Commit Graph

  • beb00a9a4c v0.9.2: implemented the necromancer's minions talent Evan Debenham 2021-02-09 23:56:00 -05:00
  • 470b9b9c51 v0.9.2: implemented the light cloak talent Evan Debenham 2021-02-09 23:33:51 -05:00
  • ce9f1d77d2 v0.9.2: balance tweaks / wording improvements to T1 and T2 talents Evan Debenham 2021-02-09 23:08:26 -05:00
  • 6b7f231c2d v0.9.2: buffed several enemies to compensate for talent additions Evan Debenham 2021-02-09 22:59:24 -05:00
  • 8077c77498 v0.9.2: condensed the changelog for v0.9.1 Evan Debenham 2021-02-09 18:11:52 -05:00
  • c88596afb2 v0.9.2: added dev commentary to v0.1.X and v0.2.X updates Evan Debenham 2021-02-09 17:39:55 -05:00
  • 33e17c1700 v0.9.2: implemented the mystical charge talent Evan Debenham 2021-02-07 19:55:59 -05:00
  • b9f3f84e04 v0.9.2: adjusted the charging benefit on the chalice of blood. Evan Debenham 2021-02-07 19:18:47 -05:00
  • f864f95c9f v0.9.2: various berserk balance changes and berserking stamina talent Evan Debenham 2021-02-07 17:20:11 -05:00
  • d8f906308c v0.9.2: implemented the shared enchantment talent Evan Debenham 2021-02-07 14:49:30 -05:00
  • 041046cc74 v0.9.2: fixed visual bugs with statuses when motion gets interrrupted Evan Debenham 2021-02-07 14:07:50 -05:00
  • 3fe42591d9 v0.9.2: fixed bugs with previously changed gamescene functionality Evan Debenham 2021-02-07 13:54:40 -05:00
  • d40aee8d4d v0.9.2: fixed a typo in the description of lethal defense Evan Debenham 2021-02-06 23:15:49 -05:00
  • 22916e02b8 v0.9.2: implemented final versions of first two new combo moves Evan Debenham 2021-02-06 23:12:58 -05:00
  • f62c6f6509 v0.9.2: implemented the lethal defense talent Evan Debenham 2021-02-06 19:35:54 -05:00
  • 320b634425 v0.9.2: implemented the barkskin talent Evan Debenham 2021-02-06 18:04:20 -05:00
  • cacc689429 v0.9.2: implemented the soul eater talent Evan Debenham 2021-02-06 17:52:34 -05:00
  • cc7b5940b6 v0.9.2: added the projectile momentum talent Evan Debenham 2021-02-05 20:17:28 -05:00
  • c9cec834cf v0.9.2: fixed targeting issues when enemies become corrupted Evan Debenham 2021-02-05 17:58:55 -05:00
  • 4eb658c012 v0.9.2: healing buff now cancels resting when the hero reaches full HP Evan Debenham 2021-02-05 15:14:18 -05:00
  • c4bf878276 v0.9.2: fixed supercharged DM-300 digging while not hunting Evan Debenham 2021-02-05 14:17:59 -05:00
  • 42d7d70fdb v0.9.2: fixed lethal momentum not triggering on thrown weapons Evan Debenham 2021-02-05 13:00:10 -05:00
  • 3bb048a19d v0.9.2: more tweaks to WndGameInProgress, added an icon to WndInfoTalent Evan Debenham 2021-02-05 12:59:55 -05:00
  • e4291d86ff v0.9.2: ethereal chains can no longer pull a rooted hero Evan Debenham 2021-02-05 12:53:27 -05:00
  • 640aa26fb9 v0.9.2: added icons to the buttons in WndGameInProgress Evan Debenham 2021-02-05 12:49:53 -05:00
  • 653f2564d7 v0.9.2: adjusted missile weapon durability logic to use rounding Evan Debenham 2021-02-05 12:37:49 -05:00
  • ef37060163 v0.9.2: implemented the bounty hunter talent Evan Debenham 2021-02-04 23:59:35 -05:00
  • 257b2a4d3f v0.9.2: implemented the empowered strike talent Evan Debenham 2021-02-04 23:43:04 -05:00
  • 5386b2e97e v0.9.2: tweaked the description of the blazing enchant slightly Evan Debenham 2021-02-04 22:54:59 -05:00
  • a8967b6ece v0.9.2: implemented a new window where combo moves can be selected Evan Debenham 2021-02-03 18:55:23 -05:00
  • 4e95d6e238 v0.9.2: implemented the enhanced lethality talent Evan Debenham 2021-02-02 22:53:20 -05:00
  • 563258ecb3 v0.9.2: fixed incorrectly commited code change to Dungeon.switchlevel Evan Debenham 2021-02-02 22:49:18 -05:00
  • f9ba8f077a v0.9.2: implemented the evasive armor talent Evan Debenham 2021-02-02 22:24:59 -05:00
