951a0c918a
v0.2.3e: further quickslot class refinements
Evan Debenham
2015-01-21 11:03:01 -05:00
06471b5bd2
v0.2.3e: refactored quickslot class to be cleaner overall and use an internal array instead of an arraylist
Evan Debenham
2015-01-21 11:01:05 -05:00
2b44154ac1
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
Evan Debenham
2015-01-20 17:26:53 -05:00
18580f7f0b
v0.2.3e: scrolls can no longer appear on top of fire traps
Evan Debenham
2015-01-20 16:50:23 -05:00
e4d0017137
v0.2.3e: reworked night mode into a level feeling
Evan Debenham
2015-01-20 16:49:55 -05:00
66db278940
v0.2.3e: added support for 2x quickslot in rankings page
Evan Debenham
2015-01-20 09:40:01 -05:00
6e3c2223cd
v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
Evan Debenham
2015-01-20 00:56:36 -05:00
e53c6b678f
v0.2.3e: added backend support for multiple quickslots (needs testing!)
Evan Debenham
2015-01-19 12:01:04 -05:00
72cbc3440f
v0.2.3e: corrected error in new pirahna logic
Evan Debenham
2015-01-18 01:45:45 -05:00
a1754cd68a
v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error.
Evan Debenham
2015-01-17 04:38:18 -05:00
e4e12f74dd
v0.2.3e: fixed a bug where pushing a shopkeeper would cause a crash
Evan Debenham
2015-01-17 04:00:05 -05:00
2119f0d1b9
v0.2.3d: final commit
Evan Debenham
2015-01-15 02:49:26 -05:00
61f296907f
v0.2.3d: hopefully fixed bug where attack indicator would sometimes not be pressable
Evan Debenham
2015-01-15 02:39:44 -05:00
6cbb50a179
v0.2.3d: final two bosses are now immune to vertigo
Evan Debenham
2015-01-15 01:51:40 -05:00
1407ccf3bf
v0.2.3d: piranha now move right away when a door is closed on them.
Evan Debenham
2015-01-15 01:42:15 -05:00
7b699cca6d
v0.2.3d: fixed armband bug, now properly loses charge when unequipped
Evan Debenham
2015-01-14 23:51:47 -05:00
e4ea5685ba
v0.2.3d: further tweaks, now actually fixes blacksmith bug
Evan Debenham
2015-01-14 23:16:13 -05:00
58c3317b72
v0.2.3d: several tweaks to quest generation, should fix occasional crashing when using ankh on floors 1-9, and blacksmith rarely failing to spawn.
Evan Debenham
2015-01-14 09:51:28 -05:00
6457f0cf71
v0.2.3d: hopefully, finally killed all the rankings bugs.
Evan Debenham
2015-01-14 09:09:12 -05:00
aeee25d3ce
v0.2.3d: tweaked effect of cursed talisman, no longer outright prevents searching. Additionally, tweaked player sometimes spending 4 turns when finding something, usually only resulted in mobs getting free hits on you, no point to it.
Evan Debenham
2015-01-13 09:20:01 -05:00
51edf3e49a
v0.2.3d: damage from viscocity glyph no longer interrupts movement
Evan Debenham
2015-01-13 09:01:20 -05:00
15802423a8
v0.2.3d: corrected bug where updated rankings from old saves would sometimes record depth as '30015'
Evan Debenham
2015-01-13 08:58:23 -05:00
338e05d307
v0.2.3c: quickslot now properly stores artifacts and class armors
Evan Debenham
2015-01-08 23:25:30 -05:00
f50445dc14
v0.2.3c: attack indicator improvements, area now remains untouchable for 0.5seconds to prevent misclicks
Evan Debenham
2015-01-08 23:24:46 -05:00
24c244055a
v0.2.3c: adjusted exception handling for badge load (same case as before, no meaningful info can be gained at this point, better to not let bad saves ruin installs
Evan Debenham
2015-01-08 21:27:27 -05:00
76b4878771
v0.2.3c: buffs and minor bugfix to alchemists toolkit
Evan Debenham
2015-01-08 20:59:45 -05:00
28098abea4
v0.2.3c: fixed a bug where collecting bags would sometimes result in save failures (this is the elusive save-fail on floor 6 bug, got it!)
