Commit Graph

  • 05651b37fa v0.9.3: updated repositories and gradle plugin Evan Debenham 2021-05-04 22:47:51 -04:00
  • b9ebdf01d0 v0.9.3: added a safety check to attackindicator Evan Debenham 2021-05-02 21:09:31 -04:00
  • adf5233584 v0.9.3: fixed incorrect actor timing in potion of dragons breath Evan Debenham 2021-05-02 17:02:36 -04:00
  • 07c3e9d500 v0.9.3: fixed cone AOEs stopping short in some cases Evan Debenham 2021-05-02 17:02:18 -04:00
  • 161851aa64 v0.9.3: implemented the redesigned smoke bomb ability Evan Debenham 2021-04-30 23:15:42 -04:00
  • 3cfe725609 v0.9.3: fixed paralysis visually persisting on magically slept chars Evan Debenham 2021-04-29 23:21:51 -04:00
  • 62f3b497ab v0.9.3: fixed quickslots rarely not updating when upgrading thrown weps Evan Debenham 2021-04-29 20:25:30 -04:00
  • 4bef7c7d04 v0.9.3: improved the visuals for WndOptions Evan Debenham 2021-04-29 20:08:04 -04:00
  • e5a760f671 v0.9.3: deactivating the cloak of shadows no longer takes time Evan Debenham 2021-04-28 21:35:04 -04:00
  • 9e525a6f02 v0.9.3: implemented the redesigned heroic leap ability Evan Debenham 2021-04-28 21:09:07 -04:00
  • 1792974051 v0.9.3: fixed further issues with actor IDs caused by saving/loading Evan Debenham 2021-04-28 20:36:59 -04:00
  • 9a52b49467 v0.9.3: standardized knockback effects to always work on dead chars Evan Debenham 2021-04-28 20:01:18 -04:00
  • 8d526cb50e v0.9.3: final quickslot visual fix Evan Debenham 2021-04-28 19:56:12 -04:00
  • f52ced5e74 v0.9.3: fixed desktop:release not working after gradle 7.0 Evan Debenham 2021-04-27 20:49:56 -04:00
  • 5f45faaa30 v0.9.3: long press now defaults to .5s and uses Android accessibility Evan Debenham 2021-04-27 18:30:01 -04:00
  • 678efdbba3 v0.9.3: fixed bugs with barkskin and blocking applying to all chars Evan Debenham 2021-04-27 17:15:46 -04:00
  • 6d8402824b v0.9.3: Balance changes to the Huntress' talents: - Nature's bounty is now more consistent in how it drops berries - Rejuvenating steps now starts producing furrowed grass after not gaining exp for a while - Farsight now applies to the vision range from heightened senses - shared upgrades damage boost increased to 10/20/30% from 7/12/20% - barkskin now grants 50/100/150% of your level, which fades every turn Evan Debenham 2021-04-27 17:15:17 -04:00
  • a034ffd14f v0.9.3: Balance changes to the Rogue's talents: - Light Cloak charge speed up to 13/27/40% from 10/20/30% - Enhanced lethality boosted at 2/3/4 prep tiers of charge - Bounty hunter gold increased, but now has a chance to activate that scales with prep Evan Debenham 2021-04-26 23:24:59 -04:00
  • df0cbc3b66 v0.9.3: Balance changes to the Warrior's talents: - Improvised projectiles cooldown up to 50 turns from 30 - Strongman redesigned. Now grants 8/13/18% bonus str, rounded down. - Berserking Stamina bonus shield increased to 25/50/75%, from 16/33/50% - Cleave turn of combo increased to 15/30/45 from 10/20/30 Evan Debenham 2021-04-26 22:45:31 -04:00
  • f3e15c2262 v0.9.3: Balance changes to the Mage's talents: - backup barrier shield down to 3/5 from 4/6 - energizing upgrade chare granted up to 3/5 from 2/3 - empowering scrolls no longer has a timer - Ally warp range down to 2/4/6 from 3/6/9 - Empowered strike damage bonus up to 25/50/75% from 20/40/60% - Soul siphon effectiveness down to 13/27/40% from 15/30/45% - Necromancer's minions proc chance up to 13/27/40% from 10/20/30% Evan Debenham 2021-04-26 22:33:45 -04:00
