426 Commits

Author SHA1 Message Date
Evan Debenham
97fc33d926 v2.4.0: fixed and slightly expanded functionality in Random 2024-04-23 13:42:12 -04:00
Evan Debenham
7195d81d7b v2.4.0: added a check to prevent actor processing after scene change 2024-04-23 13:42:11 -04:00
Evan Debenham
46e30809c2 v2.4.0: adjusted temp file cleaning to ignore 0 length files 2024-04-23 13:42:10 -04:00
Evan Debenham
19ac7e7a45 v2.4.0: fixed music not properly pausing if tracks are switched 2024-04-23 13:36:34 -04:00
Evan Debenham
2466974a71 v2.4.0: cleaned up various allocations that occurred every frame 2024-04-23 13:36:33 -04:00
Evan Debenham
d8aa84ae46 v2.3.1: shifted music tracks are now considered equivalent 2024-01-25 17:48:05 -05:00
Evan Debenham
f36dda3064 v2.3.1: added a setting for vibration & improved vibration support logic 2024-01-25 17:48:00 -05:00
Evan Debenham
bd06d891f6 v2.3.1: added support for controller vibration 2024-01-25 17:45:19 -05:00
Evan Debenham
4056c48545 v2.3.1: updated libGDX to 1.12.1 and mobiVM to 2.3.20 2024-01-25 17:45:19 -05:00
Evan Debenham
eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham
e1ba53b710 v2.3.0: fixed particle issues caused by gnoll earth armor 2024-01-16 14:54:25 -05:00
Evan Debenham
6d96498075 v2.3.0: adjusted out-of-screen touch rejection 2024-01-10 12:12:15 -05:00
Evan Debenham
e37ab84b2d v2.3.0: removed unnecessary cursor allocation attempts on mobile 2023-12-20 15:53:04 -05:00
Evan Debenham
8695eeb66b v2.3.0: fixed track looping interfering with fade behaviour 2023-12-15 13:58:47 -05:00
Evan Debenham
7a49a1b887 v2.3.0: updated version info, removed support for saves prior to v1.4.3 2023-12-06 17:00:25 -05:00
Evan Debenham
9e59f6598a v2.3.0: one more crack at iOS gestures, think this one fixes everything 2023-12-06 17:00:20 -05:00
Evan Debenham
412539b4f0 v2.3.0: changed up game sample loading to occur on main thread 2023-12-06 17:00:19 -05:00
Evan Debenham
b1348dcf72 v2.3.0: fixed a few cases of error message spam 2023-12-06 17:00:18 -05:00
Evan Debenham
e4b8f3107f v2.2.1: fixed various issues with iOS gestures (actually hopefully) 2023-10-25 16:10:14 -04:00
Evan Debenham
386e086130 v2.2.0: substantially improved crystal wisp visuals 2023-10-16 22:47:45 -04:00
Evan Debenham
cbbbb22298 v2.2.0: improved music logic when fade effects apply in quick succession 2023-10-11 18:03:49 -04:00
Evan Debenham
d51e397c26 v2.2.0: early code for gnoll caves quest levelgen 2023-10-11 18:03:47 -04:00
Evan Debenham
5d16bf99b0 v2.2.0: fixed various minor hiccups with new music system 2023-09-25 16:41:15 -04:00
Evan Debenham
6c4c4be6f6 v2.2.0: fixed crashes with text input and controllers 2023-09-25 16:41:13 -04:00
Evan Debenham
3e6ae53d2b v2.2.0: improved mobsprite sorting, more efficient & sorts other visuals 2023-09-13 16:40:20 -04:00
Evan Debenham
dc6749f43e v2.2.0: added support for a fade out transition when changing music 2023-09-03 18:59:03 -04:00
Evan Debenham
5dcf2f0176 v2.2.0: char sprites are now drawn in order from top to bottom 2023-09-03 18:59:02 -04:00
Evan Debenham
caaa820038 v2.2.0: added various safety checks to prevent rare crash errors 2023-09-03 18:59:02 -04:00
Evan Debenham
e597624555 v2.2.0: fixed combined direction key actions not always being adjacent 2023-09-03 18:58:32 -04:00
Evan Debenham
8abc3699d5 v2.2.0: overhauled retreating enemy AI 2023-09-03 18:58:30 -04:00
Evan Debenham
c9eb216d20 v2.2.0: moved BArray into the SPD-classes module 2023-09-03 18:58:30 -04:00
Evan Debenham
fcc136e2eb v2.1.3: adjusted error logging in a few places 2023-06-28 11:33:23 -04:00
Evan Debenham
aede0d6a48 v2.1.2: actually properly implemented controller init safety check 2023-06-16 12:41:19 -04:00
Evan Debenham
e9ccd7929b v2.1.1: added some safety checks for controllers failing to initialize 2023-06-13 11:29:20 -04:00
Evan Debenham
4e6a8ce0ab v2.1.1: optimized imports for the whole codebase 2023-06-13 11:29:13 -04:00
Evan Debenham
bac2af9df8 v2.1.1: fixed bugs with cursor capture 2023-06-13 11:23:12 -04:00
Evan Debenham
e995af5c95 v2.0.2: fixed controller drag events incorrectly using separate IDs 2023-04-13 13:26:19 -04:00
Evan Debenham
1c944a0ada v2.0.2: fixed bugs with dragging view + corners + controller cursor 2023-04-13 13:26:19 -04:00
Evan Debenham
5916125121 v2.0.2: fixed emulated drags being added before emulated pointer up 2023-04-13 13:26:19 -04:00
Evan Debenham
5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham
853e6050b1 v2.0.0: fixed another case where emitters may fail to appear 2023-02-14 15:05:19 -05:00
Evan Debenham
03bc987ec3 v2.0.0: fixed another race condition that rarely breaks emitters 2023-01-26 18:06:23 -05:00
Evan Debenham
5d0c1bf2e2 v1.4.2: Buff bar can now squish itself, max visible hero buffs up to 15 2022-10-28 12:48:09 -04:00
Evan Debenham
e080086bd8 v1.4.0: fixed crashes on Android when clipboard contains no text 2022-09-23 17:40:11 -04:00
Evan Debenham
41ea6aad60 v1.4.0: added a setting to adjust camera follow intensity 2022-09-20 20:35:47 -04:00
Evan Debenham
39fa4adbe1 v1.4.0: the controller pointer can now pan the GameScene camera 2022-09-20 20:35:47 -04:00
Evan Debenham
4ae3bf9336 v1.4.0: several text input improvements for Steam Deck 2022-09-07 15:59:02 -04:00
Evan Debenham
dcc84e4e7e v1.4.0: implemented a copy and paste button for text input 2022-09-07 15:58:33 -04:00
Evan Debenham
675a192503 v1.4.0: fixed TextInput interacting oddly with maximizing on desktop 2022-09-07 15:58:32 -04:00
Evan Debenham
be0125497f v1.4.0: removed a bunch more toString methods/calls that were unneeded 2022-09-07 15:58:28 -04:00