.3.0: enforce consistency on naming for the recharging buff Evan Debenham 2015-04-05 12:55:03 -04:00
  • 4e34e81365 v0.3.0: improved previous hunger mechanics changes, now better coded & clarified Evan Debenham 2015-04-05 12:40:01 -04:00
  • 80c591e64a v0.3.0: fixed a bug with new ballistica system Evan Debenham 2015-04-03 22:07:30 -04:00
  • 06f747da8d v0.3.0: hunger is now inactive when a boss floor is locked. Evan Debenham 2015-04-02 01:24:09 -04:00
  • 08e7737111 v0.3.0: tweaked sewer boss floor, slightly larger and less buggy. Evan Debenham 2015-04-02 00:48:39 -04:00
  • 07ae32ebb5 v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!) Evan Debenham 2015-03-31 09:52:49 -04:00
  • 2d134123de v0.3.0: structure for battlemage rework (some implementation, no balancing atm) Evan Debenham 2015-03-31 00:31:47 -04:00
  • 75f1181d27 v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap. Evan Debenham 2015-03-30 15:55:34 -04:00
  • 348f16c19b v0.3.0: reworked scroll of recharging & battlemage charging mechanics Evan Debenham 2015-03-30 02:08:57 -04:00
  • ff804668a4 v0.3.0: added placeholder sprite for mage's staff Evan Debenham 2015-03-28 16:04:36 -04:00
  • 8f80762d91 v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning Evan Debenham 2015-03-28 15:48:39 -04:00
  • 773481ceb4 v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP. Evan Debenham 2015-03-27 02:54:31 -04:00
  • 99f853c190 v0.3.0: reworked the ballistica system Evan Debenham 2015-03-26 22:43:23 -04:00
  • 9c1cfc095f v0.3.0: wand types are now automatically known (wands still need to be IDed though) Evan Debenham 2015-03-26 07:46:10 -04:00
  • bc64d00e17 v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed. Evan Debenham 2015-03-25 13:13:54 -04:00
  • ec2ba6afca v0.3.0: self-targeting with wands is now impossible Evan Debenham 2015-03-24 02:44:16 -04:00
  • f564c3478d v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set. Evan Debenham 2015-03-24 02:28:12 -04:00
  • 45c92a66a9 v0.2.4d: final commit Evan Debenham 2015-03-22 18:48:11 -04:00
  • a22729ae83 v0.2.4d: tweaked Scroll of Magical Infusion's description Evan Debenham 2015-03-22 17:50:49 -04:00
  • f89179d346 v0.2.4d: applied beacon tweaks Evan Debenham 2015-03-22 15:18:24 -04:00
  • 3db441a5f7 v0.2.4d: imported camera tweak from desktop version Evan Debenham 2015-03-21 23:31:18 -04:00
  • 5d837c3297 v0.2.4d: further fixed issues with quickslot and dropping bags Evan Debenham 2015-03-21 20:56:53 -04:00
  • 6720d530f4 v0.2.4d: fixed a bug with timekeeper's hourglass Evan Debenham 2015-03-21 15:59:55 -04:00
  • 394d7a0a73 v0.2.4d: added name initials for identified potions and scrolls Evan Debenham 2015-03-21 15:37:33 -04:00
  • b6a1e3ec9e v0.2.4d: tweaked and refactored bag generation Evan Debenham 2015-03-20 15:16:02 -04:00
  • 4a224d7828 v0.2.4d: fixed a bug where tengu could attack through charm Evan Debenham 2015-03-20 15:14:57 -04:00
  • 28bb59af57 v0.2.4d: corrected a description inconsistency with the fetid rat Evan Debenham 2015-03-20 14:41:31 -04:00
  • 1ee7bbba41 v0.2.4d: fixed a bug where losing a bag wouldn't remove items from the quickslot. Evan Debenham 2015-03-20 11:33:03 -04:00
  • d3899871ac v0.2.4d: added safety checks to some mod ai state modifiers, fixing some bugs Evan Debenham 2015-03-19 03:29:33 -04:00
