Commit Graph

  • 667d84191a v0.6.1: dew vial now only spawns on floor 1 Evan Debenham 2017-06-18 12:41:39 -04:00
  • 95dd291bfe v0.6.1: adjusted wndbag and increased inventory space to 20 from 19 Evan Debenham 2017-06-17 21:37:09 -04:00
  • 69981aab33 v0.6.1: balance changes for dew drops and dew vial Evan Debenham 2017-06-17 02:08:10 -04:00
  • d24f52f361 v0.6.1: adjusted the layouts for quickslots and item slots Evan Debenham 2017-06-16 19:43:12 -04:00
  • 7126fb45d3 v0.6.1: updated the description for scroll of remove curse Evan Debenham 2017-06-16 01:33:27 -04:00
  • 30bb83bb6c v0.6.1: changes to curse/upgrade mechanics for rings and wands: Evan Debenham 2017-06-15 01:28:47 -04:00
  • 84b7a6bbb6 v0.6.1: large ring refactor, moved functionality to within their class Evan Debenham 2017-06-14 02:39:18 -04:00
  • 02fd423e77 v0.6.1: updated gitignore Evan Debenham 2017-06-13 18:32:27 -04:00
  • 33a3491e1d v0.6.1: improvements to artifact and item spawning logic Evan Debenham 2017-06-13 18:30:15 -04:00
  • 113ac2daa1 v0.6.1: added support for bundling and unbundling float arrays Evan Debenham 2017-06-13 18:27:22 -04:00
  • 096d453cbb v0.6.1: fixed a crash bug with Random.chances( hashmap ) Evan Debenham 2017-06-13 17:27:56 -04:00
  • 49543e301c v0.6.1: overhauled bestiary logic for improved consistency Evan Debenham 2017-06-12 23:23:53 -04:00
  • e7117d6577 v0.6.0b: manifest commit Evan Debenham 2017-06-11 15:41:53 -04:00
  • 0cc15d9a69 v0.6.0b: fixed crashes when gamescene closed while waiting on animations Evan Debenham 2017-06-11 15:41:16 -04:00
  • 4467146d33 v0.6.0b: removed usage of thread state checking logic, too unreliable Evan Debenham 2017-06-11 05:06:21 -04:00
  • 804c3aea83 v0.6.0b: ensured the hero action is cleared when levels are changed Evan Debenham 2017-06-11 05:04:14 -04:00
  • 3b30bdca18 v0.6.0b: added safety checks to floating text Evan Debenham 2017-06-11 04:45:22 -04:00
  • 61f4a909c5 v0.6.0b: fixed further errors in mob spawning logic Evan Debenham 2017-06-11 04:18:11 -04:00
  • 4b038a1f66 v0.6.0b: fixed rare crashes based on heap items being set to null Evan Debenham 2017-06-11 04:07:15 -04:00
  • 14ffa9a160 v0.6.0b: fixed wand of blast wave not updating FOV in some cases Evan Debenham 2017-06-10 20:36:26 -04:00
  • 58b4d66395 v0.6.0a: manifest commit Evan Debenham 2017-06-08 22:14:43 -04:00
  • 8e48305bd1 v0.6.0a: translation updates Evan Debenham 2017-06-08 15:39:27 -04:00
  • db97210728 v0.6.0a: further improvements/fixes to threading logic Evan Debenham 2017-06-08 15:25:59 -04:00
  • 0697268a73 v0.6.0a: improved threading logic when gamescene is destroyed Evan Debenham 2017-06-07 22:30:02 -04:00
  • 3b689da833 v0.6.0a: improved tilemap update logic Evan Debenham 2017-06-07 22:28:54 -04:00
  • 670c0d9f98 v0.6.0a: renamed overprice rations to small rations Evan Debenham 2017-06-07 18:47:34 -04:00
  • a5af7b0c8d v0.6.0a: fixed errors in mob spawning logic Evan Debenham 2017-06-07 18:34:37 -04:00
  • 41fd593a87 v0.6.0a: improved the resume indicator Evan Debenham 2017-06-07 03:32:43 -04:00
  • 55a3e0559a v0.6.0: manifest commit Evan Debenham 2017-06-04 03:21:17 -04:00
  • 4499e3a339 v0.6.0: corrected an incorrect android version reference Evan Debenham 2017-06-03 14:44:05 -04:00
  • afb366e861 v0.6.0: laboratory rooms are now more common again Evan Debenham 2017-06-03 14:12:02 -04:00
  • 93846eb272 v0.6.0: adjusted food values: Evan Debenham 2017-06-03 14:11:08 -04:00
  • a222ec64f7 v0.6.0: fixed interrupts setting time to positive infinity Evan Debenham 2017-06-01 11:34:54 -04:00