  • 636e58e490 v0.9.3: fully fixed quickslot visual issues Evan Debenham 2021-04-26 20:58:36 -04:00
  • 53f01fcc6a v0.9.3: adjusted jump VFX to still appear when jumping in-place Evan Debenham 2021-04-26 20:10:23 -04:00
  • 139b69d494 v0.9.3: made berries ineligible to appear in remains Evan Debenham 2021-04-26 20:09:58 -04:00
  • a4131bb21b v0.9.3: adjusted Dwarf King for bosses challenge: - HP up to 450 from 300 - summons and abilities are more frequent - summons are stronger - 3rd phase HP is now 100, from 50 Evan Debenham 2021-04-24 18:23:10 -04:00
  • 6af39fcb84 v0.9.3: fixed ghoul life link giving HP when ghoul can't revive Evan Debenham 2021-04-22 23:11:15 -04:00
  • 89095041cc v0.9.3: adjusted DM-300 for bosses challenge: Baseline: - No longer performs rockfall if target is already stunned Challenge: - HP up to 400 from 300 - Pylons are tougher and 3 are activated - Abilities are stronger and used more often - DM takes less time to supercharge and dig - more exposed wires Evan Debenham 2021-04-20 21:25:20 -04:00
  • 17e312bc7d v0.9.3: fixed Talent.onItemCollected not triggering in all cases Evan Debenham 2021-04-19 19:15:37 -04:00
  • 8daaba99a3 v0.9.3: DK summons now press cells as they appear Evan Debenham 2021-04-19 18:21:10 -04:00
  • 5d2d9aef9b v0.9.3: incendiary darts now use durability when used on terrain Evan Debenham 2021-04-19 18:19:10 -04:00
  • 0c67c9cade v0.9.3: various code improvements to class armors Evan Debenham 2021-04-19 18:10:58 -04:00
  • 815d9383b7 v0.9.3: fixed a loading error in directed sparks Evan Debenham 2021-04-19 17:54:26 -04:00
  • b9061ce149 v0.9.3: implemented placeholders for all T4 talents Evan Debenham 2021-04-17 22:20:38 -04:00
  • 39fae63ed8 v0.9.3: adjusted class armor to charge based on time, not exp Evan Debenham 2021-04-16 21:21:38 -04:00
  • 6f6e79128b v0.9.3: cleaned up and polished class armor descs and interfaces Evan Debenham 2021-04-16 20:07:46 -04:00
  • 7972a5e271 v0.9.3: added functionality for ability selection for pre-0.9.3 saves Evan Debenham 2021-04-16 18:47:33 -04:00
  • 541d3105fd v0.9.3: restructured class armors around variable abilities Evan Debenham 2021-04-12 21:24:44 -04:00
  • 9a8c127709 v0.9.3: adjusted Tengu for bosses challenge: Baseline changes: - Tengu can now throw bombs near to himself - fixed odd behaviour when fire ability stacks Challenge changes: - HP up to 250 from 200 - 1st phase traps are much deadlier - 2nd phase abilities are used more often Evan Debenham 2021-04-11 21:46:48 -04:00
  • 741420bc34 v0.9.3: tweaked quick setup guide in desktop docs Evan Debenham 2021-04-11 14:57:30 -04:00
  • e3a0ccb5aa v0.9.3: adjusted mirror image desc to be less confusing Evan Debenham 2021-04-10 23:10:29 -04:00
  • 0095fe726d v0.9.3: fixed various exploits caused by window stacking and multitaps Evan Debenham 2021-04-10 22:49:37 -04:00
  • 3429381d2a v0.9.3: fixed blocking enchant and barkskin only applying to the hero Evan Debenham 2021-04-10 21:19:09 -04:00
  • f78f0e24f4 v0.9.3: fixed armored statues not showing as armored in attack indicator Evan Debenham 2021-04-10 21:15:49 -04:00
  • 76134203e3 v0.9.3: fixed errors caused by recent quickslot visual fixes Evan Debenham 2021-04-10 21:04:08 -04:00