  • e4db8ba4e3 v0.2.4d: added Merchant's Beacon Evan Debenham 2015-03-18 03:51:38 -04:00
  • cfde64b218 v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs Evan Debenham 2015-03-16 16:33:52 -04:00
  • ff87c975c9 v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks Evan Debenham 2015-03-16 16:27:02 -04:00
  • d5fecdc717 v0.2.4d: removed unnecessary semicolon Evan Debenham 2015-03-15 12:07:06 -04:00
  • fc77aa9afa v0.2.4d: tweaked the ability to disable parameters on the item slot, edited quickslots to take advantage of this. Evan Debenham 2015-03-14 19:35:49 -04:00
  • 2711b225dd v0.2.4d: tweaked the item sprite null identifier Evan Debenham 2015-03-13 00:27:10 -04:00
  • 2e0e03c163 v0.2.4d: fixed some visual bugs with items barred from challenges Evan Debenham 2015-03-12 23:59:16 -04:00
  • ddb8bf5c2f v0.2.4d: fixed a bug where bonus DR would be lost from inscribed armor Evan Debenham 2015-03-12 17:46:28 -04:00
  • cf298acb17 v0.2.4d: fixed quirks with wand targeting Evan Debenham 2015-03-12 17:45:20 -04:00
  • 60076db78c v0.2.4c: final commit Evan Debenham 2015-03-08 21:39:50 -04:00
  • 3516978165 v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared Evan Debenham 2015-03-08 16:39:16 -04:00
  • cb661755be v0.2.4c: buffed the unstable spellbook again, now charges significantly faster. Evan Debenham 2015-03-08 15:52:50 -04:00
  • 425a2b163a v0.2.4c: made yog mobs much more responsive when the eye is attacked Evan Debenham 2015-03-08 01:32:36 -05:00
  • 985481de85 v0.2.4c: fixed potions not being properly frozen in heaps Evan Debenham 2015-03-08 00:45:11 -05:00
  • 6b4ac9848e v0.2.4c: fixed typos Evan Debenham 2015-03-07 21:10:30 -05:00
  • 6fdb9f3a4f v0.2.4c: fixed a bug where wand of magic missile would stay in quickslot when disenchanted while equipped Evan Debenham 2015-03-07 20:11:05 -05:00
  • ec1a4823b6 v0.2.4c: fixed a crash with bombs choosing adjacent tiles Evan Debenham 2015-03-07 19:58:11 -05:00
  • 471aa3ca7d v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff Evan Debenham 2015-03-07 17:13:31 -05:00
  • b8412b6765 v0.2.4c: added null check to sprite linking Evan Debenham 2015-03-07 17:06:05 -05:00
  • 22d072f3e7 Source Release: png optimization on icons.png Evan Debenham 2015-03-02 19:38:48 -05:00
  • 5325268220 Source Release: standardized some things between open source and closed source. Evan Debenham 2015-03-02 19:36:09 -05:00
  • aa303d798b v0.2.4b: final commit Evan Debenham 2015-02-28 05:22:15 -05:00
  • 5950244f9f v0.2.4b: crash fix and tweaks to bee AI Evan Debenham 2015-02-28 04:46:32 -05:00
  • d68d70ca76 v0.2.4b: minor tweaks to mob targeting behaviour Evan Debenham 2015-02-28 04:46:00 -05:00
  • fb6f552e9e v0.2.4b: corrected issues with cell selector resetting too often. Evan Debenham 2015-02-27 21:39:18 -05:00
  • 109d5c352e v0.2.4b: fixed issue with unstable spellbook, also tweaked how artifacts deal with charge caps on load. Evan Debenham 2015-02-26 23:19:54 -05:00
  • 0ff83ae127 v0.2.4a: Final Commit Evan Debenham 2015-02-26 03:40:49 -05:00
  • 1f16b16637 v0.2.4a: further corrections to descending on floor 26 Evan Debenham 2015-02-26 02:53:49 -05:00
  • bfd3dd7088 v0.2.4a: lloyds beacon no longer loses its target position when it is used. Evan Debenham 2015-02-25 16:36:37 -05:00
  • e9f28a1f75 v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped. Evan Debenham 2015-02-25 15:23:24 -05:00