  • 6195a70ed7 v0.6.0: removed more unneeded allocations Evan Debenham 2017-06-01 02:23:20 -04:00
  • 3baf1dc5e7 v0.6.0: improved interrupt logic for actor processing Evan Debenham 2017-06-01 02:17:18 -04:00
  • 0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn Evan Debenham 2017-06-01 02:10:30 -04:00
  • 1b2a0eafd7 v0.6.0: added a safety check to actor logic Evan Debenham 2017-06-01 01:53:27 -04:00
  • 96e8ecbf7c v0.6.0: reduced the average size of common standard rooms Evan Debenham 2017-05-31 17:51:54 -04:00
  • c388463db2 v0.6.0: adjusted level shape properties slightly Evan Debenham 2017-05-31 17:43:39 -04:00
  • cf744924eb v0.6.0: tightened the ranges for room numbers Evan Debenham 2017-05-31 17:11:16 -04:00
  • cc11562e67 v0.6.0: added icons back for every density, but with custom scaling Evan Debenham 2017-05-31 15:03:06 -04:00
  • af5e55db41 v0.6.0: fixed the game making a new thread with each new gamescene Evan Debenham 2017-05-30 15:05:14 -04:00
  • 34b2f9dc1f v0.6.0: translation updates Evan Debenham 2017-05-29 17:58:29 -04:00
  • 26173b875b v0.6.0: selling items to the shop no longer spends time Evan Debenham 2017-05-29 17:58:16 -04:00
  • c254e03596 v0.6.0: fixed an errant -1 in screen config chooser Evan Debenham 2017-05-29 14:12:02 -04:00
  • fab0e02711 v0.6.0: added some safety checks to gamescene Evan Debenham 2017-05-28 22:59:59 -04:00
  • 4bdae1462c v0.6.0: translation updates Evan Debenham 2017-05-28 15:05:39 -04:00
  • 2831da512b v0.6.0: fixed a typo in the description of mass graves Evan Debenham 2017-05-28 14:28:41 -04:00
  • de54e5a6ae v0.6.0: light source balance changes: Evan Debenham 2017-05-28 14:17:28 -04:00
  • 0ff9af6522 v0.6.0: refactoring, bugfixes, and improvements to builder logic Evan Debenham 2017-05-28 14:06:40 -04:00
  • a217508571 v0.6.0: refactoring and improvements to EGL config chooser Evan Debenham 2017-05-27 13:29:32 -04:00
  • ecde6b570d v0.6.0: reduced the frequency of chasm tunnels Evan Debenham 2017-05-26 22:12:42 -04:00
  • 972c94799c v0.6.0: made restoring special rooms more resistant to null values Evan Debenham 2017-05-26 22:01:49 -04:00
  • 33da6e1043 v0.6.0: translation updates Evan Debenham 2017-05-25 23:50:11 -04:00
  • e4340f6434 v0.6.0: significant builder improvements Evan Debenham 2017-05-25 23:21:45 -04:00
  • 04ca594c13 v0.6.0: allowed pedestal tiles to stich with chasms Evan Debenham 2017-05-25 19:35:05 -04:00
  • 675d9722cc v0.6.0: debug builds of shatteredPD now use a different name/icon/ID Evan Debenham 2017-05-25 16:02:10 -04:00
  • 8742f7a51f v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead Evan Debenham 2017-05-23 19:21:17 -04:00
  • 089b7846a6 v0.6.0: adjusted wndbag to be a bit more flexible for future use Evan Debenham 2017-05-23 19:19:19 -04:00
  • 6a567e2fbe v0.6.0: splashing potions at your location now cleanses ooze Evan Debenham 2017-05-23 03:14:33 -04:00
  • 8548392317 v0.6.0: fixed a fog of war bug Evan Debenham 2017-05-22 23:11:12 -04:00
  • cabbed6707 v0.6.0: improved pitfall trap logic Evan Debenham 2017-05-22 23:10:29 -04:00
  • e4907b432f v0.6.0: standard and connection rooms now vary based on depth Evan Debenham 2017-05-20 16:51:27 -04:00
  • 36b80cf1fd v0.6.0: implemented PillarsRoom Evan Debenham 2017-05-20 14:35:16 -04:00
  • 2cf81d6b53 v0.6.0: implemented RuinsRoom Evan Debenham 2017-05-19 19:27:18 -04:00
  • abda002690 v0.6.0: fixed tall grass being placed over items and enemies Evan Debenham 2017-05-19 18:20:17 -04:00
  • 47974584b4 v0.6.0: updated build toosl version Evan Debenham 2017-05-19 18:00:57 -04:00