  • 5abd1acd26 v0.9.3: updated dependencies Evan Debenham 2021-04-10 15:12:27 -04:00
  • 27a3a37474 v0.9.3: implemented structure for selecting armor abilities Evan Debenham 2021-04-08 18:02:22 -04:00
  • 42b1bbc9a6 v0.9.3: implement base data types for armor abilities Evan Debenham 2021-04-05 22:37:57 -04:00
  • 661b76b9ae v0.9.3: added dev commentary for v0.6.4 and v0.6.5 Evan Debenham 2021-04-04 15:47:39 -04:00
  • d917496c58 v0.9.3: added dev commentary for v0.6.0-v0.6.3 Evan Debenham 2021-04-03 22:47:14 -04:00
  • 5058f068a5 v0.9.3: edited some existing dev commentary Evan Debenham 2021-04-03 22:46:59 -04:00
  • c43c1e7b93 v0.9.3: fixed some tab/space issues in font rendering code Evan Debenham 2021-04-03 15:30:30 -04:00
  • 252bcad4d3 v0.9.3: adjusted Goo for bosses challenge: Baseline changes: - Pump up is now more restrictive in what it can target - Pump up VFX are accurate to what tiles are targetable by Goo Challenge changes: - HP up to 120 from 100 - Pump up charges over 1 turn instead of 2 - Healing in water ramps up to 3/turn Evan Debenham 2021-04-02 16:46:52 -04:00
  • 575d3475e9 v0.9.3: implemented baseline functionality for new bosses challenge Evan Debenham 2021-04-02 16:06:08 -04:00
  • 5fe48c7304 v0.9.3: fixed quickslot autotargeting not appearing in some cases Evan Debenham 2021-04-01 21:29:55 -04:00
  • c7b60a5ae6 v0.9.3: fixed quickslots visually appearing enabled when refreshed Evan Debenham 2021-04-01 01:15:27 -04:00
  • b6bc29ff63 v0.9.3: improved combo buff descriptions Evan Debenham 2021-04-01 00:55:48 -04:00
  • d623f3ef71 v0.9.3: fixed a visual error when dewcatchers drop dew onto items Evan Debenham 2021-03-30 21:05:41 -04:00
  • d25564e9d3 v0.9.3: fixed large fly swarms duplicating into enclosed spaces Evan Debenham 2021-03-30 19:49:27 -04:00
  • dc68785be1 v0.9.3: fixed terrain like chasms blocking gladiator crush move Evan Debenham 2021-03-30 19:47:53 -04:00
  • 13471a3ffd v0.9.3: fixed FOW errors when the Assassin blinks large distances Evan Debenham 2021-03-30 19:21:50 -04:00
  • 238e6c9d66 v0.9.3: fixed Dungeon.observe() assuming baseline vision of 8 Evan Debenham 2021-03-30 01:09:50 -04:00
  • 6de63466f1 v0.9.3: removed unnecessary invis VFX on cloak of shadows Evan Debenham 2021-03-30 00:46:55 -04:00
  • 4cb3fe024a v0.9.3: various UI improvements to WndHeroInfo Evan Debenham 2021-03-29 23:48:15 -04:00
  • 2dcc716a86 v0.9.3: thematic changes to tome and armor kit, now mask and crown. Evan Debenham 2021-03-25 20:12:50 -04:00
  • 3f7c0da811 v0.9.3: removed old pre-0.7.5 Tengu code Evan Debenham 2021-03-24 20:17:33 -04:00
  • d2e2172ede v0.9.3: the dew vial is now a waterskin, and is spawned with the hero Evan Debenham 2021-03-24 19:34:47 -04:00
  • b549c304c4 v0.9.3: all heroes now start with the velvet pouch Evan Debenham 2021-03-22 22:35:17 -04:00
  • eba806ef56 v0.9.2b: actual final commit this time I promise Evan Debenham 2021-03-22 00:32:24 -04:00
  • d9457bc01d v0.9.2b: actually fixed cases of incorrect RC applications Evan Debenham 2021-03-22 00:31:45 -04:00
  • e3e3757dbc v0.9.2b: fixed summoning bones vfx persisting in various cases Evan Debenham 2021-03-21 23:30:52 -04:00
  • 96e9d2fe0b v0.9.2b: fixed a crash in necro sprite, and re-final commit Evan Debenham 2021-03-21 20:32:34 -04:00
  • c991208b9b v0.9.2b: fixed URL opening bug in Android 11, and re-final commit Evan Debenham 2021-03-20 17:13:33 -04:00