  • 45d4297177 v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges Evan Debenham 2015-02-25 09:18:55 -05:00
  • 4ec2e9deb7 v0.2.4a: corrected errors with floors 26 and 27+ Evan Debenham 2015-02-25 08:07:12 -05:00
  • 6c127894df v0.2.4a: corrected error with dew vial bookkeeping on old saves. Evan Debenham 2015-02-25 07:52:05 -05:00
  • 5517e7e5c5 v0.2.4: final commit Evan Debenham 2015-02-23 22:29:03 -05:00
  • 7d77113fb2 v0.2.4: image compression run Evan Debenham 2015-02-23 22:06:31 -05:00
  • cda93cb540 v0.2.4: reintroduced version code, but a little less text Evan Debenham 2015-02-23 22:06:02 -05:00
  • 6aa31eea9c v0.2.4: shaded potion bandolier Evan Debenham 2015-02-23 21:32:31 -05:00
  • c5e3f88280 v0.2.4: tweaked challenge button location Evan Debenham 2015-02-23 16:24:32 -05:00
  • 09f91c321e v0.2.4: bombs now properly submit a ranking if they kill the player Evan Debenham 2015-02-23 11:49:58 -05:00
  • f3c27fbbd7 v0.2.4: improved gold reward from graveyards Evan Debenham 2015-02-23 09:39:58 -05:00
  • d93016aa4d v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again) Evan Debenham 2015-02-23 01:50:42 -05:00
  • c99f02bf66 v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window) Evan Debenham 2015-02-23 01:43:29 -05:00
  • d27adb3ec7 v0.2.4: WIP graphics for potion bandolier (needs shading) Evan Debenham 2015-02-23 01:21:36 -05:00
  • 00abba9cef v0.2.4: reworked welcome scene Evan Debenham 2015-02-23 00:51:50 -05:00
  • a1837d77ae v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space. Evan Debenham 2015-02-22 05:05:30 -05:00
  • cb5cd807b3 v0.2.4: reworked final floor Evan Debenham 2015-02-22 02:26:30 -05:00
  • be563be012 v0.2.4: added proper effects to last shop level Evan Debenham 2015-02-21 23:45:56 -05:00
  • 810ce1b8e4 v0.2.4: tweaked some windows Evan Debenham 2015-02-21 21:07:30 -05:00
  • 9c5d4facf5 v0.2.4: hero can now only be interrupted while moving. Evan Debenham 2015-02-21 18:36:43 -05:00
  • ce619510ea v0.2.4: corrected some mob AI faults. Evan Debenham 2015-02-20 17:14:46 -05:00
  • 794adb8e7a v0.2.4: corrected horn of plenty quickslot logic.. again.. again... Evan Debenham 2015-02-20 15:08:23 -05:00
  • 4cb2ca666c v0.2.4: updated TODOs Evan Debenham 2015-02-20 09:29:23 -05:00
  • 35e53457ff v0.2.4: fixed a bug with the Unstable Spellbook Evan Debenham 2015-02-20 09:27:46 -05:00
  • f587e7e13e v0.2.4: improvements/bugfixes to cell selector Evan Debenham 2015-02-20 01:52:57 -05:00
  • 08eb07634d v0.2.4: corrected a bug with fire elemental Evan Debenham 2015-02-20 00:06:12 -05:00
  • 567be8dfbf v0.2.4: updated about scene to work with new landscape mode Evan Debenham 2015-02-19 22:20:08 -05:00
  • 29755158c0 v0.2.4: corrected horn of plenty quickslot logic (again) Evan Debenham 2015-02-19 16:26:03 -05:00
  • 5e9cdf87d5 v0.2.4: tweaked bag window, now auto-opens containers of all types Evan Debenham 2015-02-18 14:35:38 -05:00
  • f0500e8eea v0.2.4: updated torch description, no longer specifically refers to demon halls. Evan Debenham 2015-02-17 15:20:38 -05:00
  • b8b4ddc7af v0.2.4: corrected error with falling items, in accordance with the changes to honeypots Evan Debenham 2015-02-17 01:34:03 -05:00
  • 577058d7ed v0.2.4: added new sprites to the sprite sheet Evan Debenham 2015-02-17 01:33:21 -05:00