Evan Debenham
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caaa820038
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v2.2.0: added various safety checks to prevent rare crash errors
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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4be8b8b658
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v2.2.0: refactored code that triggers on level transition
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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2931951e89
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v2.2.0: added a bunch of structuring for the blacksmith quest
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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49df81d883
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v2.2.0: improved the consistency of gold from secret mine rooms
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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c7d71180e6
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v2.2.0: shopkeepers now warn before fleeing, and are immune out of FOV
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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345ddffd1b
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v2.2.0: removed usages of negative values in Actor.addDelayed
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2023-09-03 18:59:02 -04:00 |
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Evan Debenham
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7b6fed2acf
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v2.2.0: updated android build tools
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2023-09-03 18:58:59 -04:00 |
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Evan Debenham
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d1bc612d46
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v2.2.0: added basic logic for quest scoring and a reward placeholder
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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987053121d
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v2.2.0: early impl for blacksmith quest granting
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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f81fc2b1ed
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v2.2.0: updated credits links for Watabou, Kristjan, and Arcnor
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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c09f28ea30
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v2.2.0: implemented a bunch of baseline logic for the mining area
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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ecf5c97a07
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v2.2.0: reverted unintentional increase to CaveRoom minimum size
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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b19900f763
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v2.2.0: moved existing quest rooms into their own package
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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4c648b460a
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v2.2.0: added a proper entrance room for the blacksmith quest area
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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054ffbc21b
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v2.2.0: re-added grass in terrain features (forgot about custom visuals)
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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c48b372bfc
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v2.2.0: refactored patch rooms to be more extensible
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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36e21c0ffc
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v2.2.0: improved levelgen consistency when debugging
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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0098ce2343
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v2.2.0: added some new terrain types for blacksmith quest
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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d007df8e78
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v2.2.0: stacking healing effects is now a bit more generous
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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fd0f4ce77a
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v2.2.0: added a new custom decoration tile type (replaces signs)
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2023-09-03 18:58:48 -04:00 |
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Evan Debenham
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6e5687e580
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v2.2.0: restructured terrain assets to make more free space
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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6ca1846fd1
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v2.2.0: removed redundant rendering of grass from terrain features
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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8f741edbc9
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v2.2.0: further improved clarity of gold in stitched wall tiles
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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0b754e9626
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v2.2.0: gold in the mining level now twinkles above wall overhang
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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d4d1a5007c
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v2.2.0: fixed ratmogrify making raging gnoll brutes invulnerable
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2023-09-03 18:58:47 -04:00 |
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Evan Debenham
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7127f31095
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v2.2.0: attempted to improve some aspects of iOS crash reporting
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2023-09-03 18:58:36 -04:00 |
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Evan Debenham
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270340495f
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v2.2.0: fixed some wands giving buffs when shooting NPCs/allies
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2023-09-03 18:58:33 -04:00 |
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Evan Debenham
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9f5c118172
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v2.2.0: transmute scroll no longer turns pots/scrolls into exotics
The alchemy changes in v1.1.0 largely made this pointless anyway, as it's more efficient to just scrap transmutation for energy.
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2023-09-03 18:58:33 -04:00 |
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Evan Debenham
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5ea26eedf7
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v2.2.0: fixed further errors with seal transferring and class armor
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2023-09-03 18:58:33 -04:00 |
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Evan Debenham
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1c01cf76ef
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v2.2.0: fixed storm clouds not clearing fire or damaging fiery enemies
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2023-09-03 18:58:33 -04:00 |
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Evan Debenham
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175bf532d2
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v2.2.0: added a failure condition check for branch creation
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2023-09-03 18:58:33 -04:00 |
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Evan Debenham
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ae9b935110
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v2.2.0: fixed mining levels creating custom tile visuals multiple times
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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e597624555
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v2.2.0: fixed combined direction key actions not always being adjacent
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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c7f288ea98
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v2.2.0: corruption no longer causes phantom piranhas to teleport wildly
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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4373c493c5
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v2.2.0: slightly boosted newborn elemental boss damage (2/5 -> 1/2)
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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40da2d003c
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v2.2.0: overhauled the wandmaker's rotberry quest
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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e5e3503cfa
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v2.2.0: fixed copyAndroidNatives causing errors with project cleaning
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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7832b42042
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v2.2.0: overhauled the wandmaker's elemental embers quest
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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123e20b664
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v2.2.0: made tweaks to the wandmaker's corpse dust quest
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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af0cef90de
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v2.2.0: bosses from the sewers quest now tend to wander towards the hero
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2023-09-03 18:58:32 -04:00 |
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Evan Debenham
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97b8edd4d6
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v2.2.0: the ghost now wanders again, but only within the exit room
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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b90bd6c735
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v2.2.0: fixed recent quest changes causing sewer levels to skip mob spawning
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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2879e9ae54
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v2.2.0: overhauled logic for item consumption when use has multi steps
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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f495b85df7
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v2.2.0: removed popup message when entering mining level
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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25d84412a4
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v2.2.0: fixed beacon of returning not bundling its branch value
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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dbb1e8b14d
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v2.2.0: made a bunch of WIP improvements to mining level layout
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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b3450cc731
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v2.2.0: made branches builder a bit more compact
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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bf1c608a00
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v2.2.0: fixed imp shouting 'hey' from outside hero FOV
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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91387bfe78
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v2.2.0: standardized code for how quest NPCs are spawned
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2023-09-03 18:58:31 -04:00 |
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Evan Debenham
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650d05bbc3
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v2.2.0: stacked equipped rings now describe their combined effect
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2023-09-03 18:58:31 -04:00 |
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