f52ced5e74
v0.9.3: fixed desktop:release not working after gradle 7.0
Evan Debenham
2021-04-27 20:49:56 -04:00
5f45faaa30
v0.9.3: long press now defaults to .5s and uses Android accessibility
Evan Debenham
2021-04-27 18:30:01 -04:00
678efdbba3
v0.9.3: fixed bugs with barkskin and blocking applying to all chars
Evan Debenham
2021-04-27 17:15:46 -04:00
6d8402824b
v0.9.3: Balance changes to the Huntress' talents: - Nature's bounty is now more consistent in how it drops berries - Rejuvenating steps now starts producing furrowed grass after not gaining exp for a while - Farsight now applies to the vision range from heightened senses - shared upgrades damage boost increased to 10/20/30% from 7/12/20% - barkskin now grants 50/100/150% of your level, which fades every turn
Evan Debenham
2021-04-27 17:15:17 -04:00
a034ffd14f
v0.9.3: Balance changes to the Rogue's talents: - Light Cloak charge speed up to 13/27/40% from 10/20/30% - Enhanced lethality boosted at 2/3/4 prep tiers of charge - Bounty hunter gold increased, but now has a chance to activate that scales with prep
Evan Debenham
2021-04-26 23:24:59 -04:00
df0cbc3b66
v0.9.3: Balance changes to the Warrior's talents: - Improvised projectiles cooldown up to 50 turns from 30 - Strongman redesigned. Now grants 8/13/18% bonus str, rounded down. - Berserking Stamina bonus shield increased to 25/50/75%, from 16/33/50% - Cleave turn of combo increased to 15/30/45 from 10/20/30
Evan Debenham
2021-04-26 22:45:31 -04:00
f3e15c2262
v0.9.3: Balance changes to the Mage's talents: - backup barrier shield down to 3/5 from 4/6 - energizing upgrade chare granted up to 3/5 from 2/3 - empowering scrolls no longer has a timer - Ally warp range down to 2/4/6 from 3/6/9 - Empowered strike damage bonus up to 25/50/75% from 20/40/60% - Soul siphon effectiveness down to 13/27/40% from 15/30/45% - Necromancer's minions proc chance up to 13/27/40% from 10/20/30%
Evan Debenham
2021-04-26 22:33:45 -04:00
53f01fcc6a
v0.9.3: adjusted jump VFX to still appear when jumping in-place
Evan Debenham
2021-04-26 20:10:23 -04:00
139b69d494
v0.9.3: made berries ineligible to appear in remains
Evan Debenham
2021-04-26 20:09:58 -04:00
a4131bb21b
v0.9.3: adjusted Dwarf King for bosses challenge: - HP up to 450 from 300 - summons and abilities are more frequent - summons are stronger - 3rd phase HP is now 100, from 50
Evan Debenham
2021-04-24 18:23:10 -04:00
6af39fcb84
v0.9.3: fixed ghoul life link giving HP when ghoul can't revive
Evan Debenham
2021-04-22 23:11:15 -04:00
89095041cc
v0.9.3: adjusted DM-300 for bosses challenge: Baseline: - No longer performs rockfall if target is already stunned Challenge: - HP up to 400 from 300 - Pylons are tougher and 3 are activated - Abilities are stronger and used more often - DM takes less time to supercharge and dig - more exposed wires
Evan Debenham
2021-04-20 21:25:20 -04:00
17e312bc7d
v0.9.3: fixed Talent.onItemCollected not triggering in all cases
Evan Debenham
2021-04-19 19:15:37 -04:00
8daaba99a3
v0.9.3: DK summons now press cells as they appear
Evan Debenham
2021-04-19 18:21:10 -04:00
5d2d9aef9b
v0.9.3: incendiary darts now use durability when used on terrain
Evan Debenham
2021-04-19 18:19:10 -04:00
0c67c9cade
v0.9.3: various code improvements to class armors
Evan Debenham
2021-04-19 18:10:58 -04:00
815d9383b7
v0.9.3: fixed a loading error in directed sparks
Evan Debenham
2021-04-19 17:54:26 -04:00
b9061ce149
v0.9.3: implemented placeholders for all T4 talents
Evan Debenham
2021-04-17 22:20:38 -04:00
39fae63ed8
v0.9.3: adjusted class armor to charge based on time, not exp
Evan Debenham
2021-04-16 21:21:38 -04:00
6f6e79128b
v0.9.3: cleaned up and polished class armor descs and interfaces
Evan Debenham
2021-04-16 20:07:46 -04:00
7972a5e271
v0.9.3: added functionality for ability selection for pre-0.9.3 saves
Evan Debenham
2021-04-16 18:47:33 -04:00
541d3105fd
v0.9.3: restructured class armors around variable abilities
Evan Debenham
2021-04-12 21:24:44 -04:00
9a8c127709
v0.9.3: adjusted Tengu for bosses challenge: Baseline changes: - Tengu can now throw bombs near to himself - fixed odd behaviour when fire ability stacks Challenge changes: - HP up to 250 from 200 - 1st phase traps are much deadlier - 2nd phase abilities are used more often
Evan Debenham
2021-04-11 21:46:48 -04:00
42b1bbc9a6
v0.9.3: implement base data types for armor abilities
Evan Debenham
2021-04-05 22:37:57 -04:00
661b76b9ae
v0.9.3: added dev commentary for v0.6.4 and v0.6.5
Evan Debenham
2021-04-04 15:47:39 -04:00
d917496c58
v0.9.3: added dev commentary for v0.6.0-v0.6.3
Evan Debenham
2021-04-03 22:47:14 -04:00
5058f068a5
v0.9.3: edited some existing dev commentary
Evan Debenham
2021-04-03 22:46:59 -04:00
c43c1e7b93
v0.9.3: fixed some tab/space issues in font rendering code
Evan Debenham
2021-04-03 15:30:30 -04:00
252bcad4d3
v0.9.3: adjusted Goo for bosses challenge: Baseline changes: - Pump up is now more restrictive in what it can target - Pump up VFX are accurate to what tiles are targetable by Goo Challenge changes: - HP up to 120 from 100 - Pump up charges over 1 turn instead of 2 - Healing in water ramps up to 3/turn
Evan Debenham
2021-04-02 16:46:52 -04:00
575d3475e9
v0.9.3: implemented baseline functionality for new bosses challenge
Evan Debenham
2021-04-02 16:06:08 -04:00
5fe48c7304
v0.9.3: fixed quickslot autotargeting not appearing in some cases
Evan Debenham
2021-04-01 21:29:55 -04:00