  • 61fbeeb46b v0.9.2: removed duplicated code in Dungeon.init() Evan Debenham 2021-02-01 14:05:27 -05:00
  • 46df3a1033 v0.9.2: redesigned the freerunner's main ability Evan Debenham 2021-02-01 14:05:08 -05:00
  • be78ce9966 v0.9.2: fixed buffs being added to Actor before their character was Evan Debenham 2021-01-30 18:59:40 -05:00
  • 545ba546db v0.9.2: rebalanced combo building and turned cleave into a talent Evan Debenham 2021-01-27 19:04:44 -05:00
  • b6ba0f085b v0.9.2: nerfed invis turns from cloak, adjusted assassin to compensate Evan Debenham 2021-01-26 23:33:44 -05:00
  • 6df80d2b3b v0.9.2: implemented the durable tips talent Evan Debenham 2021-01-26 23:06:44 -05:00
  • c9a21e5417 v0.9.2: implemented the soul siphon talent Evan Debenham 2021-01-26 22:09:47 -05:00
  • b9979f52e7 v0.9.2: implemented the endless rage talent Evan Debenham 2021-01-26 19:20:13 -05:00
  • 37ddbe19e6 v0.9.2: implemented the farsight talent Evan Debenham 2021-01-26 18:38:33 -05:00
  • 778fafbcdd v0.9.2: added various safety checks to reduce the chance of crashes Evan Debenham 2021-01-26 18:23:44 -05:00
  • 3afc33d48d v0.9.2: removed an unintentional print statement from Game Evan Debenham 2021-01-25 23:22:33 -05:00
  • 479096d10f v0.9.2: added a safety check to ensure caves fissure rooms are pathable Evan Debenham 2021-01-25 23:22:19 -05:00
  • 6310fe09c8 v0.9.2: corrected stacking inconsistencies with on-eat talent buffs Evan Debenham 2021-01-24 23:32:53 -05:00
  • 2408b677ee v0.9.2: fixed various typos in talent descriptions Evan Debenham 2021-01-24 22:46:38 -05:00
  • 0d00952eb5 v0.9.2: implement the strongman talent and cleaned up strength req code Evan Debenham 2021-01-24 22:46:26 -05:00
  • 44c11c4b50 v0.9.2: implement the point blank talent Evan Debenham 2021-01-23 21:18:49 -05:00
  • 79d577031a v0.9.2: fixed rogue T3 talents having 2 points instead of 3 Evan Debenham 2021-01-23 21:04:24 -05:00
  • 7b56f964d9 v0.9.2: fixed unintended code commit that slowed ghoul death animations Evan Debenham 2021-01-23 18:27:07 -05:00
  • f5124b2ccc v0.9.2: fixed seal with a cursed glyph not applying to cursed armor Evan Debenham 2021-01-22 20:27:05 -05:00
  • 8abfa7a8c7 v0.9.2: fixed Heap.replace not merging stackable items Evan Debenham 2021-01-22 20:04:13 -05:00
  • 2553f655a9 v0.9.2: fixed newborn fire elemental not dropping embers in rare cases Evan Debenham 2021-01-22 19:56:22 -05:00
  • c3a4cb4b56 v0.9.2: fixed giant flying enemies not able to move over chasms Evan Debenham 2021-01-21 18:32:19 -05:00
  • 7b2fab9730 v0.9.2: design changes to T3 talents and more talent UI adjustments Evan Debenham 2021-01-20 21:25:46 -05:00
  • 09977a42c2 v0.9.2: updated the link for libGDX in the credits Evan Debenham 2021-01-18 17:13:10 -05:00
  • 6f44503a3b v0.9.2: implemented base UI and structure for T3 talents Evan Debenham 2021-01-17 20:27:14 -05:00
  • 412ea03892 v0.9.2: improved logic for buttons inside of scroll areas Evan Debenham 2021-01-17 18:16:27 -05:00
  • 5be3fe7ba0 v0.9.2: fixed various minor errors in plant text Evan Debenham 2021-01-15 18:22:00 -05:00
  • 8f93d5b349 v0.9.2: added text for the battlemage effect of each wand Evan Debenham 2021-01-15 18:07:04 -05:00
  • 9eb0b34008 v0.9.2: adjusted wand imbuing text to reflect wand preservation Evan Debenham 2021-01-14 21:58:04 -05:00
  • 3f7dd34111 v0.9.2: improved / condensed the descriptions of some equipment Evan Debenham 2021-01-14 19:54:22 -05:00
  • 3a6e6a5226 v0.9.2: added text for the warden effect of each plant Evan Debenham 2021-01-14 17:00:29 -05:00
  • ec714ce985 v0.9.1d: final commit Evan Debenham 2021-01-13 17:56:21 -05:00
  • ea2cbdfa93 v0.9.1d: fixed targeting errors with ethereal chains Evan Debenham 2021-01-13 17:51:51 -05:00