  • d20383935b v0.9.2b: final commit Evan Debenham 2021-03-20 16:16:42 -04:00
  • e2b5ac6985 v0.9.2b: updated translations and translator credits Evan Debenham 2021-03-20 14:30:38 -04:00
  • d8aac1ab64 v0.9.2b: updated dependencies Evan Debenham 2021-03-20 13:13:59 -04:00
  • 9a65da64c7 v0.9.2b: fixed iron stomach not working with viscocity glyph Evan Debenham 2021-03-20 13:00:55 -04:00
  • 634d16fa79 v0.9.2b: fixed attacking corrupted enemies always giving cleave effect Evan Debenham 2021-03-20 12:48:06 -04:00
  • 023a5972f0 v0.9.2b: fixed various cases of tele effects placing onto traps Evan Debenham 2021-03-19 22:54:39 -04:00
  • f0996a2b85 v0.9.2b: fixed a visual bug when eyes would drop dew on existing items. Evan Debenham 2021-03-19 22:49:53 -04:00
  • ee0bfb13c5 v0.9.2b: prevented pitfall traps from affecting shops and locked chests Evan Debenham 2021-03-19 22:39:48 -04:00
  • 3e7a48d59b v0.9.2b: simplified thread coordination to reduce deadlock risk Evan Debenham 2021-03-19 20:57:05 -04:00
  • c91b90a514 v0.9.2b: fixed cases where items known to not be cursed could be RCed Evan Debenham 2021-03-18 20:05:39 -04:00
  • 8c51d26a0a v0.9.2b: fixed combo leap placing glad onto visible traps or chasms Evan Debenham 2021-03-18 16:55:05 -04:00
  • 3b1d93abef v0.9.2b: fixed hero being able to attack removed chars Evan Debenham 2021-03-18 16:35:06 -04:00
  • 3562c044da v0.9.2b: fixed actor ID issues caused by using "id" as a bundle key Evan Debenham 2021-03-18 15:08:58 -04:00
  • 618f326577 v0.9.2b: fixed an upgrade dupe involving the seal and curse infusion Evan Debenham 2021-03-17 20:14:48 -04:00
  • a6d892e26d v0.9.2b: fixed a typo in stormvine warden desc Evan Debenham 2021-03-17 19:43:06 -04:00
  • db037cc4e8 v0.9.2b: fixed more cases of vfx/sfx incorrectly playing Evan Debenham 2021-03-17 19:42:24 -04:00
  • 9dbc24998d v0.9.2b: fixed an incorrect lastAbility value in DM-300 Evan Debenham 2021-03-17 17:57:10 -04:00
  • 68f879a4ff v0.9.2b: fixed cases where vfx/sfx were playing for non-visible combat Evan Debenham 2021-03-17 17:23:19 -04:00
  • 2d61a65a84 v0.9.2b: fixed shamans only being able to debuff the hero Evan Debenham 2021-03-16 18:55:15 -04:00
  • 012cadf6f0 v0.9.2b: ripper demons can no longer leap while rooted Evan Debenham 2021-03-16 18:54:19 -04:00
  • f3deba4034 v0.9.2b: improved the clarity of the wand of transfusion's description Evan Debenham 2021-03-16 18:52:49 -04:00
  • 4e4c1618ba v0.9.2b: fixed cases where the talisman would have negative charge Evan Debenham 2021-03-16 18:39:52 -04:00
  • 96b25f8522 v0.9.2b: hero now plays the flying animation while idling and levitating Evan Debenham 2021-03-16 18:25:47 -04:00
  • b2fefa256f v0.9.2b: added path validation and fixed FOW bugs with ally warp Evan Debenham 2021-03-16 17:46:54 -04:00
  • 59ffaa1b8c v0.9.2b: toned down the intensity of white flash effects Evan Debenham 2021-03-16 17:17:35 -04:00
  • 889c5b5621 v0.9.2a: final commit Evan Debenham 2021-03-10 18:18:41 -05:00
  • 6003f6f5d6 v0.9.2a: updated translations and translator credits Evan Debenham 2021-03-10 18:04:47 -05:00
  • 92f8fa128c v0.9.2a: fixed clobber not knocking flying enemies over pits Evan Debenham 2021-03-09 23:37:24 -05:00
  • 85a845f529 v0.9.2a: added multiplication and division symbol to pixel font Evan Debenham 2021-03-09 23:36:54 -05:00