Commit Graph

  • 951a0c918a v0.2.3e: further quickslot class refinements Evan Debenham 2015-01-21 11:03:01 -05:00
  • 06471b5bd2 v0.2.3e: refactored quickslot class to be cleaner overall and use an internal array instead of an arraylist Evan Debenham 2015-01-21 11:01:05 -05:00
  • 2cd9d59c7b v0.2.3e: improved/corrected multi-quickslot display in rankings page. Evan Debenham 2015-01-21 08:59:39 -05:00
  • 2b44154ac1 v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing Evan Debenham 2015-01-20 17:26:53 -05:00
  • 18580f7f0b v0.2.3e: scrolls can no longer appear on top of fire traps Evan Debenham 2015-01-20 16:50:23 -05:00
  • e4d0017137 v0.2.3e: reworked night mode into a level feeling Evan Debenham 2015-01-20 16:49:55 -05:00
  • 66db278940 v0.2.3e: added support for 2x quickslot in rankings page Evan Debenham 2015-01-20 09:40:01 -05:00
  • 6e3c2223cd v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation Evan Debenham 2015-01-20 00:56:36 -05:00
  • e53c6b678f v0.2.3e: added backend support for multiple quickslots (needs testing!) Evan Debenham 2015-01-19 12:01:04 -05:00
  • 72cbc3440f v0.2.3e: corrected error in new pirahna logic Evan Debenham 2015-01-18 01:45:45 -05:00
  • a1754cd68a v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error. Evan Debenham 2015-01-17 04:38:18 -05:00
  • e4e12f74dd v0.2.3e: fixed a bug where pushing a shopkeeper would cause a crash Evan Debenham 2015-01-17 04:00:05 -05:00
  • 2119f0d1b9 v0.2.3d: final commit Evan Debenham 2015-01-15 02:49:26 -05:00
  • 61f296907f v0.2.3d: hopefully fixed bug where attack indicator would sometimes not be pressable Evan Debenham 2015-01-15 02:39:44 -05:00
  • 6cbb50a179 v0.2.3d: final two bosses are now immune to vertigo Evan Debenham 2015-01-15 01:51:40 -05:00
  • 1407ccf3bf v0.2.3d: piranha now move right away when a door is closed on them. Evan Debenham 2015-01-15 01:42:15 -05:00
  • 7b699cca6d v0.2.3d: fixed armband bug, now properly loses charge when unequipped Evan Debenham 2015-01-14 23:51:47 -05:00
  • e4ea5685ba v0.2.3d: further tweaks, now actually fixes blacksmith bug Evan Debenham 2015-01-14 23:16:13 -05:00
  • 58c3317b72 v0.2.3d: several tweaks to quest generation, should fix occasional crashing when using ankh on floors 1-9, and blacksmith rarely failing to spawn. Evan Debenham 2015-01-14 09:51:28 -05:00
  • 6457f0cf71 v0.2.3d: hopefully, finally killed all the rankings bugs. Evan Debenham 2015-01-14 09:09:12 -05:00
  • aeee25d3ce v0.2.3d: tweaked effect of cursed talisman, no longer outright prevents searching. Additionally, tweaked player sometimes spending 4 turns when finding something, usually only resulted in mobs getting free hits on you, no point to it. Evan Debenham 2015-01-13 09:20:01 -05:00
  • 51edf3e49a v0.2.3d: damage from viscocity glyph no longer interrupts movement Evan Debenham 2015-01-13 09:01:20 -05:00
  • 15802423a8 v0.2.3d: corrected bug where updated rankings from old saves would sometimes record depth as '30015' Evan Debenham 2015-01-13 08:58:23 -05:00
  • 2889c1fc24 v0.2.3d: corrected description formatting issues with Unstable Spellbook Evan Debenham 2015-01-13 08:51:46 -05:00
  • a2c17c1338 v0.2.3d: tweaks to stealth deactivation, also fixes some bugs with hourglass Evan Debenham 2015-01-12 22:27:21 -05:00
  • fd375b80e3 v0.2.3c: final commit Evan Debenham 2015-01-08 23:57:07 -05:00
  • c4d51cc0f6 v0.2.3c: corrected icons for blandfruit buffs Evan Debenham 2015-01-08 23:43:49 -05:00
  • 338e05d307 v0.2.3c: quickslot now properly stores artifacts and class armors Evan Debenham 2015-01-08 23:25:30 -05:00
  • f50445dc14 v0.2.3c: attack indicator improvements, area now remains untouchable for 0.5seconds to prevent misclicks Evan Debenham 2015-01-08 23:24:46 -05:00
  • 24c244055a v0.2.3c: adjusted exception handling for badge load (same case as before, no meaningful info can be gained at this point, better to not let bad saves ruin installs Evan Debenham 2015-01-08 21:27:27 -05:00
  • 76b4878771 v0.2.3c: buffs and minor bugfix to alchemists toolkit Evan Debenham 2015-01-08 20:59:45 -05:00