  • 87d9a23b70 v0.9.1d: fixed errors with runic transference caused by v0.9.1c Evan Debenham 2021-01-13 17:35:47 -05:00
  • 6cf2942519 v0.9.1c: actual final commit this time I promise Evan Debenham 2021-01-13 13:22:39 -05:00
  • 863df9db0a v0.9.1c: added an error check for rooms with no connections Evan Debenham 2021-01-13 13:17:22 -05:00
  • 1c53ae6e7c v0.9.1c: fixed a typo in shield battery description Evan Debenham 2021-01-13 13:13:36 -05:00
  • 1a9588494a v0.9.1c: re-final commit Evan Debenham 2021-01-12 18:20:53 -05:00
  • 720efd865a v0.9.1c: updated translations Evan Debenham 2021-01-12 18:20:14 -05:00
  • 3a1fdee8fd v0.9.1c: fixed Tengu getting extra turns in load in some cases Evan Debenham 2021-01-12 18:19:15 -05:00
  • ecd93baffd v0.9.1c: fixed crash bugs caused by earlier 0.9.1c commits Evan Debenham 2021-01-12 18:19:01 -05:00
  • c3e16f3106 v0.9.1c: final commit Evan Debenham 2021-01-11 19:42:24 -05:00
  • cc8793b07c v0.9.1c: updated translations Evan Debenham 2021-01-11 18:44:03 -05:00
  • f9290df028 v0.9.1c: improved blacksmith logic when upgraded item is equipped Evan Debenham 2021-01-11 18:35:15 -05:00
  • 9cf5e4d8a7 v0.9.1c: fixed glyph not being lost from warrior's seal when it should Evan Debenham 2021-01-11 18:23:38 -05:00
  • bb263d8511 v0.9.1c: fixed tengu's shockers having no death message Evan Debenham 2021-01-10 17:10:05 -05:00
  • e01818ceb2 v0.9.1c: fixed DM-300 rarely using abilities while stunned Evan Debenham 2021-01-10 17:09:54 -05:00
  • 5467883a69 v0.9.1c: fixed death message errors in chasm Evan Debenham 2021-01-10 17:09:41 -05:00
  • 72918dbf45 v0.9.1c: fixed various typos Evan Debenham 2021-01-10 15:38:13 -05:00
  • 1262b920bc v0.9.1c: fixed various issues with magical charge Evan Debenham 2021-01-10 15:31:10 -05:00
  • 8fafe2af57 v0.9.1c: added various safety checks to prevent crashes Evan Debenham 2021-01-10 15:18:11 -05:00
  • 0cec93ade6 v0.9.1c: adjusted justResumed functionality to include cold starts Evan Debenham 2021-01-10 15:09:28 -05:00
  • 6e76071113 v0.9.1c: improved animation autocomplete when charsprites are paused Evan Debenham 2021-01-09 22:49:58 -05:00
  • b4c2f71daa v0.9.1c: challenge completion badges now appear in rankings Evan Debenham 2021-01-07 18:38:30 -05:00
  • e37a298e3d v0.9.1c: fixed suspicious chest rooms spawning without doors Evan Debenham 2021-01-07 18:26:10 -05:00
  • db023aafc7 v0.9.1c: frozen carpaccio can now burn like mystery meat Evan Debenham 2021-01-06 20:04:51 -05:00
  • aac9cf7367 v0.9.1c: fixed runic transference when seal & armor have the same glyph Evan Debenham 2021-01-06 18:49:03 -05:00
  • 710b65beba v0.9.1b: re-final commit Evan Debenham 2021-01-04 16:27:40 -05:00
  • 23241a6af1 v0.9.1b: fixed Tengu's adjusted bomb logic affecting all tiles Evan Debenham 2021-01-04 16:23:35 -05:00
  • d89533b9de v0.9.1b: final commit Evan Debenham 2021-01-03 13:25:32 -05:00
  • 9ae3f199e7 v0.9.1b: fixed cached rations appearing in shop rooms Evan Debenham 2021-01-03 13:24:52 -05:00
  • 4d59fa6682 v0.9.1b: fixed rare cases of levelgen freezes with Cached Rations Evan Debenham 2021-01-03 13:17:16 -05:00
  • 7c1ada875f v0.9.1b: updated translations and translator credits Evan Debenham 2021-01-02 23:14:28 -05:00
  • b41c403dea v0.9.1b: fixed actor IDs being duplicated in rare cases Evan Debenham 2021-01-02 19:38:02 -05:00
  • 52fe813db0 v0.9.1b: piranha are now vulnerable to electricity and frost Evan Debenham 2021-01-02 17:26:35 -05:00
  • bdfa4351bf v0.9.1b: added some vfx to scroll of transmutation and recycle spell Evan Debenham 2021-01-01 20:02:40 -05:00
  • d4ba5f0941 v0.9.1b: adjusted sprites to no longer spam onComplete when paused Evan Debenham 2021-01-01 19:04:52 -05:00