  • aa66004a4a v0.6.0: implemented CaveRoom Evan Debenham 2017-05-19 03:04:17 -04:00
  • 3b4c78cfff v0.6.0: fixed edge cases in diagonal wall cleaning logic Evan Debenham 2017-05-19 03:03:37 -04:00
  • 9f4e6e4ad9 v0.6.0: implemented SegmentedRoom Evan Debenham 2017-05-18 22:33:14 -04:00
  • eb679ffc5f v0.6.0: adjusted cursed wand crash window to not close if tapped outside Evan Debenham 2017-05-18 16:14:09 -04:00
  • c22b75f276 v0.6.0: updated gradle plugin version Evan Debenham 2017-05-17 17:47:49 -04:00
  • 4587919386 v0.6.0: increased the minimum size of ring rooms Evan Debenham 2017-05-16 17:20:28 -04:00
  • 0a050c9fbf v0.6.0: floor 2 entrance doors are now only hidden for newer players Evan Debenham 2017-05-16 16:37:04 -04:00
  • 44245c5a75 v0.6.0: added two new standard rooms: garden and aquarium Evan Debenham 2017-05-16 15:53:46 -04:00
  • dca6a6e65f v0.6.0: no herbalism challenge now removes plants directly Evan Debenham 2017-05-16 15:51:41 -04:00
  • b2adb24fb8 v0.6.0: renamed garden room to foliage room Evan Debenham 2017-05-16 15:48:23 -04:00
  • dc3a79ff1f v0.6.0: added inactive traps to chasm stitching as well Evan Debenham 2017-05-15 14:53:01 -04:00
  • b421b9506a v0.6.0: improved some elements of special room logic Evan Debenham 2017-05-14 13:55:08 -04:00
  • 7cdbb43818 v0.6.0: enemy health bars now always round up to the nearest pixel Evan Debenham 2017-05-14 13:40:43 -04:00
  • 2f8d7515c2 v0.6.0: improved platform room logic for larger sizes Evan Debenham 2017-05-12 20:13:59 -04:00
  • 94a2f27471 v0.6.0: increased visibility granted by light buff Evan Debenham 2017-05-12 14:32:24 -04:00
  • 4e34b98c8d v0.6.0: added functionality for cleaning up patches in patch rooms Evan Debenham 2017-05-11 21:07:18 -04:00
  • c5fda0d712 v0.6.0: fissure rooms can now be large and giant Evan Debenham 2017-05-10 22:49:31 -04:00
  • 833ca0a257 v0.6.0: improved striped room logic for larger sizes Evan Debenham 2017-05-10 20:23:29 -04:00
  • 94a07c9474 v0.6.0: improved study room logic for larger sizes Evan Debenham 2017-05-10 14:51:26 -04:00
  • 37c6782aad v0.6.0: implemented ring room Evan Debenham 2017-05-10 03:44:52 -04:00
  • 34477b61ae v0.6.0: fixed a bug with library rooms Evan Debenham 2017-05-10 02:51:13 -04:00
  • 7a197a1fe8 v0.6.0: improved burned room logic Evan Debenham 2017-05-09 22:51:08 -04:00
  • faab698295 v0.6.0: caves painter now only rounds off the walls for empty rooms Evan Debenham 2017-05-09 21:33:17 -04:00
  • eeec924f75 v0.6.0: fixed bugs in pathfinder and patch systems Evan Debenham 2017-05-09 21:29:30 -04:00
  • 7029f5d6ef v0.6.0: refactoring and improvements to standard room size categories Evan Debenham 2017-05-08 16:17:18 -04:00
  • 2b03f58bc2 v0.6.0: special room fixes Evan Debenham 2017-05-08 13:10:41 -04:00
  • b72d160dc1 v0.6.0: traps no longer spawn in pit rooms Evan Debenham 2017-05-07 12:53:38 -04:00
  • 3cd27528c0 v0.6.0: rooms can now specify allowed locations for traps/water/grass Evan Debenham 2017-05-06 18:51:15 -04:00
  • 3636a9bb67 v0.6.0: interacting with sheep now spends time Evan Debenham 2017-05-06 03:11:26 -04:00
  • 8c30dad29f v0.6.0: rewrote perimeter rooms Evan Debenham 2017-05-04 21:36:12 -04:00
  • af90cb7f73 v0.6.0: switched to linked hash map to make rng deterministic Evan Debenham 2017-05-04 16:41:01 -04:00
  • 278c0d6b66 v0.6.0: fixed shop room placement Evan Debenham 2017-05-03 23:24:47 -04:00
  • 33dd5089f4 v0.6.0: improved logic for the placement of large standard rooms Evan Debenham 2017-05-03 23:19:10 -04:00