  • 4bf074c3de v0.2.3c: buffs to unstable spellbook Evan Debenham 2015-01-08 20:46:02 -05:00
  • 28098abea4 v0.2.3c: fixed a bug where collecting bags would sometimes result in save failures (this is the elusive save-fail on floor 6 bug, got it!) Evan Debenham 2015-01-08 20:42:17 -05:00
  • b52a97567a Merge remote-tracking branch 'origin/master' Evan Debenham 2015-01-08 19:04:10 -05:00
  • ed4e92e495 v0.2.3c: Corrected swarm potion drop logic to respect order of operations, I do infact know 3rd grade math, I swear. Evan Debenham 2015-01-08 14:55:44 -05:00
  • 969b902566 v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless. Evan Debenham 2015-01-08 14:53:41 -05:00
  • c74cabeee6 v0.2.3c: modified welcome scene to force load rankings when a user with potentially old ranking info starts the game up. Should eliminate all cases where loading old rankings were conflicting with a running game. Evan Debenham 2015-01-08 14:52:02 -05:00
  • 4170108350 v0.2.3c: reverted exception handling change for info preview, no meaningful reports can be gained here, also not letting the user start a new game and crashing instead is a realllly bad idea. Evan Debenham 2015-01-08 14:44:45 -05:00
  • 03dd0148b1 v0.2.3b: final commit Evan Debenham 2015-01-07 19:37:38 -05:00
  • 88712f0654 v0.2.3b: corrected error handling implementation for thread in InterlevelScene Evan Debenham 2015-01-07 18:51:47 -05:00
  • acbbbc1686 v0.2.3b: fixed an extremely stupid error for loading of pre-0.2.3 rankings Evan Debenham 2015-01-07 17:01:07 -05:00
  • 513b1213bc v0.2.3a: final commit Evan Debenham 2015-01-06 20:14:05 -05:00
  • 36f36ed546 v0.2.3a: hotfix, serious bug involving new record data Evan Debenham 2015-01-06 20:13:39 -05:00
  • 7d549dd25f v0.2.3: final commit Evan Debenham 2015-01-06 01:42:41 -05:00
  • dfe2b13ffb v0.2.3: further improvements to the rankings scene Evan Debenham 2015-01-06 00:29:46 -05:00
  • 3e0e2a66a5 v0.2.3: added new mode to bag selector Evan Debenham 2015-01-06 00:28:13 -05:00
  • ca8b6e87aa v0.2.3: fixed some highscore rankings not loading properly. Evan Debenham 2015-01-04 18:19:22 -05:00
  • 775ffa6034 v0.2.3: removed unused variable Evan Debenham 2015-01-04 10:55:51 -05:00
  • 1b97a95892 v0.2.3: more NPCs now use hero's given name. Evan Debenham 2015-01-03 22:31:22 -05:00
  • 872199b43e v0.2.3: improvements to the rankings page Evan Debenham 2015-01-03 21:55:40 -05:00
  • 0db40dbf87 v0.2.3: tweaks to IconTitle Evan Debenham 2015-01-03 17:50:24 -05:00
  • 3c615788cc v0.2.3: fixed a bug where artifacts that cannot be cursed would drop unidentified. Evan Debenham 2015-01-03 17:25:38 -05:00
  • f4d08fa9ef v0.2.3: fixed a bug where armbands would be cursed when dropped. Evan Debenham 2014-12-27 03:48:47 -05:00
  • 94113fdbf3 Merge remote-tracking branch 'origin/master' Evan Debenham 2014-12-26 17:32:46 -05:00
  • 6b1cd9cb72 v0.2.3: fixed a typo when caustic ooze is applied Evan Debenham 2014-12-26 17:32:14 -05:00
  • 0a1a6834fc v0.2.3: correction to sewer boss levelgen logic, fixes a bug and levels should be bigger on average now. Evan Debenham 2014-12-22 10:10:13 -05:00
  • 4695f8d3c5 v0.2.3: fixed a bug where petals would spawn for a cursed rose Evan Debenham 2014-12-21 21:01:53 -05:00
  • ac7975d9f3 v0.2.3: improved IconTitle's handling of multiple text lines. Evan Debenham 2014-12-20 02:46:59 -05:00
  • 353dc49fa4 v0.2.3: refactored logic to distinguish between a Hero's class name, and given name. Note that given name is only going to be set by donation features, which are not in the open source, but the refactor is generally beneficial so I'm putting it in anyway. Evan Debenham 2014-12-19 16:31:10 -05:00
  • b62090ae33 v0.2.3: gladiator's combo now works while unarmed Evan Debenham 2014-12-18 12:56:50 -05:00
  • e4951449f4 v0.2.3: rankings page can now contain up to 10 records (+1 for most recent), looks a bit clumped up atm. Evan Debenham 2014-12-18 02:24:30 -05:00