Evan Debenham
2015-01-08 20:42:17 -05:00
ed4e92e495
v0.2.3c: Corrected swarm potion drop logic to respect order of operations, I do infact know 3rd grade math, I swear.
Evan Debenham
2015-01-08 14:55:44 -05:00
969b902566
v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless.
Evan Debenham
2015-01-08 14:53:41 -05:00
c74cabeee6
v0.2.3c: modified welcome scene to force load rankings when a user with potentially old ranking info starts the game up. Should eliminate all cases where loading old rankings were conflicting with a running game.
Evan Debenham
2015-01-08 14:52:02 -05:00
4170108350
v0.2.3c: reverted exception handling change for info preview, no meaningful reports can be gained here, also not letting the user start a new game and crashing instead is a realllly bad idea.
Evan Debenham
2015-01-08 14:44:45 -05:00
03dd0148b1
v0.2.3b: final commit
Evan Debenham
2015-01-07 19:37:38 -05:00
88712f0654
v0.2.3b: corrected error handling implementation for thread in InterlevelScene
Evan Debenham
2015-01-07 18:51:47 -05:00
acbbbc1686
v0.2.3b: fixed an extremely stupid error for loading of pre-0.2.3 rankings
Evan Debenham
2015-01-07 17:01:07 -05:00
513b1213bc
v0.2.3a: final commit
Evan Debenham
2015-01-06 20:14:05 -05:00
36f36ed546
v0.2.3a: hotfix, serious bug involving new record data
Evan Debenham
2015-01-06 20:13:39 -05:00
7d549dd25f
v0.2.3: final commit
Evan Debenham
2015-01-06 01:42:41 -05:00
dfe2b13ffb
v0.2.3: further improvements to the rankings scene
Evan Debenham
2015-01-06 00:29:46 -05:00
3e0e2a66a5
v0.2.3: added new mode to bag selector
Evan Debenham
2015-01-06 00:28:13 -05:00
ca8b6e87aa
v0.2.3: fixed some highscore rankings not loading properly.
Evan Debenham
2015-01-04 18:19:22 -05:00
6b1cd9cb72
v0.2.3: fixed a typo when caustic ooze is applied
Evan Debenham
2014-12-26 17:32:14 -05:00
0a1a6834fc
v0.2.3: correction to sewer boss levelgen logic, fixes a bug and levels should be bigger on average now.
Evan Debenham
2014-12-22 10:10:13 -05:00
4695f8d3c5
v0.2.3: fixed a bug where petals would spawn for a cursed rose
Evan Debenham
2014-12-21 21:01:53 -05:00
ac7975d9f3
v0.2.3: improved IconTitle's handling of multiple text lines.
Evan Debenham
2014-12-20 02:46:59 -05:00
353dc49fa4
v0.2.3: refactored logic to distinguish between a Hero's class name, and given name. Note that given name is only going to be set by donation features, which are not in the open source, but the refactor is generally beneficial so I'm putting it in anyway.
Evan Debenham
2014-12-19 16:31:10 -05:00
b62090ae33
v0.2.3: gladiator's combo now works while unarmed
Evan Debenham
2014-12-18 12:56:50 -05:00
e4951449f4
v0.2.3: rankings page can now contain up to 10 records (+1 for most recent), looks a bit clumped up atm.
Evan Debenham
2014-12-18 02:24:30 -05:00
a3c9dc77a1
v0.2.3: fixed a bug introduced by rankings changes
Evan Debenham
2014-12-18 01:50:07 -05:00
a02dd7e5ca
v0.2.3: backing out unintentional change to android manifest (whoops!)
Evan Debenham
2014-12-17 01:53:32 -05:00