  • a3c9dc77a1 v0.2.3: fixed a bug introduced by rankings changes Evan Debenham 2014-12-18 01:50:07 -05:00
  • a02dd7e5ca v0.2.3: backing out unintentional change to android manifest (whoops!) Evan Debenham 2014-12-17 01:53:32 -05:00
  • 7448bfea88 v0.2.3: removed additional unused reference. Evan Debenham 2014-12-16 22:48:14 -05:00
  • 6bdbe83b0a v0.2.3: removed unused references to Original PD donations Evan Debenham 2014-12-16 22:47:28 -05:00
  • a2df87e611 v0.2.3: added festive rat king sprite Evan Debenham 2014-12-16 22:44:51 -05:00
  • 40760bb797 v0.2.3: added festive rat king =) Evan Debenham 2014-12-16 22:34:31 -05:00
  • f9dafd5bba v0.2.3: fixed a bug caused by result description tweaks Evan Debenham 2014-12-16 21:53:05 -05:00
  • cd8e11b311 v0.2.3: updated TODOs Evan Debenham 2014-12-16 17:08:30 -05:00
  • 0dcdb66fad v0.2.3: more result description corrections Evan Debenham 2014-12-16 17:01:08 -05:00
  • cfb711b11d v0.2.3: corrected dungeon result descriptions Evan Debenham 2014-12-15 16:38:06 -05:00
  • cfb74c0a2d v0.2.3: buff immunity collection fixes Evan Debenham 2014-12-14 14:49:51 -05:00
  • 1e3bc31c6b v0.2.3: bugfixes Evan Debenham 2014-12-14 14:17:56 -05:00
  • 3ee8472e19 v0.2.3: completed Dried Rose implementation Evan Debenham 2014-12-14 05:21:08 -05:00
  • 8ee4483004 v0.2.3: finalized item sprites Evan Debenham 2014-12-14 04:48:00 -05:00
  • 4d573c5004 v0.2.3: reworked mob targeting behaviour, now supports targeting any mob flagged as ally. Evan Debenham 2014-12-14 03:11:20 -05:00
  • 0792efafba v0.2.3: hourglass bugfix Evan Debenham 2014-12-14 03:04:30 -05:00
  • d196fda2dd v0.2.3: fixed an interaction bug between wand of telekinesis and shopkeepers Evan Debenham 2014-12-14 01:21:59 -05:00
  • 0046ee88e7 v0.2.3: bugfix with drowsy buff Evan Debenham 2014-12-14 00:47:55 -05:00
  • bded42981f v0.2.3: more Dried Rose implementation Evan Debenham 2014-12-12 17:28:20 -05:00
  • 80686f6ad7 v0.2.3: artifact fixes Evan Debenham 2014-12-12 16:45:00 -05:00
  • 1ed89667ea v0.2.3: lots of dried rose implementation + tiny tweaks to hourglass Evan Debenham 2014-12-12 02:25:54 -05:00
  • 7212451d57 v0.2.3: sad ghost now disappears as you move between floors Evan Debenham 2014-12-11 23:24:21 -05:00
  • 8481daf252 v0.2.3: added full attack and death animations to ghost sprite. Evan Debenham 2014-12-11 22:27:32 -05:00
  • 67a7bf0515 v0.2.3: Hourglass bugfixes & some tweaks. Evan Debenham 2014-12-11 22:06:38 -05:00
  • c2b9718581 v0.2.3: tweaks/polish to timekeeper's hourglass Evan Debenham 2014-12-11 17:24:38 -05:00
  • c429e0e832 v0.2.3: bugfix Evan Debenham 2014-12-10 20:54:41 -05:00
  • 77d7d9f3df v0.2.3: artifact tweaks Evan Debenham 2014-12-10 17:29:33 -05:00
  • 6a1a90022e v0.2.3: corrected thieves dropping more than one armband. Evan Debenham 2014-12-10 17:08:33 -05:00
  • 1104f6473b v0.2.3: artifact refactoring, changed how new artifacts deal with collections of items. Evan Debenham 2014-12-10 14:53:05 -05:00
  • e359b5f9ef v0.2.3: artifact refactoring, pulled some display logic into superclass Evan Debenham 2014-12-10 13:58:20 -05:00
  • 7940bc78ec v0.2.3: added voice lines for sad ghost. Evan Debenham 2014-12-10 11:45:38 -05:00
  • 4f0b3267df v0.2.3: tweaks/fixes to unstable spellbook Evan Debenham 2014-12-09 23:02:56 -05:00
  • 8e645bfdbf v0.2.3: actually removed cloak of shadows from standard drops. Evan Debenham 2014-12-09 19:02:42 -05:00
  • b851be162e v0.2.3: quickslot refactoring for artifacts Evan Debenham 2014-12-09 16:40:36 -05:00
  • 8dba48813d v0.2.3: unstable spellbook polish + tweaks Evan Debenham 2014-12-09 15:20:27 -05:00
  • 08271837b7 v0.2.3: tweaks to generator removing artifacts from spawn chances Evan Debenham 2014-12-09 15:17:51 -05:00
  • b4d946d64c v0.2.3: fixed a bug with sewer boss levels and the rat king's room Evan Debenham 2014-12-09 11:57:43 -05:00
  • 17facf7cde v0.2.3: initial implementation of dried rose Evan Debenham 2014-12-09 01:49:10 -05:00
  • a42ccd3b6c v0.2.3: tied new artifacts into item generation. Evan Debenham 2014-12-09 01:40:58 -05:00